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Phil Spencer talks Halo Wars, Project Gotham Racing, Dance Central
During IGN’s Podcast Unlocked, the site caught up with Microsoft Game Studios head Phil Spencer. Spencer was asked about three prominent games/IPs the company has been involved with in the past: Halo Wars, Project Gotham Racing, and Dance Central.
You can find out what Spencer said about each of these after the break. Alternatively, you can find his comments in IGN’s piece here.
Halo Wars
“I’m a big fan of Halo Wars. [Halo Wars is] something I’m very interested in. Bonnie [Ross, 343 Industries GM] and I talk about it quite a bit. I think Halo Wars falls in the shadow of the Halo FPS. I mean, you’re doing 10 or 12 million units of the Halo FPS, anything else that comes out Halo that doesn’t hit those numbers, it’s kind of easy for certain people to look at it and say, ‘Well, that didn’t work.’ And I don’t think that’s the right measure of success; I think Halo Wars was a high-quality console-based RTS game. It was fun.
“And especially now, when I think about some of the capability — you might roll your eyes at this — but when I think about some voice and other things that you could add to that, that’s the kind of gameplay that I think would be great in those scenarios. And also a game that maybe I could play on multiple devices: I could play on Windows as well, I could play on console, because it has that gameplay that lends itself so well to that. So I suspect you’ll see us do something with…they’re kind of busy right now at 343, which is good, we’re really happy with what they’re working on. But I think there is opportunity for us to do something more with that franchise and Bonnie, Kiki [Wolfkill, 343 executive producer], and Josh [Holmes, creative director] are doing a great job in thinking holistically about the Halo franchise.”
“I haven’t talked to [Robot Entertainment] in a while. In fact, I’m not sure what the status of that studio is. If we were going to do something we’d either have to think about doing it internally or finding a good RTS developer to help. There aren’t a lot of great RTS developers out there anymore. We’d want to do a great job with it.”
Project Gotham Racing
“Maybe (the franchise has a future). I think the Kudos system that we had in PGR was the real secret sauce. I thought that was the thing that people really loved. It had a great feel, it was there at launch, which I think was important.”
“I think some of the rumors around PGR were probably us working on Forza Horizon with Playground, and I think people just kind of were guessing that it was a PGR game. We talk, [Forza developer Turn 10 head] Alan Hartman and I, talk about PGR. I think we’re kind of full in the racing space right now when we think about our franchises, but I know there’s a lot of love for that franchise out there and it’d be interesting to think about what we could do. I don’t know that we’d ever have three console racing franchises. That seems like a lot for a first party with Forza Horizon and obviously Forza Motorsport.”
“Forza Horizon, I’d say, it’s not PGR from an arcade style, but it’s not me sitting on a circuit running lap after lap. It’s more of an open-world.”
Dance Central
“Having Dance Central again on the platform would be great. You’d want to have the right studio working on it, the right team. Which is Harmonix. So it wasn’t a situation where I thought that games should end up with another studio and simply kind of leveraged the brand, or something.
“For us, it was a second-party relationship, so it actually wasn’t a first-party published game, meaning they funded the game and we marketed and distributed it for them. So they control the destiny of that franchise. But I know Alex well and we have conversations about it, and it is a great franchise. You can see more of Dance Central but I think we’d have to do it at the right time with the right studio, which is Harmonix.”
Phil Spencer says Rare isn’t forced to work on Kinect games
These days, most tend to think of Kinect when Rare’s name pops up. There’s a reason for that: most of the studio’s work has been focused on the Kinect Sports series over the past few years.
Despite Rare’s recent history with Kinect, Microsoft Game Studios boss Phil Spencer says the company hasn’t been forced into working with the technology. When asked if a controller-based game could come from Rare in the future in the latest episode of Podcast Unlocked, Spencer said, “Absolutely, I think they do.”
Regarding the thought that Rare has been forced to work solely with Kinect, Spencer added:
“In terms of force, I know people probably don’t believe it when I say this: I don’t force Rare to do anything. Like, forcing a studio to do something is a very short-term ambition as the head of studios because, in the end, people will vote with their feet, and they’ll just go work somewhere else. And Rare has enjoyed the creative, and, frankly, the hit success of [the] Kinect Sports series; it’s been an incredibly successful series for them, and it’s been great for the studio.
“Craig Duncan is head of the studio now; he and I talked probably just a month ago about some ideas. I’m not going to say that the… success of, at least, from a PR standpoint, of the Killer Instinct announce hasn’t had a little bit of a positive impact there on, ‘Hey, what are things that we can do?’ …When the Rare teams look at that — ‘Hey, what do you know? Something like Killer Instinct can gain such a huge response…’ And I know it hasn’t shipped yet — we’ll see how it actually does in the market — but I think it gets some people thinking.”
“I haven’t said Rare has to be a Kinect studio. I’ve never said that to them. I haven’t said they have to continue to work on Kinect Sports Rivals, or Kinect Sports is the only thing that they do.”
“Last time I talked to Craig, they had some ideas about things they might do that were not in the Kinect Sports series, and I’d be completely supportive of that, absolutely.”
IGN:http://www.ign.com/articles/2013 ... nect-only-developer |
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