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【新闻部】Playstation 4)-

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发表于 2013-10-8 06:44 PM |只看该作者
PSV将在下次更新配信PS4遥控游戏应用PS4 Link

  PS4即将于年末发售,而作为与PSV联动的遥控游戏功能则是索尼推出的重点功能之一。目前SCE全球工作室CEO吉田修平在推特中确认,之前在TGS2013中出展的对应PS4遥控游戏的应用“PS4 Link”将在下次PSV升级中配信。而有网络评论指出,与PS商店中免费配信不同,此次的应用以升级安装的方式推出作为PSV今后的标配应用,意在提高PSV用户对PS4的兴趣程度。



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发表于 2013-10-9 07:07 AM |只看该作者
   


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发表于 2013-10-11 06:59 PM |只看该作者
本帖最后由 kirassss 于 2013-10-11 07:02 PM 编辑

德国PS官方发图分享了PS4的零售展示试玩机

  德国PS分享了一张PS4的零售演示机,图中显示了《纳克》《驾驶俱乐部》《Skylanders: Swap Force》《NBA live14》《麦登橄榄球25》,零售演示用机上有两个可使用的手柄,预示至少演示的游戏可以支持两个玩家同时玩。



索尼证实PS4需更新后才可支持第三方耳机聊天

  索尼已经正式PS4一开始将不会支持蓝牙或者USB耳机的语音聊天,但是之后一段时间将会提供升级更新,更新之后将会支持这项功能。

  PS4主机发售时会附赠一个单声道的耳塞式耳机麦克风组合用于聊天。索尼曾证实PS3的专用蓝牙耳机可使用在PS4上,现在看来不是已发售就支持啊。


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发表于 2013-10-12 04:42 PM |只看该作者
索尼法国设立PS4主题公寓 超惬意的打机环境

  安德鲁·豪斯之所以能成为SCE现任总裁,除了平井一夫点儿背之外,也和其在欧洲的努力工作密不可分。虽然现在SCEE的总裁已经换人了,但是他们在欧洲对于PlayStation文化的传播方面仍然在努力着。日前索尼法国方面设立了一个PS4主题公寓,名为“公寓4(Appartement 4)”。

  公寓中的设立完全以索尼和PS4为主题,并且提供了多台PS4试玩,而每一个游戏试玩区也都针对这个游戏放置了很多应景的摆设,相信在这样的环境里玩游戏肯定特别的惬意吧。

   


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发表于 2013-10-23 06:38 AM |只看该作者
本帖最后由 kirassss 于 2013-10-23 06:28 PM 编辑

索尼解释DualShock4手柄最终放弃触摸屏的原因

索尼DualShock4手柄的原型之一是带有触摸屏的,但是这种设计在最终版并没有出现,而是换成了触摸板,显然这不是没有原因的,据产品规划经理Toshimasa Aoki表示,原因主要在于开发者不喜欢让玩家在游戏时还要分散精力看分屏。

“我们确实曾经考虑过安装触摸屏,”Aoki同GamesBeat交流时表示,“我们实际上也做过测试,但是除去成本因素,我们的游戏测试团队也不是很喜欢在游戏时还要低下头来去看手柄。他们认为消费者在游戏时应该集中精力盯着大屏电视。”

任天堂的WiiU的GamePad手柄就设计有一块触控屏,玩家可以利用该屏在不同的游戏里进行菜单的导航,背包设定以及地图选择等等操作。

任天堂一直表示GamePad开启了游戏的新方式,但是该功能并没有广受好评,铁拳设计者Katsuhiro Harada就表示对于格斗游戏而言在两个屏幕之间来回看实在是太分神了。

Cross-game chat for up to 8 players on PS4

Up to eight people can chat with each other without even playing the same game on PS4 via the new cross-game chat, as confirmed by Sony’s Sid Shuman. This is just like on PS Vita, so it’s not too out of the ordinary for modern day Sony.

PS官方博客透露PS4支持8人跨平台语音聊天

  PS博客在谈到社交问题是提到当玩家在多人语音聊天的时候最多可以8个人同时语音聊天,就像vita一样,而且vita能和PS4用户跨平台语音聊天。PS4将在2013年11月15日在北美发售。

DLB Network:http://dlb-network.com/2013/10/ps4-cross-game-chat-confirmed/


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发表于 2013-10-24 07:01 AM |只看该作者
本帖最后由 kirassss 于 2013-10-24 06:01 PM 编辑

PS4 lets owners use their real names online at launch

The PlayStation 4 and Xbox One both support functionality so that console owners can use their real names for online services. Microsoft intends to introduce the feature at a later date. In the case of the PlayStation 4, this will be available to users on day one.

Sony did indeed confirm that the functionality will be in place come November 15. Keep in mind: it’s optional rather than required, so you can stick to a nickname of your choosing if you so desire.

Kotaku:http://kotaku.com/ps4-will-let-y ... t-launch-1450778220

索尼确认PS4允许用户选择是否显示真实姓名

  PS4主机除了在游戏画面和系统上的进化,在主机界面和用户体验上也有很大程度的提升。日前索尼官方确认玩家可以在PS4上选择是否显示自己的真名,从而进一步向社交化靠拢。

  当然显示真名是一个可选项,对于那些不想暴露名字的玩家来说也可以选择关闭它,只显示ID。据称XBOX ONE也将允许玩家显示真实姓名,但是该功能在主机发售时无法使用,需要过一段时间才可以更新。

  玩家在PS4上即便选择使用真实姓名也仍然可以使用自己的PSN ID来玩游戏,PS4主机将于2013年11月15日率先在北美上市。


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发表于 2013-10-26 06:49 AM |只看该作者
本帖最后由 kirassss 于 2013-10-26 03:54 PM 编辑

Sony details PS4 system software update 1.50, available at launch

Alongside the PlayStation 4′s launch next month, users will be able to download firmware update 1.50. The 300MB download will bring along numerous features and functionality.

Here’s the full rundown, straight for the PlayStation Blog:

Remote Play
Users will be able to access PS4 titles displayed on their living room TVs and play them on a PS Vita system over Wi-Fi networks by using PS4 Link (Depending on network environment or titles, remote play performance may vary outside of the home). We anticipate that most PS4 titles will be playable on the PS Vita system through Remote Play. The latest PS Vita system software version, to be released soon, will be required to use PS4 Link.

Second Screen
Users can use the PS4 Link application for the PS Vita system, and PlayStation App for iPhone, iPad, and Android-based smartphones and tablets, to use these devices as second screens in supported titles. PlayStation App has the ability to enable users to interact with games with their mobiles devices. For example on The Playroom, a title pre-installed in all PS4 systems that requires PlayStation Camera, users can draw pictures on their mobile device screens and flick them towards the TV. The images then appear as a 3D object within the game.

Record, take screenshots, and upload gameplay effortlessly
The PS4 system provides dedicated, “always on” video encoding systems that enables seamless uploading of gameplay. Users can share their epic triumphs by simply hitting the Share button on DualShock 4, take screenshots or scan through the last 15 minutes of gameplay, tag it and return to the game—the video uploads as the user plays. At the PS4 system’s launch in North America, users will be able to share their images and videos with friends on Facebook and screenshots with followers on Twitter, though users will need to sign up for individual accounts to use Facebook and Twitter.

Broadcast and spectate gameplay
The PS4 system also enhances social spectating by enabling users to broadcast their gameplay in real-time to game fans around the globe, using Ustream and Twitch live internet streaming services (users will need to sign up for individual accounts to use Ustream and Twitch). There are two ways for users to view live broadcasts. First, the Live from PlayStation application on PS4 aggregates streams from all PlayStation users. Second, users can spectate friends’ PS4 gameplay from PCs, and applications such as Ustream, Twitch, and browsers, which are installed on their mobile devices. These applications can be easily started up via PlayStation App, and users can also use these applications to post comments to gameplay broadcasts. Furthermore, users with PlayStation Camera can stream camera images and microphone sounds along with their live gameplay broadcast.

Play as you download
This feature enables users to play supported digital titles as they are being downloaded. The time it takes to begin playing will vary depending on game data size and network environments, and not all titles will support this feature When a game is purchased, users can start playing after PS4 downloads a portion of the data, while the rest of the game is downloaded in the background during actual gameplay. Games may be downloaded in stand-by mode.

Multi log-in
A maximum of four users can log-in to a single PS4 system simultaneously. These players can use their own save data to play games, and also earn trophies on their own Sony Entertainment Network accounts even when playing a multiplayer game together on a single PS4 system.

Party (Voice chat)
By using the Mono Headset bundled with the PS4 system, users will be able to chat with up to eight friends enjoying different applications or games. Furthermore, users can use Party to chat between PS4 and PS Vita systems.

Face recognition and voice commands
Users with PlayStation Camera will be able to register their facial image onto their PS4 system, and login to their system using facial recognition instead of DualShock 4. Furthermore, users can use either the microphone of the Mono Head set connected to DualShock 4, or PlayStation Camera to navigate through the PS4 home screen (PlayStation Dynamic Menu) with voice commands to start up games and shutdown the system, among other features; please refer to PS4’s online manual for recognizable voice commands.

Background music player
Users can enjoy gameplay while listening to music in the background with Music Unlimited, a cloud-based digital music service. Users can also voice chat with friends while listening to music. Learn more about Music Unlimited here.

Online Multiplayer
PlayStation Plus members will be able to play PS4 titles online with other players via the network. PS Plus makes it easy for members to join available online multiplayer matches in a variety of ways, including the ability to easily join a game from a live stream broadcast or Party voice chats.

Blu-ray Disc and DVD player
Users can enjoy not only gaming on their PS4 system, but also Blu-ray and DVD video contents. When using for the first time, users must connect to the internet to activate this feature.

Note: some features will not be included at launch – specifically the “suspend/resume mode” which keeps the PS4 system in a low power state and can then takes users back to their game.

PSBlog:http://blog.us.playstation.com/2 ... pdate-1-50-details/
中文翻译:http://www.jbtalks.cc/forum.php? ... &fromuid=448018


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发表于 2013-10-28 07:10 AM |只看该作者
本帖最后由 kirassss 于 2013-10-28 06:10 PM 编辑

吉田修平Twitter确认PS4主机不支持自定义壁纸

  PS3自定义主题和壁纸的设定一直让玩家们津津乐道,但是这个设定可能在次世代有所改动,日前有玩家对SCE全球工作室总裁吉田修平的Twitter上留言询问,PS4是否支持自定义壁纸,而吉田修平也给出了干脆利落的回答,“NO”。

  吉田修平在Twitter上证实PS4不支持自定义壁纸,这对于喜欢DIY的玩家来说是个不好的消息,虽然官方也可能推出壁纸,但是玩家们肯定还是倾向于按照自己的喜好来安排壁纸。此外吉田修平还证实PS4游戏将会自动缓存数据,玩家第一次进入游戏时无需安装。

  至于PS4首日的300M更新,玩家们可以在玩游戏的时候后台下载。PS4手柄底部耳机插孔旁边有一个端口,当被问到它是被用来做什么的时候,吉田修平却表示这是个秘密。



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发表于 2013-11-2 07:31 AM |只看该作者
MP3 and DLNA support will be considered for the PS4 in the future

Untitled.png


The PlayStation 4 won’t be capable of playing MP3s at launch, nor can content be streamed over a network through DLNA. This was revealed through Sony’s extensive PS4 FAQ posted yesterday.

Once the news started to circulate, PlayStation gamers showed disappointment in the lack of support for the two features. Sony Worldwide Studios president Shuhei Yoshida quickly took notice, and relayed on Twitter that they’ll be considered for the future.

He said:

Untitled1.png


Yoshida later added:

Untitled2.png


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发表于 2013-11-3 06:41 AM |只看该作者
PS4 Remote Play allows for local connection without the Internet

PlayStation 4′s Remote Play feature won’t always require a Wi-Fi connection. If your console and PS Vita system are hooked up locally, you can choose to connect them directly. PS4 users will be given the option to select a local or Internet connection for Remote Play.

According to Sony Worldwide Studios president Shuhei Yoshida:

Untitled.png


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