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【PS4】The Order: 1886

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51#
发表于 2015-1-14 07:52 AM |只看该作者
本帖最后由 kirassss 于 2015-1-19 06:27 PM 编辑

《血源诅咒》公布中文字幕版操作说明影片 体验生死一瞬的刺激战斗

  SCE Japan Studio 与 FromSoftware 合作开发,预定 3 月 26 日推出的 PS4 动作角色扮演游戏《血源诅咒(Bloodborne)》,日前在香港索尼计算机娱乐(SCEH)官方 YouTube 频道公布了中文字幕版的操作说明影片,透过实际游玩的动作示范,让玩家在游戏推出前先一步了解操作诀窍。

  《血源诅咒》由一手打造《恶魔灵魂》与《黑暗灵魂》等黑暗奇幻人气作品的 FromSoftware 制作人兼现任社长宫崎英高领军制作,以 19 世纪维多利亚时代虚构的古都「雅南」为舞台,玩家将扮演为了求医而来到雅南的外国冒险者,在这个兽性肆虐的都市中独自面对 “野兽” 的威胁。

  在 1 月 28 日开幕的台北国际电玩展中,台湾索尼计算机娱乐(SCET)将邀请 SCE WWS JAPAN Studio《血源诅咒》制作人山际真晃来台,有兴趣的玩家不妨密切注意后续的消息。

   


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发表于 2015-1-22 07:07 AM |只看该作者
本帖最后由 kirassss 于 2015-1-22 07:37 AM 编辑

The Order 1886 Story Trailer

   


The Order: 1886 Goes Gold, New Trailer Premiere

Well, it took a few years to get here, but I’m happy to say that The Order: 1886 went gold last week!

It’s almost hard to believe that the game is wrapped up. There are definitely times when we miss the madness that takes place when finishing a game. From our first initial pitch of the project back in 2010, to growing our team over the last four years, we have poured all our energy and passion into this game and we can’t wait for everyone to experience it.

Back at PlayStation Experience in December, we were able to finally show a long demo of the game that encompasses the many things we have revealed until now; Neo-Victorian London, The Order, its Knights and their weapons and technology, and their struggle against the Rebellion and the Half-Breeds.

We still have a lot more to tell you before launch, but today we’re presenting a brand new trailer that we hope will whet your appetite; a glimpse into the conspiracy that has been slowly brewing in the city of London.

From the whole team at RAD, a very big thank you to all for your support and encouragement. We’re looking forward to letting everyone get their hands on the game on February 20th.

Ru Weerasuriya - CEO and Creative Director, Ready At Dawn Studios

blog.eu.playstation.com


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发表于 2015-1-23 06:07 PM |只看该作者
本帖最后由 kirassss 于 2015-2-4 07:30 PM 编辑

The Order 1886 ARG ~ The Order Exposed





http://theorderexposed.com/


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发表于 2015-1-30 08:41 PM |只看该作者
   


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发表于 2015-2-4 07:16 AM |只看该作者
   


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发表于 2015-2-4 07:28 PM |只看该作者
   


   


   


   


   


   


   


   


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发表于 2015-2-5 07:44 AM |只看该作者
   


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发表于 2015-2-5 10:59 PM |只看该作者
The Order: 1886 - Official Behind the Scenes 5: Bringing the Game to Life | PS4

   


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发表于 2015-2-17 07:08 AM |只看该作者
   


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发表于 2015-2-18 07:25 AM |只看该作者
The Order: 1886 Behind the Scenes ~ The Cast of The Order



   


Finding the Cast of The Order: 1886 on PS4

With the many areas we’ve covered over the months as we approach the launch of The Order: 1886, there’s still one major aspect we haven’t yet addressed: the cast.

About a year into the project, once the story and initial script were written, it was time for us to cast our characters. The requirements were pretty stringent, the character sheet was filled with details of each of the protagonists that would make our game and define our world. Finding the right actors for these parts was the last piece of the puzzle to finally make each of our characters come to life.

The search was long. It took many months, rounds of casting and auditions with a wide spectrum of extremely talented actors. In the end, it came down to four people who would form the core of the Order’s most elite squad. We finally had our cast.

Steve West stepped in the shoes of our protagonist, Sir Galahad. He brought with him the balance and stoicism that Galahad exuded as a time and battle-worn Knight.

Alice Coulthard embodies the subtle and complex character traits that define Lady Ingraine; a lady of the Victorian Era with poise and decorum. But behind her facade lies a skilled and deft warrior.

Graham McTavish became the de facto leader when he stepped onto our stage. A favorite amongst both game and movie lovers, Graham is Sir Perceval, one of the most senior, wise, and most trusted members of the Order.

The Marquis de Lafayette was always going to be a tricky character to approach and Frederik Hamel has done the role justice and much more, bringing the needed joviality and levity to balance our squad. And a certain “je ne sais quoi…”

Together our main cast became the backbone of the story and the relationships you will experience in the game. Each of our characters are symbols of the eras they came from. They each have the qualities and faults that are brought on but their respective experience and positions in the history of our world. Those of course not only had to be translated into the script and brought to life by the actors, they also had to be visualized in the creation of their likenesses.

Ru Weerasuriya - CEO and Creative Director, Ready At Dawn Studios

blog.us.playstation.com


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