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【新闻部】The Xbox One

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发表于 2015-2-20 06:23 PM |只看该作者
Xbox One March system update out now

   


Xbox One March system update: Screenshots and suggested friends now available in preview

Earlier this month, we added a host of new features and improvements on Xbox One and starting today, members of the Xbox One preview program will get to check out even more new features – some of which are planned for the March system update.

Check out the list of features in the March system update preview that are starting to roll out tonight.

Screenshots

New in preview is a highly requested feature by our community from the Xbox feedback site. While playing a game, you can now take screenshots on your Xbox One console by simply double-tapping the Xbox button on your controller to capture a screenshot and pressing Y to save the screenshot. You can also say “Xbox Take a Screenshot” to take and save a screenshot.

The Upload app is being updated so that you can manage your screenshots in addition to your game clips. You can use a screenshot as your background, by viewing the screenshot in full-screen mode from the Upload app, then, press the Menu button and select Set as background. In coming preview builds, you will be able to use Upload to share screenshots to your activity feed, attach to messages, add screenshots to your showcase, and eventually share to Twitter. Also, your screenshots will be visible in your profile alongside your game clips. In the initial preview build, the sharing functions are not yet enabled, but you can start capturing screenshots and using them for your backgrounds.

Suggested friends

With the suggested friends feature, the Friends area in home and your friends list will help you find and add friends. Suggested friends will include people you might know, so you add more friends to game with, and top community broadcasters and clip creators, so you can get more great content in your activity feed. We’re also adding a new suggested friends page to the Friends area.

Sharing your name

This month in preview, we’re rolling out two new ways to share your real name; with all of your friends or to everyone in the Xbox Live community. You can also continue to share your real name with select friends, or with no one, if that’s what you prefer. Gamertags are still the primary method of identifying yourself on Xbox Live, but sharing your real name helps people recognize you who might not know you by your gamertag. The new name sharing options can be found under Friends > My profile > Name sharing settings.

Tile transparency

We continue to listen to your feedback and are adding a setting to enable you to vary the level of transparency for your background images, go to Settings > My Xbox > Tile transparency.

Privacy and online safety settings

We added a new setting for sharing voice search data to create an option for you to allow collection and analysis of voice data when using Xbox – Bing to search. You can go to Settings > Privacy and online safety > Share voice search data to change the setting.

Report spam

The Messages app has an added option to allow you to notify Xbox when you receive spam. You can now select a specific message, press the A button and then select Report > Spam to report a specific message as spam.

OneGuide for Australia

Support for OneGuide will continue in preview in Australia for free-to-air TV listings.

Xbox One Digital TV Tuner in Australia

Xbox One owners in Australia with an Xbox Digital TV Tuner can now use it with the preview builds of this month’s release.

news.xbox.com


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发表于 2015-2-26 12:36 PM |只看该作者
   


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发表于 2015-2-28 07:26 AM |只看该作者
   


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发表于 2015-3-4 07:41 AM |只看该作者
   


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发表于 2015-3-4 06:15 PM |只看该作者
本帖最后由 kirassss 于 2015-3-6 06:47 PM 编辑

Wasteland 2, The Flame in the Flood, Shovel Knight, more coming to Xbox One
微软于 GDC 宣布多项开发工具 将整合 Xbox One 与 Windows 10 程序开发


  游戏开发者大会(Game Developers Conference)于 3 月 2 日至 6 日在旧金山举行,微软 Xbox 全球总裁 Phil Spencer 于大会中的微软记者会公布,将整合所有 Windows 10 装置的游戏愿景,致力实现最顺畅的未来跨平台装置体验,而影响最大的正是游戏开发人员。微软的第一步就是从开发流程着手,为开发人员提供所需的工具,使其游戏普及至全球数十亿装置。微软表示,随着 Windows 10 的开发不断迈进,将与开发人员携手合作,共同确保游戏玩家能获得最佳游戏体验。

Phil Spencer 所公布的消息重点包含:

  • Xbox Live SDK 开发工具包现已支持 Windows 10:今年1月,微软宣布会将 Xbox Live 移植到 Windows,而在此次大会上更宣布 Xbox Live SDK for Windows 10 开发工具包,除了已经开放给特定合作伙伴来做为游戏开发使用外,将有更多开发人员都能取得这份开发工具包。这套开发工具包将可存取 Xbox One 上绝大部分的 Xbox Live 服务,不仅共享同一套 API,而且也与 Windows Store 整合。此外,微软也导入了新版的 Xbox Live 功能,致力让不论规模大或小的游戏开发人员都能运用及参与 Xbox Live 社群来进行开发工作。
  • Windows Universal App Platform 通用应用程序平台:Windows 10 为所有的 Windows PC、平板、手机及 Xbox One 游戏主机实现了单一核心操作系统、应用程序平台、游戏社群网络、商店以及入口,未来将涵盖15亿以上的使用人口。有了通用应用程序平台,任何开发人员只要开发一套程序就能满足各种不同装置。未来将更容易开发同时支持PC、平板、手机、Xbox 主机及未来Windows 10装置(如微软 HoloLens)的内容。开发人员在今年下半年 Windows 10 推出之后,就能享受到这项好处以及其他优点。
  • Windows Store 商店:微软一直努力透过 Windows Store 来为游戏和游戏开发厂商提供最棒的体验。对开发人员来说,当所有装置都连上单一商店,他们就能弹性地提供适用于PC、游戏主机、平板及手机的内容,既轻松又迅速。同样地,透过全新的购买体验(如跨平台),开发人员在提供跨Windows装置的游戏功能时就更有弹性。
  • Universal Development Center 通用开发中心:通用开发中心是开发人员撰写及发布游戏到 Windows Store 的单一入口。它提供了快速、简易的游戏提交及更新功能,由开发人员直接掌控,此外更提供一些重要的数据来让开发人员掌握其游戏在市场的表现。而在平台、工具、Xbox Live 服务上的开发效率提升以及发布时的难度降低,同样有助于培养更吸引人的游戏内容及更丰富、更多人参与的游戏社群。
  • DirectX 12:DirectX 12 为 PC 开发人员提供了全新的功能与掌控能力,也是跨不同 Windows 装置皆适用的单一 API。正如以 Unreal Engine 4 游戏引擎制作的《神鬼寓言:传奇》就因而提升了大约 20% 的效能。根据大会所公布的消息,Epic 游戏工作室已经在利用以 DirectX 1 2为基础的 Unreal Engine 4 游戏引擎来开发最新的《魔域幻境之浴血战场》游戏,并且将为 PC 游戏的视觉效果树立全新标竿。
  • 配件:所有无线的 Xbox 游戏配件未来都将同时支持 Xbox One 主机和 Windows 10 PC。今年稍晚,微软将推出一个无线转接器来让目前的 Xbox 控制器以及未来的无线装置可于 PC 上使用。


   


《Elite: Dangerous》即将登上 Xbox One

  微软 Frontier 游戏工作室一直维持良好关系,这正是为何微软很高兴宣布专属的史诗级太空冒险游戏《Elite: Dangerous》即将在今年夏天推出 Xbox One 版本。由 Frontier 执行长暨知名设计师 David Braben 开发的《Elite: Dangerous》结合了太空冒险、资源交易以及战斗仿真等元素,打造一种截然不同的全新体验,完全跳脱玩家的想象。

ID@Xbox 方案即将登上 Windows 10

  自从微软去年在开发者大会上展示了第一批未上市的 ID@Xbox 游戏后,许许多多的 ID@Xbox 游戏现在皆已上市,还有数百款游戏正在开发当中,而且有超过 1,000 家独立游戏工作室都入手了 Xbox One 开发工具包。今天,微软宣布 ID@Xbox 将进一步扩大,让游戏开发厂商同时照顾到 Xbox One、Windows 10 游戏玩家。

微软 HoloLens 扩增实境装置

  今年 1 月 21 日发表的微软 HoloLens 是全世界首款完全透视的全像投影装置,采用 Windows 10 操作系统。只要是 Windows 生态体系的开发人员,未来都能经由一个系统来接触广大的用户,甚至在游戏中支持像微软 HoloLens 这类未来的装置。微软 HoloLens 发布之后受到相当热列的回响。虽然微软 HoloLens 及全像投影未来在许多情境及产业当中皆有充分发挥的空间,但游戏的应用绝对是一大商机。对所有游戏开发人员来说,微软鼓励大家加入Windows 内幕预览者方案(Windows Insider Program)以便未来能在第一时间取得全像投影API,同时亦随时掌握微软在 Build 2015 上所发布的更多细节。

  微软表示,未来将陆续集游戏开发社群对于各项计划的意见,确保 Windows 10 和 Xbox 的游戏玩家与开发人员都能享受到最棒的游戏内容与使用体验。



New ID@Xbox Games Storm GDC

At GDC last year, we debuted some of the first ID@Xbox games making their way to Xbox One. A year later, the response from independent developers to the program that enables them to self-publish their games on Xbox One has been both humbling and awesome. Dozens of games have shipped via ID@Xbox, and there are hundreds more in development. More than 900 studios across the globe are creating games using ID@Xbox development kits, and we’re shipping more kits weekly!

This week at GDC you’ll get to see and hear from more than 30 developers who are bringing their games to Xbox One via ID@Xbox, including new announcements and many games coming first to Xbox One. We’re incredibly proud to be working with these visionaries and creators, who are making unique and innovative titles.

If you’re at GDC, be sure to swing by the GDC Lobby Lounge to check out Chainsawesome Games’ Knight Squad, Necrosoft Games’ Gunsport, Duaik’s Aritana & the Harpy's Feather, Seaven Studio’s Inside My Radio, AnarTeam’s Anarcute, Surprise Attack’s Screencheat, Grip Digital’s Tower of Guns, The Quantum Astrophysicists Guild’s Tumblestone, Hi-Rez’s Smite and Wales Interactive’s Soul Axiom. We’ll also have more games in the Xbox booth throughout the show.

Additionally, at a special preview event Microsoft hosted on Tuesday, we provided a sneak peek at a slew of new ID@Xbox games coming soon to Xbox One. Stay tuned to Xbox Wire for much more on these games in the weeks ahead, but see below for a full list from the event!


news.xbox.com


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发表于 2015-3-5 07:33 AM |只看该作者
Battletoads join Shovel Knight on Xbox One

Shovel Knight is Coming to Xbox One!! With very Special Guests!

How does time pass so fast!? It’s already time for GDC (Game Developers Conference)… and we have big news!

We’re incredibly excited to reveal that Shovel Knight will be coming to Xbox One in April! So many players have been knocking down our door, asking for us to bring the game to Xbox One… we’re so happy to be working with Microsoft to give everyone a chance to play Shovel Knight!

But we’re collaborating with more than just Microsoft! We’ve had the Rare privilege of working with one of the most celebrated studios in gaming.

Battletoads featured in Shovel Knight for Xbox One!?!

That’s right! The Battletoads, who debuted on the NES in 1991, are going to be returning in the Xbox One version of Shovel Knight! It has been so much fun to bring the radical attitude and gameplay of the NES classic to the Shovel Knight world. If you have ever played Battletoads– we’re pretty sure their extreme adventures left an impression! Check out how we’ve reimagined the NES sprites in Shovel Knight’s iconic style.

Needless to say, the encounter with the Battletoads will be a blast…feel free to pore over these teasers and speculate. Just don’t call Gamestop and ask for Battletoads in Shovel Knight… it’s not available just yet!

yachtclubgames.com



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发表于 2015-3-5 06:17 PM |只看该作者
本帖最后由 kirassss 于 2015-3-6 06:46 PM 编辑

Gigantic Coming to Xbox One & Windows 10
《Gigantic》即将在 Windows 10、Xbox One 推出


  微软正全心全意为 Windows 和 Xbox 带来最棒的游戏,包括最受玩家喜爱的游戏工作室所推出的全新作品与续作。微软在大会上宣布与 Motiga 合作,在 Windows 10 和 Xbox One 上推出该公司的第一款游戏:《Gigantic》。《Gigantic》是一款五对五第三人称竞技射击游戏,采用奇幻的艺术风格,玩家可选择具备各种独特能力和玩法的英雄,在竞技场中击败敌对阵营的「守护者」(AI 角色),同时保护自家的守护者。《Gigantic》游戏同时针对键盘鼠标以及控制器的操作优化。透过 Xbox Live 强大的功能,微软将提供跨装置的玩法,让玩家自由选择想要的游戏方式。



   


Gigantic Is Coming to Windows 10 and Xbox One

Ever had exciting news you wanted to share but couldn’t? You know the feeling: that mix of excitement, anticipation, and tension as you clench your jaw shut and resolve to...Just. Say. Nothing.

Well, that’s been my world for the past few months. But now all that tension evaporates, because I get to tell you:

We’ve partnered with Microsoft to publish Gigantic on Windows 10 and Xbox One.

A simple statement, but it says a lot. For starters, it affirms the faith we’ve had in Gigantic all along—that it represents something bright, refreshing, and fun in a sea of sequels and knockoffs. Gigantic is going to be a key launch title for Windows 10, and countless console gamers will play it on their Xbox Ones, too.

Second, it means the Gigantic community is about to get a whole lot bigger, and that’s a good thing! A competitive game like Gigantic thrives when lots of people try it, and now we have the resources to bring Gigantic to more gamers faster and in a higher-quality fashion than Motiga could have ever done alone. We’ll be translating the game into more languages and hosting matches on more servers spread around the globe. That means you get a high-fidelity competitive online experience: better ping times for you and your teammates.

Third, the Gigantic team can tap directly into Microsoft’s expertise. After all, Microsoft created both platforms, and we’ll be getting advice and info straight from the source. The Microsoft campus is 20 minutes away by car, so we have unfettered access to everything we need to make Gigantic shine on Windows 10 and Xbox One.

Right about now, you’re probably asking yourself the same kind of questions we had when we first started talking with Microsoft about Windows 10. We’ve been neck-deep in Windows 10 for a while now, and we’re impressed at the gamer-centric features it has: social sharing, streaming from Xbox One to Windows 10 platforms, and more. And when they told us gamers could upgrade to Windows 10 for free, we were sold.

Maybe more important than any of that, we’ve seen a renewed sense of purpose at Microsoft to make the Windows 10 launch a moment to really push PC gaming. One of PC gaming’s biggest powerhouses is upping the ante in a big way.

Likewise, Gigantic on the Xbox One is a great experience. We’d always believed Gigantic could be a successful console title from the game’s earliest days, and many testers told us they saw the potential, too. We didn’t want to dumb down the experience or come out with a second-class port, though. This partnership with Microsoft lets us make an Xbox One version that’s first class all the way.

More on Gigantic's official site.


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发表于 2015-3-5 06:31 PM |只看该作者
   


   


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发表于 2015-3-10 06:15 PM |只看该作者
   


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发表于 2015-3-12 07:03 PM |只看该作者
   


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