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发表于 2013-11-28 08:53 PM |只看该作者
Arc the Lad 商标 WIKI百科已经更新 http://en.wikipedia.org/wiki/Arc_the_Lad:_Kijin_Fukkatsu



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212#
发表于 2013-11-29 06:35 PM |只看该作者
索尼电影抢注《最后生还者》电影版网站域名

  PS3平台独占大作《最后生还者》从今年夏天发售至今已经约半年的时间了,相信很多玩家已经打通了这款游戏了吧,游戏的结局出乎意料,而顽皮狗在制作结局艾莉表情时格外用心,从艾莉的表情上我们看到了真正的游戏中的演技,而这样的表情真的是人类演员能做到的吗?也许不久之后我们就会迎来答案。

  日前索尼电影注册了两个全新的域名,它们分别是TheLasTofus-Movie.com和TheLasTofUsMovie.net。很显然这两个域名是索尼电影为《最后生还者》电影版而准备的,虽然也不排除是防止他人抢注而进行的举动。不过在官方正式公布之前,玩家们还是可以小小的期待一下。

  最早游戏中艾莉的设计很像艾伦·佩姬,直到佩姬加盟了Quantic Dream的《超越:两个灵魂》之后才改变了形象,而我们也很好奇艾莉还会不会又艾伦佩姬来演呢?

http://whois.domaintools.com/thelastofusmovie.net/

http://whois.domaintools.com/thelastofus-movie.com


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发表于 2013-12-2 08:04 PM |只看该作者
本帖最后由 kirassss 于 2013-12-3 07:13 AM 编辑

GoW: Ascension Director Todd Papy has joined Crytek, Directing Unannounced Game

  《战神:弑神自封》的总监Todd Papy近日加入了Crytek,他将作为游戏总监来加入一个未公布游戏的制作。

  《战神:弑神自封》的游戏总监Todd Papy在本月初初已经正式离开了索尼Santa Monica工作室,并加入了德国的Crytek,搬家到了德国,继续担任游戏总监的职位,而这一次他负责的是一个“尚未公布”的游戏作品。

 从Todd Papy的Twitter上,推特说明获得确认的,在说明中显示了他在Crytek的职位,我们看到他的资料中写着“Crytek的游戏总监,负责一个尚未公布的项目...”。

Twitter:https://twitter.com/ToddPapy (Game Director at Crytek on an unannounced project. Opinions = Mine. Avid Denver Bronco fan! - Frankfurt)



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发表于 2013-12-2 09:46 PM |只看该作者
索尼招新宣传片公布 一睹日本PlayStation总部

索尼娱乐近日放出了一段新的广告宣传片,用以招收新人,此外这段宣传片也很可爱。如果你身处日本,同时又从事相关行业,可以去面试下。

   


2015年度2015年度採用情報サイトを公開しました:http://www.scei.co.jp/saiyo/index.html


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发表于 2013-12-3 08:29 PM |只看该作者
PSV《战神合集》ESRB评M级 极度血腥裸体性爱

  在今年E3上,sony公布了PSV平台上的《战神合集》(1、2代HD重制),之后就没了下文,更别说发售时间了。就在今日,评级机构ESRB公布了他们对这个合集的评级,结果也是不出所料的M,下面是评级总结:

  “这是两部动作游戏的合集,玩家扮演一个斯巴达战士奎托斯去找奥林匹斯的神们报仇。玩家可以使用双链刀和魔法攻击来对抗僵尸模样的士兵和怪物。战斗很激烈,血液飞溅效果频出,角色会被穿刺甚至被劈成两半。游戏还加入了性爱小游戏,玩家可以和衣不遮体的女性在床上或浴室进行互动。虽然没有具体的性爱描述,但会有声音和晃动效果。单词[词语过滤-#],shit经常出现在对话中。”

  最后的评级结语为:极度血腥,强烈暴力,裸体,性爱内容,脏话。游戏评级的发布证明索尼已经基本完成了作品的制作,不久之后应该就会有发售日期公布。



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发表于 2013-12-4 12:35 PM |只看该作者


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发表于 2013-12-5 07:43 AM |只看该作者
Doki-Doki Universe Releasing December 10 for PS4, PS3 & PS Vita



Doki-Doki Universe Launching December 10th for PS4, PS3, PS Vita

We here at HumaNature Studios are excited to finally announce that Doki-Doki Universe will be available next week on Tuesday, December 10th for PS4, PS3, and PS Vita. In Doki-Doki Universe you play as the adorable robot QT3 on a quest to learn about humanity with the help of Alien Jeff.

The full game, available for $14.99, includes the story mode, 31 personality quizzes, and the Doki-Doki Mail messaging system. Or if you prefer to test out the waters before diving in, you can alternatively download a free version of the game — the Starter Pack — which includes 16 personality quizzes, Doki-Doki Mail, QT3’s home planet, and a tutorial planet. Doki-Doki Universe will support cross buy, so once you download the game on one system, you’ll be able to download it at no additional cost on the other systems.

In the spirit of the upcoming launch, I’ll be joining the PlayStation.Blog team to do a live playthrough on December 10th. Check out the official PlayStation channel on Twitch to watch and ask questions. We’ll also be giving away voucher codes for the full version of Doki-Doki Universe!

We thought we’d share a sneak peek at one of the many little stories you’ll encounter as you travel around Doki-Doki Universe as QT3, and one that’ll we’ll also be sharing with you on the live stream next week. This story seemed especially appropriate for the holidays as it has a wintery theme, as well as a theme of love and acceptance.







This story takes place on a planet called Brrr. As QT3, you’ll encounter an insecure young snowman named Junior, who is ashamed of the fact that he can’t stand the cold. Junior is afraid to tell his father, as he’s sure his dad would never understand.

Meanwhile, his father is worried because Junior is always getting sick, and he doesn’t know why. In this scene, you help them resolve their problems by conjuring up items and helping them to communicate. As we play through this new level on the livestream, we’ll show you how QT3 ultimately helps Junior and his dad.

We hope you enjoy this little preview, and we’re looking forward to our big release day. Everyone at HumaNature Studios wishes you a warm holiday filled with love, acceptance, and happy snowmen.

PSBlog:http://blog.us.playstation.com/2 ... or-ps4-ps3-ps-vita/


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发表于 2013-12-6 07:21 PM |只看该作者
Sony's Studio Liverpool Lives On With New Studio ~ Firesprite



Firesprite: Sony’s Studio Liverpool Lives Again

Today, IGN can confirm that the spirit of Sony Liverpool has officially returned, and it’s done so in the form of Firesprite, a studio made of remnants from the defunct studio. The team’s first project together was helping a still-functioning Sony-owned developer – Studio Japan – with the bundled-in PlayStation 4 game The Playroom.

“Firesprite came about organically, but we all had a shared vision,” the new studio’s Managing Director, Graeme Ankers, told IGN. “The founding team met up socially after Studio Liverpool and we talked about all the things we had achieved over the years, the platform launches, the variety of games, going back to the Psygnosis days and through to F1 and WipEout. We knew we wanted to carry on making great games.”

Indeed, the core leadership team at Firesprite – consisting of five people – helped create games for each and every piece of PlayStation hardware, from PlayStation, PlayStation 2, and PlayStation 3, to PSP and Vita. They have over 80 years of collective experience working on PlayStation titles.

With Studio Liverpool shuttered and some core members of the team still talking regularly with each other, they began meeting at one of their apartments, discussing what they wanted to do next. They began to figure things out and “moved quickly into getting an office and putting together the Firesprite team,” according to Ankers. “Over the years, we worked with some of the best games content creators and quickly built a team of 20 people, 15 of which had been on the journey with us through the years at Studio Liverpool. It’s an energetic mix of experience and new talent.”

Firesprite’s Art Director, Lee Carus, noted that the team is “very proud and honored to have been part of such an exciting project” like The Playroom, and the team is working on something new, starting with the engine and tools necessary to create their next game.

“We have been working hard on creating a new game engine and tool chain that allows us to put the creative power in the best hands – the artists and designers,” Firesprite’s Technical Director, Chris Roberts, said. “That puts us in a great position delivering the best experiences for players. It also allows us to get our games running on multiple platforms including mobile – so we can deliver platform specific features that make the best games.”

As for what that game is, Firesprite is mum. “Unfortunately, I can’t talk about the next game yet, but sometime soon I hope,” Ankers said. “We do love playing with new ideas and technology and have put a lot of work into building a game engine. We’re excited about the future. It’s a great time to be making games and it’s what we love.”

When asked if Firesprite can be counted on to make a PlayStation-exclusive, what with its experience slanting heavily towards PlayStation development, Ankers stressed that his team is independent, even with their solid Sony connections. “We do have a lot of experience on PlayStation platforms,” he admitted, “and it’s been fantastic being part of the journey on all of them.”

And would Firesprite ever want to go back to its old franchises with Sony’s permission? Say, a new Colony Wars or WipEout? “I don’t know where this journey is going to take us. Ultimately, we love these games, but the decision isn’t ours. WipEout is a special game. Its soul comes from Liverpool’s development history.”

We’ll have more on Firesprite’s upcoming game soon here on IGN.

IGN:http://www.ign.com/articles/2013 ... a96857182b547000041


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发表于 2013-12-10 06:48 PM |只看该作者
独立游戏新作《孤独》登陆PS4 日式恐怖风格



  以开发独立游戏而知名的东南亚开发商Carnivore Studio日前正在为PS4和PSV平台开发一款全新的恐怖探索游戏,其名为《孤独(Kodoku)》,玩家将利用隐身和巫术作为在游戏中生存的武器。

  玩家扮演的主角将前往一座名为Kodoku的岛屿,而岛上却发生了超自然现象的怪异事件,主角需要在岛上探索寻找线索来揭开这超自然现象的根源。在玩家的调查、收集文件和证据的过程中会发现这些超自然现象都是真实存在的,据称开发商是根据日本民间传说的启迪而制作游戏中这些超自然现象效果的。

  游戏中玩家可以通过游戏中的感官来检查敌人是否接近你,敌人经常会隐藏在阴影中,你需要通过听声音和分散敌人等战术,当然你也可以通过巫术来帮助你逃避或者解决迷题。

  《孤独》将于2015年年初发售,目前官方仅仅公布了两张原画图,大家可以欣赏一下。





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发表于 2013-12-11 05:16 PM |只看该作者
独立游戏《未选择的路》宣传片 介绍核心机制

  Spry Fox日前在PS官方博客上放出了其开发独立游戏《未选择的路(Road Not Taken)》的最新宣传视频,本作是一款解谜游戏并将登陆PS4和PSV平台,本次宣传视频主要展示了游戏的核心机制。

   


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