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【新闻部】杂谈游戏 -

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发表于 2014-1-30 06:19 AM |只看该作者
Basement Crawl delayed, still due Q1 2014



Bloober Team Delays Release of Basement Crawl

Bloober Team, an independent developer based in Krakow, Poland, has delayed the release of their PlayStation 4-exclusive game Basement Crawl from its originally scheduled release date this week. The game is still scheduled to release worldwide in the first quarter of 2014.

“While the completed version of Basement Crawl was prepped for launch during the last week, several exciting opportunities to partner with major industry players to enhance, refine and add-to the game arose,” said Piotr Babieno, CEO, Bloober Team. “Although a difficult decision, we decided that the best choice for us, as a team, was to delay Basement Crawl so that we could take full advantage of these opportunities. We will be able leverage those new partnerships to further grow and improve the game while still providing an amazingly fun multiplayer experience for PS4 owners. We’ll be able to announce more details in the days and weeks to come.”

One of the most anticipated upcoming games for PS4, Basement Crawl brings classic Bomberman-style gameplay and grind-house flavor to the system with the most fun multiplayer experience available on next-generation systems. The game will be available for download exclusively through the PlayStation Network.


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192#
发表于 2014-2-2 08:11 AM |只看该作者
Lunar工作室独立恐怖风格游戏《日常》或将登陆PS4

    Lunar工作室负责人Aaron Foster在最近接受媒体采访时透露了他们制作中的项目《日常》(Routine)的恐怖气氛渲染,游戏互动元素及更多信息。独立游戏在游戏产业中的地位正在越来越重要,PS4首当其冲,允许制作组在PS4平台上自助发行游戏。在提及这一问题时,Lunar工作室表示,他们会考虑让《日常》登陆新世代主机。

   早在去年12月21日,Aaron Foster就曾在推特上表示过会考虑PS4平台。

   Aaron Foster:“如果我们的团队在发售PC版以后还有能量,我们无疑会考虑PS4的!”在这次采访中,媒体就这一问题进行了确认,同时还询问是否有可能制作Xbox One版本。Aaron说:“我与微软内部人员进行了非常友好的交流,但他们公司的规定让我觉得不是很满意,现在我只会优先考虑我个人比较喜欢的平台,比如索尼,Steam和GOG。《日常》目前尚未确定2014年内发售日期,所以登陆新世代主机可能要等更久。因为首先要等PC版发售并进行大量补丁修正以后,才会以比较稳定的状态登陆PS4。

官方网站:http://www.routinegame.com/



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193#
发表于 2014-2-2 08:39 AM |只看该作者
PS4&PSV恐怖求生游戏《孤独》最新宣传片公布

  Carnivore Studio日前公布了恐怖求生游戏《孤独》的最新宣传片,游戏将登陆PS4和PSV。

  大家好!我是Romain,伦敦一家独立游戏工作室Carnivore的创始人。大家都已经看到《孤独》的游戏截图了,我们目前正在制作这款PS4&PSV恐怖求生游戏,如果你还没看过游戏截图,下面就有。如果你对这款游戏还不了解,下面就有游戏简介。

  游戏简介:这款游戏是一个惊悚探索游戏,游戏背景设定在日本的一个岛屿上。和以往的僵尸射击游戏不同,玩家们需要动用大脑思考策略,行动要小心翼翼,最好做到来无影去无踪才能在众多鬼怪中逃生。你也可以使用魔法护符对抗怪物。

   


Introducing Kodoku, a new survival horror for PS4 and PS Vita

Hello! I’m Romain, founder of Carnivore Studio, an independent studio based in London.

You may have seen screenshots of Kodoku, the horror game we are currently working on for PS4 and PS Vita. If not, take a look at the images in this post.

For the uninitiated, here is a quick recap. The game is a horror and exploration game, set on a Japanese island. Instead of shooting guns at zombies, you will have to use strategy and stealth to survive all the Lovecraftian creatures – inspired by Japanese folklore – that live on the island. You will also be able to use magic talismans you will learn to craft on the island, in order to find your best way to face enemies.

This game means a lot to us. We wanted an original art direction, a very specific mood and general feeling – decisions which, we think, will lead to a unique horror experience. We grew up with horror games (most of us are huge fans of Siren series) and were fascinated by what we could do with all those legends and stories, so started building the game we wanted to play.

So who is building Kodoku then? Well, we are mostly industry veterans, almost all of us coming from different countries. Most of us have had the chance to work together before, in different places, or at least knew each other for quite a long time, and fell in love with the idea of creating a unique horror game.

We are taking inspiration from a wide array of topics, from the aforementioned ancient Japanese folklore and legends, up to modern art and Butoh dance. Using on all that, we are building what we hope will be a truly original experience.

Kodoku is game where you will be able to explore an entire island filled with mystery, horror and magic; where the island itself would come to life and take part in the Kodoku ritual; an island where you will be seeking an explanation and struggling to survive. This is the game we are making for you.

PSBlog:http://blog.eu.playstation.com/2 ... or-ps4-and-ps-vita/















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发表于 2014-2-2 10:40 AM |只看该作者
Tropico 5 Confirmed For PlayStation 4
《海岛大亨5》确认登陆PS4 充分利用全部硬件性能


  Kalypso工作室宣布,模拟经营游戏续作《海岛大亨5》将登陆PS4。此前确认过的平台有Windows,Mac,Linux和Xbox 360.

  Kalypso工作室经理总监Andrew Johnson表示:“我们非常高兴能够与索尼合作,将《海岛大亨5》推向PS4,进入次世代市场。PS4版《海岛大亨5》将把这一品牌带向新世代硬件和新世代玩家。”

  Kalypso工作室全球经理总监Stefan Marcinek透露,他们将完全开发利用新主机的硬件性能。

  “我们已经评估了许多《海岛大亨》的最新开发潜力,《海岛大亨5》登陆PS4,将为这系列游戏掀开全新历史篇章。我们将充分利用PS4的强大计算能力,让海岛和总统以前所未见的新形象与大家见面。”



Kalypso Media Confirm Tropico 5 for PlayStation 4

Kalypso Media is thrilled to announce that Tropico 5, the next instalment of the highly anticipated and critically acclaimed Tropico city-builder series, is currently in development for PlayStation®4. Developed by Haemimont Studios, Tropico 5 will see the series come to the PlayStation platform for the first time and will take full advantage of the unique features of the PlayStation 4 hardware and controller. Kalypso will confirm a release date in due course.

“We are delighted to be able to work with Sony to bring Tropico 5 to PlayStation 4 and enter the next generation market.” said Andrew Johnson, Managing Director, Kalypso Media UK. “The PlayStation 4 version of Tropico 5 will expand the Tropico brand to the new generation hardware and to a new generation of gamers.’

‘We have been evaluating many new and exciting development opportunities for the Tropico brand and by bringing Tropico 5 to PlayStation 4 we open a new chapter in the history of the game’ said Stefan Marcinek, Global Managing Director, Kalypso Media. ‘By taking full advantage of the PlayStation 4’s processing power the island of Tropico and El Presidente have never looked better.’

Packed with a whole host of new gameplay features and all new artwork designed from scratch, Tropico 5 takes the series into a new and exciting direction – dynasties!

You, as El Presidente, will first take control of the infamous island of Tropico during early colonial times and then guide it through the centuries as the world changes and moves ever forward. You must tackle the changing needs of your people, as well as opposing governments and factions, and thus lay the foundations for your own dynasty. As you move through your years in office you can promote members of your extended family on the island to positions of power: such as ambassador, commanding general or even Supreme Ruler, to ensure your legacy thrives through the eras.

As well as a wealth of other new features, including advanced trading mechanics, technology, scientific research trees and island exploration, Tropico 5 will add cooperative and competitive multiplayer for up to four players for the first time in the series’ history! Viva El Presidente!



















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发表于 2014-2-2 10:55 AM |只看该作者
本帖最后由 kirassss 于 2014-2-3 08:55 AM 编辑

《勿忘我》制作商Dontnod申请破产

  多家法国媒体今早报道《勿忘我》制作商Dontnod已经提交“redressement judiciaire”——法国的破产申请。这家坐落在巴黎的制作商是由前Criterion工作室总监Oskar Guilbert发掘的,他亲眼目睹了Capcom发行他们的首款作品《勿忘我》。现在多家法国新闻网站,包括Factor News,都报道了公司破产的消息,不过这次没有公布更多详细的内容。与此同时,法律金融网站Societe也陈述了Dontnod破产的事实。



Remember Me developer Dontnod files for bankruptcy ~ Update

DONTNOD工作室表示公司没有破产 还在开发新项目

  在Gamasutra的新闻中曾提及《勿忘我》的开发商DONTNOD工作室正在申请破产。日前公司的CEO Oskar Guilbert表示DONTNOD没有在申请破产,并且公司还在开发一个全新的项目。

  根据Guilbert的意思,DONTNOD只是重新调整了产品线以适应新情况,可能这一行为被很多媒体给误读了。

  “DONTNOD并没有申请破产……我们只是在进行“司法重组(judicial reorganisation)”,这样可以重新调整下我们的产品线来适应新情况。

  另外我们开始了新的项目,这些项目需要一些投资,所以我们决定重新调整公司规模为了满足新的需要。这就是我们进行司法重组的原因。”

  这对于那些喜欢《勿忘我》这部作品以及希望看到更多来自DONTNOD的作品的玩家是个好消息,但目前还不清楚他们开发的是《勿忘我》的续作还是全新作品。

Remember Me studio Dontnod files for bankruptcy

Multiple French media outlets are reporting this morning that Remember Me studio Dontnod has filed for "redressement judiciaire," the French equivalent of bankruptcy.

The Paris-based developer was founded by former Criterion head Oskar Guilbert, and saw its first title Remember Me published by Capcom last year.

Now several French news websites, including Factor News, are reporting that the company has filed for bankruptcy, although there doesn't appear to be many more details at this time.

Meanwhile legal and financial website Societe also states that Dontnod has filed for bankruptcy, and that legal representatives have been assigned to the case. We'll update you as confirmation comes.

Update:http://www.gamesindustry.biz/art ... re-is-no-bankruptcy


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发表于 2014-2-2 10:57 AM |只看该作者
PS4独占赛车小游戏《预备跑》预告片公布

  东欧独立游戏工作室Beatshapers,今天公布了他们的PS4新作-《预备跑》。《预备跑》是一款充满激烈对抗的遥控赛车游戏,游戏将登陆PSN,工作室计划在2014年第二季度在PS4平台发售。

   


Ready to Run R.C. racer announced for PlayStation 4

Ready To Run coming exclusively to PlayStation 4 this year!

Beatshapers, an independent game development and publishing studio in Eastern Europe, announcing today their new PlayStation 4 game - Ready to Run.

Ready to Run is a furious R.C. car racing game in unique retro-futuristic setting, here are some unique-selling points of upcoming game:

• Highly responsive arcade R.C. cars physics
• 15+ futuristic looking radio-control cars with various designs available to play
• Single city environment featuring endless tracks configurations for different race modes.
• Real-time and asynchronous multiplayer modes.
• Various scoreboards with filters, with an emphasize of PSN friends.

We’ve always been fans of R.C. cars racing game and seem it’s time for new title on the PlayStation Network: we are planning to have PlayStation 4 release in Q2 2014.


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发表于 2014-2-4 04:48 PM |只看该作者
本帖最后由 kirassss 于 2014-2-6 07:16 AM 编辑

CryEngin打造二战FPS《敌军前线》公布新截图

   CI工作室公布了三张《敌军前线》的新截图,这是一款二战题材FPS,面向PC,Xbox 360和PS3,采用CryEngine打造,从截图我们就可以看到,不说别的,至少画面绝对碉堡。游戏将让玩家扮演二战中的美国战地记者Robert Haokins,他加入了欧洲抵抗组织,并在法国,德国,挪威等欧洲各国遭遇纳粹势力。

   制作者表示,游戏的风格将完全由玩家自己决定;用狙击枪从远程逐一歼灭,或是端着冲锋枪冲,突击步枪,挂着手榴弹入敌阵;或是以潜行的姿态绕过敌人警戒线。此外,可破坏的环境物体,开放的关卡设计和先进AI都将为玩家带来许多乐趣和挑战。《敌军前线》的单人剧情模式大致提供10小时游戏流程时间,同时还支持12玩家多人对战。

154_140204162555_1.jpg

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二战FPS游戏新作《敌军前线》公布预计发售日期

   《敌军前线》是一款第一人称视角射击游戏,战斗和游戏细节都把玩家带回到血腥的二次大战时期。

   游戏最初预定的发售日期为2012年,而现在最新公布的计划发售日期为2014年6月。

   游戏使用CryEngine3引擎来带给游戏一种真实的欧洲感觉。引擎同时带来的环境破坏系统将同时带来可破坏环境的地图。


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发表于 2014-2-7 10:26 PM |只看该作者
   


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发表于 2014-2-13 06:48 PM |只看该作者
《刀剑神域》制作人透露 SAO续作或登录PS4

  擅长打造动漫改编游戏的制作人二见鹰介,在最新日站专访中透露,非常想在PS4主机上开发《刀剑神域》游戏续作,原因是次时代主机的强大机能,能更完美的再现“完全潜行的虚拟世界”,让玩家获得更真实的游戏体验。最后二见鹰介还强调,当然这些想法的实现,都取决于即将发售的PSV新作《刀剑神域:虚空碎片》的成绩。

  此外二见鹰介非常看重PS4强大的联机功能,称玩家间更方便、快捷的交流,为开发者们提供了全新的机遇,也为游戏带来了新的玩法和价值。但同时二见也表示对“绅士游戏”很感兴趣,认为开发一款让玩家们难以“共享”的高耻度作品也很不错。



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发表于 2014-2-14 11:15 PM |只看该作者
本帖最后由 kirassss 于 2014-2-16 09:24 AM 编辑

次世代版《变形金刚:暗焰崛起》泄露 将登陆XB1

  亚马逊日前泄露了次世代版《变形金刚:暗焰崛起》的信息,游戏由动视发行,平台为XBOX ONE,看样子应该是一款XBOX ONE独占作品,售价为49.99英镑,英国地区享受包邮优惠。游戏还未公布,不过目前可以接受预定。商品描述:这是一款次世代变形金刚系列续作,《变形金刚:暗焰崛起》是一款令人激动的动作游戏,无论你是老手还是新手都会爱不释手。



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