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【PS4/Xbox One/PC】Evolve

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发表于 2015-12-11 07:43 AM |只看该作者
本帖最后由 kirassss 于 2015-12-19 03:38 PM 编辑

《恶灵进化》新猎人 Emet 即日上阵 免费适应版猎人「Hank」与「Maggie」即将推出

  2K 和 Turtle Rock Studios 17 日宣布新医护猎人 Emet 即日起参与《恶灵进化》的狩猎行动,可单独取得或是购买「狩猎季票 2」取得。 狩猎季票 2 还收录了 Gorgon(怪兽)、Lennox(突击猎人)、Jack(诱捕猎人),以及另一名会在 2016 年 3 月 31 日前推出的支持猎人角色。

  Emet 是经过改造、随时准备好投入战斗的医护机器人,带着包括以下全新的厉害武器和有用的医疗装备加入《恶灵进化》的狩猎行列:

  The Replay Cannon – 射出能标记一个目标的爆炸飞镖,再朝目标快速连发数枚导向飞弹
Healing Buoys – 可以部署在战场上并恢复附近友军的生命力。 当 Emet 使用他的「疗愈爆发」时,Buoys 会产生更强大的「疗愈爆发」
The Respawn Beacon – 把猎人直接从空投艇传送下来,使重生时间缩短到只剩下 30 秒

  除了 Emet 外,还有两位免费的适应版猎人角色即将加入《恶灵进化》的阵容。 类似先前释出的陨石 Goliath、盗贼 Val 和闪击 Markov,这些适应版角色用新外观、新效果、新音效和新游戏机制造就了可扮演的独特新猎人。 技术士官 Hank 的强项在于他可以用新的 Shield Charger 让他的队友做好战斗准备,并且用他的 Orbital Drill 和 Laster Cutter 发射的连续激光束伤害敌人。 荒野 Maggie 则配备了 Flame Snare 鱼叉陷阱和能发射融化子弹的 Burst Pistol 这两种能让敌人身陷火海的武器来增加战斗的精彩程度。 另外,Daisy 现在能对怪兽造成伤害,因为它首次配备了火焰喷射器背包,可以烧烤靠得太近的怪兽。

  《恶灵进化》Xbox One 版、PS4 版和 PC版现正热卖中,游戏软件分级为「18+ 限制级」。

   


Emet, a repurposed medical drone made ready for battle, joins the Evolve lineup on December 16th with an all-new set of explosive weapons and helpful healing gadgets


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发表于 2016-1-22 07:21 PM |只看该作者
   


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发表于 2016-2-20 07:32 AM |只看该作者
   


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发表于 2016-5-14 07:22 AM |只看该作者
   


   


   


   


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发表于 2016-7-7 07:43 AM |只看该作者
《恶灵进化 2 》即将公布?

  距离游戏发售已有一年多了,《求生之路》(Left 4 Dead)开发商Turtle Rock的《恶灵进化》(Evolve)官网更新并出现了神秘倒计时。从倒计时看结束时间是7月8日凌晨12点。



  有人猜测《恶灵进化》有可能会公布免费模式,而其他玩家则猜测应该是一个续作《恶灵进化2》。《恶灵进化》是从2015年2月发售,登陆了PC,PS4和Xbox One,游戏发售前被一致看好,媒体评价也不错,但谁也没想到一个月之后用户流失非常严重。

  目前《恶灵进化》是和《GTA》系列一样,都被Take Two列为永久IP系列,因此出续作是预料之中。而今天这个倒计时有可能就是续作《恶灵进化2》。目前来看我们得等到明天晚上十二点就能知晓。

https://evolvegame.com/


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发表于 2016-7-8 07:31 AM |只看该作者
Evolve Going Free-to-Play on PC July 7

   


A Message to Our Community

So, when you first walk into Turtle Rock, this is what you see:



We’re proud of those awards -- they hang in the lobby for a reason. Evolve received over 65 nominations and awards at various trade shows after we announced. It was the first title in history to win Game of Show at both E3 and Gamescom. It felt great to receive all those awards and we don’t ever want to forget that feeling. Game development is an art and what artist doesn’t love having their work appreciated?

When people first started playing Evolve at those and other conferences, it was magical. Sure, there was the AAA videogame hype surrounding our title. Yeah, we also had the flashy displays, the giant Goliath statue, and all the other things AAA games do to get people excited. And that stuff was cool. Really cool. But, what we lived for -- what was cooler by far -- was just seeing people play Evolve for the first time. We worked on it for years and then, suddenly, people got to experience our game, controller in-hand. There was genuine excitement -- real joy -- when people played. It was like nothing they’d ever played before and watching it happen was like no high we ever felt.

Then, when Evolve launched, the reception wasn’t what we expected. Sure, there were some good reviews. There were also bad reviews. Yes, there was excitement. There was also disappointment – for players and for us. The DLC shitstorm hit full force and washed away people’s enthusiasm, dragging us further and further from that first magical pick-up-and-play experience.

We want that magic back and we aim to make it happen. We’ve made a lot of changes, improvements and additions to Evolve over the past year and we’ve got a lot more coming. In short, we’re giving this game a vigorous overhaul!

Just to give you some examples:

• We’re reworking the hunter classes to make the team less reliant on having experienced trappers and medics.
• We’re making improvements to the maps and UI.
• We’re improving load times, overall performance, and getting you into the game faster.
• We’re focusing on improving stability and fixing bugs.
• We’re completely reworking our progression system and tutorials.
• We’re adding more customization options.

Most importantly, we just want to put the game in your hands. Try Evolve out. See what you think. We hope you like it and we're not going to charge you to give it a try.

“Wait! What?! What does that mean?”

It means we’ve been listening and now we’re taking Evolve in the direction that a lot of you have suggested since the beginning. We’re making Evolve free on PC. No buy-in or box required.

Making Evolve free on PC is going to be a process that takes time and a lot of hard work, but we believe in Evolve and we believe in you, our players and want to do what’s best for both!

Here’s how it’s going to work: We’re going to make Evolve free on PC as a Beta starting on July 7. This is going to allow us to hit our new server infrastructure really hard and we need your help testing. Stuff could break, and that’s our hope, because that will give us time to improve things as we go. We’ll parse out major Beta revisions, updates and features over a period of weeks and months -- a plan we're going to continually communicate here. This allows us to test new features and major changes to make our game more accessible and ever closer to the joy we saw when we first showed our baby to the world. Just as importantly, this Beta plan gives us the flexibility and time we need to keep fixing bugs and making Evolve more stable.

“What about those who paid for Evolve? What about Season Passers?”

Anyone who owns classic Evolve will be given “Founder” status in the new free version, and all the content you already own comes with you to the new version. As long as we work on Evolve, we will show our appreciation for our committed fans and early adopters with gifts, rewards, and special access. Why? Because you believed like we did, and we will never forget that.

As part of our promise to recapture the magic and improve the Evolve experience across-the-board, we're going to ratchet up our communication with the community. We will be continually updating our social channels, our forums and our website to let you know how it’s going.

We have lived and breathed Evolve for over four years and we feel like we are just getting started. Since launch we realized Evolve has provided people some of their most exciting gaming moments and we want to make more of those for everyone... well, everyone who is OK with being periodically murdered (brutally) by terrifying alien monsters.

See you on Shear.

turtlerockstudios.com


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发表于 2016-7-8 07:37 AM |只看该作者
本帖最后由 kirassss 于 2016-7-11 06:13 PM 编辑

PC《恶灵进化:第二阶段》即日起免费上线 由玩家控制怪物与四位猎人展开对决

  开发商 Turtle Rock Studios 与发行商 2K Games 近日共同宣布将推出《恶灵进化:第二阶段》,游戏中将集合四位猎人与一只由玩家控制的怪物对决。

  官方近日表示,已针对《恶灵进化》PC 平台彻底重新打造,并未玩家带来新的游戏设计、游戏机制和大有进步的游戏平衡性与执行效能。 《恶灵进化:第二阶段》是新一代免费多人在线射击游戏,特别规划 4v1 游戏模式,由玩家控制的怪物必须躲避四位各有专长的猎人小组,并且进一步以智取胜。

  游戏中,玩家可以选择合您游戏风格的猎人,无论扮演诱捕猎人、支持猎人、突击猎人还是医务猎人,每个角色都很重要,团队合作是遇到怪物之下得以存活的关键;而身为怪物、也就是独来独往的猎食者,玩家可运用野蛮的能力和动物性的感官来兴风作浪,杀死人类,证明您是主宰一族。

  另外,如果玩家已拥有或购买了 PC 版《恶灵进化》,游戏会自动升级至《恶灵进化:第二阶段》,而且将会在游戏里取得「创始玩家身份」,这个身份可让玩家取得许多奖励物品,还可在官方不断更新《恶灵进化:第二阶段》的过程中持续获得专属可解锁项目。 详细信息可至官方公告查询。

   


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发表于 2016-7-9 07:17 AM |只看该作者
   


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发表于 2016-7-22 07:42 AM |只看该作者
   


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