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本帖最后由 kirassss 于 2013-11-14 09:06 PM 编辑
PS4 takes about 30 seconds to boot up
How long will it take to boot up the PlayStation 4? Game Informer conducted a couple of tests, and determined the console requires about 30 seconds to fully launch. That’s not too far off from the PlayStation 3, which takes roughly 20 seconds to boot.
Gameinformer:http://www.gameinformer.com/b/ne ... end-and-resume.aspx
Sony discusses the Third Party Production Team, says Yakuza/Shenmue are often asked for, Final Fantasy Type-0 and Suikoden PSP requests noted, more
In late April, Sony announced the establishment of a new “Third Party Production Team” so that additional IPs, ports, and localized titles will make their way to PlayStation platforms. The company also asked fans to submit requests for games they’d like to see.
Kotaku recently caught up with Sony’s Adam Boyes in order to obtain a status update about Sony’s initiative. Through the discussion, Boyes acknowledged that Yakuza and Shenmue have popped up often in requests, and fans’ desire to see Final Fantasy Type-0 and the unlocalized Suikoden PSP game overseas has been noted.
You can find a full roundup of Boyes’ comments concerning the Third Party Production Team below.
On whether third-parties on Vita pertain to upcoming announcements…
Depends. Again, a couple announcements are coming from that group, so whether it is coming from a country to this one, or on a different platform, new platform, there’s multiple potential—
On whether Sony is also talking about localization…
They handle anything having to do with either new platforms or coming, localizing it for our local territory.
On Sony’s own internal localization group…
We have—we work with, we have first-party in Worldwide Studios, we have a lot of great localization talent. So we either work with them on that stuff or we work with external parties to help localize the content. But the key is I think in general is to transition our role as more of a business solutions provider for partners so when they come to us like, ‘Here’s what we really want to do, we don’t have enough time to do this part or that part,’ and that’s when our team can come forward and say ‘Hey, listen, let’s help you with this or that.’
On when fans will start seeing results of Sony’s initiative…
It’s tough because we’re doing a lot of different things that are gonna make pockets of people happy. There’s not like one thing that’s gonna make everyone’s mind explode. The key is to bring people that are fans of certain content great stuff. So if people are fans of Japanese content, you can imagine that’s a place we’re putting a lot of effort into. People who are fans of the Vita, you can imagine we’re putting lots of effort into that. Even with PS4, right, people who weren’t necessarily planning on content, or whether there’s a PC game we think should come over. There’s a lot of things that are happening in that space…
I would say in the next year’s time, if you’re a fan of Japanese games, if you’re a fan of Vita, then hopefully we’ll have a little treat for you.
On the more niche kind of Japanese PS Vita titles…
That’s the thing like, we also revamped our whole sort of financial strategy group, and so we’re doing really deep dives on the commercial viability of a lot of products. So you can imagine—and I’m trying to tread the balance of I don’t wanna make a lot of promises that people like, ‘wahh I thought you said this’—but imagine us watching TGS, and when there’s content that’s been announced at TGS on our stage, the first thing we’re doing is making a list and saying, ‘Is there opportunity for that content to come to US?’
And then also going through the most popular stuff – you know when we were building lists there was a massive amount of requests for all kinds of huge IPs that are big in Japan. And those are the ones we’re going after, based on the popularity of the requests, so you can imagine there’s lots of… whatever games I say, [people are] gonna be like ‘Ahh, it’s coming!’
On whether there are any particular titles Sony have in mind that they would really like to bring over…
I think a lot—we get a ton of requests for Yakuza, a ton of requests for Shenmue. We see the lists. Like everything that people have tweeted Gio, literally we have a person that compiles those lists and prioritizes based on how many requests we’ve gotten. And I think to date there’s well over 10,000 mentions across like forum threads and stuff like that. So those are the ones we’re focused on.
But I think the challenge is always that there’s so many different intricacies, going into is the creator there, what’s the current status, does the publisher have other things going, so it’s not as easy as like, ‘Why are you taking so long?’ There’s a lot of things you have to do. And because it is a new thing that we’re doing, it’s also difficult to sit down with a partner saying, ‘Hey, we’re gonna do this, it’ll be fine.’ You can’t imagine that the Gearbox team and Randy Pitchford would be like, ‘Oh yeah yeah yeah take our baby and just whatever.’
They want to be really involved and they want to be sure we build trust. So I think what you’ll see is the first couple will take longer, and then once we get a couple of those games, especially ones localized from Japan over here, then I think you’ll see the cadence increase.
On whether PSP/PS3 games are being looked at…
You could imagine that every piece of content that’s come to those platforms over in Japan, we’re looking at bringing over. It’s also a balance of like, is it gonna be commercially viable if there isn’t some sort of HD remix, should it come just as the native version, should we port it up? And so those are conversations, again—I worked at Capcom, now I work with Sony, so this is my second Japanese company. It’s about trust. And it takes a long time to have those conversations and make sure everyone feels comfortable, especially ’cause it’s like, we haven’t released it before in America, how’s it gonna do and stuff like that.
So it’s a long process. But I’m very hopeful. The whole reason we started the group is to bring great content that you love back over here.
On Final Fantasy Type-0…
It’s on the list. It’s building the list.
On the Suikoden PSP game (Genso Suikoden?)…
It’s on the list, yeah.
Sony’s Shuhei Yoshida says Wii U messaging was a bit confusing but has since improved, wants Nintendo to be successful
Sony Worldwide Studios president Shuhei Yoshida had a few words to share about the Wii U and Nintendo and general while speaking with IGN during a recent interview.
Regarding Wii U, Yoshida admitted that he has two consoles and actively plays the system with his daughters. He also said Nintendo’s messaging was initially “a bit confusing”, though they now seem to be heading back on track.
Yoshida later went on to discuss the importance of Nintendo doing well in the industry. He believes the Big N and Sony fall under the same group, and with tablet/mobile games on the rise, Yoshida wants “Nintendo to be very successful to help induct as many consumers who like to play games with controllers”.
You can find Yoshida’s full comments below (or in the video above at the 15-minute mark).
Well I have two Wii Us. I play Wii U games with my daughters… because they make pretty fun family friendly games.
I think success or making mistakes depends on how you set your goal. I don’t know what was Nintendo’s goal when they launched Wii U. To me, it was a bit confusing because what they do really well was create some very safe environment for anyone, especially children to enjoy games like induct those people who have never played games ever to become gamers. And they always do very well.
To me, what they have made with Wii U was continuing what they were doing well. But the messaging when they were saying ‘we are for core gamers’ was a bit confusing. But this year I think they slightly changed their messaging, and it seems to me like they are coming back to where they are focused.
When you look at the situation around Nintendo that way, do you characterize Nintendo as our competition? I think in the bigger scale of things happening in the industry or tech or people’s lives, how they play games on what device, and how they start to learn to play games, I think Nintendo and us are pretty much in the same group, and we need Nintendo to be very successful to help induct as many consumers who like to play games with controllers, right? …Sticks and buttons… because we believe they are great things.
IGN:http://www.ign.com/videos/2013/1 ... nging-your-psn-name |
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