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本帖最后由 kirassss 于 2015-12-9 06:27 PM 编辑
FF VII Remake runs on Unreal Engine 4, all parts will have the size of a full game
《FF7 重制版》定名《Final Fantasy VII Remake》多部曲分拆推出
在 2015 年六月举办的美国 E3 展首度曝光,并在 PlayStation Experience 2015 发表会中进一步释出开发中影像的经典游戏《Final Fantasy VII》完全重制版,官方公布本游戏标题正式定名为《Final Fantasy VII Remake》。 原生版《Final Fantasy VII》在 1997 年在 PlayStation 发售,以当时最先端的 3D 技术展现的游戏画面、壮阔的世界观和动人的角色魅力,让这套游戏在全世界累积了 1100 万套的销售。
根据 SQUARE ENIX 官方公开的消息表示,将在 PlayStation 4 重生登场的《Final Fantasy VII Remake》,将会以现今的技术水平全部重新制作。 但因原版的《Final Fantasy VII》游戏份量十分庞大,在为了维持游戏的密度和份量的考虑下,《Final Fantasy VII Remake》将会以多部曲的方式「分拆」推出。 根据官方表示,这也是为了可以让玩家尽早抢先游玩到本作。 比起 1997 年版,Remake 也会追加更多细节的描写,同时追加当年因为各方考虑而删除掉的部分,最终的 Remake 游戏全体会呈现比旧作更庞大的份量。
而关于拆分为几部曲、每款单片游戏的剧情份量以及游戏售价为何? 目前皆还尚未公开。
另外,根据北濑佳范以及野村哲也两位 SQUARE ENIX 制作人在访谈中的发言,《Final Fantasy VII Remake》并不会沿用已问世 10 年的「降临神子」3D 模块,而是会针对新游戏重新建模。 并会针对「非现实性」和「现实性」之间作出更佳的平衡调整。 包含影片中现身、相形消瘦的克劳德也是配合剧情的情境作出微调。 还有初期的队伍成员造型也全部翻新,和降临神子中登场的样貌皆不同。
关于战斗系统,也将和前传的《Crisis Core -Final Fantasy VII-》采用完全不同的战斗系统,将设计以 ATB 战斗为基础,属于 FF7 Remake 的独特动作性战斗体验。 战斗的逻辑和节奏感会比较接近大型电玩版的《Dissidia Final Fantasy》。
PS4《Final Fantasy VII Remake》上市日期尚未公开。
Unreal Engine 4 Powering Final Fantasy VII Remake Development
Epic Games is proud to announce today that Final Fantasy VII Remake is created with Unreal Engine 4. Square Enix fully unveiled the game onstage during PlayStation Experience 2015 this weekend, giving everyone a first look at one of the most celebrated games ever made, at last redone with high-fidelity graphics to match its lively and emotive story and cast of characters. The highly anticipated remake of the role-playing game was first unveiled earlier this year during E3 2015.
“We realize how special Final Fantasy VII is to fans, and we place our trust in Unreal Engine 4 technology and tools to help deliver this long-awaited remake, crafted for modern platforms,” said Yoshinori Kitase at Square Enix. “Working with the team at Epic and having their support throughout this process was invaluable and we’re excited to bring the product of that collaboration to long-time fans and newcomers to the series.”
We’re humbled that Square Enix has chosen Unreal Engine 4 to recreate one of the world’s most beloved video games of all time,” said Taka Kawasaki, territory manager for Epic Games Japan. “It is a joy to work with the talented developers behind the franchise, and this marks an unforgettable moment in Unreal Engine history.”
First released in 1997 on the PlayStation computer entertainment system, Final Fantasy VII is universally regarded as a hallmark title of the RPG genre. The original title received high praise for its epic storyline, unique characters, and movie sequences that utilized the most cutting-edge technology of the time. Since then, the game has sold over 11 million copies worldwide and continues to receive widespread acclaim from critics and fans around the world. The popular game has been extended with spin-offs, films, and merchandise.
Square Enix's statement via Kotaku
It means instead of concluding in one entry, multiple entries are being considered in development. Each entry will have its own unique story. As a gaming experience, each entry will have the volume of content equal to a full-sized game. |
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