Hey all, made a new save purely for taking gorgeous screenshots and for making better documentation on the Fallout Wiki.
As I was playing around with camera angles and other camera settings I got inspired to take some isometric screenshots of what Fallout 4 might be like if it was made by Black Isle. Figured I'd share, so here you go!
Well these screenshots were just taken with INI edits and the regular third person cam. It falls apart once you try to enter combat though, or do really anything else besides walking around outside. It also won't work indoors simply because of how 3D environments are created.
Fallout 4 Add-Ons – Automatron, Wasteland Workshop, Far Harbor and More!
Since Fallout 4 launched, we’ve been blown away by your support for the game. It stands as our most successful title ever and that couldn’t have happened without you. It’s been truly inspiring, the stories, images and experiences that you’ve created. And now it’s time to share with you some of what we’ve been creating – our first series of add-ons: Automatron, Wasteland Workshop and Far Harbor.
The mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons like the all-new lightning chain gun. Even customize their paint schemes and choose their voices!
With the Wasteland Workshop, design and set cages to capture live creatures – from raiders to Deathclaws! Tame them or have them face off in battle, even against your fellow settlers. The Wasteland Workshop also includes a suite of new design options for your settlements like nixi tube lighting, letter kits, taxidermy and more!
A new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost? Far Harbor features the largest landmass for an add-on that we’ve ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.
And more important, that this is only the beginning. We have plans for more. More than $60 worth of new Fallout adventures and features throughout 2016.
Given the expanded DLC plan, the price of the season pass will increase from the current $29.99 to $49.99 USD (£24.99 to £39.99 GBP; $49.95 to $79.95 AUD) on March 1, 2016. However, if you already purchased the season pass for $29.99, nothing changes - you still get everything at no additional cost— the full $60 offering of add-on content for the original price of $29.99. In addition, if you didn’t buy the season pass yet, there is still time: anyone who buys the Season Pass for $29.99 before March 1st will get all $60 worth of content. This is our way of saying thanks to all our loyal fans who have believed in us and supported us over the years.
Want a chance to play these add-ons early? We’ll be running closed betas for each of the add-ons for consoles and PC. And you can sign up right now on Bethesda.net. In order to apply, you’ll need to create a registered Bethesda.net account. We’ll be selecting applicants in the upcoming weeks. Players accepted into the beta will receive a code to redeem the content. The beta is the full version (complete with achievements) and those participating will not have to purchase the add-on.
Beyond add-ons, we’ll continue to offer free updates to the game, including new features like the recent weapon debris for PC, and increased draw distances for consoles, as well as more optimizations to gameplay and quests. And something that we’re really excited about, a complete overhaul of Survival Mode that changes how you play the whole game: food, sleep, diseases, danger and more.
We’re also hard at work on the Creation Kit, which will allow you to create and play mods absolutely free. We’re currently testing both Survival Mode and the Creation Kit now, and more details will be forthcoming.
Thanks again for your continued support of Fallout 4. We can’t wait for you to play more!
Fallout 4’s first add-on, Automatron, is almost here, and we’re excited to share the official trailer with you today.
Automatron will be available for download across Xbox One, PlayStation 4 and PC on Tuesday, March 22.
In Automatron, the mysterious Mechanist has unleashed a horde of evil robots into the Commonwealth, including the devious Robobrain. Hunt them down and harvest their parts to build and mod your own custom robot companions. Choose from hundreds of mods; mixing limbs, armor, abilities, and weapons such as the all-new lightning chain gun. Even customize their paint schemes and choose their voices! (For characters level 15 or higher.)
Automatron marks the first add-on release for Fallout 4. In April, we’re expanding the capabilities of settlements with Wasteland Workshop, and in May, travel beyond the Commonwealth to Maine for Far Harbor – the largest landmass Bethesda Game Studios has ever created for post-release content. And, that’s just the beginning, with even more add-ons to be released in 2016. Stay tuned for more details on free updates like Survival Mode and the Creation Kit, which will allow you to create mods on the PC and then share and play them across all platforms, including consoles.
Fallout 4’s second add-on, Wasteland Workshop, will be available worldwide on Tuesday, April 12, on Xbox One, PlayStation 4 and PC. With Wasteland Workshop, you can design and set cages to capture live creatures – from raiders to Deathclaws. Tame them or have them face off in battle, even against your fellow settlers. The Wasteland Workshop also includes a suite of new design options for your settlements like nixie tube lighting, letter kits, taxidermy and more. Watch the official trailer right now!
Expand the capabilities of settlements with Wasteland Workshop, then in May, travel beyond the Commonwealth to Maine for Far Harbor – the largest landmass Bethesda Game Studios has ever created for post-release content.
Stay tuned for more details on even more add-ons to be released in 2016 and on free updates like the Creation Kit, which will allow you to create mods on the PC and then share and play them across all platforms, including consoles.
Mods and the players who create them have always been an important part of our games, going all the way back to Morrowind and The Elder Scrolls Construction Set. We believe that our games become something much more special, when we put the power of creation in your hands. New quests, environments, characters, dialogue, outfits, weapons and more – with Mods, the possibilities of what you can do are endless. You are creating new experiences that enhance and take our games into amazing and surprising new directions.
For Fallout 4, our goal was to make Mods easier and more accessible than ever before – for both the creators and the players. By building an all-new system with Bethesda.net we’ve made a huge leap forward in achieving that.
You can now browse and search for the latest and greatest Mods, choose your favorites, post feedback, and install them – all within the game. Simply select Mods from the main menu, and start browsing.
If you want to try making Mods (and we think everybody should), the Creation Kit – the same tool that we used to create Fallout 4 – is a free download via the Bethesda.net launcher. You can check out the Creation Kit Wiki, our online documentation and help file, for more details and tips on how to make them.
We plan to update and evolve Mods and the Creation Kit based on your experiences so be sure to leave feedback in our forums.
How to access the 1.5 Update in Steam Beta:
• Log into Steam
• Right Click on Fallout 4 in your Library
• Select Settings
• Select Betas
• A drop down menu will appear. Select beta
• Select OK
• Wait a few minutes and Fallout 4 should update
• When done, Fallout 4 should appear as Fallout 4 [Beta] in your Library
For console players, Mods will be coming to Xbox One in May and PlayStation 4 in June. We have a lot to do yet, but we hope it changes console gaming the way it has changed PC.
Finally, we’d like to thank all the Modders who volunteered to beta test the Creation Kit and Mods during our closed beta. Your feedback has been invaluable and we couldn’t have done it without you. For them and for all our players, we can’t wait to see what you create.
Preview your journey to Far Harbor, the next game-on for Fallout 4. Far Harbor docks on Xbox One, PlayStation 4, and PC on Thursday, May 19th.
In Far Harbor, a new case from Valentine’s Detective Agency leads you on a search for a young woman and a secret colony of synths. Travel off the coast of Maine to the mysterious island of Far Harbor, where higher levels of radiation have created a more feral world. Navigate through the growing conflict between the synths, the Children of Atom, and the local townspeople. Will you work towards bringing peace to Far Harbor, and at what cost?
Far Harbor features the largest landmass for an add-on that Bethesda Game Studios has ever created, filled with new faction quests, settlements, lethal creatures and dungeons. Become more powerful with new, higher-level armor and weapons. The choices are all yours.
To learn more about Fallout 4, visit Bethesda.net or Fallout4.com
Far Harbor is not a friendly place. The town’s inhabitants don’t trust you. Monstrous creatures lay in wait around every corner. Even the island itself can kill you. “It’s not like walking around the Commonwealth and maybe encountering some pockets of radiation,” warns Lead Producer Phil Nelson. “The island is radiation.”
But you’ll find much more than just hostile denizens and radiation in Fallout 4’s latest add-on. In addition to being Bethesda Game Studios’ largest landmass that they have ever created for an add-on, the island is host to a wealth of mysteries for you to uncover. Discover new creatures, arm yourself with new gear and seek out the truth behind the ongoing conflict between factions on the island. Along the way you’ll face some of the most complex and nuanced choices in Fallout.
Welcome to Far Harbor
The humans who have made their home in the coastal fishing town of Far Harbor are a more rugged, withdrawn group than any you’ve met to this point. “Maine has this very rocky, rough terrain and a dramatic coastline,” says Art Director Matt Carofano. “We thought the rugged setting should inform how the characters are up there. They need to be more survivalist to live in the colder north, with its harsh environment.”
With the raging sea in front of them and radioactive fog covering the rest of the island – plus an ongoing war with the Children of Atom – the people of Far Harbor don’t have much cause to be joyful. They have found their safe haven thanks to a special device that keeps the fog at bay, but they are looking to expand to new settlements. (Yes, you can build settlements on the island – but first you have to gain their trust.)
The Children of Atom have made their home further inland. Their mission to convert everyone and destroy anyone who refuses to follow has brought them into direct conflict with the citizens of Far Harbor, and the only group who seem interested in keeping the peace on the island are the Synths, who are tucked away, high in the mountains.
The Choices You Make
Your journey through the add-on will lead you to all three groups, and the choices you make will decide their fates. “Everyone you meet has their own agendas and goals they try to drag the player into,” explains Lead Designer William Shen. “Everyone has a sympathetic side, and a side that’s not-so-sympathetic, and you have to decide where you’re going to land. We wanted to include a ton of different options. Is it possible to go through with no one dying? Can you just decide to destroy everyone? Can you bring certain people to justice and drag out certain truths? Is it worth exposing this person if it means all these other people are going to be hurt? We give you a lot of tools and information that affects all groups, and then you have the ability to decide what you’re going to do with it.”
You may find yourself going down one path, and changing your mind once you have more information. There are very few hard-stop decisions, unless you choose to start killing folks. (Death is a pretty final choice, after all.) But even within the huge decision moments, there are lots of ways to handle a situation – some more peaceful than others.
“It’s fun to present the player with choices that will make them pause for a minute and think, ‘Is this really what I want? Can I live with the consequences or the cost?’” Shen says. “We really wanted to introduce a lot more conflict, but we also wanted to make sure there were a lot of ways to end the conflict.”
“There are many different ways to do everything with many different potential endings. There’s a lot of player freedom in this one,” Nelson adds.
Go Big or Go Home
This is the largest landmass Bethesda Game Studios has ever created for a piece of add-on content, and the team had some very specific reasons for deciding to go big.
“Early on I did a test of a smaller island, and the scale just felt off,” Carofano explains. “When I looked at the scope of Bar Harbor, Maine, in the real world, and the rugged terrain it has with the coast and the mountains, it doesn’t fit in a small-scale environment. We wanted to make the island as big as we could to fit the geographical features and make it an awesome place to explore.”
The island’s diverse environments wouldn’t allow for anything less than a massive space. Replacing the dense urban setting of the Commonwealth is a much more feral, mysterious wilderness that could have come straight from a horror novel set in the American northeast. Inspired by the real-life town of Bar Harbor, Maine, Far Harbor is a small fishing town, surrounded by what was once a beautiful national park. It would have been a rather idyllic little tourist spot before the war.
“What happened here after the war?” asks Carofano. “All the trees in the national park are dead. Everything is dead and covered in radioactive fog. Basically the whole landscape is destroyed. The ocean is on fire in places where ships have wrecked. You’ll see lots of whale skeletons because they couldn’t survive. They all died out and washed against the shore. Maine already has a certain spooky atmosphere. You think about Stephen King. There’s a bit of a horror element that we’re excited about.”
“It’s a different kind of atmosphere in terms of discovery,” adds Shen. “You’re wandering around much larger spaces. The trees and the fog on the island really lend an eerie vibe. You don’t really know what’s around the next bend.”
New, New, New
The new setting brings a variety of distinct environments – from the rocky shores to the forests of dead trees, even up to the mountains. And a new location demands new and different everything. Bethesda Game Studios wasn’t content to simply rest on everything the base game has to offer. They wanted new creatures, new weapons, new armor, new puzzles, new perks and even new crafting options. Everything was designed with the feral island and the roiling sea in mind.
“We looked at our base creatures and made some new ones inspired by the new location that are higher level and even more messed up because of all the radiation,” says Carofano.
When concepting the new creatures, the team drew their inspiration from the waters surrounding the island. You’ve got the Fog Crawler – a huge creature, standing just taller than a Deathclaw – with two large pincers. There’s the Angler, an amphibious monster that lurks under the surface of the water and has a lure disguised as a flower common to the island. There’s also the Gulper, a salamander-like creature of varying sizes.
With new animals to combat, you’ll want some new equipment. In Far Harbor you’ll find a lever-action rifle, a whaling-inspired harpoon gun, new fishhook and meat hook melee weapons, and the radium rifle, a submachine gun favored by the Children of Atom that spews radioactive bullets.
You’ll also gain access to the Marine Armor, which is even stronger than the combat armor. “It’s the new highest tier armor in the game, and it has some great variants,” says Nelson. “The Children of Atom even have a variant version of it with their markings inscribed on it.” (It’s also a great option for players who haven’t invested in Power Armor but still want heavy protection.)
While you’re wandering around Far Harbor, you can even meet up with a new companion, though fans of Nick may want to continue the journey with the intrepid Synth detective. “If you love Nick,” says Nelson, “you’ll get some insight into his backstory, especially if you bring him with your while you’re talking to people.”
Your new companion, Longfellow, can be found in a local bar and, like everyone else in Far Harbor, he’s not very friendly. “Longfellow is sort of your Quint from Jaws,” Nelson tells us. “You show up on the island and you’re pointed to him because no one knows the island better than Longfellow. He’s this seriously grizzled old salty-type. The first thing he does is flat-out tell you that you’re unprepared for the island.”
Prepared or not, once you arrive in Far Harbor you’ll encounter a Fallout setting unlike any other. From a feral setting full of danger to a hostile populace that will force you to make many tough choices, Far Harbor will take you on a journey that’s a far cry from the Commonwealth.
“There’s still a ton we haven’t even talked about yet,” adds Shen. “There are definitely some very cool surprises as you progress through Far Harbor.”
Fallout 4 – Contraptions Workshop, Vault-Tec Workshop, and Nuka-World
Fallout 4 was revealed to the world a year ago at Bethesda’s first-ever showcase, and since then it’s been incredible to see how fans have taken the game and made it their own. There’s no shortage of amazing fan content – from the videos you’ve made to some of the most amazing cosplay we’ve seen for any game.
But nothing has been as awesome as seeing the incredible content coming from within the game. Custom characters, setups and Mods beyond anyone’s wildest imagination have taken the game to new heights. Your work motivated and inspired the team at Bethesda Game Studios, which has created more post-release content for the game than ever before. At this year’s BE3 Showcase, we gave you a first look at the new content coming to Fallout 4 this summer. All three remaining add-ons will be available as part of the Season Pass, giving you $70 worth of content for just $50. And as a reward for the fans who picked up the Season Pass early, you get everything for just $30.
It all starts next week with the first new add-on...
Machines that sort! Machines that build! Machines that combine! With Fallout 4 Contraptions, use conveyer belts, scaffolding kits, track kits, even logic gates to construct crazy and complex gadgets to improve your Wasteland settlements. The Contraptions Workshop also includes all-new features like elevators, greenhouse kits, warehouse kits, fireworks, armor racks and more!
Build a brighter future underground with the all-new Vault-Tec Workshop. Create a massive Vault and attract new Dwellers using pre-war industrial kits complete with retro-nostalgic furniture, lighting, and art. Even change and customize the look of your inhabitants with new barbershops and cosmetic surgery stations. And like every good Overseer, run Vault-Tec approved experiments on your Dwellers to learn what makes an ideal citizen. Vault-Tec has given you the tools, the rest is up to you!
Take a trip to Nuka-World, a vast amusement park now a lawless city of Raiders. Explore an all-new region with an open wasteland and park zones like Safari Adventure, Dry Rock Gulch, Kiddie Kingdom and the Galactic Zone. Nuka-World features new quests, Raiders, weapons, creatures and more. Enjoy the ride!
As with previous add-ons, we’ll be running Betas on all platforms before launching each new piece of content. Whether you’re on Xbox One, PlayStation 4 or PC, your chance at participating in the Betas begins by signing up for a Bethesda.net account. When we’re ready to begin the Betas, we’ll notify the selected participants.
While Nuka-World will be the final add-on for Fallout 4, things are just getting started with Mods for the game. Since launching the Creation Kit in April, we’ve been blown away by the new content on Bethesda.net – available to both PC and Xbox One users. And at that end of this month, PlayStation 4 fans will have access to Mods, too. Look for more information in the coming weeks.
This is all in addition to the three amazing add-ons already available. If you haven’t grabbed the Season Pass yet, you can still purchase it for $50 and get everything.