Activision is teasing the announcement of Crash Bandicoot N. Sane Trilogy‘s release date for tomorrow, February 16.
On Twitter, Activision posted the above image with the teaser text, “Crash is Back! Don’t miss tomorrow’s big announcement!” The image contains six boxes divided by apples, where the release date is likely to be filled.
Crash Bandicoot N. Sane Trilogy will be released for PlayStation 4.
Crash Bandicoot N. Sane Trilogy Lands on PS4 June 30
Everyone’s favorite marsupial is in the process of getting enhanced, entranced, and ready to dance in HD graphical glory when he bursts back onto the scene in the Crash Bandicoot N. Sane Trilogy. But don’t worry, because the process isn’t that painful for him. Well, it’s not anything that a couple of wumpa fruits won’t fix.
We know Crash has plenty of fans out there, all eager for news about when he’s going to spin things up again. Your patience has paid off! Activision and the development team at Vicarious Visions have been hard at work updating this classic trilog, and they have some big news to share with you — as well as answes to some questions they’ve received from fans — so read on!
When is the N Sane Trilogy Coming out?!
June! 30th!
(Yes, that’s 2017)!
Can you believe it?! We can hardly believe it.
Why did you wait until now to tell us?
To torture you!
No, seriously, from our point of view it’s about being confident in a schedule that allows us to deliver on the quality of games we all want. We had to ensure everything’s aligned to deliver it smoothly. Sometimes it takes a bit of time to know these things.
— (Kara Massie, Producer)
What has changed from the original games in the environment art?
This is a great question and something that we’ve been working pretty hard on. The addition of real-time lighting in a PBR (Physically Based Rendering) engine, along with an increase in texture size, can sometimes make our environments look different than the originals.
Generally, while we strive to recreate each level so it looks and feels like the original, we also want to make sure that environments are fun, colorful, and read well in the fast-paced action with the addition of the new technology we are using.
— (Dustin King, Art Lead)
What’s been your favorite level to make art for and why?
I’ve enjoyed working on the prehistoric levels, and I found them to be a good case for reinterpretation. As I started working on them, I found that adding more greenery helped bring more of the earthy, prehistoric look that hearkens back to the illustrations in dinosaur books I loved as a kid. I also decided the path is more like shallow swamp water, since a tar pit would slow the player down.
I like the contrasting mix of familiar elements of earth, fire, water, and plants, and it has been fun trying to effectively blend these elements.
— (Aaron Trulson, Environment Artist)
My favorite level to work on was Future Frenzy. This level was jam packed with lights, signs, and all of these cool futuristic shapes. It was really fun making the city look alive, with all of the neon signs and the flashing lights. Getting the reflections on the buildings to look just right was a lot of work for the engineering team, but I’m really excited with how it turned out.
— (Jeffrey Lee, Environment Artist)
My favorite levels to make art for have been Deep Trouble and Under Pressure. These underwater levels are full of colorful and exotic sea plants that bring the whole environment to life. I wanted to give more depth to these levels, so look out for a fuller looking ocean.
— (Andrew Lee, Environment Artist)
Is The N. Sane Crash wearing shorts or jorts or jeans?
Wow, I actually had to look up ‘jorts’! Our version of Crash is wearing surfer shorts which we felt reads much closer to the shapes, colors, and forms in the original games, and is in line with the original concept art we started from that was provided to us by Sony. We feel it also speaks to his ‘90s era persona.
— (Dustin King, Art Lead)
Who are the Voice Actors?
• Fred Tatasciore (Dingodile, Koala Kong, Komodo)
• Debi Derryberry (Coco, Tawna)
• Greg Eagles (Aku Aku)
• Dwight Schultz (Papu, Lab Assistant)
• Maurice LaMarche (Nitrous Brio, Lab Assistant)
• John DiMaggio (Uka, Tiny Tiger)
• Jess Harnell (Crash Bandicoot, Pinstripe Potoroo, Ripper Roo)
• Corey Burton (Doctor N. Gin, Doctor N. Tropy, Baby Cortex)
• Lex Lang (Dr. Neo Cortex)
Why did you remake the soundtrack compositions, instead of reusing the originals?
We are recreating the original compositions to match the high-definition visuals and the updated look and feel of the game. The original music was brilliantly composed and arranged to get the most out of the memory and processing power of the original PlayStation. With much expanded resources, we are able to really improve sound quality and fidelity, while staying faithful to the original compositions.
— (Justin Joyner, Audio Lead)
Remaster or remake? It’s a remake isn’t it? It’s totally a remake? Please settle this.
This is a AAA remaster. We’re giving this the love and attention to detail that we pay to all of our AAA games. We’re building it using the original level geometry so that it plays as close to the original as possible. We’ve also referred to this as a remaster plus, as we are adding new features that we think the fans are going to love!
— (Dan Tanguay, Game Director)
Did you see my idea? Did you read our thread / watch our video / get my letter?
We actually do check online now and then, and we read all our letters. But honestly we’re really, really busy. Did you notice that date? It’s coming up very soon. Like you, we are really huge Crash fans, and we feel that we are taking very good care of what we know is precious to you. There is so much to explain, and we will, in time. For now, please know that we love you, and that we love and appreciate your kind words and support.
Ian D. Clarke 补充,他们会对客服进行训练投资,设立合理目标让客服人员达成,他们对客服说最重要的是解决玩家的问题、让玩家满意,希望在第一次接触玩家时就尽力去帮助解决对方的问题;在很多公司或产业会用一天服务多少玩家来当客服的绩效评估,但 Blizzard 并不设定这样的绩效评估条件,因为如果设立这样的目标、 客服就只想到要急于完成案件,他们着眼的是希望客服在第一次就把玩家服务好、让玩家满意。
Ian D. Clarke 表示,最近《魔兽世界》也发生一件事,有位伤心的母亲求助于客服说他儿子很年轻就过世了,她希望能够登入儿子账号,认识他儿子的公会朋友,Blizzard 后来同意了,当妈妈登入账号后,公会成员给这位妈妈很多关心与支持,让妈妈得以度过这段难受的时光,整件事对这位母亲与 Blizzard 而言都是意义重大的。 至于有时候有的玩家会希望在游戏中办理在线的婚礼,或是追思的丧礼,客服同仁也会视情况给予玩家协助。
Activision has released the first official gameplay video of Crash Bandicoot 2: Cortex Strikes Back in Crash Bandicoot N. Sane Trilogy.
The footage shows the game’s “Hang Eight” stage, which is the third level of the first warp room, and sees Crash travel upstream while avoiding falling into the water, as well as ride a jet board while avoiding hazards.
Crash Bandicoot N. Sane Trilogy is due out for PlayStation 4 on June 30.
Blizzard Entertainment 执行长暨共同创办人 Mike Morhaime 表示:「《星海争霸》就像是 Blizzard 企业 DNA 之精随,从游戏故事、平衡及所有小细节皆完整反映出 Blizzard Entertainment 对打造史诗级娱乐大作努力不懈的承诺,而这样的坚持也让《星海争霸》成为近20年来游戏竞赛与电子竞技的主打游戏。 在《星海争霸》高画质重制版中,我们将原本游戏的画面、音乐及在线支持全新现代化,确保玩家能在下一个 20 年及更久远的未来持续享受《星海争霸》带来的乐趣。 」
Blizzard Entertainment has announced StarCraft: Remastered, a remastered version of the 1998-released real-time strategy classic. It will launch for PC this summer.
Here’s an overview of the game, via StarCraft.com:
Rediscover a Classic
StarCraft Remastered upgrades the essential sci-fi strategy experience from beginning to end. Welcome back to the original game and its award-winning expansion, StarCraft: Brood War.
We’ve remastered our units, buildings, and environments, improved game audio, and broadened our supported resolutions. Illustrated interludes bring the struggles and victories of heroes like Artanis, Fenix, Tassadar, Raynor and Kerrigan to life like never before. Most importantly, the strategy gameplay that StarCraft perfected years ago remains unchanged.
Highlighted Features
Remastered Graphics
Revised Dialogue and Audio
Blizzard Friends and Matchmaking
Classic StarCraft Gameplay
Breakthrough Tech
In StarCraft Remastered, we’ve kept everything you love about StarCraft, but upgraded everything else.
Detailed Visuals – Zoom out for a Battlecruiser’s view of the battlefield, or zoom in to see the veins on a Mutalisk’s wings.
Stylized Briefings – Race-themed comic book interludes tell the original story with a fresh coat of paint.
Ampted Audio – The original soundtrack and dialogue, re-recorded and rejuvenated.
Real Time Strategy Restored
Command the mechanized Terrans, psi-powered Protoss, and insectoid Zerg as they vie for map control of eight unique environments. Build your base and conscript your army in a real-time, military sci-fi vision of the future.
Once you’ve finished the campaign, go head-to-head or team up with other players online. Pit StarCraft’s iconic, radically-different races against one another in the ultimate theater of war.
Return to the Koprulu Sector
The galactic story of intrigue and cosmic warfare that culminated in StarCraft II: Legacy of the Void began years ago, in the far reaches of the Milky Way. Three races—the Earth-expat Terrans, the psionic Protoss warriors, and the world-devouring Zerg—encounter each other for the first time, beginning a conflict that spans worlds (and more than 50 missions).
During an interview with Yahoo! Esports, StarCraft Remastered producer Pete Stilwell revealed that Blizzard will release the StarCraft Anthology, which includes the original StarCraft and StarCraft: Brood War, as a free download.