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发表于 2017-4-25 06:27 PM |只看该作者
   


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发表于 2017-4-26 11:20 PM |只看该作者
   


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发表于 2017-4-28 07:19 AM |只看该作者
   


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发表于 2017-5-3 06:28 PM |只看该作者
大型多人沙盒冒险游戏《创世诗篇 Creativerse》 5 月 8 日正式上市

  游戏厂商 Playful Corporation 今日宣布,旗下研发免费制多人开放世界游戏《创世诗篇(暂译,Creativerse)》将于 5 月 8 日在 Steam 平台正式上市,结束原本抢先体验阶段。

   


  《创世诗篇》为大型多人沙盒冒险游戏,于 2014 年在 Steam 平台展开抢先体验,如今将结束抢先体验阶段,于 8 日正式上市。 游戏具有庞大的开放世界,玩家可以在广阔的大自然环境中,遭遇各种神秘的生物,深入地下生物聚落,感受惊喜与可能暗藏的危险。

  玩家可以按照自己的意思来规划脚下的土地,运用探勘、战斗、采矿、建造等功能,来收割农作物、驯服野兽、制作草药、烹调食物与建设机器等。

  玩家可以运用直觉得制作工具与材料,来塑造与装饰自己的世界,游戏藉由分阶段指导蓝图,让玩家可以逐步熟悉,并创造个人专属冒险旅程。 玩家将可打造自己的世界并邀请好友或前往公众世界,并且与其他玩家分享个人的创作等。

  研发团队表示,在游戏正式上市后,还将有长期的计划来发展游戏工具,让玩家可以更快速与更容易地建造,以更轻松的方式来客制化游戏,研发团队计划优化游戏相关机制,并以增加游戏内市集方式,让玩家可以从作品中赚取收入,同时可以藉由更好的方式分享他们的创作。

  《创世诗篇》预定 5 月 8 日正式在 Steam 平台上市。


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发表于 2017-5-3 10:37 PM |只看该作者
   


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发表于 2017-5-5 07:21 AM |只看该作者
   


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发表于 2017-5-6 07:30 AM |只看该作者
Ready or Not Reveal Trailer ~ FPS Coop SWAT Game

   


Ready Or Not – Devblog 01 – “Teaser and beyond”

Ready or Not is a tactical first person shooter which places you in the boots of an elite SWAT team, tasked with diffusing hostile situations in intense, claustrophobic environments. It’s set in a nondescript modern America, where an income disparity between the classes have become unsustainable and the country has been plunged into havoc. Bring order to chaos with up to 8 players in cooperative play, battle enemy squads in a close player-vs-player environment, or command AI in a striking single-player mode.

Ready Or Not has been in development since June 2016, and includes an array of unique features. Today, we’re going to run through some of the already included features we’re most excited about.

Current features include:

Incremental lean system
Our most prominent feature involves the players ability to maneuver around obstacles, opening up infinite possibilities regarding tactical positions. Players can duck under low cover to avoid oncoming fire, or peak above high cover in order to spot and return fire upon the enemy. The assigned keys can be tapped in any order to “peek”. On top of this, we have also included a classic quick-lean system seen in many shooters.

Incremental Door control system
This gameplay feature allows for doors of multiple types such as sliding, swinging, and revolving doors, to be manipulated by the mouse wheel at any time. Provided the door is unlocked, players can interact and incrementally move them.





Modular speed control
Our final mouse-wheel-based feature involves the control of the player’s speed by scrolling up or down. This allows for precise movement in a close-quarters environment, which may mean the difference between life and death in a hostile situation. This, of course, can be re-bound to suit our users needs.

Simulated and detailed third person inventory
In a real life situation, each item has its place in a loadout. We wanted to ensure this level of replication, so we included detailed animations and systems which show your teammates exactly what you’re doing. Magazines, grenades, and items are retrieved and returned to their specific pouches, with the pouch flaps opening and closing in synchronicity with the players reload or draw, respectively.

Convex collision armour, allowing for precise protection
Armour collision in Ready or Not is calculated based on the mesh coverage on the player, allowing for accurate levels of realistic ballistic protection.

Projectile dynamics, bullets penetrate, ricochet, and deteriorate
Rounds have realistic range, drag, and tumble velocity. Calibers and ammunition types affect how far and how well a projectiles penetrate and exit. All rounds have the ability to ricochet based on surface materials and angle of impact, and deflection has recently been included as a feature. Less-than-lethal rounds will be unlikely to penetrate, but can sometimes still kill depending on proximity and impact area.



Responsive damage system and effects
If a player is shot in the legs, movement is slowed down based on the level of damage. Arm damage will decrease accuracy and increase draw times. Head damage, provided it is survived, can intermittently “haze” the players vision. This is all shown via a passive (read: hidden unless needed) indicator at the bottom of the screen.

Visceral gore
Deaths need to be impactful to the end user and we’re committed to providing an experience like no other. If characters in the game are hit, parallax bullet holes spawn on flesh, and blood will then seep out into surrounding fabrics. A gory bullet hole also becomes an emitter, as individuals who knock their wounds onto objects create a small splatter, based on bone velocity. In the future, we plan to implement an entire bodily destruction system.

Highly detailed weapons, characters and environments
As seen in our gallery and teaser, Ready or Not’s assets aren’t camera-shy. A realistic and high-detail representation of all assets is necessary in immersing the player in our world. Weapon edges are smooth and seamless, environmental detail is minute.

Massive selection of items
As of pre-alpha, we currently have over 30+ items in total, with plans to greatly expand this selection monthly. Concerns may arise over balance issues, but each item will have its place and value considered in order to avoid having duplicate functioning (but visually different) gear. These items include weapons, devices, grenades, and deployable items (read: items that can be selected in our planning phase)

Fully supported competitive servers based on Amazon Gamelift API
Ready or Not features a fully competitive set of gamemodes to test your mettle against other squads in PvP. However, players can still host listen servers and play with custom game rules.





Plans to support squad competitive play
Create a squad with up to ten friends for PvP and Coop. Work as small groups to reap squad rewards, and compete in yearly leader-board competitions to earn unique skins. A passive pointscore system allows players to work together to level and earn more squad points, opening up options in a mission’s planning phase.

Tactical Analysis
All missions begin with a tactical analysis and planning phase, currently allowing teams to shut off power grids, blockade entrances, create or choose new entry points, and spawn unique devices including ballistic shields, heavy rams, and telescopic ladders.

We hope you stick with us through our journey in making a true-to-life tactical shooter that can be held up to the greats. We’re excited to share our work over the course of this year.

voidinteractive.net


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478#
发表于 2017-5-9 07:26 AM |只看该作者
三上大作《绝对征服》年内登陆PC 世嘉发布宣传海报

  世嘉官方日前公布了一张神秘宣传海报,就是下面这张。https://twitter.com/SEGA_Europe/status/861596714221916161



  五角星,双鹰,想到了什么呢?是不是苏联的标志,没错,但是这个造型又做了改动,我们来看一下三上真司的《绝对征服》简介,“美国太空殖民地被俄罗斯占领,其占领的太阳能微波设备可成为大规模武器,而且美国国内由神秘俄罗斯组织“俄罗斯之星”引发政变,宣布如果美国政府不投降的话下一步的目标就是纽约。”

  所以综上所述,这应该就是《绝对征服》指代“俄罗斯之星”,主角美国战士山姆(比喻美国山姆大叔)对抗的就是各个俄罗斯反派,而且外媒爆料这个标志还是反派Victor Zaitsev的徽章,玩过游戏的应该比较清楚。

  结合之前《猎天使魔女》PC版惊现《绝对征服》图标,我们有理由相信世嘉发行的这款作品,2017年内登陆PC平台。游戏团队白金工作室之前表示,计划让所有白金游戏都登陆PC平台,世嘉同意就行,看来此话所言不虚啊。

  《绝对征服》为三上真司加盟白金团队打造的Xbox360,PS3平台动作射击游戏,虽然评价不是非常高,但因为品牌效应和华丽的演出赢得大批关注,好评大作《猎天使魔女》登陆PC平台之后,PC玩家可能将迎来更多这样的主机游戏。


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发表于 2017-5-9 07:28 PM |只看该作者
本帖最后由 kirassss 于 2017-5-10 07:30 AM 编辑

Secret World Legends Launches June 26, New Video
《神秘世界传奇》新预告免费运营 6 月 26 日登陆Steam

 
  今年 2 月时 Funcom 在财报会议上宣布《神秘世界》将于 2017 年上半年重启,今天官方也是公布了一段重启预告,一起来看看。

  《神秘世界》是由北美游戏开发商Funcom开发的跨平台大型多人在线网络恐怖游戏。在今年早些时候官方宣布本作将会重启。本次公布的预告片展现了部分游戏场景,同时也介绍了本作的作品风格和情节内容,玩家将在游戏中探索世界的各个角落,对抗可怖的超自然力量,同时也要想方设法揭示真相。

  据开发者在视频中的介绍,本次重启之后《神秘世界》将作为一款免费的RPG“共享世界”(Shared World)网游运营。玩家们在游戏中可用的技能和着装中有很大一部分可以随心选择进行自定义。感兴趣的朋友也可以移步官网查看更多信息。另外官方还宣布,本作将于 6 月 26 日正式登陆Steam平台,敬请期待。

   














Funcom's Secret World Legends to Launch 26 June, New Video Out Now

Mark your calendars: Funcom’s shared world RPG Secret World Legends will hit Steam on 26 June this year. Going from buy-to-play to fully free-to-play, Secret World Legends is a reboot of Funcom’s conspiracy-themed massively multiplayer game The Secret World. Now reimagined as a shared-world role-playing game, Secret World Legends puts more focus on the player’s experience uncovering the vast storyline and their journey through locations that spans the real, modern-day world.

Funcom also released a video today that gives a brief overview of what Secret World Legends is all about.

Secret World Legends features a revamped combat system, newly designed progression system, updated visuals, and more. You can choose to explore and uncover the story by yourself, or you can team up with other players. In the game’s central hub, Agartha, you can meet and socialize with hundreds of other players, while player population in the adventure areas beyond will be tightly controlled to make sure that the experience is as immersive as possible and that the focus remains on you and your journey.

Secret World Legends plunges players into a shadowy war against the supernatural in an adventure that crosses our world with the realms of ancient myth and legend. As players traverse the globe unraveling complex investigations into the unknown, they’ll need to uncover clues and use their own wits as much as their characters’ abilities. A highly extensive and customizable arsenal of firearms, weapons, gear and otherworldly powers will give players the strength to battle the forces of darkness as they dig deeper into these vast and mysterious lands. Players can go at it alone and enjoy the over 100 hours of story at their own pace, or team up with others as they explore the world and unravel its mysteries.

For more information on Secret World Legends, including a detailed breakdown of the game’s features, visit SecretWorldLegends.com.


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发表于 2017-5-10 06:49 AM |只看该作者
   


   


   


   


   


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