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K 游戏情报员/KWolDs SEN ID
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《花》《光环2600》被Smithsonian American Art Museum永久收藏
今天美国史密森艺术博物馆(Smithsonian American Art Museum)永久收藏了两个电子游戏,《花》《光环2600》.
《花》是由ThatGameCompany开发,对应PS3平台PSN上的下载游戏。游戏初次公开于2007年东京电玩展上,并于2009年2月12日发行。《花》的制作人旅美华人陈星汉表示在开发过程中,“我们开始时并不知道在做什么,只是心中存有这么一个概念:每一台PlayStation都像是你客厅中的一个入口,可以带你通往别处。于是我就想,要是这是这一入口能带你重返自然,那该有多好。 ”
游戏推出后,很快便刷新了索尼PSN北美首周下载纪录。《花》的美丽的画面和恬静的气氛打动了许多人,因而游戏及其制作人陈星汉也被北美媒体冠以了“禅派”的称号。
2013年10月,索尼宣布包括本作在内的4款优秀独立游戏将在2013年11月登陆PlayStation 4以及PlayStation Vita平台。
Atari 2600游戏机(科普时间:Atari 2600是Atari在1977年推出的一款家用游戏机,它直接开启了家用游戏机时代)也成了《光环》(Halo)系列主角士官长绽现锋芒的平台?其实下面这款《光环2600》(Halo 2600)只是国外达人兼前微软游戏部门雇员Ed Fries在数年前完成的一款FLASH小游戏啦,至于其用意主要是向我们展示“如果微软在Atari 2600上推出一款《光环》系列作品,它看起来应该会是什么样子”。
Flower, Halo 2600 head to Smithsonian American Art Museum
Today the Smithsonian American Art Museum announced that both thatgamecompany's Flower and Ed Fries' homebrew Halo 2600 have been added to the museum's permanent collection. Both games were previously on loan to the museum as part of "The Art of Video Games" exhibition, which garnered headlines when it opened back in 2012 for being one of the first big showcases for video games as art.
Of course, Flower was released as a purely downloadable game, which raises a few thorny questions about how, precisely, the museum hopes to preserve it over time so that visitors can play it in its original form 15, 50, or 150 years from now. Thankfully, Smithsonian American Art Museum curator of film and media art Michael Mansfield shed some light on the topic in a brief interview with Gamasutra.
"The Smithsonian American Art Museum worked directly with Jenova and Kellee to receive and acquire Flower on a Blu-ray disc. In terms of preservation, the disc provides a physical and verifiable data set which will act as a preservation format," said Mansfield, via email.
Mansfield also claims the museum acquired a few PS3 consoles that will be devoted exclusively to playing Flower, becoming exhibit pieces that will "live with the artwork in perpetuity and be cared for along with the museum's other electronic artworks."
In other words, Flower will be running from physical media on a dedicated machine, like many other pieces of electronic artwork in the museum. That includes Halo 2600, which progenitor Ed Fries started selling in limited quantities as an Atari cartridge via Atari Age this year.
"Halo 2600 stakes out some very interesting ground identifying the video game as a democratic mode of expression," continued Mansfield. "As a home-brew game –- albeit by a recognized brewmaster -– authored in the margins, Halo 2600 offers a kind of haiku-like virtual essay on the reach and potential of video game culture, and on the character of human imagination with technology."
The games will continue to be a part of the exhibition, which has been touring the country for more than a year now, and will continue to do so through 2016. You can find more details about the games in the exhibit and see where it'll be, when on the Art of Video Games exhibition website.
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