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本帖最后由 kirassss 于 2016-3-26 06:21 AM 编辑
Final Fantasy XV Uses Umbra 3D Technology to help Framerate Performance
Umbra announced today that Square Enix has licensed Umbra’s technology to heighten graphics performance for the highly anticipated game, Final Fantasy XV.
The fifteenth numbered title in the Final Fantasy franchise is the first game in history to take full advantage of the Luminous Engine, which also has Umbra’s visibility optimization technology integrated into it. Umbra’s technology ensures that only the visible objects in every frame are being processed and rendered, the end result being optimized performance ensuring the best possible graphics and frame-rate.
According to the FFXV development team:
“By using Umbra, frame-rate performance could be improved over two times than before in characteristic scenes. The tool is extremely easy to use with a simple API build that allows paralleling computation to be handled with ease as well,”
The company Umbra, founded in 2006, specializes in boosting graphics performance and has been doing so to more than 100 video games in the past decade. These games include The Witcher 3: Wild Hunt, Batman Arkham Knight and more.
Final Fantasy XV is set for a 2016 worldwide release for the PlayStation 4 and Xbox One. Square Enix will be announcing the game’s release and more at Uncovered: Final Fantasy XV, an event to be held at the Shrine Auditorium in Los Angeles, California. |
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