Blizzard Entertainment 执行长暨共同创办人 Mike Morhaime 表示:「近 20 年前,《星海争霸》迎接数百万玩家踏入有如史诗般壮阔的科幻宇宙世界,并协助奠定现今大众所熟知的电竞基础。 《星海争霸:怒火燎原》至今仍然受到全球各地热情玩家喜爱,无论是与三五好友同乐或刺激竞技。 因此,我们运用现代化科技更新《星海争霸》的基础技术,让玩家能够在未来持续享受《星海争霸》带来的乐趣。 」
《星海争霸》高画质重制版将推出 Windows 及 Mac PC 版本,定价新台币 450 元,并提供英文、巴西葡萄牙文、欧洲及拉丁美洲西班牙文、法文、德文、意大利文、波兰文、俄文、韩文、日文、简体中文与繁体中文等在地化字幕版本。 即日起开放在 Blizzard 商店展开预购。 Blizzard 表示,8 月 15 日前预购的玩家,将获得三款可于《星海争霸》高画质重制版游戏中使用的专属建筑物造型:查尔虫巢、克哈指挥中心及艾尔星核。 购买《星海争霸》高画质重制版的玩家,皆可获得《星海争霸 2》游戏内虚拟物品,包括合作模式斯杜科夫指挥官及三款独家头像。
StarCraft: Remastered will launch for PC worldwide on August 14 for $14.99, Blizzard Entertainment announced. It will be fully localized into English, Brazilian Portuguese, European and Latin American Spanish, French, German, Italian, Polish, Russian, Korean, Japanese, and simplified and traditional Chinese.
All players who pre-purchase the game will receive three unique building skins for use in the game—the “Char Hive,” the “Korhal Command Center,” and the “Aiur Nexus.” Additionally, users who purchase StarCraft: Remastered will receive digital bonuses in StarCraft II, including the “Alexei Stukov” co-op commander and three unique portraits themed after StarCraft: Remastered.
Here’s an overview of the game, via Blizzard:
StarCraft: Remastered adds modern conveniences to the original StarCraft experience while maintaining the same gameplay that has captivated a passionate community of gamers for almost two decades. It’s also fully compatible with the existing version of StarCraft, meaning that those who purchase the upgrade can play with those who already have StarCraft and StarCraft: Brood War. Updates and new features include:
Full graphical upgrade of the original StarCraft and the StarCraft: Brood War expansion
Widescreen UHD support for up to 4K resolution
New matchmaking and leaderboards
Player profiles that track individual statistics
Cloud saving for campaign progress, hotkeys, and replays
Higher fidelity music and sound
Switch between Remastered and the original StarCraft with the click of a button!
Previously Unreleased Stormy Ascent Level Out Today for Crash Bandicoot N-Sane Trilogy
Taylor Kurosaki, formerly one of the original members of the Crash Bandicoot team at Naughty Dog, joins the Crash Bandicoot N. Sane Trilogy Game Director, Dan Tanguay, from Vicarious Visions to talk about the notorious Stormy Ascent level. The previously unreleased Crash Bandicoot level, Stormy Ascent, is now coming to life in the Crash Bandicoot N. Sane Trilogy.
• How did this level come to be?
Taylor Kurosaki: Early in production of the original Crash Bandicoot game, everyone at Naughty Dog often wore multiple hats. However, by year two we were somewhat specialized and I went from artist to game designer. I ended up designing and laying out ¾ of the levels in the original Crash Bandicoot. And Stormy Ascent was one of mine.
Dan Tanguay: The team here at Vicarious Visions knew the fans really wanted Stormy Ascent, and so did we! One of the best players on the design team had beat the first game and wanted a new challenge. So, we told him to try the original Stormy Ascent. It took him 60 lives to get through it – needless to say it was much more challenging than he had expected. However, he still fell in love with it and we decided to bring it life.
• Tell us about making Stormy Ascent
Taylor: I was new to games and game design back then; I didn’t have a great understanding of a difficulty curve. This level was so close to the end of the game and, you guessed it, it ended up being insanely difficult. As in, so difficult that it was hard for me, and I’m the guy who knew exactly how far Crash could jump, how late a player could take-off, and so on.
Dan: This is the “sister level” to Slippery Climb in the original Crash Bandicoot. It features the same assets but new challenges. It’s also roughly four times longer than any other level in the original game. Getting through it is a feat of both skill and endurance! Taylor’s right, it’s considered to be not only one of the most difficult levels in the original Crash Bandicoot, but probably in the entire N. Sane Trilogy.
It was challenging to first master the level so that we could accurately remaster it. In particular, the timing of the level was challenging to get right. The hazards and platforms steadily increase in speed as you go along!
• It never actually shipped, right?
Taylor: Yes. It was one of the last levels I finished during production, and as we prepared to deliver our Gold Master to Sony for manufacturing, the decision was made to cut it. It was playable, but just too damn difficult, and we ran out of time to make it easier. It remained on the disc as it was less risky just leaving it rather than trying to remove it. It was basically hidden, but it was there.
Dan: Fans found it though, using Gameshark.
Taylor: I think it’s cool when fans find hidden things in games, this was no exception. I was glad it somewhat found the light of day, and I think it’s an awesome level.
In 2017, games like Dark Souls and Bloodborne are all the rage. People like games that are difficult! We were so ahead of the curve! Now Stormy Ascent is alive as part of the Vicarious Visions-developed Crash Bandicoot N. Sane Trilogy. Go forth and enjoy!
Click here to download Stormy Ascent for the Crash Bandicoot N. Sane Trilogy for free through August 19, 2017.