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【PS4】Hellblade

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发表于 2015-10-23 07:08 PM |只看该作者
   


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发表于 2015-11-6 07:15 PM |只看该作者
   


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发表于 2015-12-21 06:09 PM |只看该作者
   


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发表于 2016-1-8 07:02 PM |只看该作者
NinjaTheory 声明《地狱之刃(Hellblade)》PC和PS4版同步平台今年内上市

  NinjaTheory的《地狱之刃》早期确定会推出PC版和PS4版,昨天NinjaTheory在推特上确定这两个版本将同期上市。

Untitled.png

  虽然还没有具体的发售日期,开发方表示计划在2016年内。《地狱之刃》公布于2014年的gamescom,NinjaTheory 表示这将是一款他们自己负责发行的游戏,将会是一款独立3A作品。NinjaTheory 之前制作过《DMC鬼泣》,《奴役:西游记(Enslaved: Odyssey to the West)》等作品,不缺少大制作的经验。目前官方BLOG已经公布了19期开发者日志。


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发表于 2016-1-29 08:03 PM |只看该作者
   


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发表于 2016-3-17 06:55 AM |只看该作者
本帖最后由 kirassss 于 2016-3-18 06:37 PM 编辑

Hellblade officially subtitled Senua’s Sacrifice
《DmC:恶魔猎人》研发商公开《地狱之刃》影片 展示创造女主角过程


  《玄天神剑》、《DmC:恶魔猎人》研发商 Ninja Theory 今日在 2016 游戏开发者大会(GDC 2016)曝光旗下研发中第三人称动作游戏《地狱之刃(暂译,英文原名:Hellblade: Senua's Sacrifice)》最新宣传影片,同时公开新一波研发日志影片,展示如何建立虚拟角色的过程。

  《地狱之刃》主要描述女主角 Senua 是名战士,她遭遇到海盗入侵惨剧后心灵留下了创伤,在她脑中不自觉会听到声音,而有着强烈执念。 《地狱之刃》创意长 Tameem Antoniades 今日在 GDC 2016 中 Epic Games 座谈会中,公开了最新《地狱之刃》研发日志影片,并说明 Senua 在影片中的脸部动画是藉由女演员 Melina Juergens 的真实表演产生,藉由实时捕捉技术来直接导入 Unreal Engine 4 中。

   


  Ninja Theory、Epic Games 是透过与 Cubic Motion 合作,透过 Cubic Motion 的技术以 90 fps 来追踪超过 200 个面部特征,并且自动比对、建构这些记录数据,来实时打造高质量的数字角色。 Tameem Antoniades 表示,这个系统改变了游戏角色生产过程,让游戏的制作人可以立即看到角色打造成果。

  另外,他现场也公开了《地狱之刃》最新宣传影片,让听众感受藉由这样的技术所产生的游戏成果。

  PC/PS4《地狱之刃》预定今年问世。





   




NEW HELLBLADE TITLE & POSTER

Hi Everyone, we’re happy to be sharing a new poster with you today and also reveal a new for the game: Hellblade: Senua’s Sacrifice.

Below is the poster and also the same art as desktop & mobile wallpapers. We look forward to sharing more of Hellblade: Senua’s Sacrifice with you later this week at GDC!


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发表于 2016-4-20 06:00 PM |只看该作者
Hellblade: Senua's Sacrifice Dev Diary: Combat Revisited ~ Part 1



   


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发表于 2016-5-11 06:56 AM |只看该作者
本帖最后由 kirassss 于 2016-5-11 07:02 PM 编辑

Hellblade Senua Trailer ~ 360° Video
Ninja Theory 动作新作《Hellblade: Senua's Sacrifice》公布 360° 视野影片


  早在 2014 年的「PlayStation at Gamescom 2014」中即已发表的 PC/PS4 版动作新作《Hellblade: Senua's Sacrifice》,日前公布以 360° 视野表现游戏内情景的交互式影片。

  本作为以《天堂之剑》(Heavenly Sword)及《恶魔猎人》(DmC Devil May Cry)等人气作品知名的英国游戏开发商 Ninja Theory 最新作,以凯尔特神话为基础,描述发生在饱受维京人蹂躏的荒废大地旅行的女战士塞奴亚(セヌア)身上的故事。

  号称为「独立 AAA 游戏」的本作,采用「Unreal Engine 4」游戏引擎表现出来的 3D 图像兼具美感及恐怖氛围,官网并介绍采用表演者动作、表情及对白等全部数字化的动态撷取技术过程。

   


Ninja Theory demonstrates Virtual Human in VR with new Stereo 360° Video

Ninja Theory, the UK-based videogame developer has today released their first VR scene to the public in order to demonstrate the potential of Virtual Human technology in VR. The scene, based on the studio’s upcoming game Hellblade: Senua’s Sacrifice, is available to view as a stereoscopic 360° video on YouTube, Facebook and through Oculus devices.

At Games Developer Conference 16, Ninja Theory showcased a virtual human demonstration in partnership with Epic Games, Cubic Motion & 3Lateral. In a world-first, a scene from their upcoming game, Hellblade: Senua’s Sacrifice, was performed by an actress live on stage and rendered in the game world in real-time. The studio have today released the same scene in VR.

“We tested the scene in VR and found that people reacted very strongly to seeing someone they perceive as human”, said Tameem Antoniades, Chief Creative Ninja at Ninja Theory, “Our belief is that real-time virtual human technology will profoundly shape future VR experiences for games, movies and beyond.”

Wil Driver, CTO at Ninja Theory added, “In VR, you expect characters to acknowledge your presence in meaningful and natural ways and respond to your actions. In the real-time version of the scene, Senua tracks and follows your eyes procedurally while still playing a captured performance. In future, we believe a mix of live performance capture, procedural animation systems and AI will profoundly change the way we both create and enjoy VR experiences.”

Ninja Theory plan to continue their work with Virtual Human Technology in partnership with Cubic Motion and 3Lateral to explore the possibilities that real-time performance capture and virtual human interaction will bring to VR experiences.

The 360° video can also be viewed in VR with the Google Cardboard viewer via the YouTube Mobile App and with Oculus devices.


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发表于 2016-6-4 07:26 AM |只看该作者
本帖最后由 kirassss 于 2016-6-4 07:02 PM 编辑

Hellblade: Senua’s Sacrifice Combat Dev Diary
《地狱之刃:赛娜的献祭》新视频公布实战场面

  Ninja Theory新作《地狱之刃:赛娜的献祭》或许在名气上还没有那么大,但这款游戏在质量上却已经证明了自己。一起来通过这部新出炉的开发者日记来看一看《地狱之刃:赛娜的献祭》的诸多细节吧。

  在这段视频中,游戏开发者们为玩家带来了不少《地狱之刃:赛娜的献祭》的实战场面,但相比于爽快感,真正值得我们注意的其实是这些实战中细节。与偏重于割草类的动作游戏不同,《地狱之刃:赛娜的献祭》的女主并没有变态的力量或是什么超能力,所以喜欢蛮干莽死对手的玩家在这部游戏里很可能会被一个小怪防反到死。想要赢得战斗,那么我们不得不更多的依靠赛娜的灵敏身手。

  除此之外,《地狱之刃:赛娜的献祭》战斗系统还有几个相当值得点出来的特点,其中之一就是攻击时附带的强度/伤害影响系统。这款游戏中所有的攻击都有相应的环境效果,刀剑互砍时迸发出激烈的金属撞击声顺带一些火花,这样的设定让打击感瞬间提升了一个层次。除此之外,《地狱之刃:赛娜的献祭》中的血量还有一个相当逼真的显示模式,那就是真实伤口。如果你看到对手全身都是割痕而且淤血颇多,那么这就意味着他已经基本快要完蛋了。而赛娜在被敌人严重伤害时也会出现全屏血迹和眩晕效果,相当逼真地模拟了重伤时的状态。

  《地狱之刃:赛娜的献祭》将在近年上市,登陆的平台为PS4以及PC。



   


Hellblade: Senua’s Sacrifice Combat Detailed in New Dev Diary

Hello PlayStation fans, Dom here from Ninja Theory. Work continues on our upcoming PlayStation 4 title Hellblade: Senua’s Sacrifice and today I’m very happy to be sharing with you a new development diary video – Episode 23 in our open development series. In this diary we give an update on Hellblade’s combat gameplay and show new footage of the game in action.

Over the past six weeks or so our small team of 16 people has been focused on taking some big strides forward with the look, feel and sound of Hellblade’s combat gameplay. This has included painstaking work from our combat designer to iterate over and over on the feel of Senua’s moves in battle, the blending of motion-captured stunts with hand-animation to bring through both character and realism in Senua’s movement, and the building of an environment in which to demo Senua’s new skills.

And that’s not to mention the character art, FX, audio, cinematics and programming time that has gone into moving our game’s combat further along the road to completion. We still have a long way to go, but we’re happy with the progress that we’re making.

Hellblade development continues at full speed here at Ninja Theory. As our combat group continues to develop Senua’s combat, the rest of the team are turning their attention to different areas of the game.

We’re regularly shooting scenes for the game in our in-house homemade performance capture studio and we are excited to be continuing our work with a great group of actors that are performing the various voices that Senua hears throughout our journey.

Our composer, Andy LaPlegua, is due to visit the studio to plan out the game’s remaining music and a small group within the team is taking on the task of breaking the back of Senua’s movement outside of combat. We look forward to coming back to PlayStation.Blog soon with another update.

If you like what you’ve seen in our latest development diary, you can catch up with all of Hellblade work so far in our previous diaries. Set aside an afternoon and enjoy 22 episodes (!) of diaries covering everything from Hellblade’s music & environment building through to performance capture and character art. All previous diaries can be found on our YouTube channel.

Thank you for all of your support so far from everyone in the Hellblade team.

Dominic Matthews - Product Development Ninja, Ninja Theory

blog.us.playstation.com


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