Final Fantasy IV: The After Years 3D remake announced for Steam
《Final Fantasy IV 后传 -月之归还-》确定 5 月在 Steam 推出 PC 版
SQUARE ENIX 宣布,先前曾在 iOS / Android 上推出的角色扮演游戏《Final Fantasy IV 后传 -月之归还-(Final Fantasy IV: The After Years)》,将于 5 月 12 日在 Steam 推出 PC 版。
《Final Fantasy IV 后传 -月之归还-》是《Final Fantasy IV》本篇故事的后传作品,最初是以 2D 点阵绘图的形式在日本 i-mode 功能型手机上推出,采章节下载制。 之后在 iOS / Android 智能型手机上推出收录完整章节与改采 3D 绘图的重制版。 本次的 PC 版是以智能型手机版所移植。
Final Fantasy IV: The After Years Headed to Steam This May
Square Enix today announced that its class role-playing game (RPG) Final Fantasy IV: The After Years is headed to Steam on May 12th. A direct sequel to Final Fantasy IV, Final Fantasy IV: The After Years is set two decades later than its predecessor and focuses on the arrival of the “second moon.” The game is now available for pre-order via Steam for a 10% discount off of the MSRP ($15.99).
Originally released for Japanese mobile phones in 2008, the game has undergone a full 3-D make-over, with a new opening movie by Visual Works and a number of Steam achievements. Take part in the epic sequel that unfolds nearly two decades after the events of Final Fantasy IV. Classic characters make their return alongside several new heroes, such as Ceodore, son of Cecil and Rosa.
Story
Seventeen years have passed since the war's end, and the son born to King Cecil and Queen Rosa of Baron has grown into a young man. Prince Ceodore has enlisted in the airship fleet known as the Red Wings, eager to meet the expectations demanded of his blood and station. Yet once more another moon has appeared in the sky, and with it vast hordes of monsters intent on destruction. The brief peace enjoyed by the Blue Planet now stands threatened under the shadow of impending catastrophe.
Key Features
• Ten Playable Chapters - Begin your journey with "Ceodore's Tale." Complete it to unlock the chapters of six additional characters, which can be played in any order, and then return to the core story with "Kain's Tale," "The Lunarian's Tale," and "The Crystals." Final Fantasy IV: The After Years features the extensive story of all ten chapters.
• Active Time Battle - Take control of exhilarating combat made possible by the non-stop action in Square Enix's iconic battle system.
• Lunar Phases - Feel the moon's presence in combat, as its waxing and waning influences the potency of attacks and abilities of all combatants. Lunar phases cycle naturally with the passage of in-game time, or when resting at an inn, tent, or cottage.
• Band Abilities - Combine the strength of your party members to awesome effect with Band abilities that can be unlocked through in-game events or by leveling your characters' Affinity.
Square Enix Unveils Real-Time CG Tech Demo Using DirectX 12 at Microsoft Build
Square Enix today announced “Witch Chapter 0 [cry],” a real-time tech demo that utilizes DirectX 12, a Windows10 based new generation API, at the Microsoft Build Developer Conference.
As a part of a research project that studies a variety of next generation technologies, Square Enix conducted extensive research on real-time CG technology utilizing DirectX 12 in collaboration with Microsoft and NVIDIA Corporation. Revealed today as a technology demonstration titled, Witch Chapter 0 [cry], the results of this research will be incorporated into Square Enix’s Luminous Studio engine, and is intended for use in future game development.
Witch Chapter 0 [cry], has achieved some of the world’s highest-level quality of real-time CG. It portrays the human emotion of crying-- one of the most difficult representations for existing real-time CG technology. The emotion is displayed in a level of quality which has never been seen before with a real-time CG animated character teemed with life.
Witch Chapter 0 [cry] was created mainly by the developers of Agni's Philosophy – Final Fantasy Realtime Tech Demo, a tech demo for Luminous Studio revealed in June 2012. Square Enix research enabled the real-time CG to feature even more refined graphics and improved processing capabilities in Witch Chapter 0 [cry].
“Our team has always pursued cutting-edge pre-rendered and real-time CG,” commented Hajime Tabata, head of the next-generation technology research project and Division Executive of Business Division II of Square Enix Co., Ltd. “As a part of the technical development, we created this demo using world-class, real-time CG technology with generous support from leading-edge software and hardware providers – Microsoft’s Windows10/DirectX 12 and NVIDIA’s GeForce GTX. The efforts from this project will power future game development as well as Final Fantasy XV, currently a work in progress.”
“Square Enix is working on this next-generation research project as a showcase for our technology and creativity which will lead the future of Square Enix,” said Yosuke Matsuda, president and representative director of Square Enix Co., Ltd. “The results will be used to further advance the quality and technical expertise of our games. We will continue to pursue this research on cutting-edge technologies including high-end real-time graphics using the innovative DirectX 12.”
Furthermore, this tech demo was made possible by using NVIDIA GeForce GTX Titan X-4-way SLI PC.
“We've designed DirectX 12 to deliver industry leading performance across the widest range of form factors and graphic cards,” said Steven Guggenheimer, corporate vice president and chief evangelist at Microsoft. “The work Square Enix is doing plays a valuable role in exhibiting the potential of DirectX 12 to enable even greater innovation and optimized game performance.”
“Witch Chapter 0 [cry] features the most ambitious real-time, cinematic-quality graphics ever undertaken,” said Jen-Hsun Huang, president and CEO, NVIDIA. “Square Enix’s achievement is nothing short of breathtaking. I am delighted that their amazing team turned to the NVIDIA Gameworks Effects Studio to help bring Witch Chapter 0 [cry] to life. This is a preview of the beauty and artistry of video games to come.”
Square Enix will continue to drive research and development of new technologies in game development and to provide the world’s highest quality entertainment content to consumers.