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楼主: kirassss
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【PC】System Shock 3

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发表于 2018-2-17 01:21 PM |只看该作者
本帖最后由 kirassss 于 2018-2-17 02:59 PM 编辑

System Shock Remastered Development put on Hiatus
《网络奇兵:重制版》项目遇瓶颈 开发陷入停滞!


  Nightdive工作室的创始人兼CEOStephen Kick在《网络奇兵:重制版(System Shock Remastered)》的Kickstarter页面上宣布,该项目遭遇了一些问题,正处在停滞状态,不过同时也向玩家承诺,这款游戏并没有取消开发,只不过是推迟发售,因为制作团队需要更多时间才能实现最初想要达到的效果。

  Kick在声明中介绍,在这个项目的开发过程中,因为游戏引擎从Unity换成了Unreal,也因为制作团队的能力和愿望都是想做到更多,所以偏离了原作的核心概念。制作团队经历了许多改变,项目的规模、概念和预算也发生了改变。

  “随着预算增加,我们开始与潜在的发行伙伴进行更多对话,我们在项目中付出的越多,想要做的事情就越多,偏离最初《网络奇兵》计划也就越远”。

  因此Kick决定制作团队应该暂停下来,虽然整个团队都在尽心尽力做一款好游戏,但项目的改动和成长已经让工作室走向了错误的方向。

  “我必须暂停这个项目,以便让我们重新评估整个计划,回到最初的愿景构想。请大家相信我的个人承诺,我们一定会回来,而且变得比以前更强大。《网络奇兵:重制版》一定会完成,我们之前的承诺一定会兑现”。

  《网络奇兵:重制版》的Kickstarter筹款项目2016年6月份上线,21000位出资者为这个项目筹集了130万美元。

Sometimes You Need to Take a Step Back in Order to Take Two Steps Forward

In March of 2016, Nightdive Studios released our video of our vision of System Shock Remastered. Done in Unity it was an immediate hit with almost a half million views on YouTube. In June of 2016 we launched a Kickstarter campaign to make the vision into a reality. It was tremendously successful with over 21,000 backers contributing over $1.3 million to the campaign. We put together a development team and began working on the game. But along the way something happened.

Maybe we were too successful. Maybe we lost our focus. The vision began to change. We moved from a Remaster to a completely new game. We shifted engines from Unity to Unreal, a choice that we don’t regret and one that has worked out for us. With the switch we began envisioning doing more, but straying from the core concepts of the original title.

As our concept grew and as our team changed, so did the scope of what we were doing and with that the budget for the game. As the budget grew, we began a long series of conversations with potential publishing partners. The more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great.

Ultimately the responsibility for the decisions rests with me. As the CEO and founder of Nightdive Studios, a company that was built on the restoration of the System Shock franchise, I let things get out of control. I can tell you that I did it for all the right reasons, that I was totally committed to making a great game, but it has become clear to me that we took the wrong path, that we turned our backs on the very people who made this possible, our Kickstarter backers.

I have put the team on a hiatus while we reassess our path so that we can return to our vision. We are taking a break, but NOT ending the project. Please accept my personal assurance that we will be back and stronger than ever. System Shock is going to be completed and all of our promises fulfilled.

- Stephen Kick

Kickstarter Update


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