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【新闻部】Activision Blizzard / Respawn Entertainment

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发表于 2015-10-7 07:07 AM |只看该作者
本帖最后由 kirassss 于 2015-10-7 06:47 PM 编辑

Transformers: Devastation Launch Trailer
《变形金刚 毁灭》新预告片公开 战斗爽快至极


  官方放出了《变形金刚:毁灭》的的售前预告片,在这段视频中我们可以看到经典的G1角色们战斗的风采。

  本作由业内知名的动作游戏制作组白金工作室负责制作,游戏有着非常浓烈的“白金烙印”。玩家将在在两种形态内切换,体验爽快的高速战斗。擎天柱、威震天、钢索等角色也将出现,为了更好的还原G1时期的感觉,制作组还请来了该时代的配音演员在本作中献声。

  《变形金刚:毁灭》中将有包括擎天柱、大黄蜂等五名角色可供使用,每名角色都有自己独特的能力以及武器。本作定于2015年10月6日发售,将登陆PS4、PS3、Xbox One、Xbox 360和PC平台,喜欢的玩家不要错过哦。

   


Activision Launches PlatinumGames' Earth-Shattering Action Brawler: Transformers: Devastation

Activision today released Transformers: Devastation. This new third-person action-brawler rolls into battle with Hasbro’s classic Generations designs and developer PlatinumGames’ renowned flair for slick visuals and free-flowing, high-speed combat.

Transformers: Devastation moves at a breakneck pace: rocket through danger in vehicle mode before bursting into robot mode to unleash a barrage of close-quarters combos and blaster fire. Tackle the game’s gripping single-player campaign and 50 highly challenging bonus missions with any of five playable heroes – Optimus Prime, Bumblebee, Sideswipe, Wheelkack and Grimlovk. Each of these characters can be evolved with new abilities, unique talents and more than 150 upgradeable weapons.

Brought to life with bold, cel-shaded artwork, Transformers: Devastation features legendary Transformers voice actors like Dan Gilvezan as Bumblebee, Frank Welker as MEGATRON and SOUNDWAVE, Michael Bell as SIDESWIPE, Gregg Berger as Grimlock, and Peter Cullen as Optimus Prime. As the fates of Earth and Cybertron collide, the noble Autobots must face off against the Decepticons’ most ruthless champions in an original adventure from veteran Transformers writer Andy Schmidt that expands the series’ ongoing Combiner Wars story arc.

Transformers: Devastation is now available for MSRP $49.99 on the PlayStation 4 and PlayStation 3 computer entertainment systems, Xbox One, Xbox 360, and Windows PC via Steam. For more information, please visit TransformersGame.com and facebook.com/TransformersGame.


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发表于 2015-10-15 07:01 AM |只看该作者
Overwatch Closed Beta Begins October 27 in North America



Overwatch Beta Coming Soon

Attack commencing in 3… 2… 1…

The Overwatch beta officially begins October 27, and we're getting ready to invite our first batch of recruits for some field-testing! Read the mission briefing below to learn more about our plans for the beta, and don't forget to sign up if you're interested in helping us shape the fight for the future.

We're aiming to accomplish two primary goals with our public beta test: First, get tons of top-notch feedback on the gameplay—including balance, feel, and fun—to help us make Overwatch the best team-based shooter on the planet. Second, we want to hammer the heck out of our tech, including stress-testing our server infrastructure and making sure the game runs great on the widest variety of systems possible.

To accomplish this, we're dividing our beta participants into two different groups, each with different mission objectives and deployment schedules. The Closed Beta group will form the core of our testing crew. In addition, we'll be conducting a number of Beta Test Weekends with wider groups of players when it's time to break out the big guns.

Closed Beta

The Closed Beta will be composed of a small number of testers who will have regular access to our public beta test. Our goal for the Closed Beta is 100% gameplay feedback, and we’ll be encouraging participants to discuss and dissect every hero, map, ability, and other aspect of the game on our upcoming beta forums.

In order to get the most meaningful and constructive feedback possible, the total number of players in the Closed Beta will be extremely limited—though we’ll be adding more people from time to time to make sure we have the right number of heroes actively engaged.

The first phase of the Closed Beta will deploy on October 27 in the Americas gameplay region, and players may be added gradually to start (with more being invited as new features are ready to test). During this time, we'll continue to make preparations for our Europe and Asia gameplay regions - our goal is to have Europe come online next, with Asia following at a later date.

We'll provide more details - including an FAQ - once the Closed Beta begins.

Beta Test Weekends

From time to time, we'll also need to open up the floodgates and call upon an army to overwhelm our hardware. The goal: get as many heroes playing as we can, all helping us "stress test" our servers to ensure they can withstand the assault.

These larger-scale Beta Test Weekends will be brought online occasionally for a limited time, generally over a weekend, and will run concurrently with our ongoing Closed Beta test. Because Beta Test Weekends are primarily hardware- and tech-focused, the number of heroes, maps, and gameplay modes will be restricted—but feedback on everything will definitely be welcome.

Multiple different Beta Test Weekends will be assembled in various parts of the world. We have tons of would-be heroes signed up for the Overwatch beta, and we want to give as many as possible a chance to play during the testing period. The first Beta Test Weekend is currently slated for after BlizzCon—stay tuned for more information following the event.

A few more things: The Overwatch beta will be Windows-only, and you'll need to have the Battle.net desktop app installed to play. If you're selected to participate in either the Closed Beta or one of our Beta Test Weekends, you'll receive an email with instructions when you're ready to be deployed. Read this article to make sure our transmissions won't get filtered, and don't forget to opt in if you haven't already.

We'll have more information to share on the Overwatch beta in the near future, so keep your sights trained on playoverwatch.com!


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63#
发表于 2015-10-23 06:04 PM |只看该作者
Activision Blizzard 宣布成立电子竞技部门 由前 ESPN 执行长、MLG 创办人执掌

  随着电子竞技(电竞)产业成长,并促进电竞生态的发展,Activision Blizzard 近日宣布将成立新部门,专注在电子竞技。

  新成立的电子竞技部门请到曾任娱乐与体育节目 ESPN 与美式足球联盟频道 NFL Network 执行长的 Steve Bornstein 和专业电竞联盟 Major League Gaming(MLG)共同创办人之一 Mike Sepso 分别担任新部门总裁与资深副总裁的职务。

0001270887.JPG

今年 4 月,由 Blizzard 所举办的《暴雪英霸》比赛在 ESPN 同步转播


  表扬选手与其高超技巧、奉献并支持是 Activision Blizzard 对电竞的精神,Activision Blizzard 首席执行长 Bobby Kotick 指出,他们已引领电竞多年,希望凭借长久以来所累积的经验和深厚历史,携手两位来自相关产业且具丰富经验的领导者,一起加深 Activision Blizzard 在电竞方面的影响。

  前娱乐与体育节目 ESPN 执行长 Steve Bornstein 提到,去年有超过 1.5 亿人观看、游玩 Activision Blizzard 旗下游戏至少 130 亿小时,因此他相信电竞将会是传统运动项目联赛的最大竞争对手,而广告、门票销售、授权、赞助和周边等对这个发展中的电竞产业将有很大的成长,「我很高兴能帮助 Activision Blizzard 推动它在电竞的领导地位。 」

  而作为一名电竞社群的成员已超过 12 年的 MLG 共同创办人之一 Mike Sepso 则表示:「我非常期待电竞的未来。 Activision Blizzard 给予数百万计的粉丝他们想要的东西,而我也非常兴奋能帮助这个社群的玩家,并创造荣耀的历史。 」

Activision Blizzard 公告


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发表于 2015-10-28 06:14 PM |只看该作者
团战射击游戏《斗阵特攻》即日起正式在欧美地区展开第一阶段封测

  《斗阵特攻》第一阶段封测已于即日起在美洲及欧洲服务器展开,Blizzard 目前正在陆续发送封测账号邀请。

  团战射击游戏《斗阵特攻》正式展开测试,在每场战斗玩家要驾驭所选英雄的能力,组成六人小队,在未来时空中的世界各地和其他队伍互相对抗。 官方表示,第一阶段测试在美洲、欧洲服务器展开,主要目标是收集第一手的游戏意见,因此本阶段的封测参与者数量相对较少,不过官方会在封测期间持续加入更多的玩家。

  此外,Blizzard 也会不定时展开周末 BETA 测试活动,届时会让更多的玩家加入,一同为硬件系统作压力测试,协助确定上市工程是否已准备就绪。 关于此次测试信息,《斗阵特攻》游戏总监 Jeff Kaplan 也特地录制一段影片,针对这次测试进行相关说明。

   


  官方目前正在陆续发送封测账号邀请,预计会需要花费到 12 个小时的时间处理,之后也将计划在亚洲区开放封测,详细信息可至官网公告查询。


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发表于 2015-11-1 08:24 AM |只看该作者
Nexon 与 Respawn 达成合作协议 未来将推多款《神兵泰坦》手机游戏

  Nexon 今(30)日稍早于官网宣布,将与《神兵泰坦(Titanfall)》开发商 Respawn Entertainment 连手合作,在 2016 年推出多款基于《神兵泰坦》世界观与设定来制作的手机游戏,届时将会在 iOS 与 Android 平台上市。

  Nexon 指出,为了本次的合作,双方将会共同投资手机游戏开发商 Particle City,该团队将会负责制作这系列的手机游戏,而 Nexon 则会负责这些游戏在全世界各地的发行事宜。

  Respawn Entertainment 执行长兼共同创办人 Vince Zampella 表示,公司之所以与 Nexon 达成本次的合作,主要是看重 Nexon 于全球市场的发行能力,以及对于免费游戏营运上的丰富经验。 有了 Nexon 的协助,Vince Zampella 相信可以让更多玩家认识到《神兵泰坦》这款作品。

  据了解,Vince Zampella 同时也是 Particle City 的共同创板人,他将会在该公司内担任创意总监一职。

官方公告 - http://company.nexon.co.jp/en/pr ... d=20151030-d29cf21a

New Titanfall games are coming to iOS and Android

Nexon Teams up with Respawn Entertainment to Bring “Titanfall” Games to Mobile Devices Worldwide

Nexon, a worldwide leader in free-to-play online and mobile games, and independent videogame developer Respawn Entertainment announced today that the companies have partnered to create several new and original smartphone and tablet games based on the expansive sci-fi universe of Titanfall. In connection with the partnership, the two companies jointly invested in mobile game developer Particle City, the studio leading the development of the upcoming titles. In this multi-game, multi-year partnership, Nexon will serve as the exclusive global publisher of the Titanfall mobile games, with the first game expected to be released worldwide on iOS and Android in 2016.

“As a player and fan of Titanfall I am delighted to be working with the talented team at Respawn to bring the world of Titanfall to mobile and tablet,” commented Owen Mahoney, President and Chief Executive Officer, Nexon. “Working closely with our partners at Respawn and Particle City we intend to build on the original game’s success and introduce millions of mobile gamers to the rich Titanfall universe.”

The collaboration with Respawn and Particle City is Nexon’s latest in a series of global partnerships with renowned developers. Recently, Nexon announced a partnership with Respawn and Electronic Arts to bring a PC online version of the award-winning first-person shooter Titanfall to Asia. In April 2015, Nexon published the hit mobile strategy game DomiNations, which was developed by Big Huge Games, an independent studio co-founded by 24-year industry veterans Brian Reynolds and Tim Train, famous for online strategy games Civilization II and Rise of Nations. Nexon also recently announced the details of LawBreakers, the first game from Cliff Bleszinski and Arjan Brussee’s Boss Key Productions.

“Our partnership with Nexon is momentous for many reasons,” said Vince Zampella, CEO & Co-Founder, Respawn Entertainment. “Nexon’s unrivaled publishing network and free-to-play expertise will allow Titanfall to reach new global audiences. And with Particle City, we are closely collaborating to create all-new standalone games with original gameplay experiences that expand the Titanfall universe to players everywhere.”

Particle City was co-founded by industry veteran Larry Pacey and Respawn CEO Vince Zampella in 2015. The new developer will be led by Pacey, with Zampella serving in a creative advisor role. Particle City, co-located with Respawn in Los Angeles, is currently hiring top talent. Candidates can find a list of open positions at particlecity.com.

Through the partnership, Nexon and Respawn will build on Titanfall’s premier franchise to deliver a high-quality game experience to the $30 billion mobile gaming market, the largest gaming platform globally. Praised as an evolution of the first-person shooter genre, Titanfall was the most-awarded game of E3 2013, earning more than 100 nominations and 60-plus wins, including a record-breaking six E3 Critics’ Awards. The title was the third highest-rated Xbox One game released in 2014, according to videogame review score aggregator Metacritic.


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发表于 2015-11-3 07:01 PM |只看该作者
本帖最后由 kirassss 于 2015-11-3 07:08 PM 编辑

Activision buys Candy Crush maker King for $5.9 billion
动视暴雪59亿美元收购国王数字娱乐


  知名游戏开发商动视暴雪(Activision Blizzard)和《糖果粉碎传奇(Candy Crush)》开发商国王数字娱乐(King Digital Entertainment)于今日联合宣布,动视暴雪以59亿美元的价格收购国王数字娱乐的全部股权。

  动视暴雪发言人称,“相信此次收购会使公司在手机、主机和PC等平台都处于领先地位”。收购之后的动视暴雪将拥有位于北美地区移动游戏领域收入前五的《糖果粉碎传奇》系列、当今最成功的主机游戏之一《使命召唤》系列以及最成功的网络游戏之一《魔兽世界》,再加上《炉石传说》、《星际争霸》、《暗黑破坏神》以及Activision负责发行的《吉他英雄》系列、《命运》等作品,动视暴雪在当今游戏界的地位将更加令人瞩目。

  此次收购也体现出当今游戏领域中,移动游戏所占地位日趋提高。借助国王数字娱乐在移动领域的开发运营经验,



Activision Blizzard to Acquire King Digital Entertainment for $5.9 Billion

Activision Blizzard and King Digital Entertainment today announced the signing of a definitive agreement under which ABS Partners, a wholly owned subsidiary of Activision Blizzard, will acquire all of the outstanding shares of King for $18.00 in cash per share, for a total equity value of $5.9 billion (the “Acquisition”). The $18.00 per share purchase price implies a 20% premium over King’s 30 October 2015 closing price, a 26% premium over King’s 30 October 2015 enterprise value (which excludes net cash), a 23% premium over King’s one month volume weighted average price per share and a 27% premium over King’s three month volume weighted average price per share. The boards of directors of both Activision Blizzard and King unanimously approved the Acquisition, which is being implemented by means of a scheme of arrangement under Irish law. The Acquisition is subject to approval by King’s shareholders and the Irish High Court, clearances by the relevant antitrust authorities and other customary closing conditions, and it is currently expected that the Acquisition will be completed by Spring 2016.

Activision Blizzard believes that the addition of King’s highly-complementary business will position Activision Blizzard as a global leader in interactive entertainment across mobile, console and PC platforms, and positions the company for future growth. The combined company will have a world-class interactive entertainment portfolio of top-performing franchises, including two of the top five highest-grossing mobile games in the U.S. (Candy Crush Saga, Candy Crush Soda Saga), the world’s most successful console game franchise (Call of Duty), and the world’s most successful personal computing franchise (World of Warcraft), as well as such well known franchises as Blizzard Entertainment’s Hearthstone: Heroes of Warcraft, StarCraft, and Diablo and Activision Publishing’s Guitar Hero, Skylanders and Destiny, along with over 1,000 game titles in its library. Activision Blizzard expects that this leading content, together with expertise across subscription, upfront purchase, free-to-play and micro-transaction business models will enhance Activision Blizzard’s position as one of the world’s most successful interactive entertainment companies. During the last twelve months ended 30 September 2015, Activision Blizzard had non-GAAP revenues of $4.7 billion and King had adjusted revenues of $2.1 billion. During the same period Activision Blizzard had adjusted EBITDA of $1.6B and King had adjusted EBITDA of $0.9 billion. During the last twelve months ended 30 September 2015, Activision Blizzard had GAAP revenues of $4.9 billion and King had IFRS revenues of $2.1 billion. During the same period, Activision Blizzard had GAAP net income of $1.1 billion, and King had IFRS profit of $0.6 billion.

Bobby Kotick, Chief Executive Officer of Activision Blizzard, said, “The combined revenues and profits solidify our position as the largest, most profitable standalone company in interactive entertainment. With a combined global network of more than half a billion monthly active users, our potential to reach audiences around the world on the device of their choosing enables us to deliver great games to even bigger audiences than ever before.”

Kotick, added: “Riccardo, Sebastian, and Stephane are some of the best minds in the business, and we have long-admired King for consistently creating incredibly fun, deeply engaging free-to-play games that capture the imaginations of players across ages and demographics. Activision Blizzard will provide King with experience, support and investment to continue to build on their tremendous legacy and reach new potential. We share an unwavering commitment to attracting and developing the best talent in the business, and we are excited about what we will be able to accomplish together.”

Riccardo Zacconi, Chief Executive Officer of King, said, “We are excited to be entering into this Acquisition with Activision Blizzard. Since 2003, we have built one of the largest player networks on mobile and Facebook, with 474 million monthly active users in the third quarter 2015, and our talented team has created some of the most successful mobile game franchises. We believe that the Acquisition will position us very well for the next phase of our company’s evolution and will bring clear benefits to our players and employees. We will combine our expertise in mobile and free-to-play with Activision Blizzard’s world-class brands and proven track record of building and sustaining the most successful franchises, to bring the best games in the world to millions of players worldwide. We are very much looking forward to working with Activision Blizzard. We have two teams that, together, will have an amazing footprint, innovative technology, and leadership across platforms, and unique, established IPs to delight one of the largest networks of players in the world.”

Gerhard Florin, Chairman of King’s board of directors, said, “The Acquisition provides a return to King shareholders through the premium that it provides to King’s share price and the immediate liquidity that the Acquisition will provide to all of our shareholders upon completion. The King board of directors believes that Activision Blizzard’s cash offer is attractive given the balance of future opportunities, risks and competitive forces confronting King’s business.”

Full press release at Business Wire


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发表于 2015-11-4 06:43 PM |只看该作者
《魔兽世界》改编电影《魔兽:崛起》抢先曝光预告片段 完整版于 7 日全球同步公开

  传奇影业于稍早抢先曝光改编电影《魔兽:崛起》首支预告片段影片,完整预告预定于台湾时间 7 日凌晨全球同步公开。

  由电影《启动原始码》导演邓肯琼斯执导的《魔兽:崛起》是部改编自 Blizzard 旗下《魔兽争霸》、《魔兽世界》的电影新作,主要演员有崔维斯费米尔、葆拉巴顿、托比凯贝尔、班福斯特、多米尼克库柏、班史奈泽、罗伯卡辛斯基和吴彦祖,本片由传奇影业、Blizzard 和亚特拉斯娱乐联合制作。

  官方预定于 7 日凌晨全球同步公开《魔兽:崛起》首支预告影片,然而稍早已抢先公开部分片段,展示了电影剧情中的磅礡场景。

   


  《魔兽:崛起》预定 2016 年 6 月 10 日在台上映,首部预告影片将于 7 日凌晨正式公开。

《魔兽世界》改编电影《魔兽:崛起(Warcraft: The Beginning)》预定明年 6 月 10 日全国上映

  环球影业今日正式公开由 Blizzard 知名游戏《魔兽争霸》、《魔兽世界》改编电影《魔兽:崛起》中文数据,《魔兽:崛起》预定 2016 年 6 月 10 日全国上映。

  环球影业指出,改编自席卷全球的 Blizzard 娱乐电玩巨作,环球影业和传奇影业携手推出电影《魔兽:崛起》,将史诗般的种族对战场面搬上大屏幕。

  艾泽拉斯的和平(The peaceful realm of Azeroth),正因一个可畏的种族入侵而处于开战的临界点:兽人战士被迫离开垂死的家园去寻找新的世界。 由于一个传送门的出现,两个世界得以链接,败战求全与种族灭绝成为他们不能败的理由。 我们将透过彼此的立场来了解,准备交战的两方英雄会因为他们的家人、族人和家园的命运而走向不归路的故事。

  尽管战争有许多面向,每个人都有值得奋战的事,一个伟大壮观且牺牲奉献的传奇故事即将展开。

  《魔兽:崛起》导演是邓肯琼斯Duncan Jones,编剧是查尔斯利瓦伊特Charles Leavitt和邓肯琼斯 Jones,主要演员有崔维斯费米尔Travis Fimmel、葆拉巴顿Paula Patton、托比凯贝尔Toby Kebbell、班福斯特Ben Foster、多米尼克库柏Dominic Cooper、班史奈泽Ben Schnetzer、罗伯卡辛斯基Rob Kazinsky和吴彦祖Daniel Wu,本片由传奇影业、Blizzard 和亚特拉斯娱乐(Atlas)联合制作。

  制片有查尔斯罗文Charles Roven、托马斯图尔Thomas Tull、乔贾希尼John Jahni、艾利克斯贾特纳Alex Gartner和史都费纳根Stuart Fenegan,执行制片有吉莉安薛尔Jillian Share、布兰特欧康纳Breant O'Connor、麦克默罕Michael Morhaime、保罗山姆斯Paul Sams,劳勃帕度Rob Pardo、克里斯梅森Chris Metzen、尼克卡本特Nick Carpenter和蕾贝卡史缇尔罗文Rebecca Steel Roven Co-Produce共同制作,《魔兽:崛起》由环球影业发行。

  《魔兽:崛起》预定 2016 年 6 月 10 日在台上映。

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发表于 2015-11-5 06:25 PM |只看该作者
Blizzard 征才页面透露将重制《暗黑 2》、《魔兽 3》等经典游戏

  Blizzard 近日在官网发布了一篇征人公告,其中透露了 Blizzard 即将重制《星海争霸》初代、《魔兽争霸 3》以及《暗黑破坏神 2》等经典游戏。

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  本次释出的职缺为资深软件工程师,负责的项目则为 Blizzard 以往经典游戏的重制工作。 在征才文中 Blizzard 指出,《星海争霸》初代、《魔兽争霸 3》以及《暗黑破坏神 2》等游戏凭借其优秀故事、耐玩性及创新的多人游玩模式,成为以往那些年代的经典游戏。 但随着科技的进步,现在玩家使用的计算机硬件及主机,也让这些老旧的游戏难以运行。 为此,Blizzard 决定让这些作品重返荣耀! 并启动本次的征才计划。

  欲知更多有关 Blizzard 这次征才讯息的玩家,可至官方页面查询


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发表于 2015-11-6 06:39 PM |只看该作者
本帖最后由 kirassss 于 2015-11-6 06:49 PM 编辑

Overwatch releasing by June 21 for PC, PS4 and Xbox One
《斗阵特攻》预购页面流出 透露将会登上 PS4 / Xbox One 家用主机平台


  根据外媒报导,Blizzard 开发的团战射击游戏《斗阵特攻(Overwatch)》于 Battle.net 页面泄露,除了 PC 平台外,未来也将会在 PlayStation 4 以及 Xbox One 平台上架「Origins Edition」供玩家预购,并在 2016 年春季上市。 此预购信息也证实了《斗阵特攻》除了先前发表的 PC 平台独占之外,未来也可望在 PlayStation 4 / Xbox One 家用主机平台上游玩。

※ Battle.net 预购页面现已遭移除

  Origins Edition 将在 Gamestop 通路上架,售价 40 美元,预购的玩家可以获得「夺命女(Widowmaker)」的 Noir skin(可更换的外观)。 关于《斗阵特攻》更进一步的上市消息,玩家可关注明日凌晨开幕的 BlizzCon 主题演讲,等待官方正式的证实。





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发表于 2015-11-6 06:54 PM |只看该作者
Blizzard 发布澄清 指出征才目的仅是为了持续维护旗下经典游戏

  针对 Blizzard 可能重制《暗黑破坏神 2》等经典游戏一事,昨日美国电玩媒体 Gamespot 释出 Blizzard 对此发布的补充说明内容,表示征求此一职缺仅是为了持续让玩家玩到这些游戏,而并非要重制它们。

  Blizzard 的公告指出,公司维护旗下游戏的行为已行之有年,许多以往发行的的游戏现在也依然可以运行,所以 Blizzard 也希望持续为了玩家而去维护这些经典佳作。

http://www.gamespot.com/articles ... s-upd/1100-6431991/


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