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本帖最后由 kirassss 于 2017-12-12 04:46 PM 编辑
Hideo Kojima discusses Death Stranding gameplay and lore: death, rain, babies, and more
《死亡搁浅》大量情报公开 小岛表示自己没有在玩
由小岛秀夫工作室打造、索尼技术组Mark Cenry的ICE团队鼎力支持PS4游戏《死亡搁浅》日前公布了大量与游戏相关的情报,显然游戏已经制作了一段时间,并且已经可以游玩了,日前IGN采访了小岛工作室,公开了超多有意思的细节,比如“弩哥”所扮演的主角名字为“山姆”,一起来了解下。
游戏包含了很多主题,其中之一为“生命的意义”,游戏角色如果阵亡了,游戏并不会结束,这个不会结束的机制下面解释。
“弩哥”诺曼瑞杜斯所扮演的角色名为“山姆”,预告片中他看到了巨像,然后伴随着爆炸,他在水下苏醒,根据小岛秀夫表示,这个水下场景就是主角每次阵亡后的载入等候空间(有点像《刺客信条》的载入等候空间),这个空间可以通过第一人称漫游,因为“山姆”有着“独特”的技能,可以身体之外(可以理解为灵体)漫游、恢复道具以及做其他事情。这个“灵体”介乎生死之间,其游戏机制等同传统游戏的“Continue”。
水下场景为主角阵亡后的“载入等候”空间。这种“灵体”可以让主角漫游、恢复道具。
主角重回“生”的世界,他会重新掌控他的身体,但与传统游戏回归到阵亡之前的场景不同,本作将回归到角色阵亡之后的世界,因为这个世界是持续性的,角色阵亡之后的其他事物将照常运作。所以会看到预告片的那个火山口,因为爆炸所产生的连锁反应与主角的“载入”场景同步进行。随着角色阵亡次数的叠加,玩家将看到大量的火山口,这个火山口的数量表达了玩家的游戏水平。
预告片中的雨,并不是这个世界的“雨”,被称作“时间瀑布”,作为游戏的关键机制,这种”雨“可以掌控时间,比如让植物快速枯萎、以及预告片中那个快速退化的角色,但主角“山姆”很特殊,并不会受这种“雨”的影响,但是为什么,小岛秀夫表示这个不能说,不过他表示,“山姆”的哭泣没有其他深意,只是种悲伤。
第一部预告片冲上海滩的婴儿,第二部预告片装进培养皿的婴儿,以及第三部预告片“弩哥”体内的婴儿,都是同一个,这个婴儿联系着游戏的关键玩法机制、以及主线剧情,但详细细节,小岛秀夫表示还不能说。
那个主角和其他角色安装的机械臂是有“名字”的,但小岛秀夫表示这个名字不能说,不过任何拿到婴儿的角色,其安装的这个机械臂都会自动启动。
游戏的多人模式,小岛秀夫只是表示,多人模式也是游戏剧情的关键组成部分,而且玩法与单机游戏不同,另外小岛秀夫暗示游戏的单机模式是很纯粹的单机游戏,小岛秀夫说:“除了那些充满内购的单机游戏,我认为还是有大批玩家喜欢纯粹的单机游戏。”
“山姆”制服上的“Porter”是山姆的姓氏还是所属的公司名称,小岛秀夫说,这方面有些是真的,有些则是完全没有意义的分析。
预告片的内容刚好是游戏序章开始之后,即游戏的初期。
美国演员工会主导的演员罢工延期了游戏的配音、动作捕捉拍摄,小岛秀夫表示他也很无奈,不过随着罢工的结束,上周,游戏的配音、动作捕捉拍摄全面启动。
小岛秀夫表示,“我看到网络上很多人说我去年只顾着旅游玩乐了,很多人说我浪费钱财,不过这不是事情的真相,我们正等待展示游戏实机体验的最佳时机,目前整个项目都稳步进行中。”
小岛秀夫表示,小岛工作室用《杀戮地带》开发商“游骑兵”的Decima引擎打造游戏,“Decima”的意思为希腊分娩女神,日本读音则近义日本的“出岛”,小岛秀夫为“Decima”引擎加入了很多他们原创的插件,所开发的效果和“游骑兵”完全不同,然后小岛秀夫向“游骑兵”展示他们的引擎版本,双方互相反馈,共同进步。
另外,很多人说游戏的情报公布的不多,认为小岛秀夫只顾着旅游、浪费钱财,小岛秀夫解释道,做3A游戏的开发商如若已经有了自己的团队、引擎、工具、那么同样得花费3到5年,有些游戏可能花费10年,换句话说,小岛秀夫还得找团队、引擎已经算很效率了。
对那些观看预告片依然很懵逼的群众,小岛秀夫表示,“所有内容都是有意义的,都可以相互联系。”
游戏预定登陆PS4平台,PS4 Pro主机支持4K分辨率,HDR特效机制。
IGN spoke to Kojima Productions boss and Death Stranding director Hideo Kojima following the reveal of the game’s latest trailer last week.
Here are all the interesting tidbits:
- “One of the themes of this game is life and death,” Kojima said. “So I want people to realize that when they die in the game, that isn’t the end.”
- Partway through the latest trailer, Sam (played by Norman Reedus) watches as an explosion engulfs a giant. From there, he awakens in a world submerged in water. According to Kojima, this is where players are transported each time they die. It can be freely explored in first-person, because of a “unique” ability possessed by Sam, which enables him to wander outside of his body and recover items, among other things. “At that point, you’re not dead or alive,” Kojima said. “It’s the equivalent of that screen that says ‘Continue?’ and a counter ticking down towards zero.”
- When you are ready to return to the world of the living, you can get back in your body. But rather than set you back to a point before you die, you are transported back to the world after your death, where your actions maintain an aura of persistence. “So as you saw in the trailer, you saw the crater, and when you come back, it’s still there,” Kojima said. Most games would’ve taken you back to before the crater was made. So depending on the player, you might have a lot of craters all over the place — depends on each player.” He added, “Death will never pull you out of the game.”
- The latest trailer featured rain that seemed to have to ability to manipulate time. It makes plants grow the second a droplet hits, and the human body age and deteriorate within seconds. This rain, which is not of this world, is called “Timefall, and is a central part of the game’s lore. Kojima teased, “Most people in the game are aware of the rain — and well, [Sam] is quite unique in this regard… I think I should stop there. I’m spilling the beans.” Kojima added that the recurring motif of Sam crying is “really only because he’s sad right now.”
- The baby that washed upon the shore in the first trailer, transported into a tube in the second trailer, and appeared inside Sam’s esophagus in the third trailer was one and the same. “The baby relates to game mechanics as well as the story as a whole,” Kojima said.
- The mounted robot arms attached to Sam and the other characters has a name, but Kojima would not share it. It seemed that they sparked to life whenever that person came into possession of the baby.
- Regarding multiplayer, Kojima said, That’s also one big part of the game I can’t talk too much about, but I definitely want to try something different for online.” He did hint that it will be primarily a single-player game, however, adding, “I think there are a lot of people out there who still enjoy single-player games, aside from some microtransactions.”
- Regarding whether the word “Porter” on Sam’s uniform is his last name or job, Kojima said, “There’s some truth to it, and there’s some part that isn’t necessarily true to it.”
- The latest trailer occur shortly after the game’s prologue and is the earliest section of the game we have seen so far.
- The SAG-AFTRA strike of 2017 delayed performance capture and voice-over work. Kojima explained, “I also had a hard time because I had Norman and Mads texting me asking what we were doing and I’d say ‘There’s a strike, there’s nothing I can do about it!’” With the strike having ended, full performance capture resumed last week.
- “I’ve been reading a lot on the internet of people saying I’ve spent the last year just traveling around and having fun,” Kojima said.” A lot of people saying I’m wasting time and money. But that couldn’t be further from the truth.” He added, “We’re waiting for the right moment to show gameplay, but right now we’re on track with the project.”
- Regarding development in 2017, Kojima said, “Over this past year, we’ve been working on Decima [the game engine]. There are things we don’t know, we ask them [engine creators Guerrilla Games], we make some requests. On our end, of course, we use the Decima engine very differently from the way they use it, especially when it comes to the cutscenes. So we make our own things there, and send it to them, show it to them, get their feedback. We are at that pace, currently.”
- Regarding extreme reactions from fans upset at the long wait between new information reveals, Kojima said, “There’s been a lot of stuff going on through this time, so it makes me pretty sad when people say ‘Oh, you’re just having fun and joking around and wasting money.’ You could ask so many people, but I really think that I’m doing this pretty fast. If you have a company, if you already have an engine, you already have the tools and the team together, and even then, it’s pretty standard for a AAA game to take three to five years to develop their games. For some games, it can take up to 10 years.”
- If the trailers are still confusing, Kojima assures, “Everything makes sense. Everything will come together.”
Death Stranding is currently in development for PlayStation 4. |
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