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【新闻部】Activision Blizzard / Respawn Entertainment

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81#
发表于 2015-12-9 06:22 PM |只看该作者
《斗阵特攻》释出新开放影片 未来新英雄、地图将以免费内容形式加入

  Blizzard 释出《斗阵特攻》新开发影片并于影片中透露,未来研发团队也将陆续加入新角色、地图,不过届时不会是付费 DLC 下载内容,而是以免费内容形式于游戏中更新。

   


  PC / P S4 / Xbox One 射击游戏新作《斗阵特攻》即将于 2016 年春季上市,游戏也于即日起开放预购。 目前游戏内共有 21 位英雄,他们各自拥有独特武器和特殊能力,例如可扭曲时间或无视物理法则等,玩家要与队友合作,一同完成游戏目标。

  近日官方释出新开发影片,游戏总监暨副总裁 Jeff Kaplan 于影片中针对玩家关心的问题回应:「目前的 21 位英雄平衡性、趣味性、独特性都很好,而我们也有加入新地图和新英雄的想法,而我们觉得最适合的方式是以免费内容的方式推出,并非是 DLC,希望这样能减少玩家的顾虑。 另外,我们也很兴奋的在某处暗示新英雄的信息,有些彩蛋就隐藏在地图之中」;目前研发团队无法确定什么时候加入新英雄,或是游戏上市后多快的时间内会新增英雄。

  除此之外,Jeff 也谈论了关于游戏音乐和音量、当前计分设计等多项功能更新设计。 详细开发更新信息可参考以下影片。

  PC / PS4 / Xbox One 《斗阵特攻》预计明年 1 月再次启动封测。


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82#
发表于 2015-12-19 07:11 AM |只看该作者
本帖最后由 kirassss 于 2015-12-19 04:03 PM 编辑

Overwatch Theatrical Teaser
《斗阵特攻》最新预告影像公开 展示登场角色


  此前暴雪已经正式确认《斗阵特攻》将登陆PS4和XBOX One平台,并与PC版同期于2016年春季发售。日前官方放出了本作的一段最新预告片“我们是守望先锋(We Are Overwatch)”,在这段宣传片中官方主要展示了本作的多位登场英雄角色,下面就请玩家们一起来欣赏一下。

  《斗阵特攻》的家用机版被定名为起源版,游戏PC普通版售价40美元,主机平台的起源版售价60美元,同时游戏还有售价130美元的典藏版供玩家选择。起源版中除了普通版的所有内容以外,还附赠了游戏中角色的皮肤包以及和暴雪其他游戏联动的内容。

   


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83#
发表于 2016-1-5 07:17 AM |只看该作者
本帖最后由 kirassss 于 2016-1-5 06:23 PM 编辑

Activision Blizzard Acquires the Business of Major League Gaming
北美知名电竞公司 MLG 传出以 4600 万美元卖给 Activision Blizzard


  国外媒体 Esports Observer 报导,北美最大电竞公司 Major League Gaming(MLG)董事会于 2015 年 12 月一场会议中,批准了以 4600 万美元将多数资产卖给知名游戏厂商 Activision Blizzard。

  根据 Esports Observer 报导,MLG 于 12 月 22 日向股东通知 MLG 将多数资产以 4600 万美元一事。 此外,MLG 执行长 Sundance DiGiovanni 也卸下职务,改由前任财务长 Greg Chisholm 担任执行长。

  报导指出,部分股东对于没有召开鼓动会议就做出这项决定感到失望,有人并猜测此次交易主要是为了支付 MLG 的债务,能留下给股东的并不多。

  MLG 曾经在北美电竞市场引领风骚一段时间,成功举办像是《星海争霸 2》、《决胜时刻》等北美赛事,同时也计划打进中国市场,但近年来遭受对手挑战,像 ESL 就拿走了《决胜时刻》世界联赛举办权。

  然而,Activision Blizzard 与 MLG 本身都并未对此项报导加以证实。



Activision Blizzard Acquires the Business of Major League Gaming

Activision Blizzard today announced the acquisition of the business of Major League Gaming (MLG). MLG is a leader in creating and streaming premium live gaming events, organizing professional competitions and running competitive gaming leagues. The acquisition expands Activision Blizzard’s reach across the rapidly-growing esports ecosystem by adding proven live streaming capabilities and technologies to the Activision Blizzard Media Networks division, led by former ESPN CEO Steve Bornstein and MLG Co-founder Mike Sepso.

Bobby Kotick, Chief Executive Officer of Activision Blizzard, said, “Our acquisition of Major League Gaming’s business furthers our plans to create the ESPN of esports. MLG’s ability to create premium content and its proven broadcast technology platform – including its live streaming capabilities – strengthens our strategic position in competitive gaming. MLG has an incredibly strong and seasoned team and a thriving community. Together, we will create new ways to celebrate players and their unique skills, dedication and commitment to gaming. We are excited to add Sundance and the entire MLG esports team to our competitive gaming initiatives.”

Sundance DiGiovanni, Chief Executive Officer and MLG Co-founder, said, “Our mission for over 12 years has been to promote and expand the growth of competitive gaming worldwide, and today the industry is at a key inflection point as its popularity soars and rivals that of many traditional professional sports. This acquisition and Activision Blizzard’s commitment to competitive gaming will expand the opportunities for gamers to be recognized and celebrated for their competitive excellence.”

Mike Sepso, Senior Vice President of Activision Blizzard Media Networks and MLG Co-founder, said, “Sundance and I founded MLG to highlight the incredible talent of competitive gamers all over the world. Activision Blizzard’s esports leadership, incredible intellectual property and long history in competitive gaming create a perfect home for MLG’s capabilities. The acquisition of MLG’s business is an important step towards Activision Blizzard Media Networks’ broader mission to bring esports into the mainstream by creating and broadcasting premium esports content, organizing global league play and expanding distribution with key gaming partners.”

MLG will continue to operate MLG.tv, MLG Pro Circuit and GameBattles platforms, and will continue to work with its partners and other publishers across the industry. MLG.tv is a premium online broadcast network for professional-level esports and the MLG Pro Circuit is the longest-running esports league in North America. GameBattles is the largest online gaming tournament system across consoles, PC and mobile platforms.

With over 100 million unique viewers, the esports audience is estimated to be bigger than audiences for many professional sports leagues. Creating premium content for these audiences will provide significant opportunities in ticket sales, advertising, sponsorships, licensing and merchandising. By 2017, esports is projected to have over 300 million viewers. For the past 12 years, MLG has helped bring esports into the mainstream with broadcasts of professional gaming competitions that rival traditional sports fan engagement.


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84#
发表于 2016-1-16 07:37 AM |只看该作者
Vivendi sells its stake in Activision Blizzard



Vivendi: unwinding of hedge and disposal of Activision Blizzard shares

Vivendi today announced that it unwound the hedge on its remaining 41.5 million Activision Blizzard shares (representing 5.7% of the video game publisher’s common shares) and sold its entire position to a financial institution for net proceeds of US$1.1 billion (approximately


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发表于 2016-1-18 06:58 PM |只看该作者
12508705_199109447106782_7725253790348188807_n.jpg


《古墓丽影崛起》总监加入IW工作室

  不久前,《古墓丽影:崛起》游戏总监Brian Horton表示自己将离开水晶动力,开始一段“新的冒险”。很快,他在自己的推特等社交主页发文,表示自己加入了动视旗下位于美国加州的Infinity Ward工作室,出任艺术总监。Infinity Ward工作室以开发使命召唤COD系列闻名。

  虽然Infinity Ward工作室尚未正式确认聘请Horton,但可以推断,Horton未来将可能负责一款尚未公布的新游戏的艺术指导,这款游戏很有可能就是COD系列的新作。

  根据COD系列三家工作室每家至少3年开发时间的循环,今年将推出由Infinity Ward工作室负责的新作。在此之前是2015年Treyarch工作室开发的《COD:黑色行动3》和2014年Sledgehammer Games负责的《COD:高级战争》。

  Infinity Ward开发的上一个游戏是2013年在Xbox One和PS4销量250万套的《COD:幽灵》。

《古墓丽影:崛起》导演离开水晶动力工作室

  水晶动力工作室确认,《古墓丽影:崛起》的导演Brian Horton已经从工作室离开。Brian Horton在2013年制作《古墓丽影》时担任资深艺术指导,随着新作的制作,他也成为了《古墓丽影:崛起》的导演。

  在Brian Horton本人的声明中,他提到,“能够在水晶动力工作室参与《古墓丽影》系列的制作真的是让人感到无比荣幸的一件事。我在这里遇到了来自全球各地的粉丝,不管是通过线上还是线下,我们都一起分享着对于《古墓丽影》系列和对劳拉的喜爱。对于离开水晶动力工作室我也感到十分伤心,之后我也会继续作为工作室的粉丝游玩之后推出的游戏,再次感谢大家。”

  据悉,他将与她的家人前往南加州开始自己事业的新阶段,但他没有明确自己是否还会继续留在游戏业内。不过南加州可是有不少知名的游戏厂商和工作室,比如顽皮狗、Riot、Infinity Ward、暴雪等等。


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发表于 2016-1-22 07:24 AM |只看该作者
Overwatch beta returning February with new game modes, maps & progression system



Closed Beta Update – January 21, 2016

Happy 2016 Everyone!

It’s been a while since we’ve chatted, so I wanted to provide a quick update on the status of the Overwatch Closed Beta.

When we brought the Closed Beta offline last December, we did so with the intent to use the downtime to address player feedback, work on some core features (like progression!), and adjust the balance of the game. Our goal was to have all of that work completed before bringing the Closed Beta back online, and our hope was to have that goal complete by middle to late January.

While progress has been great and the team has been working super hard to get everything implemented on time, we're not quite ready to bring the Closed Beta back online just yet. We’ve been pretty open about the fact that we could slip into February from the beginning, but a big reason for this delay is that we really wanted to add one more big feature to the next beta patch.

After looking through all of the feedback from last year, one of the things we noticed players consistently mentioning was their desire for more game modes in Overwatch, in addition to Point Capture and Payload. Without getting into specifics, we are working on a new game mode. And we’re very excited about it! And we have some great new maps to support it, too, but we need a little more time to get everything just right.

Rather than try to rush a beta patch out this month (which would mean the new game mode would have to be put off), we’re going to take a few extra weeks before bringing the Closed Beta back. By doing so, we can make sure we can include the new game mode along with the new maps. This will also allow us to do some additional polish to the game’s progression and reward system. Though all these features will still technically be a work-in-progress during the beta, we’d like them to be at a certain quality bar before releasing them for testing.

This was an easy choice for us to make, and hopefully this post can help you understand why we made it. I don’t have an exact date for when the Closed Beta will resume, but right now we’re looking at mid-February (and we don’t intend to slip out of February). We’ll do our best to provide at least one week’s notice before we’re ready to get this beta party started again, so definitely keep an eye on our official channels.

We love making this game with you guys. It’s been so much fun and you’ve been incredibly supportive of us. Thank you all so much for your patience and we hope to see you in-game soon!

battle.net/overwatch


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发表于 2016-1-26 07:35 AM |只看该作者
Platinum Games’ TMNT: Mutants in Manhattan to be 'officially leaked' tomorrow



http://www.tmntmutantsinmanhattan.com/

点击播放以下影片


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发表于 2016-1-26 06:24 PM |只看该作者
本帖最后由 kirassss 于 2016-1-26 07:13 PM 编辑

Teenage Mutant Ninja Turtles: Mutants in Manhattan Debut Trailer & Details
《忍者神龟:曼哈顿变种》预告片提前公开


  白金工作室近日宣布,将在2016年1月26日正式公开被泄露了很久的《忍者神龟:曼哈顿变种》(点此查看)。不过就在官方的倒计时页面上线不久,有网友发现微软的Xbox Live商店就已经出现了这款游戏的相关信息,就连预告片都出来了。可能是受此影响,游戏的发行商Activision也在不久之后公开了正式版的游戏预告片。

  本作和之前白金工作室出品的《变形金刚:毁灭》一样采用了动画渲染技术,画面看上去非常舒服。游戏的战斗节奏也保持了白金的一贯水平,风格明快。既然有四位主人公,本作也顺理成章的支持多人合作,玩家可以在线进行2-4人的合作。除了我们所熟悉的四位主人公之外,施莱德等一干反派也一同出现在预告片之中,游戏的剧情则是由IDW版《忍者神龟》漫画的作者Tom Waltz操刀。

  《忍者神龟:曼哈顿变种》预定于2016年夏季上市,届时将登陆PS4、PS3、Xbox One、Xbox 360和PC平台。



   


Teenage Mutant Ninja Turtles: Mutants in Manhattan

Battle alongside your brothers through the sewers, subways, and streets of NYC to take down Shredder and Krang’s evil organization, Foot by Foot. Unleash custom combat skills and powerful team combos to save Manhattan from the overwhelming dark forces growing in the shadows.

• Assemble your team in 4-player online co-op mode!

• Fight fan-favorite enemies like Bebop and Rocksteady!

• Visually stunning, fast-paced combat true to PlatinumGames’ signature style.

• Gritty comic-inspired art style turns a new chapter in TMNT history!

• Original story penned by IDW Comic’s TMNT author, Tom Waltz.

marketplace.xbox.com
Official Website - http://www.tmntmutantsinmanhattan.com/


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发表于 2016-2-11 08:34 AM |只看该作者
Overwatch's closed beta is back along with new Progression System, skins and intros

   


Overwatch Closed Beta – Round 2 Commencing

Break's over, team — it’s time to get back out on the battlefield!

Round 2 of the Overwatch Closed Beta is officially underway in the Americas and Europe gameplay regions. We've added a ton of new content and features for our testers to analyze, including a new player progression system, new game mode, new maps, revamped Custom Game options, and a variety of hero balance updates.

Check out the complete patch notes for a breakdown on everything that's been added and changed, including some additional hero balance insights from our developers. You can also read more about the new progression system here.

playoverwatch.com


























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发表于 2016-2-11 09:34 AM |只看该作者
Blizzard 迎向 25 周年 释出回顾庆祝影片

  Blizzard 迈向 25 周年,Blizzard Entertainment 执行长暨共同创办人 Mike Morhaime 与 Blizzard Entertainment 共同创办人兼研发长 Frank Pearce 录制影片,带领玩家回顾过去 25 年的里程并感谢玩家的支持。

  Blizzard 自成立至今已于今日起正式迎向 25 年,在过去的时间 Blizzard 制作多款游戏并与玩家创造许多经典回忆。 在影片中 Mike Morhaime 和 Frank Pearce 带领玩家回忆过去 25 年期间印象深刻的时刻,并表示:「过去 25 年的历程十分惊人,但也同时期待未来的发展。 再一次的,我们诚挚地感谢全球玩家一起渡过这些时光,并携手一同展望接下来的 25 年。 」

   


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