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【PS4】The Order: 1886

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发表于 2013-7-29 06:36 PM |只看该作者 |倒序浏览
本帖最后由 kirassss 于 2014-3-3 06:44 PM 编辑





Developer(s)开发商: Ready at Dawn / SCE Santa Monica Studio
Publisher(s)出版商: Sony Computer Entertainment
Engine引擎: ProFX
Platform(s)平台: PlayStation 4
Genre(s)        类型: Third-person action-adventure
Release Date发售日:TBA 2014
Website:http://us.playstation.com/ps4/games/the-order-1886.html / http://www.readyatdawn.com/

The Order: 1886 Brings the Victorian Era to PlayStation 4

This project has been a long time coming, and I’m proud today that we finally have a chance to give you a first look into our new game, The Order: 1886. This is the first original IP created by Ready At Dawn, and the game is targeted exclusively for the PlayStation 4.

The genesis of this project happened many years ago, but it was not until 2010, when hearing of the upcoming PS4, that we as a studio decided it was time for us to bring this IP to life. We saw that the platform could finally give us the potential needed to achieve the vision we had for this game.

With The Order: 1886, we introduce players to a unique vision of Victorian-era London, an alternate history where technological advances take center stage in a battle against a powerful and ancient foe. The game takes place nearly forty years after the Industrial Revolution. But unlike in real history, our Industrial Revolution stems from mankind’s desire to prevail in a centuries-old war. The advances in technology, invented by some of the foremost minds of the time, give man an opportunity to take the upper hand for the first time in their struggle.

In the game, you are a knight, a member of an ancient order, and you will take center stage in this fight for mankind’s survival. As the game takes place in an alternate history, you will be able to interact with real-world historical characters who will aid you in your quest. You will see and navigate real places. You will not only be a witness, but have a hand in real events that have unfolded.

Beyond story and setting, there are a select few key concepts to which we wanted to adhere when we created this title. One of these is the filmic aspect of the game. As we developed our visual target, we used aesthetics that have been present in cinematography for decades to achieve our goal; from lenses and lighting techniques to grading, we wanted to recreate a visual feel that would bring you closer to what you have only been able to experience in movies.

We also strived to create a seamless experience when it came to the game. The idea was to make sure that you never saw any visual discrepancies or breaks in continuity between gameplay and cinematic. Our game models and our cinematic models are one and the same, and everything is rendered real time in the engine as you play the game. The trailer we presented is a great example of that. What you saw is running in-engine, in-game with no gimmicks. These visuals are what you can expect of the final game when you play it.

Of course, there is a lot more to talk about, and this is only the start. There will be more to come in the near future, and the team at Ready At Dawn and I can’t wait to share more of the game with you.




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发表于 2013-7-29 06:38 PM |只看该作者
    索尼发布的第一款独占PS4平台新游戏:索尼圣莫妮卡工作室和Ready at Dawn《秩序:1886(The Order 1886)》。本作回归英国1886年,既有维多利亚时代的宗教意味,又有属于未来的科幻感。从预告看,是一款多人合作打枪游戏,隐没在伦敦大雾中的怪兽还没有现出原形。值得一提的是,1886年离开膛手杰克只差两年,游戏中会出现这位神级杀手吗?

   


正式宣布: http://blog.us.playstation.com/2 ... a-to-playstation-4/


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发表于 2013-7-29 06:42 PM |只看该作者
官方截图/Official Image























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发表于 2013-7-29 06:43 PM |只看该作者

The Order: 1886 - Ready At Dawn Divulges New Details

Q: So, exactly what kind of game is The Order: 1886?
A: The Order is a third person action adventure with shooting mechanics. It’s very much story-based – it’s a linear story-based game. We’re trying to tell a story. It’s what we call a filmic experience.

Q: It was really refreshing to see London being used as the setting for a video game. Why did you pick the British capital?
A: For me, London is one of the greatest cities in the world. There’s a real diversity there. A lot of European cities have it but specifically London, as there are moments throughout history that have played out there. It has a very interesting history, particularly at the end of the 19th century during the Industrial Revolution. Because this game is based in the real world, we wanted to feed off that and use some of the events, the people and the stuff that existed in that time to accentuate and bring our IP into a world that is believable.

Q: Are Londoners going to recognize it as they city they live in today?
A: Absolutely. Sure, I don’t think we’ll be able to do a 1:1 mapping of London. We tried! We started out by mapping the full city of London. But we’re going to try and stay as true as possible to it. You’ll recognize a lot of things.

There are obviously some things we’re going to put in there that don’t exist, and we’ve moved certain locations a bit, but as you can see from the trailer, when you pass in front of the Thames, Parliament is where it’s supposed to be and London Bridge is where it’s supposed to be. We don’t want people to go “Nah, this doesn’t look right”. You’ll be interacting with real people, real events and real places.

Q: PlayStation gamers will know Ready At Dawn best from your fantastic God of War games on PSP. What are you bringing over to The Order: 1886 from your experience on that franchise?
A: I think what we’re bringing over is everything that we’ve learned over the past 10 years. This was always the goal when we started the company. We started with the mind-set that we’re going to build our own IP, but we didn’t want to be the guys who straight out of the gate went “We’re going to do everything all at once.” So we learned little by little – building technology, building expertise, getting the right team together. It really took us a long time to find exactly what we wanted.

We’ve done well on a single platform. We’ve tried to push the boundaries of what could be done. That’s the same mentality we’re bringing to PS4. We’re working on a single platform – we want to push it, we want to get everything out of it, and hopefully that’s exactly what we’re going to do – milk it for all it’s worth.

Q: What aspect of the game do you think will make gamers say “Woah, that’s new, I’ve never seen that before”?
A: There are gameplay features we’ll be talking about that will be very, very cool. Right now we’re playing with things – the moment-to-moment gameplay is really not what you might expect. We didn’t want to make it single-tone, where you rely on one single thing in expense of the rest.

The overall feel – that filmic experience… the one thing we brought to this is something people are accustomed too but usually can’t tell. When you watch a movie you don’t question what lens is being used. You don’t question why there is grain on the film or why there’s a certain lighting. Those are things we’ve been accustomed to seeing for 30 years. So when it’s missing we usually go “Wait, something is wrong with this image”.

With this game we replicated a lot of physical attributes. We have true lens distortion. We built physical lenses into our engine so we could get something where people will look it and not be totally disconnected. Games have a tendency sometimes to be too clean and crisp. We thrive in the dirt. We just love the fact that it feels dirty. It’s filmed in a very realistic way.

Q: It’s a good fit – London can be pretty filthy!
A: That’s exactly right, and that’s why we chose it I think.

Q: You’re working on a huge new IP on a huge new platform. How are you coping with the pressure?
A: Yeah, it’s tough. Anybody would be lying if they said it wasn’t. It’s a lot of pressure and there are a lot of unknowns. You make a lot of bets at the beginning because you don’t know how things are going to be two years down the line. The good thing for us is that we didn’t have to bring a lot of legacy over, and because of that we’ve made a lot of bets that luckily for us turned out really well. But yes, the pressure is always on. It seems that there’s a lot of expectation now and there will be more after E3. So all we have to do now is finish it!


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发表于 2013-7-29 06:45 PM |只看该作者
《秩序1886》圣莫妮卡独家游戏引擎技术展示

  索尼的每一家第一方工作室都自己的独门绝技,不管是顽皮狗又或者是POLYPHONYDIGITAL都是相当出色。现在我们获悉《教团1886》一些最新细节。游戏采用In-house引擎这次是由圣莫妮卡和Ready At Dawn共同制作的全新游戏带来了技术演示视频。



   


  这次放出的是游戏的技术文档,大段的专业英文对普通玩家没什么看头。不过从其中夹杂的图片,还是能一窥游戏的影子。除此之外,还有一段织物取样技术的演示视频,知道这些材质是怎么导入游戏中得了吧。













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发表于 2013-8-21 10:03 PM |只看该作者
本帖最后由 kirassss 于 2013-8-26 08:04 PM 编辑

PS4独占大作 《教团:1886》艺术设定画公布

   国外游戏网站不久前发布了3张《教团:1886》的艺术设定图,图片均是场景描绘,大雾弥漫,人烟漫漫,雾都伦敦经典重现。

  本作是由PSP游戏《战神:斯巴达之魂》与《战神:奥林匹斯之链》的厂商Ready At Dawn打造,著名PS2、PS3主机游戏《战神》系列开发商索尼圣莫妮卡提供技术支持的PS4独占新题材第三人称动作射击游戏。时空背景设定在半架空的维多利亚时代,在烟雾与魔物肆虐的英国伦敦,玩家将扮演一名身赴王命的骑士,携带具有先进科技的武器加入一场世纪战争,抵抗强劲且古老的敌人。

新维多利亚时期 《教团:1886》详细世界观介绍

  PlayStation Blog上放出了一些关于《教团:1886》(The Order: 1886)世界观的最新信息,下面就让我们一起来看一下吧!

- 游戏开发小组想让游戏中的地点和真实地点尽可能的相似,但他们也根据需要做了一些改变
- 新维多利亚时期的伦敦将会让很多人感到熟悉,但当你在游览城市的时候会发现科技上的进步是显而易见的
- 在游戏中,1886年已经出现了电力,远早于真实历史
- 用电的路灯代替了煤气灯
- 游戏中伦敦的地铁系统已经出现,但远比现实中先进
- 街上的电子标志让伦敦的某些区域看起来就像时代广场
- 玩家在游戏中将会看见大本钟、伦敦塔等耳熟能详的地标建筑
- 但伦敦天际线整体的和谐被一座座瞭望塔所破坏
- 瞭望塔上的探照灯每时每刻不在巡视着城市的地面和天空
- 空中还有一队名为“哨兵”的飞艇在日夜巡逻
- 教团的工业革命让人类在一场世纪之战中占了先手
- 人类现在有高级的武器包括一种能放电的枪
- 玩家可以和小队成员通过通信器材交流
- 还有火焰枪等高级武器
- 仍然有传统的火药枪

GC 13:厂商表示《教团:1886》展示先进物理特效

  Ready at Dawn的创意指导Ru Weerasuriya介绍了他们开发中的PS4独占大作《教团1886》。

  Ru花了大量时间介绍了《教团:1886》中的革命性物理效果系统,允许游戏中的每个物体都以真实的方式瓦解破碎。在展示中,他公布了两段现场游戏视频,展示了环境中物体随着风吹的力量产生的变化。视频中,三幅旗帜在风中飘荡的方式都是相互独立的,明显根据所处位置而具有不同的飘动效果。

  此外,大多数游戏都没有物体破碎的效果,但Ready at Dawn却一定要创造出真正的次世代游戏体验,允许  玩家与游戏环境进行真实的互动。我们在演示中看到,扔一枚手雷会将木箱炸成碎片,再扔一枚手雷会让满地碎片炸得更碎。物理效果真的很真实。

  此外,Ru还展示了《教团:1886》中不同材质的物体瓦解破碎的形式也不同。比如金属门或墙壁被攻击以后会留下凹痕,而玩具熊则会在同样的攻击下被肢解。可以想象,不同的武器也会根据现实的物理法则造成不同的攻击物理效果。

  《教团:1886》将于2014年独家登陆PS4平台。

The Order: 1886′s Neo-Victorian London Detailed



Building a new London for The Order: 1886 on PS4

When creating our alternate history in The Order: 1886, our goal was to make the environment as believable as possible while at the same time adding our own twist to real places. With the release of our trailer back at E3, we hinted at our vision of an alternate London.

This Neo-Victorian London will seem familiar to everyone, however, advances in technology will take center stage in many ways as you navigate the city. One of the main examples is the advent of electricity throughout the city, well before its time. Gas lamps are replaced by electric street lights. Everywhere you go, you can hear the hum of electricity running through the city.

The London subway system is present in our version of the world, but it’s much more advanced than it was in real life. Certain sections of the subway system run above ground in between buildings throughout the city. Electric signs line the streets making some areas of London almost look like Times Square.

The other big change you will witness is in the skyline of London. Although the familiar sights of Big Ben, St. Paul’s, and the Tower Bridge are present, the skyline is broken up by watch towers. Their searchlights are constantly scanning the city and the skies. The other change in the skyline is the presence of airship mooring towers. In The Order: 1886, London is patrolled day and night by a squadron of dirigibles called the Sentinels. All of these are a constant reminder that the world is not as it seems.

These changes are the result of our Industrial Revolution, mankind’s chance to take the upper hand in a centuries-old war. Mankind now has access to advanced weapons, one of which you saw in the trailer — a rifle that can fire electricity.

Communicators give you the ability to converse with the rest of your squad. A thermite gun allows you to shoot a cloud of inflammable thermite that can be ignited by a flame or by shooting a flare into it. In contrast to these advanced weapons, you’ll still be able to use more traditional black powder guns. These give a sense of realism and believability to the world and make the atmosphere feel dirty and palpable, reminiscent of the way we’re used to viewing the real, post-Industrial Revolution Europe.

The team will be sharing more information about the game in the months to come.







News:http://blog.us.playstation.com/2 ... -order-1886-on-ps4/

GC 13:厂商宣布《教团1886》将成为品牌系列作品

  科隆游戏展上公布了首个《教团1886》的试玩,Ready at Daun工作室CEO Ru Weerasuriya向媒体透露,该游戏将成为一个品牌系列作品。他的首部游戏将发生在工业革命后的伦敦,该系列的其他作品或将扩展至其他媒体。

  这一消息并不十分令人惊讶,大多数AAA游戏都会成为一个品牌系列,充分挖掘价值。不过这多少说明了制作组对于该项目的信心。而且“其他媒体”这个说法给人留下了许多YY的空间,可能会有PSV上的外传作品,也可能会拍成电影或电视剧。当然,现在他们尚未透露任何细节,我们只能自行脑补。

  Weerasuriya 还确认,《教团1886》将于2014年发售,PS4独占。



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发表于 2013-8-31 09:35 AM |只看该作者
次世代作品《教团:1886》信心来源于神秘海域2

  Ready at Dawn联合创始人Ru Weerasuriya向Eurogamer透露,他们工作室就是为了《教团1886》这个项目而成立的,但在这之前,他们看到了顽皮狗的《神秘海域2》大获成功,才有了自信与决心,开始成立制作组并开启项目。

  “他们在《神秘海域2》中成功地让玩家对游戏人物建立起了感情,就像好莱坞大片一样。”

  “我们并不打算模仿他们的创意,但我们打算让玩家获得相类似的娱乐体验。就像好莱坞大片或者小型独立电影一样。”

  “现在的游戏在这方面比较欠缺。有的时候你会卡在某一个关卡过不去,或者整个游戏流程全都是单一的游戏体验。而顽皮狗的作品通过许多层次的内容为玩家带来了一个完整的娱乐体验,你玩完游戏以后会觉得,哇哦,好爽。这就是他们给我们带来的信心与启发。”

  “这是我这辈子第一次觉得玩游戏也可以这么爽。并没有哪个惊艳的瞬间让我对这款游戏一见钟情,但打穿了游戏以后,我觉得意犹未尽。这就是我想做的游戏,这也是我们制作游戏的动力。”

  《教团1886》是一款画面犹如电影一般的射击游戏,目前尚未公布发售日期。Ready At Dawn工作室的大多数作品都是体育类的,还有PSP上的《嗜血判官(Dexter Season)》


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发表于 2013-10-9 06:55 AM |只看该作者
本帖最后由 kirassss 于 2013-10-11 07:22 AM 编辑

Game Informer November Cover Revealed ~ The Order: 1886
《教团:1886》登上GI11月期刊封面


玩家们第一次见到《教团:1886》还是今年E3的时候,当时现场一段神秘而又简短的预告片演示了19世纪伦敦这队战斗小组鏖战怪物的过程。 Ready At Dawn,PSP《战神》系列知名制造商,已经很长时间没有放出该作的消息了。近日GI 11月号刊将介绍该作的故事情节,《教团:1886》是索尼PS4独占游戏之一,将于2014年发售。

《教团:1886》将为大家呈现一段传奇的历程:离奇的事件改变了历史。玩家将接过古代骑士的职务保护人类免受怪物的侵袭。Ready At Dawn的故事灵感来源于古老的神话故事和真实历史;这是一款内容丰富的射击游戏,游戏突破常规思维,你甚至可以用步枪施放出闪电击杀敌人。

看看GI 11月的游戏封面《教团:1886》,这期杂志包含12页独家截图。

《教团:1886》更多细节透露 气势磅礴剧情丰富

PS4独占大作《秩序:1886(The Order 1886)》登上了GameInformer杂志最新刊的封面,内页长达12页的文章曝光了大量游戏情报,让我们来总结归纳的看一看。

总体情报:

·《秩序:1886》是开发商Ready At Dawn有史以来最具野心的项目

·开发工作从2009就已开始,充分运用PS4的先进性能,开发商使用的是自己的引擎

·GI杂志表示《秩序:1886》的画面是他们见过最好的

·此前预告中展示的所有画面都是游戏内演示,包括人物建模和武器特效

·开发商希望游戏能达到“电影般叙述”的效果,所以从玩家的视角来说,这是个第三人称射击游戏,或者更像一部大制作电影

·游戏中采用“软体物理”建模,能真实对外部力量作出反应

·游戏剧本由《约翰·亚当斯》的编剧、开发商主管Ru Weerasriya和Kirk Ellis联合创作

故事:

·游戏剧情混合了历史、幻想、科幻和神话元素,特别强调丰富、细节化的环境

·几百年前,人性突变,一小部分人发生基因变异,半人半兽,被称为“半兽人(half-breeds)”。半兽人们因为血统不同,内部冲突不断,最终一次大战爆发,完全改变了历史。

·几个世纪后,一个叫做亚瑟的男人创建了名为“圆桌骑士”的组织,联合尚存人性的人类对抗半兽人。他们发现一种名叫“黑水(Black Water)”的物质,可以快速愈合伤口甚至减缓衰老。但这种物质同时也是一种诅咒,它会激发人性的丑恶面

·19世纪,半兽人赢得了战争,但“圆桌骑士”发展科技,发明了太空飞艇、无线通信、热成像和大量新武器,逐渐扭转趋势

·游戏开始时,半兽人正在找寻不同的生存方式,而人类也损失惨重。游戏的主角名为加拉哈德爵士,是当时世界最著名的骑士,但他却开始自我质疑……

《教团:1886》将于2014年登陆PS4平台。



   


November Cover Revealed ~ The Order: 1886

Gamers got their first glimpse of The Order: 1886 at E3 2013, when a brief and enigmatic trailer showed off a squad of soldiers in 19th century London fighting off an attacking pack of strange creatures. Ready At Dawn, best known for its PSP God of War and Daxter games, has remained silent about the new game in the months since. With our November issue, we blow out the full story on The Order, one of Sony’s big franchise premieres and exclusive PS4 titles for 2014.

The Order: 1886 offers a fascinating glimpse into a past twisted by strange events that alter the course of history. Players step into the shoes of a knight who is part of an ancient order sworn to protect humanity from the threat of monstrous half-breed creatures. Ready At Dawn's fascinating fiction for its new franchise draws inspiration from ancient mythology and legend combined with actual historical figures; the result is a story we can’t wait to experience in full. This fiction is buttressed by an action-packed shooting mechanic fueled by awesome and unusual weapons, like a rifle that can spew blasts of lightning. The Order’s incredible visuals and technology speak to what we can all look forward to in the games designed from the ground up to run on next-gen hardware like the PS4.

Check out our cover for The Order: 1886 below. The issue features 12 pages of exclusive screenshots and info about this promising new game franchise.

Game Infromer:http://www.gameinformer.com/b/ne ... rder-1886-5830.aspx

New The Order: 1886 details have surfaced from this month’s Game Informer. You can find a batch of information rounded up by the folks on NeoGAF below.

- In concept since 2005
- Trailer graphics are what you can expect it to look like in-game
- Everything in the world is rendered with soft body physics
- Metal beams react for example to magnetic forces, bending and shifting in real time
- Incredible attention to detail: Lens flare catches light as you rotate the camera, oil lamps flash independently in an underground scene, light bouncing off every object provides uncanny realism, insane attention to material detail like wood, leather and cloth.
- Clouds and particles of dust float around lamp flames, subtely settling down on the camera lense
- Ready at Dawn spent a lot of time making the weapons unique, giving each personality. Grounded in understandable science but also have behaviors that you wouldn’t expect
- Around 7th or 8th century, humanity splinters, with many getting ‘beastial traits’, becoming ‘half breeds’
- Thus begins the conflict
- Humanity basically forms a version of the Knights of the Round Table, in this case, The Order to fight off this enemy
- Through a strange turn of events, they discover a substance called “black water”, giving them unusually long lives and unique ability to recover from injury
- The Knights continue to age, but at a much, much slower rate which they use to battle for centuries
- It’s basically a curse given they continuously see everything around them leave and die off, it’s both a salvation and a curse for them
- This leads up to the 19th century and the changes facilitate the unique futuristic Industrial Age you see before you
- You play as Sir Galahad (guy with the porn stache)
- A new threat emerges as parts of society (humans) begin to rebel against the rulership and are disgruntled with the inequality between layers of society
- Battle scenes are chaotic and exciting, reminiscent of Gears of War
- Ready at Dawn took a unique twist to QTEs, sometimes melee attacks occur during gameplay, time slows down and you can rotate your camera and find different things in the environment to give you an edge. These can range from dodging a punch or grabbing an improvised weapon for example
- Focused on a very strong story driven single player now, not willing to talk about any multiplayer


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发表于 2013-10-12 05:04 PM |只看该作者
《秩序:1886》最新截图 画面不错逼近CG画质

近日,外媒GameInformer为我们带来了PS4独占大作《秩序:1886(The Order 1886)》最新一批实机截图。这也是头一次,让我们这么清晰地看到看到游戏真容。

画面上看,确实与早前放出的实机渲染预告片极为接近,光影和贴图都明显有别于本世代游戏。毫不夸张的说,已经是逼近CG画质了。

游戏设定在19世纪的伦敦,在蒸汽朋克的背景下又加入了真实的历史人物和地点,甚至杂糅了超自然力量。本作预定2014年登陆PS4平台。

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发表于 2013-10-17 07:01 AM |只看该作者
本帖最后由 kirassss 于 2013-10-18 07:36 AM 编辑

《教团:1886》骑士团详细介绍 由亚瑟王组建!
The Order: 1886 – character details


  PS4独占游戏《教团:1886(The Order: 1886)》开发商Ready At Dawn在这款游戏中将亚瑟王传说搬到了1886年的伦敦。当时的圆桌骑士在本作中被称为“教团(The Order)”,是由亚瑟王在几个世纪之前组建的一支用于对抗邪恶混血生物的特殊力量。

Knights610.jpg


  到了1886年,Galahad爵士是这个教团中最受人尊敬的骑士,为了对抗叛军和其他威胁,他需要一支特别行动小组的支援,他们就是最让Galahad爵士信任的三位盟友,他们将在游戏的大部分时间里和Galahad并肩战斗。

Isabeau D’Argyll

- Alias: Lady Igraine
- Youthful-looking warrior
- Isabeau and Galahad are close but maintain a guarded relationship
- Relationship started with her as his knight in training
- The two became fond of each other over their years
- Because of their allegiance to The Order, they couldn’t act on any feelings
- Isabeau is strong-willed, skilled in combat, very loyal to The Order
- Rivalry between Isabeau and Galahad

姓名:Isabeau D’Argyll/伊萨博D'阿盖尔

别名:Lady Igraine

Isabeau-smallx.jpg


  如果你读过亚瑟王的故事,你可能记得亚瑟王母亲的的名字就是“Lady Igraine”。在《教团:1886》中,她是位名叫“Isabeau D’Argyll”的年轻女战士。在和Galahad共同进行骑士训练的那些岁月里,她对Galahad产生了一种超越教团限制的感情,这种感情虽然不被教团接受,但她始终对Galahad怀有一种爱慕之情。然而她并不是一个容易被感情驱使的女人,她同时拥有坚强的意志,优秀的战斗技巧以及对教团的忠诚。“Isabeau在各个方面都和Galahad很像,他们之间始终存在一种竞争关系。”

Sebastian Malory

- Alias: Sir Percival
- Most seasoned warrior in Galahad’s squad
- Trustworthy mentor to Galahad
- Personifies The Order’s noble agenda to protect the people of London
- Malory and Galahad share joint tempered loyalty to The Order
- The two are close friends because of it

姓名:Sebastian Malory/塞巴斯蒂安·马洛礼

别名:Sir Percival

Malory-smallx.jpg


  在Ready At Dawn构筑的剧情当中,Percival爵士的头衔属于一位名叫Sebastian Malory的人,熟悉亚瑟王传奇的读者应该能够记起15世纪一位名叫Thomas Malory的作家,他就是最早的《Le Morte d’Arthur》的作者。在教团中,一脸灰色络腮胡的Malory是小队中经验最丰富的长者,同时也是Galahad的导师,在保护伦敦居民的战斗中至关重要。他和Galahad也是好友。

Marquis de Lafayette

- Alias: Pending
- Newest knight-in-training
- Lafayette is contacted by The Order
- Lafayette opens his eyes to the larger scale conflict the organization was formed to fight
- Has strategic expertise and knowledge of the battlefield
- Brash, whimsical sense of humor

姓名:Marquis de Lafayette/拉法耶特侯爵

别名:Pending

Lafeyette-smallx.jpg


  Lafayette是教团中正在接受训练的骑士,但他可不是一般的新兵。大名鼎鼎的Marquis de Lafayette在法国大革命和美国革命中打响了自己的名号。虽然还没有拿到骑士头衔,但他拥有的专业战略知识以及战场的经验,对Galahad的小队有非常大的帮助。这名准骑士还是一个急性子,有着诡异的幽默感,经常能够在严肃氛围中起到调剂的效果。

Gameinformer:http://www.gameinformer.com/game ... the-order-1886.aspx


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