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【PS4-XO】Final Fantasy XV

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发表于 2016-3-31 06:09 PM |只看该作者
Final Fantasy XV release date, Platinum Demo, anime, CG movie and more

   




   




   


   




   




   


   


Square Enix Announces Final antasy XV universe: A Full-Scale CG Movie, Original Anime Series and New Mobile Title Based on Final Fantasy XV

Tonight, at the star-studded Uncovered: Final Fantasy XV event in Los Angeles, Square Enix revealed that Final Fantasy XV will release worldwide on September 30th. Unprecedented in the entertainment world, Square Enix and its partners also announced a series of large-scale projects that compose the grand Final Fantasy XV Universe to be released within the same timeframe.

Kingsglaive: Final Fantasy XV is a CG movie, presented by Sony Pictures Entertainment and Square Enix. The animated feature weaves together the complexities of kingdoms at war, royal relationships and epic battles in a tale that will set the stage for the main Final Fantasy XV narrative. The CG movie features an all-star cast with Sean Bean (Lord of the Rings, Game of Thrones) voicing Regis, the King of Lucis who has sworn to protect his kingdom, Lena Headey (300, Game of Thrones), voicing Luna, the princess who has been entrusted to deliver the royal ring of Lucis to Prince Noctis, and Aaron Paul (Breaking Bad), voicing Nyx. The title will be released digitally worldwide before the game’s launch. The announcement trailer is available for viewing here.

Brotherhood Final Fantasy XV is a new anime series that consists of five standalone episodes that delve into the extraordinary friendships between crown prince Noctis and his three comrades, setting the stage for the adventure players will set out upon in the action-packed RPG. The first episode is available now to stream on YouTube. Subsequent episodes will be released before the game’s launch. All episodes will be free. The series announcement trailer is available on YouTube here.

Platinum Demo - Final Fantasy XV is a free download demo that offers a glimpse into the final game as it whisks players away to a fragmented dreamscape of Noctis as a child. This storyline is unique to the demo and will not be available in the final version of the main game. Players can take control of young Noctis as he masters various weapons, magic skills and driving. To overcome the many monsters within this fantastical dream world, young Noctis will have Carbuncle as is his magical guide. Players who complete the demo will unlock the exclusive Carbuncle summon DLC for the full game at launch. The demo is available tonight on Xbox One via the Xbox Games Store, and through the PlayStation Store for the PlayStation 4 computer entertainment system.







A new trailer for Final Fantasy XV narrated by King Regis, titled “Reclaim Your Throne,” was also revealed, showcasing never-before-seen gameplay accompanied by music from composer Yoko Shimomura. Florence Welch of Grammy-nominated Florence + the Machine has created her own rendition of the Ben E. King classic “Stand by Me” with Square Enix to soundtrack this new trailer, which can be viewed on YouTube.

Final Fantasy XV is available for digital pre-order tonight on Xbox Store and PlayStation Store starting tonight. For a limited time, pre-order purchasers will receive Noctis Special Outfit and Carbuncle pet for Xbox Avatars (Xbox One) and a Dynamic PS4 theme for PlayStation 4 players. The Collector’s Editions were also announced with more details below and on the official website.

Day One Edition – $59.99

• Final Fantasy series Masamune DLC weapon
• Xbox Store Pre-order Incentives: Two Xbox One Avatars including Noctis Special Outfit and Carbuncle pet
• PlayStation Store Pre-order Incentives: Dynamic PS4 theme for PlayStation 4 players

Deluxe Edition – $89.99

• All Day One Edition content plus an exclusive dual disc steelbook containing Final Fantasy XV and Kingsglaive movie Blu-ray and Platinum Leviathan Regalia design and access to the Royal Raiment costume DLC

Ultimate Collector’s Edition (Available exclusively on the Square Enix Online Store) – $269.99

• All Deluxe Edition content plus exclusive disc steelbooks containing the Official Final Fantasy XV Blu-ray Soundtrack (featuring music from Final Fantasy XV, Kingsglaive and Brotherhood), Brotherhood Blu-ray (containing an exclusive sixth episode), hard-cover artbook, an exclusive limited edition variant Noctis Play Arts -KAI- action figure, and in-game item packs

Finally, Square Enix also announced Justice Monsters Five, a pinball game for mobile devices combining role-playing elements with some of the franchise’s most iconic monsters. The game will be available to play in-game in Final Fantasy XV when it launches this September. The mobile game will be coming soon, and players can enjoy Noctis and company’s favorite pinball pastime by downloading the game for free on Google Play for Android devices, on the App Store for iPhone and iPad, and on Universal Store for Windows 10 devices. Pre-registration for this game is available at the following links: Android - iOS

As part of the global launch of the ultimate Final Fantasy experience, and for the first time in franchise history, the game will include English, French, and Japanese voice options in addition to Spanish and Brazilian Portuguese subtitles.







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发表于 2016-3-31 06:12 PM |只看该作者
本帖最后由 kirassss 于 2016-3-31 06:14 PM 编辑







































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发表于 2016-3-31 06:36 PM |只看该作者
本帖最后由 kirassss 于 2016-4-26 07:22 AM 编辑

《Final Fantasy XV》PS4 繁体中文版上市信息公布 将同步推出豪华版与终极典藏版

  台湾索尼计算机娱乐(SCET)发表,将于 9 月 30 日同步在台湾推出由 SQUARE ENIX 制作的角色扮演游戏《Final Fantasy XV》的 PS4 繁体中文版,一般版价格新台币 1790 元,另外还预定同步推出包含更多内容的 PS4 豪华版与终极典藏版,价格分别为新台币 2990 元与 8990 元。

《Final Fantasy XV》游戏简介

与所有玩家分享最尖端的游戏带来的感动体验──
为了首次接触《Final Fantasy》的玩家精心打造的第十五部最新作

融合「真实」与「幻想」创造出令人赞叹的世界观与视觉效果,同时透过系列首度采用的「开放世界」式游戏机制,并搭载动作性极高、充满爽快感的战斗系统,让玩家能够更进一步投入游戏世界,享受到前所未有的自由度与临场感。

《Final Fantasy》将为新的世代重新定义游戏体验。

一个无边无际、供您自由探索的世界
本游戏采用「开放世界」式游戏机制,供玩家徜徉于广大的世界当中四处探索、自由进行攻略。
游戏世界将会随着时间流逝与天候转变而实时发生变化。 无论是着笑闹声不绝于耳的熙攘街头、鸟儿们翩然飞舞的草原、蓊郁的森林或幽暗的洞窟,接下来要前往哪个目的地、到何处去探索,全都任由玩家决定。





《Final Fantasy》系列首度挑战充满爽快感的动作战斗
玩家在游戏当中,将能透过简单的操作便使出掷出武器后瞬间移动至武器刺入场所的能力──「变移」,以及移动至高处后俯冲攻击地面敌人等各种行动来纵横战场各处,享受前所未有的爽快战斗。
此外,还有能够实时变换各种武器进行战斗的「召唤武器」、与队伍成员一起使出的华丽「连手攻击」、会受到天候与地形影响的「魔法」,以及叫来神级存在协助战斗的「召唤」等元素,将会打造出充满魄力的战斗系统,为《Final Fantasy》系列开拓出新的次元。



父与子,以及王的故事
年轻的王子诺克提斯为了夺回在帝国背叛下沦亡的王国而战,
过程描写伙伴之间的情谊、父子间的亲情,以及爱的羁绊。
无论面对何种困难都绝不会遭到磨灭的坚强羁绊,将交织出感动人心的故事。







   


《Platinum Demo - Final Fantasy XV》


今日起免费开放下载




抢先体验《Final Fantasy XV》的世界观!
在《Platinum Demo》当中,您将可以用《Final Fantasy XV》主角诺克提斯的角度体验他孩提时代的「梦境」,与卡邦库尔一起在不可思议的空间中冒险。
请尽情畅享在游戏本篇中不会收录的原创故事。

※ 内含可继承至游戏正篇的特别要素

   


《Final Fantasy XV》产品内容


《Final Fantasy XV》(繁体中文版)

  • 对应平台:PlayStation 4
  • 发售日期:2016 年 9 月 30 日
  • 建议售价:新台币 1790 元 / 港币 468 元
  • 语言版本:繁体中文版 日文 / 英文语音,繁体中文 / 韩文字幕
  • 日英文合版 日文 / 英文语音,日文 / 英文字幕
  • 首批特典:武器「正宗 / Final Fantasy XV 原创版」




《Final Fantasy XV》豪华版(繁体中文版)
  • 对应平台:PlayStation 4
  • 发售日期:2016 年 9 月 30 日
  • 建议售价:新台币 2990 元 / 港币 698 元
  • 语言版本:繁体中文版 日文 / 英文语音,繁体中文 / 韩文字幕
  • 日英文合版 日文 / 英文语音,日文 / 英文字幕
  • 收录内容:《Final Fantasy XV》PS4 版游戏
         《王者之剑 Final Fantasy XV》BD 影片(英文语音,繁体中文 / 韩文字幕)
  • 特  典:雷格里亚涂装「白金利维坦款式」
         武器「正宗 / Final Fantasy XV 原创版」
         服装「路希斯王的礼服」




《Final Fantasy XV》豪华版

  • 《Final Fantasy XV》终极典藏版(繁体中文版)
  • 对应平台:PlayStation 4
  • 发售日期:2016 年 9 月 30 日
  • 建议售价:新台币 8990 元 / 港币 2180 元
  • 语言版本:繁体中文版 日文 / 英文语音,繁体中文 / 韩文字幕
  • 日英文合版 日文 / 英文语音,日文 / 英文字幕
  • 收录内容:《Final Fantasy XV》PS4 版游戏
  •      《王者之剑 Final Fantasy XV》BD 影片(英文语音,繁体中文 / 韩文字幕)
  •      《兄弟情 Final Fantasy XV》BD 影片(日文语音,英文字幕)
  • 特别原声配乐集(BD,HD Audio)
  •      Final Fantasy XV Play Arts 改 Noctis Ultimate Collector Edition ver.(人偶)
  •      The Art of Final Fantasy XV(美术集)
  • 特  典:雷格里亚涂装「白金利维坦款式」
  •      武器「正宗 / Final Fantasy XV 原创版」
  •      服装「路希斯王的礼服」
  •      道具「旅行套组」、「相机套组」、「钓鱼套组」、「烹饪套组」




《Final Fantasy XV》终极典藏版


《Final Fantasy XV》光盘版限量预购特典
预购特典:Final Fantasy XV 特别皮革包



Final Fantasy XV 特别皮革包

《Final Fantasy XV》下载版预购特典
预购特典:武器「正宗 / Final Fantasy XV 原创版」
Final Fantasy XV 原创自定义主题【Big Bang】
雷格里亚涂装「点阵角色款式」
道具「钓鱼套组」


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发表于 2016-4-1 07:28 AM |只看该作者
   


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发表于 2016-4-1 06:34 PM |只看该作者
本帖最后由 kirassss 于 2016-4-2 07:00 AM 编辑

穿上 Roen × FFXV 合作潮衣 化身《Final Fantasy XV》主角诺克提斯
http://www.famitsu.com/matome/ff15/2016_03_31_roen.html

  日本潮流品牌 Roen 设计师高原启(HIROMU TAKAHARA)曾经于 2008 年公开宣布和知名的角色扮演游戏《Final Fantasy Versus XIII》后改名为《Final Fantasy XV》合作,设计游戏中登场的 4 名主要队伍角色服装。

  而配合今日 SQUARE ENIX 曝光了《Final Fantasy XV》的上市日期,Roen × FFXV 的合作网页也正式开张,并宣布将发售诺克提斯(ノクティス)和普罗恩普特(プロンプト)游戏中身着的服装。

如果有信心驾驭这套帅气服装的《Final Fantasy XV》游戏粉丝,不妨点选进合作官网,来抢购这套亮眼的 Roen × FFXV 合作潮衣。



Noctis Military Blouse - 162,000yen ($1443.53)
Noctis Military Cropped Trousers - 91,800yen ($818.00)
Noctis Leather Glove - 21,600yen ($192.47)
Noctis SOX - 3,240yen ($28.87)



Prompto Wappen Blouse - 237,600yen ($2,117.18)
Prompto Wappen Denim Pants - 91,800yen ($818.00)
Prompto Fingerless Gloves - 29,160yen ($259.84)
Prompto Bandana - 4,212yen ($37.53)
https://roen-ff15.com/en/html/


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发表于 2016-4-6 06:07 PM |只看该作者
本帖最后由 kirassss 于 2016-4-6 06:54 PM 编辑

《Final Fantasy XV》《最终幻想15》Game Informer情报整理

  海外游戏杂志Game Informer今天公开了2016年5月号封面《最终幻想15》,杂志中还有20页的相关特集包含独占情报等,Game Informer还在其YouTube频道公开了一段特集内容预告影像。在NeoGaf的论坛上的Philippo透露了一些情报!杂志公开情报包括成长系统、魔法合成、武器强化等内容,要点如下(包含部分剧透慎):

-当开发组开始制作《最终幻想15》的时候,品牌形象并不是十分明确。
-田畑端:暂时还没有打算续集的计划。
-田畑端和他的团队确定了他们认定的《最终幻想》系列的3个核心特质:挑战现状、提供特别体验以及运用尖端技术。他认为《最终幻想7》是该系列最后一个完全达成这3点的游戏。《最终幻想15》可以说是决定成败的一刻,是一个拉回老粉丝、吸引新粉丝体验的机会。
-当转变为《最终幻想15》的时候,这款游戏已经和“新水晶神话”断开了。此外《最终幻想V13》中的Stella 也已经消失,而开发小组尽可能的保持原来的概念,他们利用这个机会运用全方位的想象来塑造《最终幻想15》。
-《最终幻想15》的故事主要集中在友谊、命运和政治国王上面。
-在游戏里不会有待办事项列表,这游戏完全是任务自由,主剧情任务后做其他任务也不会影响发展
-在序章(Prologue/Episode 0)开始过后的(Episode 1/Chapter 1)诺克提斯和他的朋友们遇到了希德和希德妮(Cid 和 Cidney),当时车正需要修理途中希德和希德妮给了几个任务完成
-基于现实想法的幻想依然完好无损在Hammerhead站中大家可以在听到Neil Young的《Heart of Gold》的乐器版本。
-游戏中存在对话选择,这会导致不同的剧情动向果。
-Demo中的战斗有所改善,操作更加灵敏,而且可以通过D-Pad来飞速切换武器。Game Informer提到了武器种类,包含剑、匕首、长矛、火器、盾、皇家武器和咒文等。此外还有一种被称为“机器(machines)”类型的武器,不过目前其详情未公布。此外我们也能打造武器和强化武器。
-魔法就像资源(Material)一样可以进行收集,玩家们能够在地图上的许多地方进行补充。
-Regalia(豪华车)拥有后备箱,这就像是团队仓库一样。玩家们可能需要不时的付钱来给车加油,不过花费上不会太过分。此外,车中的收音机能够播放《最终幻想》经典主题音乐的混音版。
-在玩家们前往目的地的路途中,普隆普特(Prompto )可能会要求停下来拍照。在营地中玩家们可以看到他拍下的照片,并且大家也可以将照片分享至社交媒体上。如果玩家们持续让普隆普特拍照的话,他的摄影技巧也会提升。
-四位主要角色均拥有过特殊天赋,比如诺克提斯(Noctis)钓鱼,伊格尼斯(Ignis)负责料理部分,格拉迪欧(Gladiolus)拥有生存本能等等。随着游戏的持续进行,这些天赋还能够“升级”。
-当你召唤召唤兽的时候,它们不会总是做同样的事情,它们是存在于这个世界的实体。因此根据不同的状况,它们会做不同的事情。例如,泰坦(Titan)有时候会跑起来攻击敌人,有时候会向敌人投掷石块,甚至它们有可能会放弃而选择脱离战斗。此外,在不同的迷宫中不同的场景中它们的行动也会有所不同。
-宣传片出现的黑狗是一位忠实的仆从,它的名字叫做Umbra。
-诺克提斯和他的朋友们在前往Altissia的途中就遇到了尼福尔海姆(Niflheim)的阿丁·伊兹尼亚(Ardyn Izunia)。一起乘搭渡轮前往Altissia。
-游戏中有四种不同的任务类型:乐趣(钓鱼/陆行鸟比赛等)、主要剧情、怪物狩猎和区域任务。目前游戏中已有超过200个任务,而开发团队还在努力增加任务中。
-游戏中,玩家们也可以通过合成魔法来创造更强大的魔法,比如Blizzara/ブリザラ。
-玩家们可以通过世界中收集的材料或者战斗中获得的材料来强化武器。而强化自身是主要途径,需利用升级时获得的技能点。
-玩家们能够选择如何强化诺克提斯以及他的同伴们,比如强化自动闪避或让他们学习新的指令。这让玩家们有机会塑造自己的游戏风格。
-露娜(Luna)是支持诺克提斯去完成他命运的存在。但是她和诺克提斯的关系非常复杂。
-田畑端无意制作本作的续作或者任何衍生的东西。他希望玩家们购买这款游戏就能长时间享受它。
-诺克提斯和他的朋友们在看报纸中发现诺克提斯的王国被Lucis 攻击??,过后想要回城但;路途中被Niflheim兵团阻挡
-田畑端会有类似萨菲罗斯(Sephiroth)的人物出现和剧情发展




Gameplay details:

-You can make branching decisions. Similar to older FFs dialogue choices;

-The game have magic synthesis to create new spells;

-There will be a growth system where you can spend ability points on weapon skills, Noctis, the party, bonuses etc. ;

-GI says there's a instrumental version of this in the game: https://www.youtube.com/watch?v=pO8kTRv4l3o;

-Four quest types: for fun (minigames:fishing/chocobo race/JusMon5 etc.), main story, monster hunts and regional quests. Currently over 200 quests and they're working on more;

-Tabata: "We have no intention to create sequels out of this";

-Weapon types includes: swords, daggers, lances, firearms, shields, royal arms, spells, and something called "machines" which weren't revealed yet;

-The trunk of the Regalia acts as party storage;

-Each party member has their own "special talent" that improves with use. One example given is Prompto will ask the crew to take pit stops with the car where everyone gets out, goes to a spot and he takes photographs. You can then share these photo's on social media. The more you do it the better his pictures will be. These are in the game for both character development and will have real consequences for the game. Prompto is photography, Noctis is fishing, Ignis is cooking, and Gladiolus is survival instincts;

-When you call a summon they won't always do the same thing. They are entities that exist in the world itself. So depending on the situation they will do different things. Examples given Titan sometimes will run up and melee hit an enemy, sometimes he will throw boulders at the enemy and its possible he will even give up and leave the battle. They will also act differently in a dungeon than they will in the overworld. Its a huge focus for the staff for Summons to feel exciting and a major event when they show up, not just some random monster that swoops in. They want a sense of awe with them;

-One of the screenshots has Ignis with a spear;

-GI has this to say, "FFXV isn't Witcher 3 or Dragon Age Inquisition in terms of your to-do list. That isn't necessarily bad because your quest log isn't bloated by insignificant or uninteresting tasks.....inspires a feeling similar to pre-PS2 Final Fantasies where there were huge overworld maps that made the setting seem authentic and enormous - even if you didn't find a quest every step.";

-You can improve and forge weapons from materials you collect;

-Kingsglaive has existed from 2013;

Story related info (SPOILERS):

-The game has a Chapter 0 (Prlogue) but GI wasn't allowed to see it;

-So the game starts with the car breaking down after the opening sequence. No Behemoth hunt.

-About Ardyn: shows up fairly early it looks like. The crew tries to take the ferry to Altissia and he stops them telling them service is suspended. At this point they don't know of the invasion.


-Noctis and co. find out about the invasion by reading a newspaper and then try and go back to the city but are blocked off by Niflheim forces.


-Kagari interpretation of the game's first chapter: So the first chapter after the opening sequence seems to go something like this:

Noctis and friends are on their way to Altissia -> car breaks down outside Lucis in a town called Leide -> you meet up with Cid and Cidney at Hammerhead who agree to repair the car and Cidney sends you on some fetch quests (kill monsters) -> car is repaired, gang goes to deliver a package for Cidney -> package delivered to the black dog seen in the trailers, named Umbra -> flashback to Noctis and Luna childhood -> Noctis and co. set out to a coast town to catch a ferry to Altissia,meet up with Ardyn who says they're closed off for now -> sidequests -> party goes to hotel, reads about Lucis attack in the newspaper -> they get back in the car and head back to Lucis right away -> they fight through some Niflheim troops and eventually see what's happened on the horizon -> Cor calls and delivers the bad news -> chapter 1 ends.


-Tabata state that There will be a centralized foe. Not an assortment of villians as the "main enemy". Think of it like Sephiroth there will be a singular major villian;

-Luna may have affection for Noctis, but their relationship is complicated and Noctis may not have the confidence to respond back to her feelings. Their marriage is actually a political one.

-In regards to FFVII remake. Looking at the FFXIII saga as a model of release (three full-fledged games). Each game will be the size of a FFXIII game is specifically stated. In other words full scale 30+ hour RPG, and they also say plot wise nothing is off the table in terms of changes. They clarify they aren't changing everything but Kitase, Nomura, and Nojima feel since they were involved with the original game that they have the liberty to add / change what they want while still making fans happy. They also state they want FFVII Remake to gave a much shorter development cycle than FFXV.


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发表于 2016-4-7 07:07 AM |只看该作者
点击播放以下影片


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发表于 2016-4-9 07:00 AM |只看该作者
Final Fantasy XV’s flying car will be fully controllable

The flying car teased at the end of last week’s Final Fantasy XV trailer is indeed a full-blown vehicle that players will be able to control, a new Game Informer preview confirms. The scene showcased in the trailer isn’t just a short sequence that players before a fast-travel menu opens.

Acccording to Game Informer, the car functions similarly to airships of previous Final Fantasy games. The ground falls away after take-off and you soar in the sky, with full control over your movements. You’ll travel quickly, but won’t be able to circumnavigate the world map in a matter of seconds like previous Final Fantasy titles featuring airships, as the world this time around is much larger. Apparently, landing the ship isn’t as simple as pressing a button either, and the first landing will likely be a rough one for many players.

Final Fantasy XV director Hajime Tabata says not to worry about facing any troubles in the sky. “We don’t plan on placing enemies in the sky,” he said. “Rather, the vehicle will be dedicated for transportation purposes.”

However, given that it has the ability to fly anywhere in the world, you won’t get the ability to fly easily or early.

“The player will obtain the flying Regalia near the end of the game as an additional challenge,” Tabata said. When certain conditions are met, the car is remodeled to the flying model.”

Final Fantasy XV is due out for PlayStation 4 and Xbox One on September 30.



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发表于 2016-4-11 03:20 AM |只看该作者
本帖最后由 kirassss 于 2016-4-11 06:49 PM 编辑

Final Fantasy XV director discusses potential PC version, summer DLC announcement
《Final Fantasy XV》监督谈本作PC版、帧数以及DLC将于夏季即将揭晓


  昨天来自novacrystallis的Square Enix 游戏媒体报导的《最终幻想15》也称“Final Fantasy XV ”台译“《太空战士》”的监督田畑端接受了法国媒体JeuxVideo的采访,在访谈中田畑端透露了一些这款作品的新情报,包括DLC、帧数FPS等相关的话题。小编为各位整理了有关这次采访的要点,下面就让我们一起来看一看吧。

● 走向国际化的同时大约有300不同的开发部门以及业界人士参与了《Final Fantasy XV》的开发大作。

● 与系列前作相比《Final Fantasy XV》的过场动画会略少一些。比起将大篇幅的动画放到游戏之中,Square Enix 更希望把它们汇合起来放到本作的电影版之中。

● 目前开发团队正努力调整不同场景之间的平衡性以及其他的一些细节,包括战斗后获得的经验值、不同战斗动作造成的伤害值等等。目前现在程序员和画师们都在积极进行着优化工作。

● 开发团队的成员对于游戏的帧数抱着乐观的态度。他们的目标就是在画面表现和游戏后台之间寻找一个平衡点。目前《Final Fantasy XV》的游戏内容都已经陆陆续续制作完毕,全部团队将利用剩下的时间进行帧数的优化,令其有更好的表现。这样在游戏发售当天,玩家们能够顺利享受这款游戏。

● 《Final Fantasy XV》的DLC部分将会在今年夏季发表,本作的DLC目标会是延长玩家的游戏时间。制作组想法是制作一个与众不同的DLC,一个广大的DLC,他们希望本作的扩展内容能够在玩家中间创造一股热潮,引起共鸣。

● 田畑端本人对于在《Final Fantasy XV》的主机版之后推出游戏的PC版十分感兴趣,他觉得这样可以在技术上将游戏提升到另外一个层级。他希望能够拜托主机的机能限制,制作一个更加展现技术力的《Final Fantasy XV》。为了达成这个目标,制作团队将从零开始,寻找最适合本作的制作技术,而不是简单地将主机版拿来移植使用。

● 本作中的Regalia豪华车(Noctis的车)切换飞行模式必须要把车子改装和升级。

  以上就是此次采访的重点内容。在本作的最新Demo中,帧数确实是一个非常严重的问题,不知道制作组能够做出怎样的优化来改善时不时的掉帧现象。你们又认为如何呢?



In a new video interview with French video game website JeuxVideo, Final Fantasy XV director Hajime Tabata discussed the potential of a PC release and plans for post-launch downloadable content.

According to Tabata, he is “quite positive about the idea of developing a PC version,” but “would like to make a very different project if possible.” Tabata says he would want a PC version to be a technical showcase.

“I have in mind a version of Final Fantasy XV that is more technically developed,” Tabata said. “This version could incorporate things that we were forced to abandon because of the limitations of home consoles. With the PC, this would be an opportunity to release a version far superior in terms of quality and tech. That said, if we choose to develop this project, the development will start from scratch by doing research of what would be the best technology to use. It might not be a simple port of the console version.”

Tabata also teased that they will announce downloadable content plans “later this summer,” and that it won’t be “basic downloadable content,” but rather something that will “extend the gaming experience and ensure that players continue to play.”

Get the full interview below. The English translation comes courtesy of Finaland‘s Nicolas, via Nova Crystallis.

JeuxVideo: Tabata-san, what is it like to be at the head of this huge project?

Hajime Tabata: (Laughs) I never really thought about it, but now that you mention it, I feel wholly responsible for giving the public what I had promised.

JV: Will we get other demos after Platinum?

HT: No, nothing is planned for the moment.

JV: How many people work on the game now?

HT: It is difficult to estimate the number of people working on the project, but I would say that there are about 300. Final Fantasy XV and Kingsglaive are projects that require the production of a large volume of data, so we need work with many studios worldwide that are specialized in computer animation.

JV: How far along is Final Fantasy XV in its development?

HT: It’s hard to tell you exactly a percentage for the moment because we are in the localization phase. It was recently decided to include a French dub, for example. In any case, we have enough confidence to announce the release date, and we still have six months left.

JV: About the French localization, can you tell us more about the French voice actors? Are they famous?

HT: We want to use famous French actors and ask them to participate in the localization process. Most important for us is not the level of fame but if it is perfect for the role and if he’s the best to express all the emotions of the character. I think you’ll be pleased with our choices.

JV: The Luminous Engine did a great job on the game and cutscenes. However, the Final Fantasy series is known worldwide for his cinematic sequences in CGI. Will you put them in the game?

HT: There are actually CGI cinematics in the game. I think there are, however, a little less than in previous Final Fantasygames. Rather than having too many cutscenes in the game, our desire was to make a long feature film.Kingsglaive, to us, was the best use of CGI.

For me, video game fans in France are smart because they see a game as a cultural item. So I think the French will understand well what we are seeking to do through these separate but complementary stories of the game, the film and the animated series. I’m sure the French fans will appreciate the links between all these characters.

JV: What kind of things do you have to work on before the game’s release?

HT: At the moment, we are working hard on the final balancing between environments to refine the best adventure. We are also checking details such as the amount of experience earned as a result of certain actions, the time needed to gain a level, the power between the various weapons, and the speed of some animations. Engineers have already entered the phase of optimization and artists are concentrating on polishing.

JV: Many questions were asked about the framerate of the game. Several people saw the game running with a stable 30 frames per second in the Uncoveredtrailer and footage and were disappointed with the Platinum Demo. What have you to say to these players and will you improve the framerate?

HT: We are currently in a process of optimization and it is impossible to evaluate precisely how much time it will take. This is not something that you can tell in advance because you have to work on it until the very end of development. We must therefore strike a balance between what you show on the screen and at the same time consider what remains to optimize behind.

For Final Fantasy XV, we completed what should be [rendered] on screen, so we can now use our time to optimize the rest and ensure that the framerate is better. We’re currently working on it. We also want to be sure that the balance is done and there is no disjunction between the spirit of the game and the real experience of the player. This is why we strive to highlight the game’s feeling and not performance.

JV: We really liked the ability to transform the car into a flying car.

HT: (Laughs)

JV: We have some questions about it. Can we drive it quite normally? Press a button and we soar to new heights over the world map?

HT: That’s how it works. You must first customize the car to fly, then while you are driving, you just press a button to turn it into a flying car.

JV: So can we explore the Final Fantasy XV world without loading times — while driving a vehicle on the ground or flying in the air?

HT: We are currently tweaking it so that you are able to move from one environment to another without loading times. The final sequence of the recently released trailer showed that the car could easily fly. Well, we are working very hard to keep that promise.

JV: The players were very curious to know about Final Fantasy XVDLC? Can you tell us more? Will they be scenario or cosmetic DLC?

HT: We will make a concrete announcement on DLC later this summer. Our basic commitment about it is that they must be used to extend the gaming experience and ensure that players continue to play. We do not want basic DLC. Instead, we want DLC that can provoke the enthusiasm of players.

JV: You mentioned the possibility of a PC version. Will you release it a few months after the PlayStation 4 and Xbox One versions? Is it something you want to do at all?

HT: I’m quite positive about the idea of developing a PC version, but I would like to make a very different project if possible. The reason I’m interested is that a PC version would propel the game to another technical level. I have in mind a version of Final Fantasy XV that is more technically developed. This version could incorporate things that we were forced to abandon because of the limitations of home consoles. With the PC, this would be an opportunity to release a version far superior in terms of quality and tech. That said, if we choose to develop this project, the development will start from scratch by doing research of what would be the best technology to use. It might not be a simple port of the console version.

JV: Do you have a final message for JeuxVideo.com community?

HT: Among the JeuxVideo.com community, there are a lot of people who love Final Fantasy. With these kinds of fans, we’re able to develop a game Final Fantasy XV‘s scale. I really want to share this with them. During the Uncovered presentation in Los Angeles, Mr. Sakaguchi came on stage and said he was eager to discover more about Final Fantasy XV, including the challenges the team has to address. To me that means that my efforts were not in vain and it only reinforces my motivation to go through with it.


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发表于 2016-4-16 07:01 AM |只看该作者
Final Fantasy XV Digital Pre-order Incentives Showcased





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