We’re really excited to introduce a new feature prototype, Crescent Bay.
Crescent Bay is the latest prototype headset on the path to the consumer version of the Rift. Crescent Bay features new display technology, 360° head tracking, expanded positional tracking volume, dramatically improved weight and ergonomics, and high-quality integrated audio.
These enhancements allow for a level of presence that’s impossible to achieve with DK2. If you’re here at Oculus Connect, you’ll be able to try Crescent Bay today.
Along with the new hardware, we’ve created original demo content, which we’re calling the “Crescent Bay Experiences,” developed in-house by our content team specifically for Oculus Connect.
The demo is designed to demonstrate the power of presence and give you a glimpse into the level of VR experience you can expect to see come to life in gaming, film, and beyond.
This is still incredibly early hardware. There are plenty of technical challenges left to solve for the consumer Rift, but Crescent Bay is truly the best virtual reality headsets we’ve ever built.
Oculus Rift consumer VR headset coming first quarter of 2016
First Look at the Rift, Shipping Q1 2016
Since the earliest days of the Oculus Kickstarter, the Rift has been shaped by gamers, backers, developers, and enthusiasts around the world. Today, we’re incredibly excited to announce that the Oculus Rift will be shipping to consumers in Q1 2016, with pre-orders later this year.
The Rift delivers on the dream of consumer VR with compelling content, a full ecosystem, and a fully-integrated hardware/software tech stack designed specifically for virtual reality. It’s a system designed by a team of extremely passionate gamers, developers, and engineers to reimagine what gaming can be.
The Oculus Rift builds on the presence, immersion, and comfort of the Crescent Bay prototype with an improved tracking system that supports both seated and standing experiences, as well as a highly refined industrial design, and updated ergonomics for a more natural fit.
In the weeks ahead, we’ll be revealing the details around hardware, software, input, and many of our unannounced made-for-VR games and experiences coming to the Rift. Next week, we’ll share more of the technical specifications here on the Oculus blog.
Virtual reality is going to transform gaming, film, entertainment, communication, and much more. If you’re interested in building a next-generation VR game or application, everything you need to start developing for the Rift is available at the Oculus Developer Center.
E3 is just around the corner — this is only the beginning.
Starbreeze reveals the StarVR project, aims to become one of the leading experts and publishers in entertainment VR
Starbreeze, an independent creator, publisher and distributor of high quality entertainment products, announced today its virtual reality initiative with the launch of Project StarVR. The company also announced its acquisition of the French company and VR engineering firm InfinitEye earlier today.
“Starbreeze’s vision is to become a leader in the entertainment industry by delivering world class experiences. The landscape of entertainment is transforming and we strongly believe VR will be a big part of the story of our industry going forward. Our StarVR aims at bringing the next generation entertainment experiences to reality”, said Bo Andersson Klint, CEO of Starbreeze. “By immersing ourselves into the VR field, we aim to learn fast, position Starbreeze for the future and allow people to enter into new worlds.”
Presskit: StarVR Press kit for download
Starbreeze has formed the Project StarVR, where InfinitEye’s hardware expertise and capabilities are combined with Starbreeze game and entertainment software development skills. The project places Starbreeze in a unique position to develop VR experiences with an integrated vision. By committing to be a fully integrated party supporting the Steam OpenVR framework within Starbreeze proprietary game and entertainment industry engine Valhalla, Starbreeze aspires to become one of the first VR publishers parallel to being the go-to catalyst for publishing titles on the Steam platform.
With the newly established publishing arm, Starbreeze is also launching a number of entertainment industry content collaborations. Early content partners include Lionsgate, Skybound, 505 Games, Grab and WeVR.
Starbreeze will showcase its StarVR HMD at the trade show E3 in Los Angeles on June 16-18.
To read up on more information about Project StarVR, please visit starvr.com.