Conversations with Creators with Wil Wheaton Premieres July 7th
Conversations with Creators with Wil Wheaton Premieres July 7th
Hello, PlayStation Nation! This summer I’m hosting “Conversation with Creators,” a series of roundtable discussions with some of the most incredible and talented game creators on the planet. (I know, it’s a little on the nose, but we all figured you should know exactly what you’re getting into, because we respect your time, and Dragon Age: Inquisition isn’t going to play itself while you try to figure out if you want to watch a new show)
The series is presented by PlayStation Store and the first episode premieres July 7th.
We’ll release new episodes, every Tuesday in the US and Canada, on PlayStation Store. You’ll get them for the low, low price of FREE on your PS3, PS4, and PS Vita. What’s that? You loaned your device to your cousin and she went out of town, locked it in her house, and didn’t give you the key? Don’t worry. If you don’t want to try out those lock-picking skills just yet, we’re also going to make our episodes available on PlayStation’s YouTube channel.
So, I hope you’ll join me and some really interesting people as we talk about games like Destiny, Call of Duty: Black Ops 3, Uncharted, The Last of Us, God of War and more. I’ve already taped a couple of episodes, and I’ve had some really fascinating conversations about the similarities and differences between videogames and movies, the origins of Destiny, and exactly how The Last Of Us scared the hell out of us all, while simultaneously making us care about Joel and Ellie more than we care for actual people we work with in our real lives. Yes, Mark, I’m looking at you. You are never going to get a spot in my zombie survival compound, Mark.
If you’re interested in hearing about how the games we love were brought to life from ideas to actual worlds we can visit, you’re going to love this show. And if you’re not, that’s okay. I could probably use your help in some Destiny raids, anyway. Seriously, you should see me dance. I’m amazing.Here’s a list of our upcoming episodes and creators:
Episode 1: Bungie – July 7th
• Jason Jones – Co-Founder
• Ryan Ellis – Design Director
• Luke Smith – Design Director
• Jason Sussman – Senior Environment
Episode 2: Naughty Dog – July 14th
• Evan Wells – Co-President
• Neil Druckmann – Creative Director
• Bruce Straley – Game Director
• Anthony Newman – Co-Lead Game Designer
Episode 3: Treyarch – July 21st
• Mark Lamia – Studio Head
• Dan Bunting – Game Director, Multiplayer
• David Vonderhaar – Studio Design Director
• Jason Blundell – Campaign Director & Sr. Executive Producer
Episode 4: Santa Monica Studio – July 28th
• Shannon Studstill – Studio Head
• Cory Barlog – Creative Director
• Nathan Gary – Creative Director
• Jason McDonald – Lead Combat Designer
Oh, and one more thing! Beginning today, through June 23rd at noon Pacific Time, I’m giving two PlayStation fans an amazing opportunity. Submit that question you’ve been dying to ask of the Treyarch and/or Santa Monica Studio teams in the comments section below and I will select the top question for each studio and ask it during our taping on June 23rd.
谈到这次 PlayStation 发表会中让全世界玩家为之疯狂的《Final Fantasy VII》重制版的感想,吉田修平满面笑容地表示,他也是到发表前夕才知道这件事,着实吓了一大跳。 在彩排时他才知道原来会发表《Final Fantasy VII》重制版,还有铃木裕上台发表《莎木 3》的募资计划,加上本家的《食人巨鹰 TRICO》,能同时发表 3 款堪称梦幻级的作品,身为玩家的他也感到相当高兴。
对于《Final Fantasy VII》重制版选择在 PlayStation 发表会上首度曝光,且率先登陆 PS4 主机的合作模式,吉田修平表示,SCE 与第三方(3rd Party)会有许多的结盟合作,像这次发表会就宣布了《决胜时刻:黑色行动 3》、《刺客教条:枭雄》与《天命》都会提供只有 PS4 能享受到的独家内容,《Final Fantasy VII》重制版也是其中之一,不过具体的合作内容目前还没有确定。
当被问到为何这次 PlayStation 发表会上对 Project Morpheus 虚拟现实装置的着墨明显偏少,吉田修平表示,因为虚拟现实是种「百闻不如一见」的体验,没有实际去玩过是很难了解到底好玩在哪,对于透过 PC 或手机观看发表会的人来说,根本无法了解台上到底是在说什么。 因此 SCE 决定不在发表会中着墨太多,而是在 E3 展现场摊位设置专属的大型体验区,展示多达 18 款虚拟现实游戏让参观者体验,希望透过这些参观者将虚拟现实的趣味传达给无法到场的玩家了解。
最后被问到对于微软在这次 Xbox 发表会上宣布 Xbox One 将提供向下兼容 Xbox 360 游戏的功能有什么感想,以及 PS4 是否有相对应的计划时,吉田修平表示,要在 Xbox One 上执行 Xbox 360 游戏,技术上来说是相当困难的,因此当微软发表这个消息时他也感到相当惊讶。 不过该兼容功能是采用软件仿真,而且是针对挑选出来的游戏一款一款个别确认与调整来实现的,微软有表明今年内会提供 100 款游戏的兼容,他个人对于这份兼容游戏列表相当好奇。