玩家在《P.A.M.E.L.A.》一开始将扮演刚刚在伊甸园苏醒的入梦者。玩家将想办法揭开导致文明灭亡的背后悲惨秘密,同时将可能面对视玩家为入侵者的伊甸园灾民的攻击,必须为了个人的生存而战。游戏具备个人导向的 AI 系统,使得不同玩家在游戏中的遭遇将可能是不同的,玩家可以与不同派系互动,包括灾民、机器人等,每个派系都有独特的行为,同时会因为玩家的反应而和玩家成为敌人或盟友。
Open World Utopian Survival Horror Game P.A.M.E.L.A. launches March 9th on Steam Early Access
Indie development team NVYVE Studios today announced that P.A.M.E.L.A., the first-person, open world, utopian, sci-fi, survival horror game, will launch on March 9th on Steam Early Access. In P.A.M.E.L.A. you must survive against all odds by wielding unconventional technology as you explore Eden, an unforgiving paradise that explores the unforeseen consequences of humanity's craving for technological and biological advancement.
“Several years ago, we formed NVYVE Studios with the goal of creating a game that took the survival genre, and built upon it with a hand-crafted sci-fi setting to create a wholly unique experience. The Steam Early Access launch is a culmination of those years, and will form a base for P.A.M.E.L.A., challenging players to explore and survive within the fallen utopian city of Eden”, said Adam Simonar, Studio Director of NVYVE Studios. “We are looking forward to working with the community as we continue to evolve P.A.M.E.L.A., adding new features and content in the run-up to a full commercial launch”.
“P.A.M.E.L.A. represents a bold step for us. Having previously utilised Unity in our architectural practise, we’re excited to bring those skills into game design. I am very proud of our incredible team - It’s been a dream come true for everyone involved. A lot of sacrifices, sleepless nights, long days, sweat and tears went into making the game and we hope the gaming community enjoys it”, said Marvin Maalouf, President and CEO of NVYVE Studios. “We see P.A.M.E.L.A. as the first in what will hopefully be a long line of quality titles to come out of the studio and want to show the world that a small team with a huge amount of passion can create beautiful, immersive and fun worlds for players to explore.”
P.A.M.E.L.A. begins as your character awakens from cryosleep in Eden, a fallen utopian city. Pamela, Eden’s lone AI overseer, provides information on how to survive within the city while bestowing amplified abilities upon the player. As you explore Eden, uncovering insights into the lives of individual citizens of Eden through discoverable data logs, you discover the tragic story behind the fall of Eden and learn about the way society used to function in this former utopia. Search the city for over 200 unique pieces of loot and resources, ranging from food to building materials and hi-tech weapons and upgrades, while using your hacking skills to unlock salvage containers or doors to access secret areas of the city.
As you learn about the city and your place within it, you will encounter and battle the Afflicted, the maligned citizens of Eden driven mad by a horrific biological outbreak. Governed by their excruciating pain and disfiguring disease, the Afflicted react in unpredictable ways, presenting a formidable, harrowing threat. As part of your arsenal, you have the holographic “AARM UI” system which projects the game interface directly into the game world, seamlessly heightening immersion and building tension during battles. Acquiring and upgrading the modular weaponry attachments for your AARM device allows you to further even the odds on the offensive. Defence is just as important, though, made possible by the game’s freeform base-building system, which enables you to build a personal safe haven amidst Eden’s hostile world. You can also use the Pandora IVG Multitool to discover even more items and manage your base.
You’ll eventually learn how to manage and upgrade Eden’s power systems to keep the lights on and use services such as elevators and vendor kiosks. But take care to avoid encounters with Eden’s security system. The deadly Seeker droids are still functional and will respond harshly to illegal activity, an additional threat. As every decision in Eden has consequences, you must tread carefully and think about the ramifications of your choices. What is the cost of enhancing your body with Bio-Augmentation? Sure, it might help in the short-term but the long-term implications may affect you in unforeseen ways.
This offers just a glimpse of what NVYVE, has planned for the future of P.A.M.E.L.A. and its full commercial release. NVYVE redefines ideas of what a small team can do and will be revealing more about its release calendar and how players can help shape the future of this exciting new open world survival game over the coming months.
Nightdive Studios, a company specializing in the restoration of classic PC game titles and the publisher behind the successful release of Turok in 2015, is pleased to announce that it will be releasing the sequel, Turok 2: Seeds of Evil on March 16th, 2017.
Turok 2: Seeds of Evil is a first person shooter where players assume the role of Turok, an intrepid warrior, fighting their way through a host of new enemies, weapons, and missions. When the game was first released for the Nintendo 64 console, it sold over one million copies, making it a smash success. As Turok, players can run, jump, climb ladders, swim, dive underwater, and even explore a futuristic setting. The remastered game transports players into a sprawling environment with vicious enemies lurking behind every corner. Fans can look forward to new grotesque bosses and over 20 new weapons, including the skull-drilling favorite – The Cerebral Bore – that will send enemy brains flying!
In a thrilling new feature, Turok 2: Seeds of Evil also adds a multiplayer game mode in “Last Turok Standing” where players can battle with friends for an even more visceral gaming experience.
Stephen Kick, CEO and Founder of Nightdive Studios, explains, “Turok 2: Seeds of Evil does more than just continue the series. From the moment that a player first begins their quest in the Port of Adia, they will face a whole new series of challenges and puzzles to solve. Players will also get to use a whole new series of weapons to overcome these challenges. And best of all, players will get to use these weapons against their friends in multiplayer mode!”
Stephen Kick added, "When restoring these classic games, it is important to ensure that they will play on as many different computer hardware configurations as possible. Working with Intel allows our developers to tune the game's performance to achieve those results." As a member of the Intel game development community, Nightdive Studios relies on Intel’s tools to optimize game PC performance and to ensure compatibility with today’s modern computers.
At this year’s Game Developers Conference in San Francisco, on March 1st, 2017, from 10AM until 2PM, Turok 2: Seeds of Evil will be available to play and demo at the Intel booth on the GDC Sky Bridges.
Turok 2: Seeds of Evil will be available to consumers on March 16th, 2017 for PC on digital platforms including Steam, GOG.com, and the Humble Store. The pre-sale for the game is available now at: store.steampowered.com
Paradox Allies with Eugen Systems to Deploy Steel Division: Normandy 44
Paradox Interactive, a publisher on the front line of gaming, today announced that it has partnered with Eugen Systems, a renowned developer of games such as the Wargame-series and R.U.S.E., to release Steel Division: Normandy 44, a new tactical real-time strategy game for Windows PCs.
Steel Division: Normandy 44 is a game that puts players in command of historically accurate tanks, troops, and vehicles at the height of World War II, and will feature a single-player campaign alongside online multiplayer modes, up to and including 10-versus-10 battles. The game will be available later this year.
Steel Division: Normandy 44 features thorough attention to historical detail, from the carefully rendered tanks to the in-game maps – based on actual aerial reconnaissance photos of Normandy in 1944. The game runs on the latest version Eugen’s IRISZOOM engine, allowing players to zoom from an aerial, battle-wide perspective all the way down to a single unit, and keep track of the dynamic front line as they plan and execute maneuvers, ambushes, and more. From creating a battlegroup of historically accurate infantry, tanks, and vehicles, to troop positioning and real-time engagement with the enemy, players will need to be clever and cunning in order to win; raw firepower alone will not be enough.
“Few developers appreciate strategy and history as much as Eugen Systems, and that’s what makes this partnership so ideal,” said Fredrik Wester, CEO of Paradox Interactive. “The level of detail they’ve included in Steel Division is impressive, and I know it will meet the high standards that Paradox fans have when it comes to their historical games.”
Steel Division: Normandy 44 will Features
• Command Over 400 Historically Accurate Units: Whether fighting for control in intense multiplayer battles with up to 10-vs-10 players going head-to-head, playing alone or working with friends in ranked matches, players will need to coordinate their selection of historically accurate infantry, tanks, aircraft, and support vehicles to counter enemy units in this Tactical RTS game.
• Real-world Tactics: Battles rage over three distinct phases, where different units unlock over time, mimicking the movements of real-world armies and adding variety to the ever-changing theatre of war. A dynamic front line illustrates the ebb and flow of the conflict. Pin down your opponent's infantry to gain the advantage and force a retreat, or push through with a perfectly executed plan.
• Real-world Setting: Using the latest version of Eugen’s IRISZOOM engine, players can smoothly zoom from a tactical aerial view all the way down to a single unit, and see 400 different real-world vehicles and units designed with careful historical detail and accuracy. Maps are designed based on actual aerial reconnaissance photos of Normandy in 1944, requiring real-world tactics and strategies to cover and control.
• Outplan, Outsmart, Outgun: From battlegroup customization to troop positioning and maneuvering, winning battles requires cunning and strategy, not just raw firepower. Each unit lost presents a growing tactical disadvantage, and players will need to fight to gain - and keep - the upper hand.
For more information on Steel Division: Normandy 44, visit steeldivisiongame.com.
Warhammer 40,000: Dawn of War III Available April 27, 2017
Relic Entertainment and SEGA Europe Ltd. today announced the official release date for Warhammer 40,000: Dawn of War III. The long-awaited third instalment of the critically acclaimed real-time strategy franchise will be released on April 27th, 2017, and is available to pre-order now at dawnofwar.com and selected retailers worldwide.
Dawn of War III is available in three formats: Collector’s Edition, Limited Edition, and Standard Edition. The Collector’s Edition will include a premium disc book, a lenticular art card, the official soundtrack, a replica of the Godsplitter Daemon Hammer, three mounted cloth faction banners and the Masters of War Skin Pack. The Limited Edition will include the premium disc book, the lenticular art card and the official soundtrack.
All editions pre-ordered before the game’s release will include the Masters of War Skin Pack, a collection of three cosmetic skins for Dawn of War III’s Super Walker Elites – the Dark Queen skin for Lady Solaria (Imperial Knight), the Ghost Seer skin for Farseer Taldeer (Wraithknight) and the Big Kustom skin for Beauty (Morkanaut). Players who do not pre-order will still be able to deploy the three Super Walkers in their original forms.
“We’re thrilled to tell fans know that they don’t have to wait much longer to return to battle,” said Philippe Boulle, Game Director of Dawn of War III. “The whole team can’t wait to bring back Dawn of War, bigger and better than ever. April can’t come soon enough!”
Dawn of War III immerses players in the escalating brutality of galactic warfare, where they will lead elite hero units and colossal armies to victory, or oblivion. Powerful super walkers will tower over the front lines as screen-shaking assaults blister the battlefield in an all-out, over-the-top spectacle worthy of the iconic Games Workshop® Warhammer 40,000 universe.
For future updates on Dawn of War III, visit dawnofwar.com and follow us on Twitter.
Open World Utopian Survival Horror Game P.A.M.E.L.A. Available Now On Steam Early Access
Indie development team NVYVE Studios today announced that P.A.M.E.L.A., the first-person, open world, utopian, sci-fi, survival horror game, is available now on Steam Early Access. Awakening from the depths of cryosleep in the glimmering fallen utopia of Eden, P.A.M.E.L.A. challenges you to survive by exploring the remnants of the once great paradise. The Afflicted, the maligned citizens of Eden driven mad by a horrific biological outbreak, stalk the vibrant streets and architecture of the game’s future idyll, a harrowing threat and a constant reminder that paradise must fall. It’s only through your survival and exploration of the city that you will uncover the tragedy of humanity's craving for technological and biological advancement - a perpetual thirst for a brighter future.
“We’re hugely excited to share P.A.M.E.L.A. with players across the world. Situating the core aspects of the survival genre within our handcrafted sci-fi setting has not been without challenge but we believe P.A.M.E.L.A. now presents a unique proposition. Eden is alive with the richness and detail of a once functional city, a perfect backdrop for the player’s own story of survival, and truth they will uncover. We hope players take delight in the world, in the quiet moments amidst the conflict ,” said Adam Simonar, Studio Director of NVYVE Studios. “Early Access represents the next step for the development of the game as we begin to work closely with the community to evolve P.A.M.E.L.A, their input crucial to the features and content we will introduce between now and the game’s full commercial launch.”
Survival is paramount in P.A.M.E.L.A. Eden’s lone AI overseer, Pamela itself, will provide information on how to survive within the city while bestowing amplified abilities upon you. Wield future, modular technology, hack into the city’s still functioning power grid, and enhance your body with bio-augmentations. This is all achieved through your holographic “AARM UI” system, the game’s seamless interface, which projects directly into the game world to heighten immersion and build tension during your battles against the harrowing, disfigured antagonists, The Afflicted. Defence is just as important as attack, made possible by the game’s freeform base-building system that enables you to build a personal safe haven amidst Eden’s hostile world.
Shifting deftly between glistening, utopian beauty and the horror of its disease ravaged citizens, Eden itself is a handcrafted marvel. Meticulously constructed by NVYVE Studios, the spatial and environmental flow of the city’s spaces evoke the metropolises of the real world. As you explore the city, scavenging for resources and defending yourself against The Afflicted, you will uncover poignant insights into the lives of individual citizens of Eden, both through the environment itself and discoverable data logs. Search Eden for over 200 unique pieces of loot and resources, ranging from food to building materials and hi-tech weapons and upgrades, in order to give yourself the best possible chance of survival. The city, though, isn’t just an environment to survive from - its blood covered environments reveal the depths to which the city has been lost.
P.A.M.E.L.A. debuted at GDC in March 2015 with an announcement trailer that immediately made clear the scope of the project and the chilling beauty of its fallen utopia setting. Shown again at GDC in 2016 and with two subsequent trailers, Rebirth and Downfall, P.A.M.E.L.A’s release on Steam Early Access is the culmination of two years of intense work for NVYVE Studios. The story, though, is not over yet. Early Access is just the beginning with regular updates provided on additional content and bug fixing in order to make P.A.M.E.L.A’s full commercial launch later this year the most complete, terrifying and challenging experience it can possibly be.
NVYVE Studios redefines ideas of what a small team can do and will be revealing more about its release calendar and how players can help shape the future of this exciting new open world survival game over the coming months.
P.A.M.E.L.A is available on Steam Early Access for $24.99 USD, £18.99, and
Torn Banner Studios 指出,此次公开的 Alpha 版本宣传影片主要是让玩家先睹为快即将推出的封测内容,包括新的魔法、人物角色的重新设计、全新的地图等。
Torn Banner Studios 指出,《幻影:秘法战争》将于 3 月 27 日启动封测。 《幻影:秘法战争》预定今年上市。
Mirage: Arcane Warfare Celebrates PAX East With New Gameplay Video
Torn Banner Studios, the creators of Chivalry: Medieval Warfare, released today a brand-new gameplay video featuring their upcoming multiplayer action-combat title Mirage: Arcane Warfare in honor of the 2017 Penny Arcade Expo, happening now in Boston, MA.
This all new 10-minute video features a sneak peek at what players of Mirage: Arcane Warfare’s upcoming closed beta will be able to experience including new magic abilities, reworked character classes and brand new maps Falcon Ridge and Courtyard, alongside the previously-shown Academy.
Starting March 27, 2017, players who pre-order Mirage will be granted instant access to the closed beta, which also launches that day. For more information please visit MirageArcaneWarfare.com or check out the game’s Steam page. Like their game’s Facebook page and follow it on Twitter @MirageGame for future news and updates.
We are very excited to announce that Nex Machina will be coming to PC!
This is our first PC game launch since Supreme Snowboarding in 1999 (Outland is on Steam, but was ported 3 years after the console release) so it has been a long time coming.
"It's amazing and humbling to be able to get back to our roots in PC development, where we started almost 22 years ago", said Ilari Kuittinen, CEO of Housemarque.
Officially there is no date to announce yet, but our aim is to get Nex Machina out during the summer on PC and PS4. As twin-sticks go, the game will be controller focused, but we are also fine-tuning a mouse and keyboard control scheme as we speak.
"Working on the PC build has come with its own set of challenges, but our friends at Nvidia have helped us realize that Housemarque magic on the PC as well", said Mikael Haveri, Head of Publishing.
Get ready for more Nex Machina related news in the days and weeks before launch. There is still quite a bit that we haven't yet announced and a few question marks still remain.
Until next time, enjoy the "PC announcement trailer" that features a brand new level of Nex Machina, and add it to your wishlist on Steam.