Neuronhaze Studio 表示,《基因计划》结合开放世界、无锁定目标战斗系统与创新角色发展系统等元素,玩家可以改装身体,或是试图取得巨大机器人的控制权,也可以打造宇宙飞船,或是使用多样化的运输工具。 玩家将会遇到多样化的怪物,玩家得要找到怪物的弱点、运用适当的技能来面对,游戏世界中没有正确的游玩方式,每个任务都可以透过不同的方式来完成,玩家的选择方式将会影响自己,也可能影响整个游戏世界的命运。
MechWarrior 5: Mercenaries Announced at Mech_Con 2016
Piranha Games announced MechWarrior 5: Mercenaries to a packed house of MechWarrior fans tonight via a live stage demo at Mech_Con 2016.
The first standalone single-player MechWarrior title in development for PC in nearly 15 years, MechWarrior 5: Mercenaries will feature intense PvE ‘Mech combat in an immersive, career-based Mercenary campaign driven by player choice. Featuring an advancing timeline starting in the year 3015, players will adopt the role of a green MechWarrior mercenary thrust into combat as the Third Succession War continues to fracture the Inner Sphere; the vast region of colonized space surrounding Earth. Victory, prestige, and profit will not only require skill on the battlefield, but in the maintenance and enhancement of your BattleMechs.
Set for release in 2018, MechWarrior 5: Mercenaries is under development by a dedicated and separate development team at Piranha Games using Unreal Engine 4. MechWarrior Online, Piranha’s existing F2P multiplayer-focused tactical ‘Mech combat game (built with CryEngine) will continue its ongoing live development by the MWO team at Piranha.
"Our main goal with MechWarrior 5: Mercenaries is to provide fans with a standalone, story-driven single-player experience that allows for a great amount of flexibility in terms of player choice, built on a foundation of the intense, tactical ‘Mech combat the franchise is known for," said Russ Bullock, president of Piranha Games. “Along with the release of MechWarrior 5: Mercenaries in 2018 we're going to continue supporting our existing MechWarrior Online game and its fanbase with new updates and regular content releases. MWO is now in its fifth year of development and operation, and there’s still a lot of really cool stuff planned for it. For fans who have been waiting for the return of a true single-player MechWarrior game though, we are really happy to announce MechWarrior 5: Mercenaries."
The game was revealed in a live playthrough during Russ Bullock’s keynote presentation before a packed crowd in attendance at Mech_Con 2016, and was livestreamed to the global online audience via Twitch.tv. That live demo from the event will be archived here: twitch.tv/piranhagames..
Hosted by Piranha Games and featuring a variety of partners – each with a deep history of involvement in the beloved franchise – Mech_Con is a special one-day event dedicated to the celebration of BattleTech and MechWarrior. Mech_Con 2016 was the first of its kind, but Piranha aims to make this an annual celebration of these long-lived and much-loved franchises. Attended by fans from around the world the evening was capped off by an exciting conclusion to the first ever MechWarrior Online World Championship Finals, where two teams of eight duked it out on the battlefield for their shot at the World Championship title and a share of the $143,000+ prize pool.
For more information about MechWarrior 5: Mercenaries, and to keep up to date with Piranha Games and MechWarrior Online, make sure to visit the MechWarrior Online website, or follow Piranha Games on Twitter through @PiranhaGames and @MechWarriorF2P.
Daymare: 1998 First Gameplay Trailer ~ Horror Game by Resident Evil 2 Reborn team
About Invader Studios and Daymare: 1998
Invader Studios was born as Invader Games in 2014 from the passion of a small group of italian game developers for survival horror games. The studio worked on "Resident Evil 2 Reborn", an unofficial remake of Capcom's 1998 classic which has drawn more than 1 million views on YouTube as of today. The project was interrupted when the official Resi 2 remake was announced in 2015, at that time Invader Studios received an invitation from Capcom to visit their headquarters in Osaka, Japan. Currently the team is focused on the production of its own survival horror game, “Daymare: 1998” with the artistic contribution of Capcom's former designer Satoshi Nakai.
History
Daymare: 1998 is a third person survival horror game with over the shoulder camera, developed in Unreal Engine 4 for Windows PC. The game features high-end graphics, original soundtrack, immersive atmosphere, hardcore survival mechanics and many connections with the beloved old school survival horror games and '90s landmark brands.