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发表于 2014-1-18 07:32 AM |只看该作者
《章鱼奶爸:致命捕捉》PS4版确定三月份发售

  游戏开发商Young Horses日前公布,另类动作游戏《章鱼奶爸:致命捕捉(Octodad: Dadliest Catch)》将于2014年1月30日登陆PC平台,而该作的PS4版也确定将于2014年3月发布。

  “我们任然需要努力处理一下其他事情,比如奖杯等类似的事情。”Young Horses的总裁Phil Tibitoski说道:“虽然这只是跟我们更多空间以确保我们能够顺利完成游戏的开发,所以我们不想去做任何草率的公布。”而在PS4版推出之后,Phil Tibitoski表示会根据玩家们的反应来决定是否推出XBOX ONE和WiiU版。“我们希望在第一款游戏推出之后观察3到4个月,看看PC版和PS4版的销售情况如何。”

   


Octodad: Dadliest Catch hits PC this month, PS4 probably in March

Release Date Announcement and New Trailer!

Young Horses is proud to announce Octodad: Dadliest Catch is set to release for PC/Mac/Linux January 30th, 2014 on Steam, Humble Store, and GOG.

It’s been a long time coming, and we’re super excited that the game is finally going to be in players hands at the end of this month.

Besides the concept of Octodad himself, we’ve up until now kept much of Dadliest Catch’s story under wraps. To make the 2 week wait a little easier to bare we’ve put together this trailer giving you a sneak peek into his life. We hope it answers some of your questions and leaves you with fun new ones.

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发表于 2014-1-23 08:20 PM |只看该作者
PSV动作联机游戏《自由战争》中文版年内发售

  今日于台北世界贸易中心举办的2014年台北国际电玩展上,PSV动作联机游戏《自由战争》制作人宣布,游戏亚洲版(中文版)将于日版同步发售,也就是2014年年内。

  游戏中,玩家将扮演背负着诞生罪名的罪人,在与“掠夺者”的战斗中夺回市民来缩短自己的刑期。游戏将支持最多8人的联机,最多会有16人同场,并将包括合成声语音在内的大量角色自定义系统。更多信息请期待巴士特派记者前线试玩报告。



  故事介绍:

  近未来,世界一片荒芜,任何生物都无法在外界生存。人类建造了名为帕诺普提肯的都市,龟缩在其中苟延残喘。但面对日渐枯竭的资源,为了在严酷的环境中活下来,人们纷纷开始研究生存之道,各都市之间不断发生摩擦,各地的帕诺普提肯为了管理人类而变得更加苛刻。

  被宣以服刑之判决的人们被称为“罪人”,强制服从劳役,所谓劳役就是去参加被称为“义务”的战争,“罪人”们为了自由,将在夺还市民的战争中浴血奋战。

《灵魂献祭Delta》官方中文版与日版同步发售

  正在举行的2014年台北游戏展中,PSV游戏《灵魂献祭Delta》制作人鸟山晃之宣布,本作中文版将于2014年3月6日与日版同步发售,预约中文版就能得到初回预约特典的设定画集与特典服装,《化物语》的原人设,台湾Fami通封面画师VOFAN绘制的全新插画,也将收录在预约特典画册《灵魂献祭 魔法的艺术》当中。

 特邀画师名单(后为代表作品)

  • 植田亮——轻小说《离别的钢琴奏鸣曲》封面
  • 绪贺岳志——《重力眩晕》
  • 岸田梅尔——《罗罗娜&托托莉&梅露露的工作室》
  • 狮子猿——《三国志大战》部分角色
  • 藤原神威——漫画《勇者斗恶龙:罗德的纹章》 
  • VOFAN——《化物语》


  预约特典《灵魂献祭 魔法的艺术》内容(不包含下载版)

  
  • 《灵魂献祭》系列主艺术设定伊能浩彦与三宅拓己的秘藏插绘
  • 导演下川辉宏编写文献
  • 人气动画制作公司“神风动画”限定《灵魂献祭》原创动画下载码
  • 光田康典、锋山亘制作《灵魂献祭Delta》新增全部10首音乐的下载码
  •   人气绘师《灵魂献祭》绘制的嘉宾绘画(绘师将会逐步公开)



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发表于 2014-1-24 07:28 AM |只看该作者
   


Multiplayer-only playStation 4 Exclusive Basement Crawl to Release in Europe january 29, North Americda Soon

Bloober Team, an independent developer based in Krakow, Poland, will release Basement Crawl, one of the most anticipated upcoming games for PlayStation 4, on January 29 in Europe. Basement Crawl brings classic Bomberman-style gameplay and grind-house flavor to the PS4 with the most fun multiplayer experience available on next-generation systems. The game will be available for download exclusively through the PlayStation Network. Bloober Team will announce a release date for North America soon.

Basement Crawl is a strategic action game that focuses entirely on creating the first great multiplayer game on next generation systems, whether played locally or via PlayStation Network. In the game, PS4 owners will be able to face off against three friends via the four-player local multiplayer or join into a larger game online against up-to-eight players. With wildly creepy characters and blood-curdling environments, Basement Crawl combines the maze-based mayhem gamers have known and loved for years with high intensity action, explosive traps and potent competition.

“Basement Crawl finally gives PlayStation 4 owners a reason to invite their friends over to show off their systems – our amazing local multiplayer that is as addictive as it is competitive,” said Piotr Babieno, CEO, Bloober Team. “Basement Crawl rewards skill and practice, which means a good player will never get cheated out of a win by someone who grinds with better gear. For any PS4 owner out there who is still looking for a really fun, truly unique multiplayer game for their new system, Basement Crawl is it.”

Basement Crawl will be available on January 29 in Europe and soon in North America, exclusively for PlayStation 4 via PlayStation Network for $9.99 USD / EUR 9.99 / ₤7.99.


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发表于 2014-1-28 06:13 PM |只看该作者
《抵抗》三款作品在线服务将于3月27日停止

  SCEJA日前公布PS3游戏《抵抗:灭绝人类》《抵抗2》及《抵抗3》的在线服务,将从2014年3月27日起终止,服务终止后三款游戏内的在线游玩及连动道具将无法利用,详细可以点击SECJA官网内进行查询。

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发表于 2014-1-28 07:00 PM |只看该作者
本帖最后由 kirassss 于 2014-1-29 07:18 PM 编辑

索尼圣莫妮卡的生活日记



  《战神:弑神自封》团队索尼圣莫妮卡日前开设了一个全新网站,用以介绍工作室惊艳的技术与碉堡原画,值得一提的是,索尼圣莫妮卡不止一个小组,其中有《战神》这个3A巨制系列,还有一些小游戏团队,比如《逃脱计划》,《旅程》,《索尼全明星乱斗》等。负责《战神》系列的团队现正在招募制作人,来打造次世代巨制,可能会是《战神》系列新作,亦或新题材,现在他们正在协助Ready at Down打造PS4平台讲述“圆桌骑士团”的TPS新作。


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发表于 2014-1-28 07:10 PM |只看该作者


Sly Cooper Movie Coming 2016, First Images & Details

Sly Cooper Movie Plot Summary

Sly Cooper is a kinetic and comedic heist film that tells the story of Sly Cooper, an orphaned raccoon thief, along with his childhood friends and partners in crime, Bentley Turtle and Murray Hippo. In the film, Sly learns of his birth family’s secret legacy; that he comes from a long line of talented and international thieves. Endowed with this knowledge, Sly and his friends are catapulted into a global adventure as they race to reassemble pieces of an ancient book holding The Cooper Clan’s family secrets before it can fall into the hands of Clockwerk – an evil Russian metallic owl bent on ending the Cooper family line. From romantic Parisian backdrops to the lush mountains of China, gritty film noir meets bright, colorful graphic novels in this origin story of the world’s greatest thief-turned-hero.

• Release Date: 2016
• Genre: CG Animation
• Studio: Blockade Entertainment and Rainmaker Entertainment
• Directed By: Kevin Munroe
• Written By: Kevin Munroe
• Screenplay By: Kevin Munroe
• Produced By: Brad Foxhoven and David Wohl





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发表于 2014-1-29 07:15 PM |只看该作者
《美国末日2》遭曝光!有望2015年面世登陆PS4

  顽皮狗公司于2013年发行的生存冒险游戏大作《美国末日》一经推出就利马大卖,更是受到众多游戏媒体的满分评价,这款末日生存游戏以其真实感人的剧情,优秀的画面吸引了众多玩家的追捧,而日前巴西最大的游戏网站,同时也是娱乐门户媒体日前称,他们的内部线人获悉,顽皮狗正在制作《美国末日2》,将在2015年登陆PS4平台。

  早前索尼就曾注册了众多《美国末日》的域名,电影等,这么好的题材应该不会只有一作,同时游戏的剧情设计也非常巧妙。另外,顽皮狗已经全面进军PS4,比如正在打造的《神秘海域》,所以《美国末日》系列登陆PS4也毫不奇怪,何况亚马逊早前泄露了《美国末日》年度版登陆PS4平台。



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发表于 2014-1-30 06:42 AM |只看该作者
God of War dev Sony Santa Monica Moving and Expanding

Sony Game Division Finds New Westside Home for Santa Monica Studio

Sony may be slashing costs across its film studio, but its games division - propped up recently by the launch of the PlayStation 4 - is in expansion mode.

Sony Computer Entertainment’s Santa Monica Studio, which produces Sony’s “God of War” franchise is moving from its cramped headquarters to the southwest corner of the Reserve, a large 20-acre facility on Jefferson Boulevard, in Playa Vista this summer. (No word yet if the studio will update its name, accordingly).

New headquarters, which once housed a post office, will provide the game studio with 85,000 square feet of space, and serve as the home for its designers, artists, engineers, producers, music and administrative staff.

“We took some time to hone in on location,” said Shannon Studstill, founder and head of Sony Santa Monica, where she produced its first game “Kinetica,” before heading up the “God of War” franchise, one of Sony’s biggest hits. She recently oversaw “PlayStation All-Stars Battle Royale.” “We love Santa Monica. It’s been our home for over a decade.”

But Studstill was attracted to the Reserve building, given the 30,000 square feet of open-air floor plan the redesigned office space offers to Sony’s production teams.

“It’s four or five times the size we have now,” and encourages collaboration, Studstill said. The current space is a long building, which the exec describes like a dinner table, making communication difficult.

Six separate kitchens in the Santa Monica space will also be combined into one in the new facility. “We’re going to drive traffic to that space,” Studstill said, “and hopefully create more of a culture of sharing.”

Sony Santa Monica has around 240 employees — making it seem a little more boutique in size when compared to the staff levels of other studios, which can be upward of 800.

Studstill likes it that way.

The Santa Monica facility was known for helping independent gamemakers like thatgamecompany, Giant Sparrow and Superbot, formerly Broodworks, produce their titles by providing funding and office space.

New facility will continue to do that but also have additional room to house two indie studios at the same time versus just one as it does now.

“With the new space we will have more to offer,” Studstill said, including more conference rooms, an improved sound bay, and a motion capture studio.

“We’re building on what we know,” Studstill said.

Over the next year, the studio is working on “Everybody’s Gone to the Rapture” and “Hohokum,” as well as versions of thatgamecompany’s “flOw” and “Flower” for the PS4 platform in order to “extend the player opportunities” for the indie games. New installments of “God of War” are likely.

Studstill said she anticipates the studio’s team to grow at some point.

“We’re always looking at opportunity hires and enhancing the creative workforce,” she said.

https://twitter.com/SonySantaMonica/status/428550858335195136


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发表于 2014-2-6 07:59 PM |只看该作者
本帖最后由 kirassss 于 2014-2-6 08:17 PM 编辑

《跨越我的尸体2》新杂志图出炉关键人物简介

  PSV另类RPG游戏《跨越我的尸体2》预定于2014年夏季发售,中文版将同步上市。日前最新的杂志图已经出炉,除了继续为大家介绍游戏中的关键人物外,还为大家展示了本作中新登场的几位神明。

  阿部晴明 CV:平川大辅

  备受皇帝信任的阴阳师,拥有不死身的力量。晴明拿着的是腹话术师的人偶“鬼头”,和冷酷的晴明相反的是,鬼头的语气非常疯狂,难道说晴明拥有另外一个人格么?

  夜鸟子 CV:林原惠美

  能够举行牺牲自己的生命复活死者的仪式“返魂之仪”的女神,后来成为了玩家的同伴。

1.jpg

2.jpg


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发表于 2014-2-8 07:18 AM |只看该作者
顽皮狗正在考虑如何创作《美国末日2》及新系列

  顽皮狗工作室最近正在考虑如何创作《美国末日》的续作。《美国末日》于2013年初在PS3平台上发行,该作品受到了空前的来自媒体及玩家方面的好评。

  本周在该作品的首款也是唯一一款DLC“遗留”(Left Behind)上市之前,该作品的剧作者及创意总监Neil Druckmann表示顽皮狗现在正在讨论及探索如何更好的表达续作的内容。

  “我们已经完成“遗留”DLC,而Bruce Straley,游戏总监,还有我已经在这个项目上干了4年了,需要休息一段时间充充电。”

  “我们已经集中探讨了一些问题。当然,有些是关于续作的,有些是关于全新系列的,我们确实花了数周时间来考虑全新作品的问题。我们需要考虑下思路,有点类似我们在“遗留”DLC里所做的那样。我们确实能够表现一个真正值得去讲的故事吗?不会出现重复吗?如果我们不能,我们需要从哪些地方获得灵感?我们需要在什么地方动脑筋?什么地方来推动叙事发展?”

  顽皮狗现在内部有两只团队,一支在负责《神秘海域Uncharted》PS4版的工作。据说《美国末日》也会和新DLC一起移植至PS4上,当然目前还没有进一步详细的信息。



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