The early 2018-due God of War title for PlayStation 4 will take about 25 to 30 hours to complete, director Cory Barlog confirmed at the PlayStation Experience 2017 opening celebration.
Game Informer预定将从接下来的1月6日开始在专题页面刊登有关圣莫尼卡新作《战神4》的独家报道访谈内容、整个2月期的封面故事围绕着编辑前往圣莫尼卡工作室亲手试玩本作、深入战斗了解奎托斯的新武器与能力如何改变战场、采访开发团队聆听他们如何重构战神系列规则使玩家更接近动作游戏本质、以及游戏中奎托斯与其子之间关系的表现展开、无论是系列的新入坑者还是老司机、身为玩家的你都会想知晓这场纵贯北欧神话的史诗之旅的方方面面、地址为:http://www.gameinformer.com/them ... 1919&GroupKeys=
Combat:
战斗:
-Combat is based on prioritizing enemies, it's not as chaotic as in the past. For example certain enemies are resistant to Leviathan which is Kratos Axe, others are impossible to stagger.
战斗很重要的一部分基于敌人分类,并不像以往的战斗那么混乱。例如一些敌人对Kratos的利维坦斧头有抗性,另外一些则是难以造成硬直。
-Use of your surroundings is important to get through combat scenarios. Gives players a few different choices in completing combat scenarios.
使用环境因素也是攻克战斗事件的重要一环。给玩家一些不同的选择来完成战斗
-Leviathan is can be thrown to freeze certain enemies and a button needs to be pushed to summon it back to you.
利维坦可以投掷出去冰冻一些敌人,按下一个按键才能把它召唤回来
-Not sure if this was known, but there's no jump button
没有跳跃键。
-Shield is used to parry and as well in melee combat
盾牌可以格挡也可以作为武器攻击
-Arteus (Kratos' Son) is an extension of Kratos moveset, can be used to attack certain enemies by pushing the square button.
儿子是Kratos招式的一部分扩展,可以通过口键来攻击特定的敌人
-While not being directed in combat Aretus will rain arrows on enemies which will increase their stun meter, once they are stunned Kratos can grab the enemies and either rip them apart or use them as weapons. The example given is a specific enemy creates an area of effect attack that launches the rest of the enemies in the air
你没在命令儿子的时候他会向敌人射箭累积他们的硬直条,一旦硬直触发Kratos可以抓住敌人选择撕裂敌人或者投掷他们。特别的敌人可以施展范围攻击让剩余其他敌人浮空。
Traversal:
移动部分:
-No more jumping or swimming
跳跃和游泳全没了
-Kratos and Arteus use boats to traverse the environment when appropriate
Kratos父子在适当的时侯使用船只在场景间移动。
Upgrade System:
升级系统:
-Skills, armor, weapons can all be upgraded
技能、盔甲、武器都可以升级
-Uses some type of crafting system that the developers are being tight lipped about
开发人员仍对合成系统的细节守口如瓶。
-Can craft different types of armor
可以合成不同的装备
-Skill upgrades and crafting of armor applies to Arteus as well
儿子同样有技能和装备合成
-There are rune slots on the axe that can change the properties of the weapon for both light and heavy attack
斧头上的符文槽会改变武器的轻击重击特性
Weapons:
武器:
-Being tight lipped about other weapons appearing in the game, but say that the Axe and Shield are the star of the show.
对于其他的武器仍然守口如瓶,但称盾斧是游戏中最核心的武器
Miscellaneous:
其他:
-They wanted to get away from the destroy all Gods mentality that they had in previous God of Wars so they Made Kratos more vulnerable. The only time he really goes insane in combat is during Spartan Rage where he starts demolishing characters with just his fists.
他们想要远离过往战神作品毁灭众神的主题了,所以本作的Kratos不再显得那么坚不可摧了。他在战斗中再现往作疯狂状态就是发动斯巴达之怒的时候,他开始用拳头摧毁敌人的时候
-After Ascension it was hard to get the higher ups to sign off onto another God of War game, they were pretty much done with the franchise, Cory had to pitch something great and fresh in order to get the game greenlit.
升天后在原有的框架内很难再突破更高的标准了,他们基本已经不想再制作这个系列了,Cory回归提出了一些新鲜有趣的点子才让这个项目绿灯通过了。
-Cory speaking about the future of God of War mentions the Mayan Era or the Egyptian Era
Cory谈了系列的未来,提及了开发玛雅时代和埃及时代的可能
-Cory mentions he wants this new direction of God of War to reach way more people and go into Uncharted and Assassins Creed levels and to grow the franchise
Cory提及他想让新方向的战神有更广的受众面往神海和刺客的广度上靠
The February 2018 issue of Game Informer will feature God of War as its cover story, the magazine announced.
“For our February cover story, we visited Santa Monica Studio to play God of War ourselves, diving into the combat to see how Kratos’ new array of gear and abilities change the battlefield,” Game Informer wrote. “We interviewed the team about reimagining the God of War formula, bringing players closer to the action, and how Kratos’ relationship with his son manifests in gameplay. Whether you’re a newcomer to the series or an old fan, you’ll want to learn all about this epic journey through Norse mythology.”
In addition to the magazine coverage, Game Informer’s website will have exclusive features, including interviews, concept art, and more throughout the month of January.
God of War is due out for PlayStation 4 in early 2018.
GameInformer 最近针对即将于今年春季发售的《战神》做了很多相关内容,其中就包括编辑 Joe Juba 对游戏创意总监 Cory Barlog 的采访。采访的方法比较有趣,采用了快问快答的形式,于是其中就少不了各种非常神秘的问题和套路,下边是完整的7分钟视频,Joe Juba 一共问了102个问题,Cory Barlog 是如何作答的呢?
游戏信息
游戏名称:战神
游戏原名:God of War
游戏类型:第三人称动作
对应平台:PlayStation 4
发售日期:2018 年 4 月 20 日
建议售价:数字豪华版 69.99 美元,典藏版 129.99 美元,石匠版 149.99 美元
语言版本:英文等(其余尚待确认)
游玩人数:1 人
年龄分级:限制级
开发厂商:SIE Santa Monica Studio
发行厂商:Sony interactive Entertainment
代理经销:台湾索尼互动娱乐 / 香港索尼互动娱乐
官方网站:http://godofwar.playstation.com/
God of War Out April 20
People of PlayStation the world over, God of War is launching April 20, 2018.
I would love to write a long blog post here but, apparently, I have a game to get done by 4/20 so I gotta get back to work as soon as possible.
First, let me say that this is my favorite release day of my entire career. If I live to be 100, I do not think I will be able to top this release day.
There has been a long journey just to reach this point, so it’s a little bittersweet to think that we are only a few months away from that journey finally coming to an end. While I am sad, I am also excited because it means everyone will get their hands on this crazy adventure we have been crafting for nearly five years!
Speaking of trailers. Yeah, I just lost interest finding an elegant way to get here from the last paragraph so I just went for it. That is just how I roll. I really am ecstatic that I can finally show you this beautiful trailer we have been cooking up in the creative kitchens of Santa Monica Studio headquarters. It will give you more insight on why Kratos and Atreus are going on their journey as well as provide a glimpse at some new bits of action.
So, April 20, 2018…mark the date on your calendar, people. Clear that schedule, tell your significant other they are wonderful, because that is always a nice thing to do, and then wonder what you will do with all that free time you have now that you don’t need to keep asking me when the release date is.
Thank you everyone for your continued support of our game-making addiction. I will do my best to keep sharing information as we head towards launch.
... But wait, there’s more! I’m proud to share our limited Collector’s Editions and Digital Deluxe Edition, whose every component is connected back to the Norse universe and story of our game.
Pre-Order Offer
I should first mention, if you pre-order any edition (or already did) at a supporting retailer, you’ll acquire these three legendary shield skins (which you’ll need internet connectivity to access!) for Kratos to bash and defend against all manner of creatures we created in the brutal Norse wilds.
If you pre-order any edition at GameStop or EB Games, you’ll also receive Luck of Ages XP Boost, which grants +10 Luck and has 1 Enchantment Slot.
Luck influences the following:
• Increase XP gain
• Increase Hacksilver gain
• Increase the ability to trigger Perks
The 9’’ statue was crafted by our team in collaboration with the incredible folks at Gentle Giant. The cloth map is a unique companion to your journey, and an art piece on its own. The Huldra Bros carvings pack as much detail as their personas do in game. Just a few of the highlights, not to mention the digital items as well!
Stone Mason Edition | $149.99 USD/$199.99 CAD (EB Games Exclusive in Canada)
Available in the US and Canada only, this edition includes everything in the Collector’s Edition along with four very distinct, rare items directly from the game. You might recognize Atreus’ wooden Horse and Troll carvings from our E3 2016 debut. They complete the collection with the Huldra Bros, btw. The Stone Mason Ring is a finely crafted piece of jewelry, whose story we won’t spoil. The talking Mimir Head keychain may be your personal favorite after you interact with him in game. Massive credit to Gentle Giant capturing the exquisite detail of these!
If digital only is king for you, we didn’t forget. Adorn the legendary Death’s Vow Armor Set to increase your strength, and honor the solemn promise that sends Kratos and Atreus on their journey through the Norse wilds of Midgard and beyond. The digital comic book from Dark Horse, Issue #0 starts to unearth the story of Kratos before his quest with Atreus begins. Not to mention both the digital comic and mini art book will come with exclusive creator commentary tracks.
Finally, available to addresses in the US and Canada only, pre-order this Digital Deluxe beauty to get a sweet, exclusive, shiny, limited-run God of War physical pin.
Mark your calendars for God of War’s release on April 20! If you’re not convinced yet, watch that trailer one more time or follow us on Facebook and Twitter for more development updates!
Behind the Scenes of God of War’s Epic Half-Time Show
As you may have seen this weekend, Kratos and Atreus made a special – and unexpected — guest appearance in Oakland, CA.
The immersive illusion employed cutting-edge technology called “projection mapping” to bring Kratos, Atreus, and the Norse world of God of War to life in front of thousands of fans. You can check out a recording of the performance above.
This projection-mapping magic uses ultra-bright video projectors together with powerful media server engines to paint vivid imagery complete with sense of motion and depth directly onto large surfaces. It could be a building, a wall around Asgard, a World Serpent…or in this case, the basketball court during half time. Because when you think of Norse myth, you think — basketball. Of course!
Santa Monica Studio drove the creative process over several months in collaboration with a fantastic company called Platige Image to ensure it aligned with our studio’s vision for the game. After storyboarding the epic action sequence, we mo-capped the official in-game stunt performers for both Kratos and Atreus to ensure both characters moved and behaved in an authentic fashion.
This action vignette shows Kratos and Atreus facing off against Draugr, Helwalkers and one particularly unhappy Ogre. While this sequence does not appear in the game, its inspiration comes directly from Kratos and Atreus’ adventure.
This is just one more step closer to God of War’s April 20th release date, so stay tuned for more exciting info and content in the weeks leading up to the launch.
A big thank you to everyone who collaborated to bring this vision to life.