- 分享
- 0
- 人气
- 97
- 主题
- 1613
- 帖子
- 53164
- UID
- 448018
- 积分
- 84983
- 阅读权限
- 110
- 注册时间
- 2011-10-5
- 最后登录
- 2018-11-30
- 在线时间
- 17874 小时
区域版主
K 游戏情报员/KWolDs SEN ID
|
本帖最后由 kirassss 于 2016-1-26 06:40 PM 编辑
Sony merges PlayStation businesses into US-based Sony Interactive Entertainment
索尼计算机娱乐与索尼网络娱乐国际将自 4 月 1 日起合并为「索尼互动娱乐」
Sony Computer Entertainment Inc.(索尼计算机娱乐股份有限公司)及 Sony Network Entertainment International LLC(索尼网络娱乐国际)于今(26)日发布公告,宣布决定合并为新成立的「Sony Interactive Entertainment LLC. (暂译:索尼互动娱乐股份有限公司)」,将自 2016 年 4 月 1 日起正式生效。
据官方表示,新公司将联合硬件、软件、内容及网络服务营运等所有隶属于 SCE 及 SNEI 的业务单位。 SIE 总部将设于美国加利福尼亚州圣马刁,同时于东京及伦敦设立重要国际业务据点。
Sony Computer Entertainment Inc. 总裁兼集团主席暨负责 Sony Corporation 网络娱乐业务的集团执行负责人安德鲁 ‧ 豪斯(Andrew House)表示:「透过结合 PlayStation 于硬件、软件、内容及网络营运的长处及优势,SIE 将成为更扎实的组织,抱有更清晰的目标,进一步加速发展 PlayStation 业务。 SIE 将与我们的商业伙伴共同呈献最具前瞻性的服务和产品,继续做得比顾客所想的更好、领先业界市场。 透过圣马刁、东京及伦敦间互相协调、各展所长,我们将努力发展全球业务,务求把企业价值提升至最高。 」
企业策略及经济目标
SIE 的关键企业策略为︰保留及进一步强化 PlayStation 用户的连系、提升平均每付费用户收入(ARPPU)及带动辅助收入。 透过提供予全球顾客、由最顶级游戏及网络服务共同缔造的娱乐体验,SIE 将积极地扩展 PlayStation 业务。
此外,作为 Sony Group 内游戏及网络服务的部门,SIE 将扩展销售收入及营业利益,于 2018 年 3 月结束的财政年度内,销售收入方面目标继续定为 1 兆 4,000 亿至 1 兆 6,000 亿日元,营业利益率则定为 5% 至 6%。
新公司概要
公司名称:Sony Interactive Entertainment LLC
公司地点:美国加州圣马刁
主要业务:PlayStation 硬件、软件、内容及网络服务的企划、开发及销售
资本额:200 万美元
成立日期:2016 年 4 月 1 日 (星期五)
财务年度结束日:3 月 31 日
SIE LLC 成员
总裁兼全球集团主席:安德鲁 ‧ 豪斯
副总裁: 三浦和夫
副总裁: 小寺刚
平井一夫
吉田宪一郎
日本据点董事与干部名单
董事长:安德鲁 ‧ 豪斯
董事:三浦和夫
董事:盛田厚
董事:伊藤雅康
董事:金川文彦
监事:冈野康
监事:武田和彦
社长:安德鲁 ‧ 豪斯
副社长:三浦和夫
副社长:伊藤雅康
执行副总裁:金川文彦
Sony Interactive Entertainment Japan Asia 总裁:盛田厚
Sony Computer Entertainment and Sony Network Entertainment Announce the Formation of Sony Interactive Entertainment
Sony Computer Entertainment Inc. (SCE) and Sony Network Entertainment International LLC (SNEI) announced the formation of Sony Interactive Entertainment LLC (SIE), a new company that joins the forces of all business units belonging to SCE and SNEI, including hardware, software, content and network services operations. SIE will be headquartered in San Mateo, California, the United States, while also establishing key global business operations in Tokyo and London, beginning Friday, April 1, 2016.
“By integrating the strengths of PlayStation’s hardware, software, content and network operations, SIE will become an even stronger entity, with a clear objective to further accelerate the growth of the PlayStation business,” said Andrew House, President and Global CEO of Sony Computer Entertainment Inc. and Group Executive in charge of Network Entertainment of Sony Corporation. “Along with our business partners, SIE will develop pioneering services and products that will continue to inspire consumers’ imaginations and lead the market. We will work hard to maximize corporate value by coordinating global business operations across San Mateo, Tokyo, and London by leveraging local expertise.”
Background and Purpose behind Establishment of SIE LLC
SCE, established in November 1993, first launched the original PlayStation system in Japan in December 1994, bringing a completely new market of entertainment through gaming. Since then, SCE has continued to innovate and introduce unprecedented features with every generation, including the current PlayStation 4 system, and has revolutionized the world of computer entertainment. Furthermore, SCE has delivered compelling gaming experiences to users worldwide on each PlayStation platform through features that are available on the high-performance hardware developed by the company, and brought to life by the wide variety of highly acclaimed software titles from SCE Worldwide Studios and third party developers and publishers.
SNEI, established in April 2010, has been providing a robust portfolio of unparalleled network services through the premium entertainment service brand, PlayStation Network (PSN). SNEI’s offerings include game-related services, such as PlayStation Store, a premier destination for users to purchase digital games and other gaming content; PlayStation Plus, a membership service that provides a wide array of exclusive gaming features and content; and PlayStation Now, a streaming game service that allows users to enjoy a wide range of PlayStation 3 games on various network-enabled devices. Other innovative network services available on PSN include PlayStation Vue, a pioneering cloud-based TV service that reinvents the television experience; PlayStation Video, a video-on-demand and transactional service that enables users to enjoy an in-depth catalog of movies and TV shows; and PlayStation Music, a music listening destination that offers Spotify’s best-in-class music experience.
Since its launch in November 2013, PlayStation 4 continues to demonstrate record-breaking global expansion and growth, while PSN, which began full scale operation in November 2006, continues to expand with new offerings reaching millions of users every day. At the same time, the market environments of hardware, software, content and network services are ever evolving, and it has become important for both SCE and SNEI to unify their business strengths under one entity with a single focus, ensuring PlayStation continues to offer ground-breaking entertainment experiences to consumers around the world.
Through the formation of SIE, the companies combine resources across their hardware, software, content and fast-growing network businesses, positioning the company for enhanced competitiveness, continued expansion and market leadership in all areas. SIE will better respond to the needs of consumers and the evolving digital market to deliver unparalleled interactive entertainment experiences under the PlayStation brand.
Corporate Strategy and Financial Target
Key corporate strategies of SIE are: retain and expand PlayStation user engagement, increase Average Revenue Per Paying Users (ARPPU) and drive ancillary revenue. SIE will vigorously expand the PlayStation business by delivering an integrated experience built around best-in-class games and network services to consumers worldwide.
Furthermore, as the Game and Network Service segment within Sony Group, SIE will work on expanding sales and operating income, and continue to target 1,400 to 1,600 billion yen for sales, and 5 percent to 6 percent operating income margin for the Fiscal Year ending March 2018.
Overview of Global Functions
|
|