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【新闻部】Activision Blizzard / Respawn Entertainment

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11#
发表于 2014-4-16 07:14 AM |只看该作者
   


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12#
发表于 2014-4-24 07:08 AM |只看该作者
使命召唤2014游戏角色截图曝光

  使命召唤2014将于今秋发布,在上个月进行的GDC大会上一张游戏角色截图公布,游戏由Sledgehammer Games开发。

  这张图片,由IGN贴出,展示了游戏角色有多么的真实。当我们看到这张脸时,它展示了次世代的效果看起来如何。

  游戏还没有公布,不过游戏估计将登陆PC,PS4,XBOX ONE,也有说是跨平台的。更多消息只能等待动视Activition 的发布



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13#
发表于 2014-4-24 07:44 PM |只看该作者
本帖最后由 kirassss 于 2014-4-24 08:32 PM 编辑

《小龙斯派罗:陷阱别动队 | Skylanders Trap Team》公开将于10月发售

  日前动视公司终于公开了《小龙斯派罗》系列最新作《小龙斯派罗:陷阱别动队(Skylanders Trap Team)》,并确认本作将于2014年10月5日登陆北美,10月10日登陆欧洲,其对应平台则为PS3、PS4、XBOX 360、XBOX One、Wii和WiiU平台,而据称还有另一款不同的游戏将登陆3DS平台。

  本作将使用全新的外设Traptanium Portal,玩家们利用此外设可以“将游戏内的角色从数码世界拉入现实世界中”。对此,动视在一份新闻稿中表示:“Portal Masters能够寻找并打败那些在Skylands里被通缉的恶棍,通过神奇的陷阱捕捉他们并将他们从游戏中带入玩家的客厅中。”

  “玩家们还能够让这些恶棍们返回游戏中,并使用它们来进行战斗。”

  正如动视所言,玩家们在本作中可以通过“陷阱”来捕捉那些反派角色,而且一旦捕捉成功就可以让他们加入我方的小队中。而这些角色还能够在本地合作游戏中使用,让玩家们也来增加他们的收藏品。

  日前官方也公开了本作的宣传片和首批游戏截图,下面就请玩家们一起来看一看。

   








































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14#
发表于 2014-4-29 06:51 PM |只看该作者
本帖最后由 kirassss 于 2014-5-1 08:02 AM 编辑

重生工作室(Respawn Entertainment)创始人创建手游工作室欲尝试新想法

  日前Infinity Ward和重生工作室的创建者Vince Zampella又建立了一家全新的工作室,而这家名叫Nuclear Division的新工作室则主要开发手机游戏。

  根据国外媒体的报道,这位《泰坦天降》和《COD》的创造者已经与Larry Pacey合作创造了新的手游工作室。而在接受国外媒体VentureBeat的采访时,他们两人都表示希望利用这家新公司来尝试某些新想法。

  Zampella表示忽略手机是一件非常愚蠢的事情,只不过重生工作室并不适合充当实验的平台,而替代的办法就是建立了Nuclear Division,并且他还会将之后获得的经验带回重生工作室。

  Zampella还表示他并不会放弃在重生工作室的工作,而且Nuclear Division在未来还会起到更多的作用。此外两家公司均坐落于洛杉矶的圣费尔南多谷,可以说是邻居。

  目前Nuclear Division的员工还不足12人,不过预计以后最高会到达50人。此前Zampella所建立的Infinity Ward和重生工作室都获得了巨大的成功,相信这次的新工作室也能够有所收获。



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15#
发表于 2014-4-30 06:56 PM |只看该作者
COD新作代号“铁匠” 或将于2014年5月发布

  日前,国外网站mp1st称,动视公司和Sledgehammer Games或将于5月发布COD系列最新作。

  该网站称,根据动视以往的市场策略,新作5月揭晓的可能性很大,《COD:幽灵》在去年的这个时候在官网上添加了象征《COD:幽灵》的骷髅头Logo。而游戏2013年5月1日发布了首款先导预告片。而《COD:黑色行动2》也是在2012年5月1日揭晓。

  COD新作的代号为“铁匠(Blacksmith)”,由Sledgehammer Games工作室开发。上周,“铁匠”首张游戏截图放出,是一张士兵的脸孔,不过目前新作的消息并未得到官方确认。


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16#
发表于 2014-5-2 07:15 AM |只看该作者
Call of Duty 新作预告网站开放 游戏于5月4日公布

  此前外媒MP1st曾表示,官方或于5月公开COD系列最新作。而现在动视公司就放出了系列新作的预告网站 http://www.callofduty.com/new-era,从该网站的倒计时数据来看,官方应该会于2014年5月4日正式公开这款系列最新作。目前该预告网站除了显示倒计时外还放出了一张预告截图,不过由于经过了特殊处理目前较难看清楚该图片。根据此前的报道,新作代号为“铁匠(Blacksmith)”,由Sledgehammer Games工作室开发。而现在尚不清楚具体的细节,希望官方能在5月4日为大家带来更多的游戏情报。



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17#
发表于 2014-5-4 07:14 AM |只看该作者
本帖最后由 kirassss 于 2014-5-5 07:26 AM 编辑

Neversoft to be absorbed into Infinity Ward
开发商Infinity Ward即将与Neversoft合并


  Call of Duty 系列的开发商Infinity Ward是一家非常有实力的工作室,而现在这家游戏工作室似乎将会得到进一步的强化。根据最新的报道,Neversoft将会并入Infinity Ward,介意打造出一家“超级工作室”。

  根据国外媒体Giant Bomb的报道,动视的CEO Eric Hirshberg发送的一份备忘录已被泄露,这份备忘录显示Neversoft和Infinity Ward将被合并为一个工作室,并且提到这次合并将会是一个“明智的选择”。



Infinity Ward, Neversoft Merging into Single "Super Studio"

Call of Duty: Ghosts developer Infinity Ward is about to get a serious shakeup. Giant Bomb can report the developer is merging with former Tony Hawk's Pro Skater developer Neversoft, who actually helped Infinity Ward out with the development of its last major shooter.

The news was disclosed through a very recent internal memo penned by Eric Hirshberg, CEO of Activision Publishing, that was obtained by Giant Bomb.

The newly merged studio will still be called Infinity Ward.

"As you know, Neversoft and Infinity Ward teamed up for the development of Call of Duty: Ghosts," wrote Hirshberg. "And through that process, it became clear that the two studios have very complementary skill sets. Between these two excellent studios, it seemed like a single 'super-studio' could emerge."

As a result, however, the Neversoft name will be retired.

"The impact of their 20-year run of hard work and success cannot be overstated," said Hirshberg. "As already mentioned, we are merging these two very talented teams and obviously had to choose a name for the combined studio. Since the Infinity Ward brand is indelibly tied to the Call of Duty franchise, it is the sensible choice. While it will be strange to not see the Neversoft logo on future games, the important things--which are the Neversoft team’s talent, creativity, professionalism and commitment to creative excellence--all remain unchanged as part of this new chapter."

Dave Stohl, currently the executive VP of worldwide studios for Activision, has been assigned to lead this new studio. Stohl has been at Activision for nearly 19 years, and has overseen dramatic changes to Infinity Ward in the past. The current studio head, Steve Ackrich, will remain at Infinity Ward in a leadership role.

There are big changes happening at Neversoft due to the transition, as well. Studio head Joel Jewett and studio director Scott Pease, who have both been at the company for more than 20 years, "have made the difficult decision to retire" from games.

"As a gamer, all I can say is that I hope both Joel and Scott come of 'out of retirement' someday and develop more great Activision games for us all to play," said Hirshberg. "As a colleague of Joel and Scott’s, all I can say is thank you and congratulations on an incredible run."

Jewett and Pease will remain part of Neversoft during the studio's transition, but are expected to leave later this year.

While no new game is mentioned in the memo, it's expected Infinity Ward will continue to develop Call of Duty games. With Sledgehammer Games now part of the development rotation, each of Activision's developers--Infinity Ward, Treyarch, Sledgehammer Games--has more time to make the next iteration. Given the tepid reaction to Call of Duty: Ghosts, this seems like the right call for the studio.

"I am very much looking forward to what the new Infinity Ward will deliver in the near future," said Hirshberg.

Activision did not respond to my request for official comment. Then again, it is Saturday morning.


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发表于 2014-6-10 09:48 PM |只看该作者
   


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发表于 2014-7-4 07:25 AM |只看该作者
Blizzard's chief creative officer Rob Pardo leaves after 17 years



Message from Rob Pardo

Every ending is a beginning and today marks a new beginning for me.

After 17 years at Blizzard, with long and careful contemplation, I have made a difficult and bittersweet but ultimately exciting decision to pursue the next chapter in my life and career.

Before I even joined Blizzard, I was already a huge fan of the company and its games. In particular, I was extremely passionate about the emerging genre of real-time strategy games. It was a dream come true when I was given the opportunity to work on StarCraft, which at the time was being created by a very small team by today’s standards. It was tremendously fulfilling to get to know everyone on the team personally and to contribute our energies toward a shared goal in such a creative and engaging environment.

Blizzard Entertainment has been simply the best place in the world to be a game designer. The best aspect of designing games at Blizzard is that the entire company is passionate about the gameplay within each and every product. From the executive team to customer service to our global offices, every single person is a player and contributes to making the best possible games. It’s for very good reason that the first credit on every Blizzard game is “Game Design by Blizzard Entertainment.”

I’m really proud of the contributions I was able to make to Blizzard’s accomplishments. From building lasting games, to supporting the growth of eSports, to extending the Warcraft world into a feature film, and of course to being able to celebrate our shared passions with the Blizzard community online and at BlizzCon.

The Blizzard community is ultimately the reason why we come to work every day and pour our souls into every world and experience we create. Blizzard’s players are the most passionate in the world and your commitment and dedication are truly awesome to behold. Creating entertainment for you has been an incredible opportunity, and I know that you will continue to grow and become even stronger as a community over the years to come. It has been so meaningful on a personal level to help create joy for all of you.

I’m looking forward to new challenges in my career, but I will always cherish the time I spent with you all and the amazing and collaborative teams at Blizzard. It was both satisfying and humbling, and it made me a better developer and a better person. I look forward to playing Blizzard games as a player for many years to come. Most important, now I have plenty of time to learn how to build a competitive Hearthstone deck.

As to what I will be doing next, I don’t have an answer for you yet . . . but I will “when it’s ready.” My priorities are to enjoy the summer with my family, play plenty of games, and think about what’s next. The game industry is such an exciting place right now with PC gaming thriving, the new consoles, mobile games, and virtual reality becoming an actual reality. It’s like having an empty quest log and going into a new zone for the first time.

In the past, I haven’t been the most avid Twitter user, but I’ll strive to do better and keep you updated there - @Rob_Pardo. Please stay in touch!

Rob

us.battle.net


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20#
发表于 2014-7-11 06:41 PM |只看该作者
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