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《赛博朋克2077》游玩影片最后一秒有隐藏讯息
转载 - 巴哈姆特(https://home.gamer.com.tw/creationDetail.php?sn=4111768)
日前《赛博朋克2077》释出了游玩影片,眼尖的网友(或说喜欢狩猎秘密的玩家)很快就发现到影片画面的最后一秒噪声并非偶然,就跟上次一样,似乎另有蹊翘。
以下是原文:
Sorry to have kept you waiting for this for so long!
Did you like what you saw? Because for us, the fact that we're finally showing you Cyberpunk 2077 is HUGE. Please go to our forums, twitter, facebook, discord, and do tell what you think. Is the game world how you imagined? Do you see what we meant by "immersion" when we talked about CP2077 being an FPP RPG? How does our vision of"cyberpunk by day" make you feel? We really want to know.
Aside from that, we think we owe you a few words of explanation on why we're showing you this gameplay now, some time afte r industry professionals and media saw it at E3 and gamescom.
Each time we discussed the idea of showing the game to you (and we discussed this idea a lot), we were ending up in this "we're not100% sure" limbo. Why? Because (for most people), when a gamedev shows gameplay footage from their game, it means that this is how the game is go ing to look or play like. It's not the case here. Cyberpunk 2077 is deep in development. We have a lot of design ideas,a lot of mechanics being playtested, but we don't know what we'll end up with at launch. This makes publishing videos like what you just saw risky --we don't want gamers saying 'but in that previous video that g un was shooting differently', or 'why did you change the interface?'. Change is inherent to game development and there's a ton of things being modified each day. Our fear was (and kind of still is) that you'll think what you just saw is how Cyberpunk 2077 will look like 1:1.
What gave us that extra confidence to show you a work in progress game? Good initial feedback from people who are accustomed to see games at various stages of development. What they told us (and they told us they really liked what they saw) gave us the boost we needed to show the current versi on of Cyberpunk 2077 to the most passionate and insightful audience --you.
Again,thank you for your patience and all the thoughts you shared with us.
Yours,
CD PROJEKT RED
以下是本人翻译:
抱歉得让你们等它等这么久!
看了(这影片)你觉得还喜欢吗? 因为对我们来说,终于可以将《赛博朋克2077》公开展示对我们来说相当意义重大。 请到我们的论坛、推特、Facebook、Discord,并告诉我们你是怎么想的。 这是你想象的游戏世界吗? 你能看见我们先前提到CP2077是第一人称角色扮演所提到的「浸没感」吗? 我们做的「大白天的赛博庞客」版给了你什么感觉? 我们真的很想知道。
除此之外,我们觉得我们亏欠给你们解释说,为什么是在秀给产业精英和媒体在E3和Gamescon之后,现在才秀给你们这些(影片)游玩。
每一次我们讨论到将游戏秀给玩家看的点子(而且我们讨论这点子很多次),我们最后结论都是掉进了「我们没办法100%确定」的僵局中。 为什么? 因为(对绝大多数的人来说),当一个游戏开发者秀出游戏的游玩影片,这就代表着游戏将会看起来或玩起来像是这样。 情况并非如此。 《电驭叛客2077》正在深入开发中。 我们有许多设计上的点子,许多的游戏功能经过游玩测试,但我们不知道最后会是什么随着游戏上市。 这让你看见的这个影片发表变的具有风险—我们不想让玩家们说「但是前一个影片那把枪射击的感觉很不一样」,或「为什么你们要改掉接口? 」改变是游戏开发的固有程序,而且有许多事是每天都在改变。 我们害怕的(且现在仍然)是说,你觉得你看到的《赛博朋克2077》将会是1:1不失真的呈现。
是什么能够在秀出一个正在制作的游戏时给予我们额外的信心? 立意良善的回馈,来自于那些习惯看到各种开发阶段之游戏的人们。 他们教导我们(同时他们说,很喜欢我们给他们看到的内容)给了我们一鼓动力说我们必须要秀出现阶段版本的《赛博朋克2077》,给最热情与具洞察力的观众—就是你。
再一次地,谢谢你付出耐心与想法给我们。
你的,
CD PROJEKT RED
有关于释出影片的恐惧,我解释一下,《巫师3:狂猎》(The Witcher 3: Wild Hunt)在游戏上市后,就有人做了过场影片,和游戏发售的两年前预告片于相同的过场中做比较。 游戏中某些材质或效果没有符合期望的质量(无论是画质上、运作上或流畅度上),导致最后在成品中是找不到。 又很不巧的是当时网络上在讨论著游戏预告片广告不实(bullshot)的问题。
而这样的议论最糟糕的状况是让投资者却步,很有可能因此获得毁灭性的结果。
但回到秘密讯息的主题上,游玩影片本身在人物创建的时候,游戏系统是将角色创造的画面其实是夜城的辨识程序,确认按钮底下的文字是"Begin Location Trace"(开始位置追踪),外观和生物识别的卷标也是"Last Known"(最近一次所知),这会是游戏的故事之一吗? 只有等游戏上市之后才会知道。 |
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