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【新闻部】Playstation 4)-

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发表于 2013-11-14 07:01 AM |只看该作者
PS4平台各大游戏价格和安装所需空间信息已放出

PS4上市时一大批游戏会伴随着可以从PlayStation商店提供下载,目前美版已经上线了,我们可以了解一下每个作品所需的安装空间和相应的价格。

  • Angry Birds Star Wars: 1.5Gb : $49.99(约RM160)
  • AC4 Black Flag Gold Edition: 21.2GB : $79.99(约RM260)
  • AC4 Black Flag: 21.2GB : $59.99(约RM190)
  • Battlefield 4: 33.9GB : $59.99(约RM190)
  • Black Light Retribution: 4.9GB : F2P
  • Call of Duty: Ghosts: 31.1GB : $59.99(约RM190)
  • Call of Duty: Ghosts Digital Hardened Edition: 31.3GB : $119.99 (season pack)(约RM390)
  • Contrast: 2.3GB : $14.99(约RM50)
  • DC Universe Online: 22.7GB : F2P
  • DC Universe Online Ultimate Edition: 22.7GB : $29.99(约RM100)
  • FIFA 14: 9GB : $59.99(约RM190)
  • Flower: 1.8GB : $6.99(约RM23)
  • Injustice: Gods Among Us: 22GB: $59.99(约RM190)
  • Just Dance: 22GB : $49.99(约RM160)
  • Killzone Shadow Fall: 38.5GB : $59.99(约RM190)
  • Knack: 35.6GB : $59.99(约RM190)
  • LEGO Marvel Super Heroes: 6.4GB : $59.99(约RM190)
  • Madden NFL 25 : 13.1GB : $59.99(约RM190)
  • NBA 2K14: 41.8GB : $59.99(约RM190)
  • NFS Rivals (TBA)
  • Resogun: 460.8MB : $14.99(约RM50)
  • Sound Shapes: 3.4GB : $14.99(约RM50)
  • Super Motherlode: 393.6MB : $13.99(约RM45)
  • Trine 2: Complete Story: 2.6GB : $19.99(约RM70)
  • Warframe: 4.2GB : F2P


可以看出这其中所需空间最大的游戏是《NBA 2K14》需要大概41.8GB的硬盘空间。而XboxOne平台的该作品则需要的空间更大,为43GB。

同时,Eurogamer网站还验证了之前的报道,也就是玩家只能使用PS4里500GB硬盘中的408GB空间。

如图中所示,408GB空间可供玩家使用,但PS4并没有显示那其中不可用的92GB空间是为什么软件预留了。当然毫无疑问是为某些预装软件所保留了空间,比如Playroom等等。



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发表于 2013-11-14 08:47 PM |只看该作者
本帖最后由 kirassss 于 2013-11-14 09:06 PM 编辑

PS4 takes about 30 seconds to boot up

How long will it take to boot up the PlayStation 4? Game Informer conducted a couple of tests, and determined the console requires about 30 seconds to fully launch. That’s not too far off from the PlayStation 3, which takes roughly 20 seconds to boot.

Gameinformer:http://www.gameinformer.com/b/ne ... end-and-resume.aspx

Sony discusses the Third Party Production Team, says Yakuza/Shenmue are often asked for, Final Fantasy Type-0 and Suikoden PSP requests noted, more

In late April, Sony announced the establishment of a new “Third Party Production Team” so that additional IPs, ports, and localized titles will make their way to PlayStation platforms. The company also asked fans to submit requests for games they’d like to see.

Kotaku recently caught up with Sony’s Adam Boyes in order to obtain a status update about Sony’s initiative. Through the discussion, Boyes acknowledged that Yakuza and Shenmue have popped up often in requests, and fans’ desire to see Final Fantasy Type-0 and the unlocalized Suikoden PSP game overseas has been noted.

You can find a full roundup of Boyes’ comments concerning the Third Party Production Team below.


On whether third-parties on Vita pertain to upcoming announcements…


Depends. Again, a couple announcements are coming from that group, so whether it is coming from a country to this one, or on a different platform, new platform, there’s multiple potential—

On whether Sony is also talking about localization…

They handle anything having to do with either new platforms or coming, localizing it for our local territory.

On Sony’s own internal localization group…

We have—we work with, we have first-party in Worldwide Studios, we have a lot of great localization talent. So we either work with them on that stuff or we work with external parties to help localize the content. But the key is I think in general is to transition our role as more of a business solutions provider for partners so when they come to us like, ‘Here’s what we really want to do, we don’t have enough time to do this part or that part,’ and that’s when our team can come forward and say ‘Hey, listen, let’s help you with this or that.’

On when fans will start seeing results of Sony’s initiative…

It’s tough because we’re doing a lot of different things that are gonna make pockets of people happy. There’s not like one thing that’s gonna make everyone’s mind explode. The key is to bring people that are fans of certain content great stuff. So if people are fans of Japanese content, you can imagine that’s a place we’re putting a lot of effort into. People who are fans of the Vita, you can imagine we’re putting lots of effort into that. Even with PS4, right, people who weren’t necessarily planning on content, or whether there’s a PC game we think should come over. There’s a lot of things that are happening in that space…

I would say in the next year’s time, if you’re a fan of Japanese games, if you’re a fan of Vita, then hopefully we’ll have a little treat for you.

On the more niche kind of Japanese PS Vita titles…

That’s the thing like, we also revamped our whole sort of financial strategy group, and so we’re doing really deep dives on the commercial viability of a lot of products. So you can imagine—and I’m trying to tread the balance of I don’t wanna make a lot of promises that people like, ‘wahh I thought you said this’—but imagine us watching TGS, and when there’s content that’s been announced at TGS on our stage, the first thing we’re doing is making a list and saying, ‘Is there opportunity for that content to come to US?’

And then also going through the most popular stuff – you know when we were building lists there was a massive amount of requests for all kinds of huge IPs that are big in Japan. And those are the ones we’re going after, based on the popularity of the requests, so you can imagine there’s lots of… whatever games I say, [people are] gonna be like ‘Ahh, it’s coming!’

On whether there are any particular titles Sony have in mind that they would really like to bring over…

I think a lot—we get a ton of requests for Yakuza, a ton of requests for Shenmue. We see the lists. Like everything that people have tweeted Gio, literally we have a person that compiles those lists and prioritizes based on how many requests we’ve gotten. And I think to date there’s well over 10,000 mentions across like forum threads and stuff like that. So those are the ones we’re focused on.

But I think the challenge is always that there’s so many different intricacies, going into is the creator there, what’s the current status, does the publisher have other things going, so it’s not as easy as like, ‘Why are you taking so long?’ There’s a lot of things you have to do. And because it is a new thing that we’re doing, it’s also difficult to sit down with a partner saying, ‘Hey, we’re gonna do this, it’ll be fine.’ You can’t imagine that the Gearbox team and Randy Pitchford would be like, ‘Oh yeah yeah yeah take our baby and just whatever.’

They want to be really involved and they want to be sure we build trust. So I think what you’ll see is the first couple will take longer, and then once we get a couple of those games, especially ones localized from Japan over here, then I think you’ll see the cadence increase.

On whether PSP/PS3 games are being looked at…

You could imagine that every piece of content that’s come to those platforms over in Japan, we’re looking at bringing over. It’s also a balance of like, is it gonna be commercially viable if there isn’t some sort of HD remix, should it come just as the native version, should we port it up? And so those are conversations, again—I worked at Capcom, now I work with Sony, so this is my second Japanese company. It’s about trust. And it takes a long time to have those conversations and make sure everyone feels comfortable, especially ’cause it’s like, we haven’t released it before in America, how’s it gonna do and stuff like that.

So it’s a long process. But I’m very hopeful. The whole reason we started the group is to bring great content that you love back over here.

On Final Fantasy Type-0…

It’s on the list. It’s building the list.

On the Suikoden PSP game (Genso Suikoden?)…

It’s on the list, yeah.

Sony’s Shuhei Yoshida says Wii U messaging was a bit confusing but has since improved, wants Nintendo to be successful

Sony Worldwide Studios president Shuhei Yoshida had a few words to share about the Wii U and Nintendo and general while speaking with IGN during a recent interview.

Regarding Wii U, Yoshida admitted that he has two consoles and actively plays the system with his daughters. He also said Nintendo’s messaging was initially “a bit confusing”, though they now seem to be heading back on track.

Yoshida later went on to discuss the importance of Nintendo doing well in the industry. He believes the Big N and Sony fall under the same group, and with tablet/mobile games on the rise, Yoshida wants “Nintendo to be very successful to help induct as many consumers who like to play games with controllers”.

You can find Yoshida’s full comments below (or in the video above at the 15-minute mark).

Well I have two Wii Us. I play Wii U games with my daughters… because they make pretty fun family friendly games.
I think success or making mistakes depends on how you set your goal. I don’t know what was Nintendo’s goal when they launched Wii U. To me, it was a bit confusing because what they do really well was create some very safe environment for anyone, especially children to enjoy games like induct those people who have never played games ever to become gamers. And they always do very well.

To me, what they have made with Wii U was continuing what they were doing well. But the messaging when they were saying ‘we are for core gamers’ was a bit confusing. But this year I think they slightly changed their messaging, and it seems to me like they are coming back to where they are focused.

When you look at the situation around Nintendo that way, do you characterize Nintendo as our competition? I think in the bigger scale of things happening in the industry or tech or people’s lives, how they play games on what device, and how they start to learn to play games, I think Nintendo and us are pretty much in the same group, and we need Nintendo to be very successful to help induct as many consumers who like to play games with controllers, right? …Sticks and buttons… because we believe they are great things.


IGN:http://www.ign.com/videos/2013/1 ... nging-your-psn-name


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发表于 2013-11-14 09:06 PM |只看该作者
DualShock 4 estimated to last 7-8 hours

How much time will you be able to get out of the DualShock 4 before it requires a charge? Polygon’s own estimates have it lasting roughly 7-8 hours.

The site writes in its PS4 hardware review:

But our biggest complaint for a controller that some at Polygon otherwise consider the best they’ve ever used: over the course of 100-hundred plus hours with the DualShock 4, the battery life appears to sit somewhere in the 7- to 8-hour neighborhood, a fraction of the 30-hour battery life on the DualShock 3. As the system only includes one micro USB cable 1.5 – 2m in length, marathon sessions might happen on your floor near the PS4. As with the DualShock 3, the DualShock 4 battery isn’t intended to be replaced, though enterprising users may be able to find replacements online in the coming years.

Polygon:http://www.polygon.com/a/ps4-review

PS4 tidbit: DualShock 4 fades to black when charged

Joystiq shared a small, yet noteworthy tidbit about the PlayStation 4 on Twitter earlier today. The site noted that the DualShock 4 fades to black when charged. You can see it in action here.

Twitter:https://twitter.com/joystiq/status/400691592434307072

Sony says PS4 won’t suffer from software drought

New console launches are notorious for being accompanied by software droughts. Sony, though, says the PlayStation 4 won’t suffer the same sort of issues.

Sony’s Adam Boyes spoke about what lies ahead for the system in terms of software while speaking with Kotaku. Indie titles and updates to free-to-play games will keep the software releases afloat, he said.

“I think we’ve got a lot of stuff that’s gonna be coming out sort of on a more regular cadence than the competition, because we’ve got a lot of great, phenomenal indie games. I think also what you’re gonna see is a lot of updates to the free-to-play games as they come online. We’ve got Warframe; we’ve got Blacklight: Retribution; we’ve got DC Universe Online. Then we’ve got Warthunder coming. And all those games I think we’ll be continually adding and evolving the content that’s available on them. And then once some of the other indie games start coming online, once they start releasing, we’ll see a nice cadence.”

“Up until about December, I think there’s a lot of visibility on what’s coming up, and I think January, February, March is when you’ll start seeing all that stuff start hitting the market at a nice, regular beat,” Boyes said. “Like every few weeks there will be new stuff to be playing on PS4.”

Also while talking with Kotaku, Boyes discussed Sony’s approach to securing exclusive content:

“We’re having meetings—that’s what my team does every single week. Right now we’re planning E3; we’re planning our announcements for that; we’re planning Gamescom; we’re planning TGS; all those different events and what kind of stuff we want. And listening, whether people are tweeting at [Sony top exec Shuhei Yoshida] or me or anyone on my team. We’re reading all the forums and commenters to see what people are really excited about. And that’s the stuff we usually start with—the more excitement there is around certain content, that’s sort of where we go after.”

“I think next year is gonna be a huge year though in general, with Destiny coming and a lot of stuff we saw and talked about on that partnership which is gonna be super-exciting. There’s a lot of stuff we continue to focus on trying to get.”

Kotaku:http://kotaku.com/sony-promises- ... -drought-1464035970


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发表于 2013-11-16 04:06 PM |只看该作者
X光下的PS4 详细探究PS4芯片究竟长什么样?

  在与iFixit联合完成索尼PS4拆解的同时,ChipWorks还开始了他们自己的芯片探索之旅,并且迫不及待地和大家分享了第一批成果。

  最重要的当然是索尼、AMD合作打造的这颗SoC处理器,也是一颗APU,集成了美洲虎架构的CPU、GCN架构的GPU,没有额外的内存或缓存核心,全部整合在这一颗芯片内,因此核心面积也比较大,粗略测量有20×20毫米。  



  SoC APU处理器



  取下芯片,开始处理观察  



  X光正面照片 



  X光侧面照



  金属层  



  角落里的AMD标识


  PS4可以在待机模式中下载内容,就是靠这颗网络协处理器实现的。从封装标记上看,似乎是Marvell定制的。 





  网络协处理器  



  X光正面照片  



  X光侧面照



  另外一颗打着SCEI标识的未知芯片


  迫不及待地和大家分享了第一批成果之后,ChipWorks又陆续放出了更多PS4芯片的X光、显微观察照片,主要是SoC处理器、GDDR5内存/显存、网络协处理器、无线芯片。

  SoC APU处理器内核照与布局图:可以轻松看到两组四核心的Jaguar x86 CPU,以及二十组GCN GPU,还有左侧和上下两侧的内存控制器。此前消息称,PS4配备了十八组计算单元、1152个流处理器,这里怎么有二十组?其实1280个流处理器,还是其他模块(但是看上去都一样)?有待继续研究。  

  



  三星GDDR5金属层照片



  角落里的三星标记  



  三星GDDR5 X光顶视图  



  三星GDDR5 X光侧视图



  网络协处理器果然来自Marvell 



  网络协处理器金属层照片  



  Marvell Avastar 88W8797无线芯片 



  封装X光照片



  金属层照片 



  角落标记


以上的图片与原创来源:http://www.chipworks.com/en/tech ... g=en&Itemid=815


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发表于 2013-11-16 04:14 PM |只看该作者
本帖最后由 kirassss 于 2013-11-16 04:32 PM 编辑

PS4完全拆解:做工精湛 业界良心

索尼日前自己大大方方地拆解了PS4,让世人尽情欣赏其内部涉及,但是说起拆解设备的专业和细致程度,谁能比得过iFixit?对于这么重大的产品,iFixit也是高度重视:第一时间联合芯片专家ChipWorks对其进行共同拆解研究、拆解过程全程直播、首次放出超高分辨率原图(最高超过5000×4000)。

有了ChipWorks的参与,相信芯片级的分析也会很快跟上,特别是那颗AMD APU的内部秘密很快就要大白于天下了。

原由贴:http://www.ifixit.com/Teardown/PlayStation+4+Teardown/19493









背部接口:电源输入、数字光纤音频输出、HDMI、RJ-45以太网、Aux私有接口(可连接PlayStation Camera等设备)



针对部分用户碰到的无法开机问题,已经确认源自HDMI,而惹祸的是接口内部的一小片金属向上弯曲,破坏了与数据线之间的连接,导致视频信号无法输出



外壳的这一部分按住向外推即可拿下



很简单吧



一些标准螺丝只要拧下这一颗……



硬盘就可以轻松抽出了



来自西数旗下HGST,2.5寸,500GB容量,SATA 3Gbps接口,可随意更换



只要硬盘厚度不超过9.5毫米(笔记本硬盘标准),都可以装上,那些12.5毫米的大个儿就不行了


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发表于 2013-11-16 04:20 PM |只看该作者


背部有四个贴纸,其中两个上边还有警告,提醒不要自己拆机,但它们可不仅仅是用来提醒的



揭开会发现什么呢?



原来是一组安全螺丝



索尼你以为这种警告会吓住我们么?



毫不犹豫拧下



然后就可以掀起“盖头”来了



第一眼看上去做工精细,组装得也很紧凑



边角的螺丝也不仅仅是螺丝



而是某种托架


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357#
发表于 2013-11-16 04:24 PM |只看该作者


电源这一部分就可以取下来了



这么小的主机还内置了电源,微软你不羞愧么?



输入输出规格



电源外壳非常容易取下,内部可见黄色PCB和各种电容、电感



是不是有人要说怎么不用全固态?



电源内置使得设计更加紧凑,但散热风扇就更重要了,可见其体积相当大,还贯穿着热管



BD/DVD光驱是几颗螺丝固定的注意它不向下兼容,无法读取PS3/PS2/PS1的游戏光盘



光驱:因为处于内部,并没有像普通光驱那样用外壳包裹起来,内部一览无余



光驱电路板正面:只有一颗瑞萨SCEI RJ832841FP1,用途不明,应该是控制芯片



背面:橙色Microchip Technology 312 3536A、黄色BD7763EFV 325 T62、绿色STM8ED 9H A07 VG MYS 331Z。具体干嘛的也暂时不详


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358#
发表于 2013-11-16 04:27 PM |只看该作者


翻过来,拆卸后壳



后壳下来了



隐约已经看到主板了



拿开中间的支架,主板近在眼前



主板你好



主板正面芯片一览:

红色:索尼电脑娱乐(SCEI) CXD90026G SoC处理器(AMD Jaguar CPU/GCN GPU)

黄色:三星K4G41325FC-HC03 4Gb(512MB) GDDR5内存/显存颗粒,十六颗(正反面各一半),总容量8GB

黄色:SCEI CXD90025G低功耗协处理器,网络任务专用

绿色:三星K4B2G1646E-BCK0 2Gb(256MB) DDR3缓存

蓝色:Macronix MX25L25635FMI 256Mb(32MB)串行Flash

粉色:Marvell 88EC060-NN82以太网控制器

黑色:SCEI 1327KM44S



SoC处理器



左下角白色的那个,揭开后发现是Marvell Avastar 88W8797-BMP2无线芯片,支持802.11n 2x2 Wi-Fi、蓝牙4.0、调频收音机



主板背面芯片一览:

红色:Genesys Logic GL3520 USB 3.0 Hub控制器

橙色:另一半内存/显存

黄色:International Rectifier 35858 N326P IC2X

绿色:Macronix 25L1006E CMOS串行Flash

黑色:39A207 1328 E1 3FU



三星GDDR5内存/显存



左下角黑色的,松下MN86471A HDMI通信芯片


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359#
发表于 2013-11-16 04:31 PM |只看该作者


主板下方的电磁屏蔽框架



硕大的散热器牢牢粘在了上边,拿不下来



电磁屏蔽支架的边缘非常锋利,拆解人员一不小心挂彩了



大号风扇



做工同样很棒



它会比PS3里的更智能、更安静



所有零部件合集



所有零部件合集



维修指数8,还是比较容易对付的


总结:

- 基本没有使用胶水,主要靠螺丝固定而且不多,拆装都很容易。

- 标准的2.5寸硬盘,可以轻松更换,还不影响质保

- 贴纸和安全螺丝是对用户自行拆装的警告

- 需要拆下很多零件才能接近风扇,清理起来会比较麻烦,而且它是和电磁屏蔽板一体的

- 电磁屏蔽板非常锐利,很容易伤着手指


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发表于 2013-11-17 07:50 AM |只看该作者
本帖最后由 kirassss 于 2013-11-17 09:06 AM 编辑

PS4 won’t let you see Trophies, Friends list while offline

PlayStation 4 users will not be able to view their Trophies or Friends lists in offline mode.

In order to check out Trophies, the PS4 must first sync with Sony’s servers, and syncing does not take place in the background. This is unlikely the PlayStation 3, which allows users to view Trophies whenever they please.

When attempting to load up Trophies while offline, you’ll be presented with the following error:

[Connect to the Internet] is turned off.
(NW-31484-0)

The Friends list also operates quite a bit differently compared to the PlayStation 3. There’s simply no possible way to view the list offline. The same goes for the PlayStation App, which does not allow friends, Trophies, or even your own profile to be seen if the data connection and Wi-Fi are disabled.

Polygon:http://www.polygon.com/2013/11/1 ... you-cant-do-offline

PS4 price drops won’t take place as regularly as they did for PS3

Because the PlayStation 3 was fairly expensive, Sony cut the console’s price perhaps more commonly than what is typical with most hardware. If you remember, the system originally costed $599 at launch.

The PS4 is in a much different situation. It’s priced at $400 – a much more reasonable entry price – meaning price cuts won’t happen as regularly.

Sony Worldwide Studios president Shuhei Yoshida told GamesIndustry:

“Our hardware teams have chosen more standardized components to create PlayStation 4 and that’s contributing to our launch price of $399 versus $599 for the PS3. Because we’re already using more standardized components, the room for costs to come down might actually be slower than when we were starting with cutting edge stuff.”

“When we need to source components to get more supply to the retailers, that approach definitely helps compared to some cutting edge component that only one manufacturer can produce, like Blu-ray or the Cell processor. Those were big bottlenecks. It’s much better this time.”

Gameindustry:http://www.gamesindustry.biz/art ... -era-of-playstation
Shacknews:http://www.shacknews.com/article ... an-ps3-sony-expects

No need to worry about PS4′s red power indicator

Some PlayStation 4 users have come across a red power indicator on the console. Furthermore, a handful of new owners have had concerns about the light being an indication that their system is in trouble of sorts.

Really though, there’s no need to worry. The red indicator is simply an indication that the PS4 is overheating. While the hardware itself will likely be fine in most cases, it may be a good idea to give the console a short rest.

IGN:http://www.ign.com/articles/2013 ... ed-power-light-mean

EA puts up notice claiming PS4′s launch firmware causes instability issues, later says it was posted in error

Several hours ago, EA put up a page on its support site making note of PlayStation 4 instability issues stemming from system update version 1.50. The note – since updated – mentioned that the firmware is the cause of “stability issues while playing games on the system.”

It continues:

“This affects all games on the PS4, including EA titles, causing crashing/freezing and non-responsive connections between the player’s console and their TV Screen.”

“Unfortunately since it’s an issue with Sony’s firmware, it requires a new update to fix it. Sony is working to resolve the issue as quickly as they can. They will update their System Update page as new versions are made available, and we will keep this page updated as we find out more.”

After EA’s page was discovered, it was updated with the following message:

The message on EA’s Help site was posted in error. Players with questions about PS4 connectivity can visit https://support.us.playstation.com/app/answers/detail/a_id/5102 for the latest updates.

Definitely a strange situation the whole way around. You have to wonder why the page actually went live in the first place… was it truly just an error?

IGN:http://www.ign.com/articles/2013 ... p;utm_medium=social


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