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【新闻部】The Xbox One

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发表于 2014-8-27 11:30 PM |只看该作者
本帖最后由 kirassss 于 2014-8-28 06:41 PM 编辑

Forza Horizon 2 Demo Coming September 16
《极限竞速:地平线2》Demo将于9月16日上线


  《极限竞速:地平线2》是《极限竞速》系列的最新作,游戏将于2014年9月30日正式发售。日前微软确认本作XBOX One版的试玩Demo将于2014年9月16日登陆XBOX Live,届时玩家们将能够提前体验这款新作,享受它所带来的竞速乐趣。

  《极限竞速:地平线2》的XBOX One版将由Playground Games与本传系列开发商Turn 10工作室合作开发,而XBOX 360版则由Sumo Digital负责制作,并且双版本使用不同引擎打造。游戏收录了超过200辆跑车,并且本作将首次加入动态天气,其分辨率则达到1080P。



Forza Horizon 2 Demo Date Announced

Forza Horizon 2 fans, you’ve been asking for it and today we’ve got news: The Forza Horizon 2 demo for Xbox One is coming on September 16! If you haven’t been lucky enough to be at E3, Gamescom, PAX, or any of the other shows where Forza Horizon 2 has made an appearance, September 16 will be your day to finally get hands-on with the latest open-world action racing game from Playground Games. Explore the beauty of southern Europe in a handful of the world’s most beautiful cars in this demo, which has been designed to give you a brief taste of what to expect when Forza Horizon 2 launches on Xbox One, beginning on September 30.

news.xbox.com


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发表于 2014-8-28 07:29 AM |只看该作者
Xbox One Kinect 将于 10 月 6 日单独发售

WPCentral 得知微软将在 10 月 6 日开卖单体 Xbox One Kinect,售价 149 美元。为假期商战做好准备。现在不同区域的发售策略现在还不得而知,但是美国肯定是最先发售。而149.99美金的售价并不算是相当亲民。如果玩家当初购买399单主机版本的Xbox One,再另行购入Kinect感应器的话,会比直接购买同捆包贵了约50美金的价格。

Standalone Kinect for Xbox One coming October 7 for $150



Xbox One Standalone Kinect Sensor Available in October

Since we announced the availability of a new Xbox One console option for $399, we have been excited by the response from fans. While we’ve seen our Xbox One sales double since the new Xbox One option became available, we have also seen increased demand for Xbox One with Kinect.

When we announced the new Xbox One option, we also shared that we would deliver a standalone Kinect sensor for people that chose to purchase the sensor at a later date. We’ve always believed in the magic Kinect brings to Xbox One and today we’re excited to confirm that, beginning in October 7, fans will be able to purchase a standalone Kinect sensor for Xbox One. The standalone Kinect sensor comes with Dance Central Spotlight, the latest in the dance series from developer Harmonix, which will be available as a digital download and features a soundtrack of 10 hot tracks. Kinect with Dance Central Spotlight will be available at retailers for $149.99.

Xbox One is better with Kinect, making games, TV and entertainment come alive with premium experiences. The Kinect experience includes voice and gesture controls, biometric sign-in, instant personalization, instant scanning of QR codes, and enhanced features only available with Kinect in games such as Kinect Sports Rivals, Dead Rising 3, Project Spark, and more. We believe Xbox One is better with Kinect, offering unlimited possibilities, and we’re seeing our fans use Kinect for Xbox One every day, with billions of voice commands since launch. Only with Kinect can you quickly navigate by using popular voice commands such as “Xbox On”, “Xbox Broadcast” and “Xbox Record That.” Twitch, Game DVR, and Upload are just a few of the experiences that are better with Kinect – for voice broadcasting, recording gameplay and Natural Voice search via Bing. Video calls on Skype are made possible with Kinect and Kinect enables you to control your TVs and set-top boxes via voice and HDMI-In, so you can turn your TV on and off, change the volume, or navigate to a channel by saying “Xbox watch ESPN”.

We’re excited to offer you more choices for purchasing Xbox One – with Kinect, without Kinect for $399, bundled with games like Madden NFL 15 or Sunset Overdrive, or by adding the standalone Kinect sensor at a later date. It’s a great time to choose which Xbox One option works best for you as we look toward the exciting new game launches coming in the months ahead.

news.xbox.com


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发表于 2014-8-29 07:21 AM |只看该作者
本帖最后由 kirassss 于 2014-8-29 07:02 PM 编辑



XBOX One系统9月更新提前放出 具体内容介绍

  此前微软已经放出了XBOX One系统8月系统更新补丁,而现在他们又提前放出了该主机的9月更新。官方还公开了此次更新的细节,具体内容如下:

  新的媒体播放器APP:通过这个即将推出的全新媒体播放器APP,玩家们可以播放外接USB设备或网络连接的家庭媒体服务器中的媒体文件。此外XBOX One将会支持比XBOX 360更多的格式,其中包括Mpeg 2 TS、MKV等预计年底加入支持的格式。

  改进的全新Party APP:玩家们可以利用Party负责人设置成你的聚会的负责人。作为Party的负责人,玩家们可以设置是否需要邀请函,也可以将其他人从Party中移除。更新后的APP还能够让玩家们看到大家在你的Party中做些什么、有谁和你玩相同的游戏等内容,你还可以发送邀请和其他人一同行动。

  SmartGlass的新功能:现在玩家们可以从活动反馈和评论中发布状态信息,或通过活动反馈和游戏剪辑分享道具。随着新的评论和分享功能的推出,全新的个人活动资讯将被添加至你的个人信息中,而且信息会被更新到全新的完整会话视图中。此外,微软还计划增加直接记录游戏片段的功能。最后,针对直接升级APP的玩家,微软还会推出新页面来突出介绍每个版本的功能。

  “XBOX On”在澳大利亚、加拿大(法语)、意大利、西班牙和墨西哥的功能:在这些新地区,玩家们可以在XBOX One处于待机模式时里运用“XBOX On”Kinect语音命令功能来开机。

  引导电视功能:现在XBOX One用户能够设置在连接待机状态时,主机直接引导电视的功能。

  带宽使用状况显示:该功能会显示玩家们的XBOX One在一段时间内所使用的带宽。

  GameDVR删除:用户可以一次性选择删除多个在Upload APP中的GameDVR剪辑视频。

  保存玩家形象:增加新选项,玩家们可以保存在即的头像形象到自己的OneDrive中。

  此外官方还放出了本次更新的介绍影像,下面就请玩家们一起来欣赏一下。

   


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发表于 2014-8-30 07:34 AM |只看该作者
本帖最后由 kirassss 于 2014-8-30 05:04 PM 编辑

《腐烂国度》确定登陆X1平台 2015年春季发售

  《腐烂国度(State of Decay)》是由Undead Labs负责开发的第三人称动作僵尸生存游戏,此前游戏已经于2013年6月登陆XBOX 360,其两个DLC也先后上线。而日前Undead Labs确认《腐烂国度:一年生存版(State of Decay: Year-One Survival Edition)》将于2015年春季登陆XBOX One平台。

  《腐烂国度:一年生存版》将收录《腐烂国度》游戏原作、崩溃(Breakdown)以及生命线(Lifeline)两个DLC,此外新作中还将追加一些全新的内容。官方还透露本作将以1080P分辨率运行,让玩家们享受高清游戏体验。日前官方还公开了本作的新截图,下面就请玩家们一起来欣赏一下。

   


State of Decay coming to Xbox One next year



   




State of Decay: Year-One Survival Edition Coming to Xbox One in 2015

When State of Decay debuted on Xbox Live last June, it broke a number of genre gameplay conventions: characters die permanently, story progression isn't pre-scripted, and the world continues to change even when players are offline. Fans responded enthusiastically to this "zombie survival fantasy" spin on the genre, ensuring a bright future for the State of Decay franchise.

So what's next for State of Decay? In Spring 2015, Xbox One owners will have the opportunity to experience the definitive version of State of Decay with the Year-One Survival Edition. Earlier this week, we paid a visit to Undead Labs' studios to learn more:

The State of Decay: Year-One Survival Edition will include the original State of Decay, now running in glorious 1080p, previously released Add-on packs Breakdown and Lifeline, as well as some entirely new content. Undead Labs will reveal more on the new content closer to release, and you'll read about it here when they do.

news.xbox.com













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发表于 2014-9-3 07:32 AM |只看该作者
本帖最后由 kirassss 于 2014-9-3 06:37 PM 编辑

9月2日 Xbox One XBLA《舞动全身:夺目焦点 | Dance Central Spotlight》

音乐游戏厂商 Harmonix Music 最新 Kinect 游戏《舞动全身:夺目焦点 | Dance Central Spotlight》已经在 Xbox One 卖场上线,美服定价 $10,港服 HK$79,下载容量 1.49 GB。游戏内置以下 10 首乐曲,目前还有 50 多首歌曲供玩家单独购买,其中 25 首是前作出现过的,可以导入。

◾ Avicii - "Wake Me Up"
◾ Cher Lloyd - "I Wish"
◾ David Guetta ft. Sia - "Titanium"
◾ Jason Derulo ft. 2 Chainz - "Talk Dirty"
◾ Kid Ink ft. Chris Brown - "Show Me"
◾ Lorde - "Royals"
◾ OneRepublic - "Counting Stars"
◾ Pharrell Williams - "Happy"
◾ Rihanna - "Diamonds"
◾ Will.i.am ft. Justin Bieber - "#thatPOWER"

转载来自:weng@

   


9月2日  Xbox One《战争框架 | Warframe》网游已在卖场上线

   开发商Digital Extremes打造的科幻射击网游《战争框架(Warframe)》已于去年登陆PS4和PC平台。而现在,Xbox One玩家终于可以在自己的主机上畅玩这款游戏了。今日,Digital Extremes宣布《战争框架》将于9月2日正式登陆Xbox One平台,免费与内购方式,容量 6.88 GB。

新闻来源:Xbox Store 转载来自:weng@

   


   


   


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发表于 2014-9-5 07:41 AM |只看该作者
Get any free game with Xbox One purchase in US deal



Games with Gold Has Your Back in September

If you haven’t yet made the jump to the new generation of gaming, then head to your favorite retailer next week and pick up an Xbox One. For one week only – from September 7 through September 13 – when you buy an Xbox One from participating retailers in the U.S., you’ll get a free Xbox One game of your choice.

And the sky’s the limit: Whether you want to lock-and-load with your friends in Destiny or Titanfall, face the legions of hell in Diablo III: Ultimate Evil Edition, hack the planet in Watch Dogs, or hit the sports arena of your choice in Madden NFL 15 or NHL 15, the choice is yours. The offer is valid for any retail Xbox One game, and the offer is good for our Xbox One system bundles, too – so if you want to pick up the Xbox One Madden NFL 15 Bundle or Forza Motorsport 5 Bundle, you’re getting another free game of your choice priced at $59.99 or lower on top of it!

So, what are you waiting for? Check out all of the amazing games that could be yours on Xbox One, and pick up a system and your choice of free game before this amazing offer ends on September 13!

news.xbox.com


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发表于 2014-9-9 12:29 PM |只看该作者
本帖最后由 kirassss 于 2014-9-9 06:54 PM 编辑

Xbox One October update detailed

   


Xbox One System Update Preview: Improvements to Snap, TV experiences

This is a big month for Xbox One as we launch some of the features you’ve asked for most including better multitasking while gaming, more ways to stay connected with friends, new options for accessing your media, and more. Over the past couple months, we’ve been rolling out some great new features to Xbox One through our system updates, and we have been thrilled with the positive feedback we’ve received from all of you. Keep it coming! There’s more new features rolling out to Xbox Live members in our preview program starting today, and over the next week or so, in two major themes.

New Snap and Friends functions

• Snap Updates – We’ve updated the Snap Center to include quick access to many of the things our fans wanted faster access to when playing a game – Friends, Messages, Game DVR, clock, and battery indicator – as well as making it easier to close and open new snap apps when playing a game. A double tap of the Xbox button on your controller will bring up a menu that allows you to open a new app in snap mode, close the current snapped app, or switch focus between your game and your running snapped app. Additionally, two apps have been optimized for Snap mode:

- Friends Snap App – Access your friends list without leaving the game. Quickly check your friends list to see who’s online right now and take actions like send message, invite or join.

- Messages Snap App – You’ll be able to open, read and respond to messages in Snap mode, and messages will now be displayed in a threaded conversation view.

• Achievements App – Updated to enable sharing of achievements you’ve unlocked with captions, see a list of friends who have unlocked specific achievements, and an updated achievements Snap landing page that that shows Achievements on recently played games, when a user is not actively playing a game.

• Friends section – The new Friends section enables you to see at a glance what’s going on with your friends. You can stay up-to-date with their current activities, the most popular games your friends are playing, and a Gamerscore leaderboard to see who has improved their Gamerscore over the last 30 days. The new Friends section has been available for select preview members for a few weeks and now we’re bringing it to everyone in the program, with plans to roll out this feature for all Xbox One owners with the October system update.

• New SmartGlass features – You can now see a list of your top games in your profile. You can also see a list of your friend’s most popular games in the Friend’s section of SmartGlass.

Improvements for TV and video

• Media Player DLNA and MKV support – Members of the preview program who have also downloaded the latest version of the Media Player app will now have support for DLNA streaming. With this update, you will be able to easily access and play music, watch photo slideshows or movies stored on home media servers and devices that support the DLNA server protocols. Additionally, you will now be able to playback MKV files stored on a USB device or a device on your home network that supports DLNA streaming.

• Live TV Trending – Within the next week, you will be able to see what Live TV is trending based on your country and OneGuide settings. A new tab will be available in OneGuide that displays the top 10 most watched TV shows, with the list filtered down to the shows that are currently available to you based on your OneGuide settings. You will be able to tune to a specific show by pressing the A button. The Live TV Trending list will be updated approximately every minute, so you can easily discover shows that are popular with other viewers. This feature will initially be made available to preview users in the U.S., Canada and the UK.

• Xbox One Digital TV Tuner – Previously announced in August, this new accessory will be available for purchase in UK, France, Germany, Italy and Spain on October 21. This USB-attached TV Tuner will enable users to watch TV on Xbox One, and pause Live TV for up to 30 minutes. There are a limited number of preview participants in this program due to hardware requirements needed for testing.

- Stream TV to SmartGlass – If you have an Xbox One Digital TV Tuner, you will be able to stream TV across your home network to your smartphone or tablet using the Xbox SmartGlass app. You can also pause, play, rewind and change channels, without interrupting gameplay.

• Live TV MiniGuide – For markets where OneGuide is available, a new MiniGuide on the bottom of the screen will display details about the TV content that is currently playing. You can quickly change channels, see what’s on other channels, and tune to the previous channel or other recent channels.

• OneGuide in 12 new countries – Live TV listings and schedules will be made available to preview members on Xbox One and SmartGlass for Belgium, Chile, Columbia, Denmark, Finland, Netherlands, Norway, Portugal, Poland, Sweden, Switzerland and Russia in the next few days.

• Internet TV Apps – Apps with live TV channels can now include their TV listings within OneGuide. In addition, other Xbox TV features such as channel changing using speech and Miniguide will work with these apps. These features are enabled automatically the first time you sign into a supported app. The first app to support this feature in preview will be Zattoo, a TV provider available in several European markets. We will be sharing more details soon with members of the public preview.

• Universal Remote Control in SmartGlass – If you are in one of those 12 countries, you will also be able use your mobile device to control your Xbox, TV, and/or Cable/Satellite box.

Other user requested features

• Updated Devices & Accessories page – To access the new page, go inside Settings, where you can Find, Assign, and Update Xbox One accessories. You can now more easily “assign” accessories to specific users, such as assigning a headset to a specific gamer.

• Firmware updates – You can update the firmware for an individual device. And, you can also more easily find (or identify) a controller by making it vibrate.

• Hide Games & Apps on your console – You can now hide items in the “Ready to install” list under My Games & Apps. This is a per-console setting and items will reappear in the list if they are installed again from the Xbox Store. To access the shortcut to temporarily show “hidden” items, press X while holding down both triggers and it will show all hidden items until you exit My Games & Apps.

These new features and updates are rolling out to all Xbox One preview program members starting today. We are looking forward to bringing Xbox One to new markets this month, and can’t wait to hear from fans in those markets who get to pick up and play Xbox One for the first time. Plus, these new features will be available in all of our new markets for Xbox One owners who join the preview program.

majornelson.com


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发表于 2014-9-12 07:09 AM |只看该作者
本帖最后由 kirassss 于 2014-9-12 07:12 AM 编辑

Forza Horizon 2 Launch Trailer, 'Forza Rewards' Detailed

   


Create, Pilot and Destroy the Ride of Your Life in ScreamRide

As a way of saying “thank you” to all the passionate fans who have continued to be a part of the Forza experience over the years, Turn 10 Studios today announced that fans will be eligible to receive several Forza Horizon 2 cars through Forza Rewards, the loyalty program where players can earn in-game content just for playing Forza games.

Whether they’re an experienced Forza Faithful or a first time driver, all Forza players have a chance to add up to five in-game cars to their Forza Horizon 2 garage the first time they log in to the game. These five in-game (not DLC) cars include the 2011 BMW 1 Series M Coupe, the 2013 Viper GTS, the 2015 Lamborghini Huracán LP 610-4, the 2014 Local Motors Rally Fighter, and the 2013 McLaren P1.

Players start earning Forza Rewards practically the moment they start playing a Forza game. Whether it’s new cars to add to their garage, or a stack of in-game credits for players to spend how they like, each month Forza fans will always receive something new.

Starting from Forza Motorsport 2 on the Xbox 360, through Forza Motorsport 5 and now Forza Horizon 2 on Xbox One, players automatically earn points by doing specific things in a game. In Forza Motorsport 5, for example, players earn points based on the number of cars they own, the number of miles they’ve driven in the game, and so on.

The more points players earn, the higher their Rewards Tier Level will be. Your Rewards Tier Level determines what awards are available to players at the start of each month. The higher the Rewards Tier Level, the bigger the reward they’ll receive each month.

Earning free in-game content each month is great but it’s just the start of the story. The first time players log in to Forza Horizon 2, they’ll earn a special one-time gift via Forza Rewards. This gift-car reward will depend on their current Forza Rewards Tier Level, and they’ll have to be at least Tier 2 to earn a reward.

Here’s how the rewards break down by Rewards Tier Level:

• Tier Level 2 – 2011 BMW 1 Series M Coupe
• Tier Level 3 – 2013 Viper GTS
• Tier Level 4 – 2015 Lamborghini Huracán LP 610-4
• Tier Level 5 – 2014 Local Motors Rally Fighter
• Tier Level 6 – 2013 McLaren P1

Once you have logged in to the game, you will receive a special message in Forza Horizon 2 and be able to add these awesome cars to your Forza Horizon 2 garage. Note that these Tier Rewards are cumulative. For example, if you are Rewards Tier Level 3 the first time you log in to Horizon 2, you will earn both the 2011 BMW 1 Series M Coupe and the 2013 Viper GTS. If you have maxed out your Rewards Tier Level at Tier 6, you will receive all five of the bonus cars.

With just a few weeks to go before the launch of Forza Horizon 2, there’s still time for fans to increase their Rewards Tier Level to ensure that they get the best reward they can. To get a full breakdown of how players have been progressing in all participating Forza games and to learn more details on Forza Rewards, visit rewards.forzamotorsport.net.

Forza Horizon 2 Launch Trailer Now Available

In addition to sharing details on Forza Rewards, Turn 10 Studios and Playground Games today also premiered a heart-pounding launch trailer showcasing the game’s massive wide-open world racing experience and ultimate celebration of speed, style and action-packed driving.

The Forza Horizon 2 launch trailer highlights the game’s beautiful southern European setting and thrilling, action-packed racing. Featuring many of the more than 200 cars that are available at launch, the trailer brings to life the freedom and fun that defines Forza Horizon 2.

news.xbox.com


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发表于 2014-9-16 07:24 AM |只看该作者
Microsoft announces purchase of Minecraft creator Mojang



   


Minecraft to Join Microsoft

Microsoft Corp. today announced it has reached an agreement to acquire Mojang, the celebrated Stockholm-based game developer, and the company’s iconic Minecraft franchise.

The Mojang team will join Microsoft Studios, which includes the studios behind global blockbuster franchises Halo, Forza, Fable and more. Microsoft’s investments in cloud and mobile technologies will enable Minecraft players to benefit from richer and faster worlds, more powerful development tools, and more opportunities to connect across the Minecraft community.

Under the terms of the agreement, Microsoft will acquire Mojang for $2.5 billion. Microsoft expects the acquisition to be break-even in FY15 on a GAAP basis. Subject to customary closing conditions and any regulatory review, the acquisition is expected to close in late 2014.

Available across multiple platforms, Minecraft is one of the most popular video games in history, with more than 100 million downloads, on PC alone, by players since its launch in 2009. Minecraft is one of the top PC games of all time, the most popular online game on Xbox, and the top paid app for iOS and Android in the US. The Minecraft community is among the most active and passionate in the industry, with more than 2 billion hours played on Xbox 360 alone in the past two years. Minecraft fans are loyal, with nearly 90 percent of paid customers on the PC having signed in within the past 12 months.

“Gaming is a top activity spanning devices, from PCs and consoles to tablets and mobile, with billions of hours spent each year,” said Satya Nadella, CEO, Microsoft. “Minecraft is more than a great game franchise – it is an open world platform, driven by a vibrant community we care deeply about, and rich with new opportunities for that community and for Microsoft.”

“The ‘Minecraft’ players have taken the game and turned it into something that surpassed all of our expectations. The acquisition by Microsoft brings a new chapter to the incredible story of ‘Minecraft,’” said Carl Manneh, CEO, Mojang. “As the founders move on to start new projects, we believe the high level of creativity from the community will continue the game’s success far into the future.”

Microsoft plans to continue to make Minecraft available across all the platforms on which it is available today: PC, iOS, Android, Xbox and PlayStation.

“‘Minecraft’ is one of the most popular franchises of all time,” said Phil Spencer, head of Xbox. “We are going to maintain ‘Minecraft’ and its community in all the ways people love today, with a commitment to nurture and grow it long into the future.”

More details will be available upon the acquisition closing.

Message by Phil Spencer, Head of Xbox

Today is an incredibly exciting day for our team as Mojang and the Minecraft franchise join Microsoft. Minecraft is one of the most popular video games of all time, with more than 100 million downloads, on PC alone, from players since its launch in 2009. Minecraft inspires millions to create together, connects people across the globe, and is a community that is among the most active and passionate in the world.

Our relationship with Mojang began when we initially talked to the team about bringing Minecraft to the console. Minecraft quickly became the top online game on Xbox Live, with over two billion hours played on Xbox 360 in the last two years. That working relationship set the ground work for other opportunities. We’ve long seen the incredible potential of Minecraft.

At Microsoft, we believe in the power of content to unite people. Minecraft adds diversity to our game portfolio and helps us reach new gamers across multiple platforms. Gaming is the top activity across devices and we see great potential to continue to grow the Minecraft community and nurture the franchise. That is why we plan to continue to make Minecraft available across platforms – including iOS, Android and PlayStation, in addition to Xbox and PC.

The Minecraft community is passionate and diverse, ranging across all ages and demographics. We respect the brand and independent spirit that has made Minecraft great, and we’ll carry on the tradition of innovation to move the franchise forward. Our investments in cloud, Xbox Live and mobile technology will enable players to benefit from richer and faster worlds, more powerful development tools, and more opportunities to connect with the Minecraft community.

We’re excited to confirm that MINECON will continue next year. We’ll look to create even more ways for the vibrant community of YouTuber’s, innovators, bloggers and players to connect with each other – both in person and online. We will have much more to share in the coming months.

The Minecraft team’s unique vision, creative energy and innovative mindset make them a perfect fit alongside our other global studios. Microsoft Studios includes 343 Industries, Turn 10 Studios, and Lionhead Studios just to name a few. These industry-leading game studios within Microsoft that have had great success with beloved games and massively popular franchises like Halo, Forza, and Fable. We’re excited to welcome Mojang to the Microsoft family and we are thrilled to support the success and longevity of Minecraft for years to come.

Phil - @XboxP3

news.xbox.com

Mojang: Yes, we’re being bought by Microsoft

Yes, the deal is real. Mojang is being bought by Microsoft.

It was reassuring to see how many of your opinions mirrored those of the Mojangstas when we heard the news. Change is scary, and this is a big change for all of us. It’s going to be good though. Everything is going to be OK. <3 Please remember that the future of Minecraft and you – the community – are extremely important to everyone involved. If you take one thing away from this post, let it be that. We can only share so much information right now, but we’ve decided that being as honest as possible is the best approach. We’re still working a lot of this stuff out. Mega-deals are serious business.

• Why did you sell Minecraft?

Minecraft has grown from a simple game to a project of monumental significance. Though we’re massively proud of what Minecraft has become, it was never Notch’s intention for it to get this big.

As you might already know, Notch is the creator of Minecraft and the majority shareholder at Mojang. He’s decided that he doesn’t want the responsibility of owning a company of such global significance. Over the past few years he’s made attempts to work on smaller projects, but the pressure of owning Minecraft became too much for him to handle. The only option was to sell Mojang. He’ll continue to do cool stuff though. Don’t worry about that.

There are only a handful of potential buyers with the resources to grow Minecraft on a scale that it deserves. We’ve worked closely with Microsoft since 2012, and have been impressed by their continued dedication to our game and its development. We’re confident that Minecraft will continue to grow in an awesome way.

Minecraft means many different things to millions of people across the world, and to each and every Mojangsta. We feel that this is the best way for everyone – you guys included – to benefit.

• What about the other editions of Minecraft? Will they stop being developed?

There’s no reason for the development, sales, and support of the PC/Mac, Xbox 360, Xbox One, PS3, PS4, Vita, iOS, and Android versions of Minecraft to stop. Of course, Microsoft can’t make decisions for other companies or predict the choices that they might make in the future.

We’re extremely proud of all editions and the awesome things you have achieved through playing together.

• Is the game going to change? Will we still be able to make videos, mods, awesome builds, and all the cool stuff we’ve created over the past few years?

Minecraft will continue to evolve, just like it has since the start of development. We don’t know specific plans for Minecraft’s future yet, but we do know that everyone involved wants the community to grow and become even more amazing than it’s ever been. Stopping players making cool stuff is not in anyone’s interests.

• What about the Mojang staff? What’s happening to you guys?

Though it’s too early to confirm which of us will continue working on Minecraft or other projects, we predict that the vast majority (if not all) Mojangstas will continue to work at Mojang for the time being.

The founders: Notch, Carl, and Jakob are leaving. We don’t know what they’re planning. It won’t be Minecraft-related but it will probably be cool.

• What’s happening to the other Mojang projects, like Scrolls?

We don’t know yet. We’ll share any news as soon as we do.

• Will you still be able to tweet about features and interact with the community on a personal level, just like you’ve done over the years?

Yes! That’s not going to change.

• How much money was the company bought for?

Microsoft acquired Mojang for a smooth 2.5 BILLION dollars.

Thanks for reading everybody.

mojang.com


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发表于 2014-9-16 07:25 AM |只看该作者
本帖最后由 kirassss 于 2014-9-16 07:48 AM 编辑

Markus "Notch" Persson: I’m leaving Mojang

I don’t see myself as a real game developer. I make games because it’s fun, and because I love games and I love to program, but I don’t make games with the intention of them becoming huge hits, and I don’t try to change the world. Minecraft certainly became a huge hit, and people are telling me it’s changed games. I never meant for it to do either. It’s certainly flattering, and to gradually get thrust into some kind of public spotlight is interesting.

A relatively long time ago, I decided to step down from Minecraft development. Jens was the perfect person to take over leading it, and I wanted to try to do new things. At first, I failed by trying to make something big again, but since I decided to just stick to small prototypes and interesting challenges, I’ve had so much fun with work. I wasn’t exactly sure how I fit into Mojang where people did actual work, but since people said I was important for the culture, I stayed.

I was at home with a bad cold a couple of weeks ago when the internet exploded with hate against me over some kind of EULA situation that I had nothing to do with. I was confused. I didn’t understand. I tweeted this in frustration. Later on, I watched the This is Phil Fish video on YouTube and started to realize I didn’t have the connection to my fans I thought I had. I’ve become a symbol. I don’t want to be a symbol, responsible for something huge that I don’t understand, that I don’t want to work on, that keeps coming back to me. I’m not an entrepreneur. I’m not a CEO. I’m a nerdy computer programmer who likes to have opinions on Twitter.

As soon as this deal is finalized, I will leave Mojang and go back to doing Ludum Dares and small web experiments. If I ever accidentally make something that seems to gain traction, I’ll probably abandon it immediately.

Considering the public image of me already is a bit skewed, I don’t expect to get away from negative comments by doing this, but at least now I won’t feel a responsibility to read them.

I’m aware this goes against a lot of what I’ve said in public. I have no good response to that. I’m also aware a lot of you were using me as a symbol of some perceived struggle. I’m not. I’m a person, and I’m right there struggling with you.

I love you. All of you. Thank you for turning Minecraft into what it has become, but there are too many of you, and I can’t be responsible for something this big. In one sense, it belongs to Microsoft now. In a much bigger sense, it’s belonged to all of you for a long time, and that will never change.

It’s not about the money. It’s about my sanity.

notch.net

微软正式宣布收购《当个创世神》开发团队各平台版本将持续发展

  微软于美国时间15 日上午正式宣布,将收购畅销沙盒游戏《当个创世神(Minecraft)》开发团队Mojang 与旗下拥有的《当个创世神》品牌,收购金额约25 亿美元,约新台币750 亿元。
 


  《当个创世神》由瑞典游戏开发者马库斯‧泊松(Markus "Notch" Persson)开发,是款以创作为主题的沙盒游戏,玩家可以在广大的3D 世界,使用各种材质方块打造自己的创作。自2009 年推出以来,单是PC 版就有超过1 亿次下载,之外还广泛在行动装置与游乐器平台上推出。

  微软表示,双方的合作始于将《当个创世神》移植到游乐器的洽谈,后续合作推出Xbox 360 版之后,随即成为Xbox LIVE 上最畅销的连线游戏,2 年内在Xbox 360 上累积了超过20 亿小时的游玩时间。这次的移植版促成了双方更进一步的合作机会,微软看上《当个创世神》可观的长远发展潜力,足以吸引更多跨平台新玩家的参与,因此决定收购Mojang 与《当个创世神》 。
 
  由于游戏是跨硬体装置使用者最常从事的活动,而且微软认为这部分拥有巨大的潜力持续推动《当个创世神》社群的成长与《当个创世神》品牌的茁壮,因此微软决定继续让《当个创世神》在各种不同平台发展,除了自家的Xbox 与PC 之外,还包括iOS,Android 以及PlayStation。
 
  微软还确定明年的《当个创世神》同好聚会活动「MINECON」将会继续举办,并致力于提供更多管道让来自不同社群的YouTube 创作者、创新者、部落客与玩家能当面或线上彼此交流。
 
  另外,根据Mojang 在官方网站上所发表的公告透露,本次的收购是由创办人Notch 所主导,
因为《当个创世神》已经从一款单纯的游戏成长为一个有着重大意义的专案,但让《当个创世神》成长为这么巨大从来都不是Notch 的目的。身为游戏创始者与Mojang 最大股东的他,不想肩负起掌控这样一间有着国际级重要性大公司的重任。这些年来他比较倾向参与小型的专案,拥有《当个创世神》的压力让他难以负担,唯一的办法就是卖掉Mojang,不过他仍将持续他的个人创作。
 
  Mojang 表示,之所以被微软收购,是因为微软是少数拥有足够资源让《当个创世神》以应有规模持续成长的潜在买家,双方从2012 年开始紧密合作,微软对《当个创世神》发展的持续贡献让Mojang 深受感动,Mojang 确信微软将让《当个创世神》以令人刮目相看的方式持续成长。
 
  目前Mojang 尚未确定被收购后《当个创世神》未来的具体发展计画,不过确定会持续开发、销售与支援已经推出的PC / Mac、Xbox 360、Xbox One、PS3、PS4、PS Vita、iOS 、Android 等平台版本。尚未确定组织人事会有什么变动,但确定3 名创办人Notch、Carl 与Jakob 会离开公司另谋发展。尚未确定Mojang 其他专案像是《卷轴(Scrolls)》的发展,有待后续厘清。


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