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【新闻贴】《虚拟现实》Virtual reality(Oculus Rift)

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发表于 2014-3-20 06:47 PM |只看该作者 |倒序浏览
本帖最后由 kirassss 于 2016-1-8 06:32 PM 编辑



Oculus Rift Dev Kit 2 pre-orders open today, priced at $350

Official Website:http://www.oculusvr.com/dk2/

Announcing the Oculus Rift Development Kit 2 (DK2)

Since the launch of the Oculus Kickstarter, we’ve been focused on building the best virtual reality platform. The original development kit was a strong starting point that showed the world a glimpse of presence, but its shortcomings prevented it from delivering great VR.

Almost exactly one year after shipping the original dev kit, we’re pleased to announce DK2, the second development kit for the Oculus Rift!

The second development kit features many of the key technical breakthroughs and core elements of the consumer Rift including a low-persistence, high-definition display and precise, low-latency positional head tracking.

DK2 isn’t identical to the consumer Rift, but the fundamental building blocks for great VR are there. All the content developed using DK2 will work with the consumer Rift. And while the overall experience still needs to improve before it’s consumer-ready, we’re getting closer everyday — DK2 is not the Holodeck yet, but it’s a major step in the right direction.

Like the Crystal Cove prototype, DK2 uses a low persistence OLED display to eliminate motion blur and judder, two of the biggest contributors to simulator sickness. Low persistence also makes the scene appear more visually stable, increasing the potential for presence. The high-definition 960×1080 per-eye display reduces the screen-door effect and improves clarity, color, and contrast.

DK2 also integrates precise, low-latency positional head tracking using an external camera that allows you to move with 6-degrees-of-freedom and opens up all sorts of new gameplay opportunities like peering around corners, leaning in to get a closer look at objects in the world, and kicking back on a virtual beach.

Precise positional tracking is another key requirement for comfortable virtual reality; without it, an enormous amount of your real world movement is lost. We’re looking forward to seeing the new experiences the community creates now that positional head tracking is a core element of the platform.

We’ve also included updated orientation tracking, a built-in latency tester, an on-headset USB accessory port, new optics, elimination of the infamous control box, a redesigned SDK and further optimized Unity and Unreal Engine 4 integrations.

All in, DK2 delivers a massive leap forward in terms of the quality of the VR experiences you’re able to create and enjoy. The consumer Rift will be another major step beyond that, but in the meantime DK2 brings the world closer to great consumer virtual reality than ever before.

Even with all these changes, we’ve tried to keep the price as low as possible. DK2 will be $350 at launch and you can pre-order the hardware, reserving your spot in the queue, starting today at www.oculusvr.com/order. We expect to begin shipping the first batch of DK2s in July, and we’ll ramp up production based on interest.

GDC 2014

We’re debuting the second development kit this week at the Game Developers Conference in San Francisco with EVE: Valkyrie by CCP, UE4 Elemental Defense by Epic, and a new demo, UE4 Couch Knight!

Couch Knight was built by the team at Epic Games to showcase the positional tracking and basic avatars in a setting with shared presence. The tech demo juxtaposes a realistic scene with two cartoon knights, controlled by the players, who burst to life and battle throughout the room on couches, shelves and even the players’ avatars.

The players’ head movements and position are actually mapped to the avatars using UE4’s inverse kinematic system, which makes for a taste of a social experience.

A huge thank you to the team at Epic for bringing Couch Knights to life! If you’re at the show this week, be sure to swing by the booth and check it out.



What’s Next?

We’re deep into development on the consumer Rift. We have a lot more planned, including improvements to comfort, resolution, tracking, software, ergonomics, optics, industrial design, and the overall experience.

Virtual reality is going to continue to evolve rapidly in the coming years. There’s no cutting corners or ‘good enough’ when it comes to VR; the consumer Rift needs to be perfect and we’re dedicated to getting it right. We’re moving as fast as possible and promise it’ll be worth the wait.

The passion of the VR community is what has made all this possible, from the Kickstarter campaign to the hundreds of games and experiences we've seen so far. And this is still just the beginning.

We truly believe virtual reality will change the world — Thanks for being part of the journey with us.

Blog - http://www.oculusvr.com/blog/ann ... elopment-kit-2-dk2/

Oculus新款虚拟现实眼镜接受预订 售价350美元

  Oculus公司今天宣布他们的新款虚拟现实眼镜Oculus Rift Development Kit 2(DK2)将接受预订。Oculus公司称,上一代DK是虚拟现实技术的重要开端,但它目前没有办法创造出更优秀的虚拟现实影像,所以他们花了一年时间打造出这款产品的第二代——DK2,DK2将在很多关键性的技术上有所突破,诸如低延迟,高分辨率和更灵敏的头部跟踪技术。目前DK2还无法支持全息影像技术,但Oculus公司表示,他们正在往这个方向努力。

  DK2目前全面接受预订,价格为350美元,感兴趣的极客们可以在www.oculusvr.com/order进行预订,关于这款产品的更多性能,也可以登陆www.oculusvr.com进一步了解。下面是DK2的开发视频。

   




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发表于 2014-3-26 07:20 AM |只看该作者
本帖最后由 kirassss 于 2014-3-26 06:17 PM 编辑

Facebook to acquire Oculus VR for $2 billion
Facebook20亿美元收购虚拟现实公司OculusVR


  Facebook今天宣布与虚拟现实技术先驱Oculus VR公司达成了最终协议,将以近20亿美元的价格将其收购。

  Oculus VR公司是虚拟现实技术的先行者,该公司的虚拟现实头盔Oculus Rift Development Kits获得非常多关注,目前已经获得了75000多个订单。虽然这种虚拟现实技术除游戏以外的应用还处于初期阶段,但好几家企业已经在实验这种技术,Facebook计划将Oculus在游戏里的现有优势延伸到包括通讯、媒体和娱乐、教育等其他领域。

  “当下最热门的平台是手机,我们也要为未来的平台做好准备。”Facebook的创始人兼CEO马克·扎克伯格(Mark Zuckerberg)这样说道。“Oculus将有机会创造最具社交性的平台,并将改变我们工作、娱乐和交流的方式。”

  Oculus VR的联合创始人兼CEO布兰登·艾里布(Brendan Iribe)也回应:“我们非常激动能够与马克以及Facebook小组合作开发世界上最好的虚拟现实平台,我们相信虚拟现实将提供以魔法般的社交体验。”

  今年在旧金山举办的开发者大会上,索尼公司重磅放出虚拟现实头盔Project Morpheu,无疑让虚拟现实技术成了本届开发者大会最受人瞩目的焦点。Oculus VR也公布了他们的新款虚拟现实设备DK2。facebook此番收购无疑是瞄准了未来市场,而所谓的未来在扎克伯格眼里或许不只是游戏。



Facebook to Acquire Oculus

Facebook today announced that it has reached a definitive agreement to acquire Oculus VR, the leader in immersive virtual reality technology, for a total of approximately $2 billion. This includes $400 million in cash and 23.1 million shares of Facebook common stock (valued at $1.6 billion based on the average closing price of the 20 trading days preceding March 21, 2014 of $69.35 per share). The agreement also provides for an additional $300 million earn-out in cash and stock based on the achievement of certain milestones.

Oculus is the leader in immersive virtual reality technology and has already built strong interest among developers, having received more than 75,000 orders for development kits for the company's virtual reality headset, the Oculus Rift. While the applications for virtual reality technology beyond gaming are in their nascent stages, several industries are already experimenting with the technology, and Facebook plans to extend Oculus' existing advantage in gaming to new verticals, including communications, media and entertainment, education and other areas. Given these broad potential applications, virtual reality technology is a strong candidate to emerge as the next social and communications platform.

"Mobile is the platform of today, and now we're also getting ready for the platforms of tomorrow," said Facebook founder and CEO, Mark Zuckerberg. "Oculus has the chance to create the most social platform ever, and change the way we work, play and communicate."

"We are excited to work with Mark and the Facebook team to deliver the very best virtual reality platform in the world," said Brendan Iribe, co-founder and CEO of Oculus VR. "We believe virtual reality will be heavily defined by social experiences that connect people in magical, new ways. It is a transformative and disruptive technology, that enables the world to experience the impossible, and it's only just the beginning."

Oculus will maintain its headquarters in Irvine, CA, and will continue development of the Oculus Rift, its ground-breaking virtual reality platform.

The transaction is expected to close in the second quarter of 2014.

Message from Mark Zuckerberg

I'm excited to announce that we've agreed to acquire Oculus VR, the leader in virtual reality technology.

Our mission is to make the world more open and connected. For the past few years, this has mostly meant building mobile apps that help you share with the people you care about. We have a lot more to do on mobile, but at this point we feel we're in a position where we can start focusing on what platforms will come next to enable even more useful, entertaining and personal experiences.

This is where Oculus comes in. They build virtual reality technology, like the Oculus Rift headset. When you put it on, you enter a completely immersive computer-generated environment, like a game or a movie scene or a place far away. The incredible thing about the technology is that you feel like you're actually present in another place with other people. People who try it say it's different from anything they've ever experienced in their lives.

Oculus's mission is to enable you to experience the impossible. Their technology opens up the possibility of completely new kinds of experiences.

Immersive gaming will be the first, and Oculus already has big plans here that won't be changing and we hope to accelerate. The Rift is highly anticipated by the gaming community, and there's a lot of interest from developers in building for this platform. We're going to focus on helping Oculus build out their product and develop partnerships to support more games. Oculus will continue operating independently within Facebook to achieve this.

But this is just the start. After games, we're going to make Oculus a platform for many other experiences. Imagine enjoying a court side seat at a game, studying in a classroom of students and teachers all over the world or consulting with a doctor face-to-face -- just by putting on goggles in your home.

This is really a new communication platform. By feeling truly present, you can share unbounded spaces and experiences with the people in your life. Imagine sharing not just moments with your friends online, but entire experiences and adventures.

These are just some of the potential uses. By working with developers and partners across the industry, together we can build many more. One day, we believe this kind of immersive, augmented reality will become a part of daily life for billions of people.

Virtual reality was once the dream of science fiction. But the internet was also once a dream, and so were computers and smartphones. The future is coming and we have a chance to build it together. I can't wait to start working with the whole team at Oculus to bring this future to the world, and to unlock new worlds for all of us.

https://www.facebook.com/zuck/posts/10101319050523971

Oculus Joins Facebook

We started Oculus with a vision of delivering incredible, affordable, and ubiquitous consumer virtual reality to the world. We’ve come a long way in the last 18 months: from foam core prototypes built in a garage to an incredible community of active and talented developers with more than 75,000 development kits ordered. In the process, we’ve defined what consumer virtual reality needs to be and what it’s going to require to deliver it.

A few months ago, Mark, Chris, and Cory from the Facebook team came down to visit our office, see the latest demos, and discuss how we could work together to bring our vision to millions of people. As we talked more, we discovered the two teams shared an even deeper vision of creating a new platform for interaction that allows billions of people to connect in a way never before possible.

Today, we’re pleased to announce that we’ve joined forces with Facebook to create the best virtual reality platform in the world.

At first glance, it might not seem obvious why Oculus is partnering with Facebook, a company focused on connecting people, investing in internet access for the world and pushing an open computing platform. But when you consider it more carefully, we’re culturally aligned with a focus on innovating and hiring the best and brightest; we believe communication drives new platforms; we want to contribute to a more open, connected world; and we both see virtual reality as the next step.

Most important, Facebook understands the potential for VR. Mark and his team share our vision for virtual reality’s potential to transform the way we learn, share, play, and communicate. Facebook is a company that believes that anything is possible with the right group of people, and we couldn’t agree more.

This partnership is one of the most important moments for virtual reality: it gives us the best shot at truly changing the world. It opens doors to new opportunities and partnerships, reduces risk on the manufacturing and work capital side, allows us to publish more made-for-VR content, and lets us focus on what we do best: solving hard engineering challenges and delivering the future of VR.

Over the next 10 years, virtual reality will become ubiquitous, affordable, and transformative, and it begins with a truly next-generation gaming experience. This partnership ensures that the Oculus platform is coming, and that it’s going to change gaming forever.

We’ll see you in the Metaverse! – Palmer, Brendan, John and the Oculus team

http://www.oculusvr.com/blog/oculus-joins-facebook/


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发表于 2014-3-29 03:37 PM |只看该作者
虚拟现实大受关注 Valve知名员工跳槽Oculus

  本周早些时候,Facebook宣布以20亿美元的价格收购专注于虚拟现实技术的Oculus VR公司,业界人士对此褒贬不一。不过今天,Valve的首席程序设计师Michael Abrash宣布离职加入Oculus VR,似乎为这次收购的评价添加了不少正能量。

  “我非常希望能让我的职业生涯致力于研发最尖端的虚拟现实技术,我也很高兴能与John Garmack(id Software创始人,Michael Abrash曾经在id Software任职)再度一同工作。我们将做的不仅仅是改变游戏,而是彻底变革人类与计算机进行信息交互的方式。”

  Michael Abrash并不是从Valve转向Oculus VR的第一人。今年初,Valve的首席工程师Atman Binstock就加盟了Oculus VR并成为其首席架构师。可以看出业界对于虚拟现实技术的前景还是非常看好的,作为玩家的我们也期待着颠覆式的交互游戏技术早日来到我们面前。


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发表于 2014-4-15 07:27 PM |只看该作者
虚拟现实眼镜Oculus Rift目前累计销量85,000份



Oculus Rift两种版本的累计销量达到了85,000份,对于一款开发版来说这已经非常棒了。

TechCrunch报道DK2已经准备了25,000份。

这款硬件的预订是在3月19日开始的,DK2在7月前不会出货。

DK初代共计卖出了60,000份。

感谢,CVG。


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发表于 2014-5-2 07:33 AM |只看该作者
本帖最后由 kirassss 于 2014-5-2 06:51 PM 编辑

ZeniMax accusing Carmack of stealing tech when he left for Oculus
Carmack被指控从id窃取技术带给Oculus后进行反驳


  《毁灭战士 DOOM》开发者id工作室的母公司Zenimax指控id工作室联合创始人John Carmack从原公司盗取“关键技术”并带到Oculus Rift。

  Zenimax发表了一篇声明,“Zenimax可以确认,我们已经就Oculus Rift的开发和营销事宜向Oculus发出了正式法律权利通告。未经Zenimax的允许,Zenimax的技术将不可被注册,转让或出售。Zenimax曾经于2012年向Oculus 员工和Palmer Luckey提供其所需的VR技术以及重要的协助,让Oculus Rift成为可用的VR产品,优于其它VR市场同类产品。”

  声明中还写到,Oculus创始人Palmer Lucky曾以书面形式承认,Zenimax拥有一部分Oculus 公司正在使用的技术专利。“现在被Oculus使用着的,Carmack先生作为Zenimax雇员期间开发的技术和知识,都是由Zenimax拥有的。在Facebook收购Oculus之前,Luckey先生就曾以书面形式承认Zenimax对于相应知识产权的所有权。”

  “Luckey也曾同意,未经允许,不应将这一技术透露给第三方。Oculus利用并侵害了Zenimax的技术和知识产权,而且并没有经过授权,也没有支付赔偿和费用。Zenimax和Oculus曾经尝试尝试商讨Oculus如何就此事向Zenimax进行赔偿,但无法达成协议。Zenimax认为,有必要现在处理此事并采取行动保护自己的权益。”

  看来Zenimax很生气,但是Oculus却不屑一顾。华尔街日报报道,Oculus在一份声明中回复称:“很遗憾,但每次有这种交易变动的时候,总会有人站出来要求伸张自己的权益。我们将不懈地维护Oculus公司和它投资者的利益。”

  当然,Oculus刚刚以20亿美元的身价卖给了Facebook,在这种时候提出法律诉求确实让人觉得可疑,不过显然John Carmack曾是两家公司共同的雇员和事件争论的焦点,所以事态究竟会如何发展,我们完全无法判断。

  最新更新:Carmack对此发表推特声明:“我完成的工作从未申请过专利。Zenimax拥有我写的代码,但他们不拥有VR。”

  如果这是某个会议现场,他一定会扔下麦克风走人不回头。



ZeniMax statement

ZeniMax confirms it recently sent formal notice of its legal rights to Oculus concerning its ownership of key technology used by Oculus to develop and market the Oculus Rift. ZeniMax's technology may not be licensed, transferred or sold without ZeniMax Media's approval. ZeniMax's intellectual property rights arise by reason of extensive VR research and development works done over a number of years by John Carmack while a ZeniMax employee, and others. ZeniMax provided necessary VR technology and other valuable assistance to Palmer Luckey and other Oculus employees in 2012 and 2013 to make the Oculus Rift a viable VR product, superior to other VR market offerings.

The proprietary technology and know-how Mr. Carmack developed when he was a ZeniMax employee, and used by Oculus, are owned by ZeniMax. Well before the Facebook transaction was announced, Mr. Luckey acknowledged in writing ZeniMax's legal ownership of this intellectual property. It was further agreed that Mr. Luckey would not disclose this technology to third persons without approval. Oculus has used and exploited ZeniMax's technology and intellectual property without authorization, compensation or credit to ZeniMax. ZeniMax and Oculus previously attempted to reach an agreement whereby ZeniMax would be compensated for its intellectual property through equity ownership in Oculus but were unable to reach a satisfactory resolution. ZeniMax believes it is necessary to address these matters now and will take the necessary action to protect its interests.

Oculus VR statement

It's unfortunate, but when there's this type of transaction, people come out of the woodwork with ridiculous and absurd claims. We intend to vigorously defend Oculus and its investors to the fullest extent.



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发表于 2014-5-6 07:13 AM |只看该作者
本帖最后由 kirassss 于 2014-5-6 07:04 PM 编辑

Oculus further defends itself against ZeniMax's theft accusation



Oculus VR new statement

We are disappointed but not surprised by ZeniMax’s actions and we will prove that all of its claims are false. In the meantime, we would like to clarify a few key points:

• There is not a line of ZeniMax code or any of its technology in any Oculus products.

• John Carmack did not take any intellectual property from ZeniMax.

• ZeniMax has misstated the purposes and language of the ZeniMax non-disclosure agreement that Palmer Luckey signed.

• A key reason that John permanently left ZeniMax in August of 2013 was that ZeniMax prevented John from working on VR, and stopped investing in VR games across the company.

• ZeniMax canceled VR support for Doom 3 BFG when Oculus refused ZeniMax’s demands for a non-dilutable equity stake in Oculus.

• ZeniMax did not pursue claims against Oculus for IP or technology, ZeniMax has never contributed any IP or technology to Oculus, and only after the Facebook deal was announced has ZenimMx now made these claims through its lawyers.

• Despite the fact that the full source code for the Oculus SDK is available online (developer.oculusvr.com), ZeniMax has never identified any ‘stolen’ code or technology.

Oculus表示Rift虚拟现实装置没有使用Zenimax代码

Oculus表示Rift虚拟现实头盔设备并没有使用任何ZeniMax代码或者技术,虽然后者一直在据理力争。

现在属于Facebook旗下的Oculus虚拟现实技术公司周一向媒体发出声明,表示“对Zenimax的行为感到失望但并不震惊,并且将会想办法来证明Zenimax的声明是错的。”

Zenimax之前声明表示Oculus CTO约翰卡马克还在Id软件时曾偷取了Zenimax的一些知识产权用于开发Rift装置。但Oculus后来指出,Oculus Rift的开发源代码在网上都能找得到,而Zenimax却无法找出窃取或者盗用的代码在哪里。

卡马克本人也表示“Oculus没有使用任何在Zenimax合同规定下本人写的代码”。

Oculus还补充道卡马克离开Id软件公司很大原因就在于Zenimax曾阻止他开发虚拟现实项目。在Oculus拒绝为Zenimax提供公司的非稀释股权后,Zenimax中止了Doom 3 BFG版的VR技术支持。

Oculus最后表示Zenimax的这次控诉距离Facebook花20亿美元收购公司时间很近,可能是醉翁之意不在酒。


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发表于 2014-5-15 07:28 AM |只看该作者
343前艺术总监加入Oculus VR 打造第一方游戏团队

  根据Oculus推特发布的消息,343 Industries的前艺术总监Kenneth Scott将作为艺术总监来领导Oculus VR的内部自主开发团队。

  Scott在2008年帮助组建了343 Industries的艺术部门。他在今年的1月份离开了工作室,接受了一份远程视觉设计咨询的职位。

  Scott是继上个月Valve的开发者Aaron Nicholls和Michael Abrash加入Oculus VR后又一名加入公司的骨干人员。Nicholls将会同前Valve的虚拟现实计划的首席工程师Atman Binstock一同合作。

  总裁Brendan Iribe在本月初透露,Oculus VR目前对于一个可以支持多达10亿玩家的大型多人网络游戏非常感兴趣。他表示这款虚拟现实网游将需要“一个比今时今日的网络规模更大的网络”,但是Facebook用20亿美金收购了Oculus是一个好的开始。Iribe随后表示Oculus将会继续专注于游戏,但是并不会限制自我的潜力发展。

  在上个月的采访中,Oculus的创始人Palmer Luckey透露了Oculus可以让玩家在带上头盔的情况下运行游戏或者切换游戏的软件体验。他说:“这是非常宏大的计划。我还不能过多谈论这个项目。开发这种项目是非常大的工程。这不只是一个商店或者网页,它需要同VR融合,你必须去研究如何达成这种融合。我们有大量的员工正在努力工作着。目前谈论它还为时过早。”


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发表于 2014-5-22 07:01 AM |只看该作者
本帖最后由 kirassss 于 2014-5-24 05:38 PM 编辑

ZeniMax formally sues Oculus after a few weeks of accusations
ZeniMax和id以非法获取商业机密罪起诉Oculus VR




ZeniMax Media and id Software File Suit against Oculus VR and Its Founder, Palmer Luckey

ZeniMax Media and its subsidiary, id Software, filed suit today against Oculus VR and its founder, Palmer Luckey, for illegally misappropriating ZeniMax trade secrets relating to virtual reality technology, and infringing ZeniMax copyrights and trademarks. ZeniMax is also asserting claims for breach of contract, unjust enrichment, and unfair competition against the defendants. The suit was filed in federal court in the U.S. District Court for the Northern District of Texas.

The suit arises from the defendants’ unlawful exploitation of intellectual property, including trade secrets, copyrighted computer code, and technical know-how relating to virtual reality technology that was developed by ZeniMax after years of research and investment. ZeniMax provided this valuable intellectual property to defendants under a binding Non-Disclosure Agreement that specifies such intellectual property is owned exclusively by ZeniMax and cannot be used, disclosed, or transferred to third parties without ZeniMax’s approval. ZeniMax’s intellectual property has provided the fundamental technology driving the Oculus Rift since its inception. Nevertheless, the defendants refused all requests from ZeniMax for reasonable compensation and continue to use ZeniMax’s intellectual property without authorization.

All efforts by ZeniMax to resolve this matter amicably have been unsuccessful. Oculus has recently issued a public statement remarkably claiming that “ZeniMax has never contributed IP or technology to Oculus.” Meanwhile, Luckey has held himself out to the public as the visionary developer of virtual reality technology, when in fact the key technology Luckey used to establish Oculus was developed by ZeniMax.

“Intellectual property forms the foundation of our business,” said Robert Altman, Chairman & CEO of ZeniMax. “We cannot ignore the unlawful exploitation of intellectual property that we develop and own, nor will we allow misappropriation and infringement to go unaddressed.”

"ZeniMax and id Software take their intellectual property rights seriously," said P. Anthony Sammi, a Partner of Skadden, Arps, Slate, Meagher & Flom LLP which represents ZeniMax and id in this matter. "We now look to the federal courts and will pursue all appropriate measures available under the law to rectify defendants’ egregious conduct," he added.

A copy of the filed lawsuit - PDF

  这个月早些时候,John Carmack的前雇主,id公司的母公司ZeniMax给Oculus发出了一份正式的声明,声称Oculus VR头盔的技术是基于John Carmack在Zenimax任职期间开发的技术。ZeniMax声称只有依靠这些技术的帮助,Oculus的创始人Palmer Luckey才得以把他土制的产品转变为现实,所以ZeniMax要求赔偿。今天,公司正式提出了诉讼。

  据报道,这次的诉讼指责Oculus VR和公司的创始人Palmer Luckey非法获得ZeniMax关于虚拟现实技术的商业机密,并且侵害了ZeniMax的商标权和版权。ZeniMax同时还提出了破坏合同,不公获利和不公竞争的指控。

  指控书指出,在2012年Carmack开始同Luckey有了接触之后不久后,Carmack和其他ZeniMax的雇员让Luckey的粗糙试做型有了脱胎换骨的转变。指控书指出,“ZeniMax的劳动成果体现在VR技术上的巨大技术领先优势中。”

  指控书指出:“在2012年间,Oculus和Luckey缺少必须的专业和技术知识来制作一款可行的VR头盔。在E3后的几个月内,Oculus和Luckey从ZeniMax处获得了技术和知识。如果没有这些技术和知识,Oculus Rift就不会成为一款可行的设备。”

  ZeniMax指出他们是在尝试了和平解决事件不成后才提出的诉讼。ZeniMax的总裁Robert Altman表示:“知识产权是我们整个产业的基础。我们不能忽视这种非法获得知识产权的行为。”

  这场诉讼肯定不会草草收场。当ZeniMax在本月初首次提出上述指控的时候,Oculus做出了全面地否认。公司当时回复称:“对于ZeniMax的指控我们很失望,也不奇怪,我们将证明所有这些指控都是不真是的。”,随后列举了一系列Carmack并没有从ZeniMax处获得知识产权的证据等。


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发表于 2014-6-25 07:33 AM |只看该作者
Oculus acquires company that designed Xbox 360 controller



Oculus Agrees to Acquire Carbon Design Team

We’re thrilled to announce that we’ve agreed to acquire the Carbon Design team, one of the premier industrial design and product engineering teams in the country, with over 50 awards to their name. As part of the deal, the team will officially become a key component of the product engineering group at Oculus, operating from the Carbon studio in the Seattle area. They’ll also be working closely with the Oculus R&D team based out of Redmond. We expect the deal to close by the end of summer.

The Carbon team brings their expertise around building great feeling, great looking consumer products like the Xbox 360 controller. We’ve been working with Carbon for nearly a year on multiple unannounced projects.

“A few seconds with the latest Oculus prototypes and you know that virtual reality is for real this time. From a design and engineering perspective, building the products that finally deliver consumer virtual reality is one of the most interesting and challenging problem sets ever.

This is an entirely open product category. With consumer VR at its inception, the physical architectures are still unknown — We’re on the cutting edge of defining how virtual reality looks, feels, and functions.

We’re incredibly excited to be part of the team and we’re looking forward to helping design the future.”


- Peter Bristol, Creative Director at Carbon Design

As a company, Carbon Design has a 20 year history of taking consumer, industrial and medical products from concept to completion. Carbon approaches products with a design-driven methodology rooted in quality engineering, ergonomics, deep user insights, and rapid iteration. All of this adds up to an incredible skill set to deliver ground-breaking new virtual reality products.

Please join us in welcoming the Carbon team to Oculus!

oculusvr.com carbondesign.com


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发表于 2014-7-19 07:13 AM |只看该作者
   


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