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E3 2018 - Inspiring the New World June 12-14,2018|Los Angeles

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发表于 2018-6-10 07:47 AM |只看该作者
本帖最后由 kirassss 于 2018-6-15 06:35 AM 编辑

《战地风云 5》曝光多人联机宣传影片 透露也将有大逃杀模式
转载 - 巴哈姆特(https://gnn.gamer.com.tw/3/163813.html

  美商艺电(Electronics Arts,EA)在今日的 E3 展前发表会揭露《战地风云 5(Battlefield V)》多人联机要素,并释出宣传影片。

  甫于 5 月底发表的《战地风云 5》是 EA 旗下 DICE 采用「Frostbite」引擎开发的《战地风云》系列全新作品,以人类史上规模最大的第二次世界大战为背景,透过进一步强化的引擎呈现更逼真的画面、音效与动态,收录引人入胜的战争 故事,加入前所未见的大规模多人模式,导入新的模式与新的体验。

  今日官方释出多人联机模式宣传影片,展示游戏中战斗片段、可破坏场景要素等。 同时,开发团队成员在台上指出,游戏中的士兵可以客制化,且再次强调没有战利品箱(No loot box)设计。 接着,他们宣布在多人联机游玩方面将会有类似《大逃杀》模式。

  同时,官方预告将在隔日的 Xbox One 展前发表会中揭露更深入的单人战争故事,将以人类英雄角度进行,玩家将透过他们的视角一探战场情境。

  PC、PS4、Xbox One《战地风云 5》预定 10 月 16 日起陆续上市。

   


Battlefield V will add a “Royale” mode post-launch, publisher Electronic Arts and developer DICE announced during the EA Play 2018 press conference.

Royale mode is described as “reimagined with the core pillars of destruction, team play, and vehicles,” and “unlike anything you’ve played before.” More information will be announced later this year.

First look at Battlefield V‘s single-player campaign mode, “War Stories,” will be shared during the Microsoft E3 2018 press conference on June 10 at 1:00 p.m. PT / 4:00 p.m. ET.

DICE also shared an overview of Battlefield V‘s multiplayer modes. Here are the details, via the game’s official website:

■ Grand Operations

Grand Operations is the ultimate multiplayer experience, designed to seamlessly showcase the maps and modes of Battlefield V. Each Grand Operation presents a powerful narrative experience inspired by historical events. Shortly after launch, you will be able to take part in the first Grand Operation. In the months that follow, you’ll continue the fight across other unseen and unplayed battlefields of World War 2.

Grand Operations is our upgraded version of Operations in Battlefield 1 – but now much greater than the sum of its parts. This modular experience takes players across fictional in-operation “days,” where each day is represented by a round played on a combination of a map and mode that brings the narrative to life. The actions you, your squad, and your team take on day one will have a direct impact on the narrative and gameplay start of day two, which in result will impact day three, and so on.

Play well on the first day and deploy with an adequate supply of ammo or vehicles when the map shifts, for example. Do poorly, and you’ll deploy the next day with perhaps fewer respawns, vehicles, or other resources.

Another important change is how each play session ensures all players get to play all featured locations – no more getting stopped by an overwhelming defense on that first point. Most Grand Operations in Battlefield V consist of three in-operation days – about an hour of total game time – but some may last longer if the score is close.

Airborne

Battlefield V is all about World War 2 as you’ve never seen it before. While we’ve set out to deliver just that, we’ve also preserved iconic WW2 experiences, such as parachuting on to the battlefield through a barrage of flak fire to spearhead an invasion.

Each Grand Operation starts with an insertion, and in the Norway Operation this is represented through our new mode exclusive to Grand Operations: Airborne.

Airborne centers around a group of artillery cannons that the attacking team will try to destroy, while the defenders try to prevent this from happening. The attackers enter the action from waves of airplanes, and each attacker decides when and where to eject. Once your boots hit the ground, work with your squad to locate bombs and destroy enemy defenses. Playing the objective can determine the success of the invasion.

If defending, you’ll enter the map at the artillery cannons that are not yet destroyed. Plot your best build through clever placement of towable weapons, fortifications, or anti-air guns. Adapt and overcome – if you succeed, the enemy’s element of surprise will be lost, and their next day will be much harder.

Final Stand

Your successes and failures in Grand Operations determine the appearance of Final Stand. If the two factions are evenly-matched, you’ll find yourself in this nail-biting, tie-breaking mode to determine the winner.

In Final Stand, players will not be able to respawn, so the heat is most definitely on. A team will lose when all its players are wiped. The amount of ammo – if any – will be determined by the previous in-game day’s events.

With ammo and health almost depleted, your objective is clear: fight to the bitter end. No one walks away until the fight is settled, so leave it all on the battlefield.

■ Standalone Multiplayer Modes

We here at DICE know that the most immersive Battlefield yet – with improved movement, more interactive environments, and a new Fortifications system – requires a bevy of fun modes for you to play in.

Battlefield V multiplayer is your place to harness the frontlines of World War 2 in a multitude of previously unseen and innovative ways. We are giving players a mix of eight new and classic modes available at launch, where you can adapt, evolve, and make use of the battlefield to benefit your team.

Conquest

No game mode is more synonymous with the Battlefield series than Conquest. A version of this 64-player map control mode has appeared in every Battlefield game and will return this year with all the Battlefield V features at your disposal.

Fight for key locations on a massive map where you and your team will come closer to victory when you control the majority of the flags. Build defenses and solidify your frontlines using the recently-unveiled Fortifications system, towable weaponry, and Squad Reinforcements.

Veterans of Battlefield will recognize the more classic ruleset and approach to the innards of how Conquest works this time – including some Conquest Assault variants.

Breakthrough

In Breakthrough, the map is divided into several sectors, all owned by the defending team at start of match. If you’re on the attacking team, your goal is to take the sectors one by one in a sequential order, which is done by controlling all the sector’s available capture points. Battlefield 1 players will recognize Breakthrough from Operations, where it was the sole game mode.

Each engagement in Breakthrough is a frantic fight to capture sectors as an attacker and, for the defense, on-the-fly planning to keep the opposition at bay. Keep in mind, forcing a retreat in Battlefield V involves overcoming fortified positions from the defensive side, adding a layer of strategy on both ends.

Frontlines

The tug-of-war combat of Frontlines can be described as a mix of Conquest, Rush, and Battlefield 4’s Obliteration mode.

In Frontlines, both teams fight for control over one flag objective at a time, unlocking the next one to push the frontline towards the enemy base. Conquering the last flag opens the enemy base, and their Strategic Objectives become vulnerable to planted explosives – a new addition in Frontlines for Battlefield V.

Domination

Less is more in Domination mode, a Battlefield must. But this infantry-focused, scaled-down version of Conquest has just as much action as its big brother. In Domination, the two teams fight over ownership of multiple objectives. Owning at least half of these flags will cause the enemy team to start losing respawns. Control more than half, and your enemy team will bleed respawns even faster. As you take on these close-quarter engagements, you’ll find there’s no better place to test the composition and chemistry of your Company.

Team Deathmatch

Battlefield whittled down to its combat core. Team Deathmatch is fast-paced infantry warfare where squad cohesion is more important than ever. Inflict the most causalities out of the two infantry teams, and the day is yours.

Battlefield V is due out for PlayStation 4, Xbox One, and PC on October 19.


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发表于 2018-6-10 07:55 AM |只看该作者
本帖最后由 kirassss 于 2018-6-10 08:06 AM 编辑

Anthem launches February 22, 2019
开放世界新作《冒险圣歌 Anthem》确定上市日期 曝光最新动画宣传影片

转载 - 巴哈姆特(https://gnn.gamer.com.tw/0/163810.html

  美商艺电(Electronics Arts,EA)今日于 E3 展前发表会上释出《冒险圣歌(暂译,原名:Anthem)》新动画影片,并公布上市日期为 2019 年 2 月 22 日。

  《冒险圣歌》是由 EA 发行、BioWare 开发全新 IP 开放世界角色扮演游戏,于去年 E3 首次发表。 游戏中,玩家将以第三人称视角建构一个崭新的科幻世界。 玩家将在《冒险圣歌》的世界中扮演一名自由佣兵,穿上可以自由客制化的外装甲,和在线的伙伴一同在广大的开放世界中冒险。

  今日发表会中,官方公布更多关于游戏内容,包含不同战斗特色的外装甲等,以及数张概念美术图。首先本作定于 2019 年 2 月 22 日正式发售,登陆 PlayStation 4, Xbox One, PC 平台并带有繁体简体中文字幕。

  所有订阅了 Origin 高级会员的玩家则可以在 2 月 15 日提前解锁完整版游戏,而普通会员玩家则可以提前 10 小时解锁游戏。目前游戏在售有标准版售价59.99美元和黎明军团版79.99美元,黎明军团版将包括四种职业各一套全新的传奇装甲装备与武器。

     《冒险圣歌》拥有四种职业和装甲,你可以随意切换,面对各种局势时各取所需。合作闯关也是这款游戏乐趣的基础。最多四人组队战斗,每种机甲间的组合都会带来完全不同的游戏打法。同时优化过的匹配系统能让你第一时间找到合适的队友。《冒险圣歌》拥有高度自定义化的内容,玩家可以随意打造自己的专属机甲。这款游戏还为我们展示了一个鲜活的动态世界,整个世界一直处于滚动变化中。一切事件和敌人变得不可预知,而这也为游戏提供了持续的乐趣。

  同时外媒 GameInformer 也公布了 7 月份的主题详细的报导,针对新作为我们做了详细的介绍,来自游侠网对相应内容做了简要的整理,以帮助大家对这款充满魅力的新作有更为清晰了解。

• 《冒险圣歌》专注于合作玩法,强调玩家之间互相合作,探索世界
• 但其中融合了 Bioware 经典的叙事模式,玩家将在其中遇到有趣的角色、未探索的世界以及战斗元素
• 游戏最初开发起源于2012年,《质量效应 3》开发结束之后
• 游戏也将在后续进行持续更新,同时玩家在完成主要任务之后也可以回到游戏中获取更好的装备和完成新的挑战。
• 游戏中世界广阔而充满变化,在这个世界初始,被称为塑造者(Shaper)的众神,使用强大科技,指挥一支被称为“赞歌创造者”的军队,塑造了这个星球。之后由于未知的原因,这群塑造者在未完成相关建筑之后就神秘离去。但利用他们遗留下的科技,人类已经在这里定居了很长时间。
• 但之前的众神似乎激活某种随机事件,让这个世界充满了巨大变化,制造了一个充满危险的环境,让这个世界中每天都充满各种挑战。其中包含了恶劣的气候条件以及其中滋生的凶猛怪物
• 游戏中玩家扮演的角色被称为:自由枪骑兵,他们使用的标枪护甲
• 标枪护甲有机动性属性、武器装备属性、飞行属性、护甲属性以及力量属性。
• 游戏中玩家最初是以Ranger(游侠)标枪护甲这个全能型职业开始游戏,在游戏主要任务中玩家将可以获得,重甲Colossus(巨人)标枪护甲;拥有元素力量的风暴(Storm)标枪护甲以及(Interceptor)拦截者这位官方还未公布详情的标枪护甲。
• 可以进行锁定近战攻击,防御性闪避以及大招攻击,每件标枪护甲可以装备两种武器,如爆炸型武器以及能量爆炸武器等。
• 玩家可以通过游戏中的装饰性皮肤改编装甲的轮廓。同时玩家操控的角色也将有等级升级系统。这些升级系统也将可以与标枪护甲技能相融合。如通过升级,玩家可以让自己的标枪护甲保持更长时间的飞行。

×《冒险圣歌》 本作需联网进入游戏游玩

  PC、PS4、Xbox One《冒险圣歌》 2019 年 2 月 22 日上市。



   


   


Anthem will launch for PlayStation 4, Xbox One, and PC on February 22, 2019, publisher Electronic Arts and developer BioWare announced during the EA Play 2018 press conference.

Origin Access Premier members can play the full game early with unlimited access on PC starting February 15, and EA Access and Origin Access Basic members can play up to 10 hours of the game as part of the Play First Trial on the same date.

Anthem will be available in standard and “Legion of Dawn” editions. Here are the details, via the game’s official website:

Here is an overview of the game, via EA:

Anthem is a social, connected Action-RPG with cooperative multiplayer at its heart. Players customize an array of powered Javelin exosuits and team up to face a dangerous and ever-changing world through exploration and combat.

In Anthem, up to four players explore and battle in a dangerous, mysterious place populated by great characters and a unique BioWare story. Players will also create stories of their own while they play, so no two journeys are the same. Javelin exosuits make their pilots powerful heroes in the world, with awesome weapons and incredible special abilities that allow for combat and exploration in a hostile environment. Players will be able to customize and personalize their suits with unique paint jobs and gear so they’ll have the right tools to confront almost any situation, and look good doing it.

BioWare has also confirmed an Internet connection is required to play Anthem.


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发表于 2018-6-10 08:11 AM |只看该作者
本帖最后由 kirassss 于 2018-6-10 08:21 AM 编辑

Sea of Solitude launches for PS4, Xbox One, and PC in early 2019
EA 揭露冒险新作《孤独之海 Sea of Solitude》并释出首部宣传影片

转载 - A9VG(http://www.a9vg.com/news/201806/7350019166.html

  美商艺电(Electronics Arts,EA)于展前发表会公布新作《孤独之海(暂译,原名:Sea of Solitude)》,预计 2019 年登场。

  《孤独之海》是由开发团队 Jo-Mei Games 打造的第三人称冒险游戏,玩家将加入 Kay 航向充满痛心、同情与希望情绪的海域。 本作故事描述「孤独」,当人类变孤单时。 Kay 并不孤单,这片海洋充满了像她一样的谜样生物,找到牠们可能是改变她的关键。

“孤独会让一个人成为怪物”

       主角Kay因为深陷孤独而无法自拔,顶着一幅半人半鬼的模样游荡在荒芜的城市中。被水浸泡的城市到处都游荡着可怕的怪物。没人知道它们的由来。这座城市的水位线会随着Kay的心情升高或降低,当Kay试图摆脱独孤的困扰,水位线就会越低;相反当Kay堕入孤独忧郁的深渊,水位线便会上涨,直到让你窒息。

       在这个游戏中,也许让你感到恐惧的并不是那些怪物,而是一些更可怕的东西,比如周围那些即将因孤独而陷入癫狂的“正常人”。

       Jo-Mei的创意总监Cornelia Geppert曾表示他们正在做的这个游戏也许看起来并不是像是个游戏,更像是一个关于人性的小小实验。整个游戏是Kay、也是玩家探寻自己为何深陷绝境的过程,同时也是寻找救赎的过程。关于营造氛围的方法和灵感来源,他们表示有参考过吉卜力动画和寂静岭等作品。

       Cornelia曾这样描述《孤独之海》,“通过具象化的游戏角色展示玩家内心的情感,将恐惧、愤怒、懊悔等情绪引发出来,之后再经由自己的调整而感受到蜕变的过程,这会让人获得成就感。”对此,EA全球工作室VP Patrick Söderlund给出了“这个思路既让人感到欣喜又让人觉得可怕”的评价。

  PC、PS4、Xbox One《孤独之海》预计 2019 年推出。

   


Sea of Solitude, which was announced as the second title in the EA Originals lineup back in December 2016, will launch for PlayStation 4, Xbox One, and PC in early 2019, publisher Electronic Arts and developer Jo-Mei Games announced during the EA Play 2018 press conference.

Here is an overview of the game, via EA:

When humans get too lonely, they turn into monsters. That’s what happened to Kay. But she’s not alone – this ocean is full of creatures just like her. Finding them may be the key to changing her back.

Sea of Solitude is an upcoming third-person exploration game from Jo-Mei Games. Join Kay as she navigates the waters of heartache, empathy, and hope.

Visit the official website https://www.ea.com/games/sea-of-solitude


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发表于 2018-6-10 08:13 AM |只看该作者
本帖最后由 kirassss 于 2018-6-10 08:48 AM 编辑

Respawn Entertainment Star Wars game titled Star Wars: Jedi Fallen Order, launches holiday 2019
开发中作品《星际大战绝地:堕落的秩序》正式揭晓 透露《战场前线 II》新内容

转载 - 巴哈姆特(https://gnn.gamer.com.tw/6/163816.html

  来自 Respawn Entertainment 游戏程序设计师 Vince Zampella 今日现身美商艺电(Electronics Arts,EA)E3 展前发表会现场,宣布最新开发中作品《星际大战绝地:堕落的秩序(暂译, 原名:Star Wars Jedi: Fallen Order)》。 另外,官方也透露《星际大战:战场前线 II》下一个 Season 内容重点。

  2016 年 EA 曾透露《神兵泰坦》开发团队 Respawn Entertainment 正进行《星际大战》系列新企划的开发工作,如今游戏程序设计师 Vince Zampella 正式发表新作消息,游戏名称为《星际大战绝地:堕落的秩 序》。 据了解,这将是一款全新的动作冒险游戏,讲述一段原创的《星际大战》故事,时间设定在《星际大战 三部曲:西斯大帝的复仇((Star Wars: Episode III – Revenge of the Sith))》事件后。 《星际大战绝地:堕落的秩序》预计在 2019 年内发售。

  另外,官方日前才公布《星际大战:战场前线 II》新内容「韩索罗 Season」,今日紧接着透露下一个 Season 的内容将着重在「复制人之战(Clone Wars)》」,届时将开放新地图 Geonosis,并新增可玩英雄 欧比王肯诺比、安纳金天行者、杜库伯爵以及格里弗斯将军。


The Star Wars game currently in development at Titanfall studio Respawn Entertainment, which was first announced in May 2016, will be titled Star Wars: Jedi Fallen Order and launch in holiday 2019, studio boss Vince Zampella announced during the EA Play 2018 press conference.

According to Zampella, the story will take place between Star Wars: Episode III – Revenge of the Sith and Star Wars: Episode IV – A New Hope, described as “dark times” when Jedi are being hunted.

Further information was not announced.

实时战略《终极动员令》系列新作《终极动员令:竞争者》即将登陆行动装置
转载 - 巴哈姆特(https://gnn.gamer.com.tw/4/163814.html

  美商艺电(Electronics Arts,EA)旗下《终极动员令》系列新作《终极动员令:竞争者(暂译,原名:Command and Conquer: Rivals)》今日曝光宣传影片,并于即日起开放 iOS 与 Android 版本事前登录。

  《终极动员令:竞争者》为即日战略游戏《终极动员令》系列最新续作,本次游戏将登陆 iOS 与 Android 平台,玩家将透过手指进行刺激实时的 1V1 对决。

  即日起,官方开放《终极动员令:竞争者》双平台事前登录。

   


   


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发表于 2018-6-10 08:39 AM |只看该作者
本帖最后由 kirassss 于 2018-6-10 08:41 AM 编辑

新作《劲爆美国职篮 19》9 月上市 宣传影片展现「The One」模式等特色
转载 - 巴哈姆特(https://gnn.gamer.com.tw/5/163815.html

  美商艺电(Electronics Arts,EA)发表《劲爆美国职篮》系列最新续作《劲爆美国职篮 19(NBA LIVE 19)》,游戏 PS4、Xbox One 版本将于 2018 年 9 月 7 日发售。

  于 EA 举办的 E3 展前发表会期间公开的《劲爆美国职篮 19》影片中,显示了新作将引入 The One 职业模式。 游戏中还将加入新的 ICON 系统,透过解锁新 ICON 将为玩家角色赋予能力。 除此之外,在建立队伍上也将有新的概念,玩家可以招募 NBA 球员等建立自己的阵容,并与其他竞争者争夺全球荣耀。

   


  PS4、Xbox One《劲爆美国职篮 19》 预定 2018 年 9 月 7 日发售,免费试玩版预计 8 月 24 日抢先释出。

系列续作《国际足盟大赛 19》正式亮相 加入新「欧洲冠军联赛」模式
转载 - 巴哈姆特(https://gnn.gamer.com.tw/2/163812.html

  美商艺电(Electronics Arts,EA)今(10)日公开系列续作《国际足盟大赛 19(FIFA 19)》消息,并释出宣传影片。

  《国际足盟大赛 19》为《国际足盟大赛》系列新作,于今日正式在 EA 举办的 E3 展前发表会中揭晓并释出首部宣传影片。 本次将带来新的模式「欧洲冠军联赛 UEFA Champions League」,在马德里万达大都会球场(The Wanda Metropolitano Stadium)体验从小组赛道决赛各个著名赛事。 同时,官方宣布《国际足盟大赛 18》将推出免费试玩版。

  PC、PS4、Xbox One、Nintendo Switch《国际足盟大赛 19》预定 2018 年 9 月 28 日全球上市。 官方指出,知名足球选手 Cristiano Ronaldo 将回归游戏封面,同时巴西球员 Neymar Jr 将作为冠军和终极版封面。

   


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发表于 2018-6-10 08:43 AM |只看该作者
Respawn Entertainment Star Wars game titled Star Wars: Jedi Fallen Order, launches holiday 2019
开发中作品《星际大战绝地:堕落的秩序》正式揭晓 透露《战场前线 II》新内容

转载 - 巴哈姆特(https://gnn.gamer.com.tw/6/163816.html

  来自 Respawn Entertainment 游戏程序设计师 Vince Zampella 今日现身美商艺电(Electronics Arts,EA)E3 展前发表会现场,宣布最新开发中作品《星际大战绝地:堕落的秩序(暂译, 原名:Star Wars Jedi: Fallen Order)》。 另外,官方也透露《星际大战:战场前线 II》下一个 Season 内容重点。

  2016 年 EA 曾透露《神兵泰坦》开发团队 Respawn Entertainment 正进行《星际大战》系列新企划的开发工作,如今游戏程序设计师 Vince Zampella 正式发表新作消息,游戏名称为《星际大战绝地:堕落的秩 序》。 据了解,这将是一款全新的动作冒险游戏,讲述一段原创的《星际大战》故事,时间设定在《星际大战 三部曲:西斯大帝的复仇((Star Wars: Episode III – Revenge of the Sith))》事件后。 《星际大战绝地:堕落的秩序》预计在 2019 年内发售。

  另外,官方日前才公布《星际大战:战场前线 II》新内容「韩索罗 Season」,今日紧接着透露下一个 Season 的内容将着重在「复制人之战(Clone Wars)》」,届时将开放新地图 Geonosis,并新增可玩英雄 欧比王肯诺比、安纳金天行者、杜库伯爵以及格里弗斯将军。



The Star Wars game currently in development at Titanfall studio Respawn Entertainment, which was first announced in May 2016, will be titled Star Wars: Jedi Fallen Order and launch in holiday 2019, studio boss Vince Zampella announced during the EA Play 2018 press conference.

According to Zampella, the story will take place between Star Wars: Episode III – Revenge of the Sith and Star Wars: Episode IV – A New Hope, described as “dark times” when Jedi are being hunted.

Further information was not announced.


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发表于 2018-6-11 02:42 PM |只看该作者
本帖最后由 kirassss 于 2018-6-15 06:31 AM 编辑

Beat Saber coming to PlayStation VR
人气音Game《Beat Saber》登入PS VR


  在索尼倒计时的第五天公布的是揭晓最后一弹 PS VR 节奏游戏新作《Beat Saber》。

  这款游戏不是首次公开,《Beat Saber》已于 5 月初在 Steam 进入抢先体验阶段,对应 HTC VIVE、Oculus Rift、Windows Mixed Reality。 所以这次等于多一个平台。

  除了藉由节奏呼应乐曲的高速视觉体验,《Beat Saber》让玩家手持虚拟光剑,攻击对应方块颜色(让人莫名想起《水果忍者》),带出身体律动感,视觉自然非常过瘾。

  本座邀请洛杉矶在地音乐作曲家 Jaroslav Beck 操刀谱写新曲。 外加打出健身教练看重《Beat Saber》的健身潜力。

  PS VR《Beat Saber》发售日还没公开。

   


Virtual reality rhythm game Beat Saber is coming to PlayStation VR, developer Beat Games announced.

Here is an overview of the game, via PlayStation.com:

About

Beat Saber is a unique VR rhythm game where your goal is to slash the beats (represented by small cubes) as they are coming at you. Every beat indicates which saber you need to use and also the direction you need to match. All the music is composed to perfectly fit the hand made levels. Our goal is to make players almost dance while cutting the cubes and avoiding obstacles. Each cut is strongly supported by great sound and visual effects to emphasize the rhythm.

Key Features

  • Unique gameplay with a great feel – Beat Saber combines the satisfying feeling of cutting with emergent perception of rhythm.
  • Handcrafted levels & music – All the basic levels and music in the game will be handcrafted to emphasize the music rhythm. The results are incomparable to similar games with generated content.
  • Game accessibility – Anyone can understand basic game principles and play the game in just a few seconds.



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发表于 2018-6-11 02:44 PM |只看该作者
本帖最后由 kirassss 于 2018-6-11 10:12 PM 编辑

Microsoft E3 2018 press conference live stream
完整报导 - https://gnn.gamer.com.tw/3/163863.html

   


The press conference will feature “in-depth looks at previously-announced games to trailers for our unannounced titles coming in 2018 and beyond.”

Confirmed appearances include Battlefield V, Crackdown 3, and Shadow of the Tomb Raider. Head of Xbox Phil Spencer has said the Microsoft press conference will “world premiere 15 games.”


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发表于 2018-6-11 02:45 PM |只看该作者
本帖最后由 kirassss 于 2018-6-11 08:50 PM 编辑

Halo Infinite announced for Xbox One, Windows 10
《最后一战》新作发表《最后一战:无限》将登陆 Xbox One 及 Win10 双平台

转载 - 巴哈姆特(https://gnn.gamer.com.tw/0/163820.html

  微软于本日的 2018 Xobx E3 发表会上,公开了《最后一战》系列最新作《最后一战:无限》的消息。

  《最后一战》可说是微软的招牌游戏之一,随着主机推出至今,《最后一战》系列也推出了许多作品。 而在今日的 2018 E3 Xbox 展前发表会上,微软公开了《最后一战》新作《最后一战:无限(Halo Infinite)》的消息,以及首支宣传影片。

  《最后一战:无限》预定将于 Xbox One 与 Windows 10 推出。

   


Microsoft and 343 Industries announced Halo Infinite for Xbox One and Windows 10 during the Microsoft E3 2018 press conference.

Here is an overview of the game, via Microsoft:

The Master Chief returns in Halo Infinite – the next chapter of the legendary franchise. Developed by 343 Industries and created with our new Slipspace Engine, Halo Infinite was revealed at the Xbox E3 2018 Briefing with a thrilling engine demo that provides a glimpse into the future of the Halo franchise, leading it into new and unexpected directions.


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发表于 2018-6-11 02:55 PM |只看该作者
本帖最后由 kirassss 于 2018-6-11 08:01 PM 编辑

Ori and the Will of the Wisps launches in 2019
《圣灵之光 2》最新游玩片段曝光 化身「Ori」踏上崭新冒险旅程

转载 - 巴哈姆特(https://gnn.gamer.com.tw/2/163832.html

  今(11)日微软于 E3 展前发表会公开了《圣灵之光 2》(Ori and the Will of the Wisps)游玩片段。 《圣灵之光 2》是由独立工作室 Moon Studios 打造的奇幻风格冒险游戏,而前作则曾荣获许多奖项的肯定,预计在 Xbox One 与 WIn 10 等平台独占推出。

  在本作中,玩家将化身为代表圣灵之光精神的「Ori」并踏上崭新的冒险旅程,寻求盟友与伙伴间的协助,一同找出尼博尔山森林(Nibel)隐藏的秘密,解开「Ori」的命运。

  除此之外,全新的战斗及挑战也将考验玩家如何运用智能通过有趣的关卡。 《圣灵之光 2》(Ori and the Will of the Wisps)预计在 Xbox One 与 WIn 10 等平台独占推出。

   


Ori and the Will of the Wisps will launch for Xbox One and Windows 10 in 2019, Microsoft announced during its E3 2018 press conference.

Here is an overview of the game, via Microsoft:

About

Following in the footsteps of its critically acclaimed predecessor Ori and the Blind Forest, we’re excited to share that we’ll be taking players beyond the forest of Nibel in the upcoming 2-D platformer sequel Ori and the Will of the Wisps. Set to continue the legacy of Ori’s challenging gameplay, signature visual style and music, we can’t wait for you to embark on an all-new adventure all while feeling just a little bit nostalgic.

Key Features

If you’re new to the Ori series or if you’ve been with us since 2014, all of us at Moon Studios welcome you to Ori and the Will of the Wisps and are looking forward to sharing our latest journey with you. Here are just a few new things you’ll find:

  • Explore a vast, beautiful and immersive world. Explore a vast, beautiful, immersive and dangerous world filled with gripping enemy encounters, challenging puzzles and thrilling escape sequences. Unravel Ori’s true destiny in this emotionally engaging, hand-crafted, story-driven adventure.
  • New combat system. Wield dozens of new spirit weapons, spells and skills offering new dynamic combat mechanics to the world of Ori. Nimbly fight your way through untold danger and ruin with an entirely new arsenal at your disposal.
  • Customize your style of play. Choose your tools for adventure from dozens of newly acquired attacks, spells, and skills to match your style of play. In addition, utilize an all new shard system to power up Ori’s capabilities.
  • Encounter epic adversaries. Face large epic bosses and seek support from discoverable allies who will provide services and offer optional quests to extend the adventure.



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