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本帖最后由 kirassss 于 2014-8-29 06:44 PM 编辑
Assassin’s Creed: Unity delayed to November
《刺客信条:大革命》中文版将于11月13日发售
此前曾有经销商透露《刺客信条:大革命》中文版将会与英文版同步发售,而在育碧公司透露本作欧美版将推迟到2014年11月上市后,现在他们又通过官方Facebook正式确认本作的中文版将于2014年11月13日登陆PS4、XBOX One和PC三个平台,与欧版同步发售。游戏的欧美版原定于2014年10月发售,不过目前育碧宣布本作的美版将延期至11月11日,欧版则将延期至11月13日。
在育碧的官方博客中,本作的高级制作人Vincent Pontbriand表示:“这是一款完全的次世代游戏,它需要依靠大量的工作、制作和研究来完成。精确和量化需要的工作量总是一件非常难以做到的事情。所以当我们接近完成时,我们经常意识到自己已经接近目标了,但实际上还没能到达那里。”
此外根据育碧的说法,本次的延期将使得开发团队能够专注对游戏进行细微的调整,让本作变得和原来“不太一样”。经历这次延期后,育碧将带来一款怎样的新作呢?就让我们拭目以待吧。
本作的背景设定在18世纪法国大革命时期的巴黎,玩家将扮演新刺客Arno Dorian来展开新的冒险。依然是开放世界设定,游戏中的建筑物按照1:1的比例来进行设计,而5000个NPC出现在屏幕中也是可能做到的,能够充分展现新主机的机能。而在游戏中玩家们可以探索城市、收集完成支线任务并强化自己特定的游戏风格。
Assassin’s Creed Unity Available on Nov. 11 (US), Nov. 13 (EMEA)
It’s the little things. A tiny gesture that Arno makes as he’s racing across the Parisian rooftops. A barely noticeable reaction from a solitary NPC in a crowd 3,000 deep. The subtle swaying motion of an opulent chandelier in a lavish ballroom. It’s these little things, multiplied by the thousands, that a development team focuses on during the final push to ship a game. And with a massive open-world title like Assassin’s Creed Unity, all those little things add up fast. Toss in the fact that Unity has been built from the ground up as a new-gen Assassin’s Creed – and that final straight-line sprint to the finish suddenly feels like an obstacle course laden with curves, hurdles and pitfalls.
Still, the race is almost over. Assassin’s Creed Unity will release in the US on November 11 and in EMEA territories on November 13, 2014.
Yes, that’s two weeks after the previously announced release date. But along with big ambition – and even bigger promises – comes a lot of heavy lifting. “This being a fully next-gen game, it requires a lot of work, a lot of production, and a lot of learning,” says Senior Producer Vincent Pontbriand. “It’s always hard to be precise and to quantify exactly how much work is involved. So as we get close to the finish we often realize we’re near the target but we’re not quite there yet.”
A Leap of Faith
Like anyone making a triple-A game, the team also had to adjust to new technology. At just a year old, the Xbox One and PlayStation 4 are in their infancy, and everyone is still learning how to get the most out of these magnificent machines. “We rebuilt most of the systems,” Pontbriand says. “Sometimes to improve the experience. Sometimes to improve the gameplay itself. Sometimes to reskin it, to make it look fresh all over again. Or sometimes because we had to make everything online-compatible.”
But this is also Assassin’s Creed, Pontbriand reminds us. “And AC is a huge open-world game. We have thousands of NPCs on screen. We have more depth in the types of AI we’ve built. The graphics are spectacular. The processes are way more complex. Which makes it exponentially harder to grasp everything than it was in the previous generation.”
Now that the team has a near-finished game, those extra two weeks will allow them to focus on those minor adjustments that can make a big difference – and ultimately help Ubisoft deliver on the promise of the game. “We’re very confident in the game we’re making,” Pontbriand says.
This small delay is also about taking total ownership and doing what’s right for both the gamers and the development team. “Making games is not a precise science. It’s a leap of faith. There’s a good level of subjectivity and creativity,” he says. “We have a bunch of us who have spent two, three years or more on this project. It’s a huge personal investment. People have been truly dedicated to this game. For them it’s also important to make a game that they can be proud of.” That’s why the team will continue to toil even beyond the ship date – right up to actual release – building a Day 1 patch that offers even more improvements to Unity.
As for the fans, Pontbriand can’t wait to get Assassin’s Creed Unity into their hands. “We honestly appreciate their commitment to the game and their patience. It’s just a couple more weeks. And it’s going to be worth it.”
The US release date for Assassin’s Creed Rogue remains unchanged; Rogue will release on November 11, 2014 (alongside Unity). However in EMEA territories, Rogue will now release November 13, 2014 (also alongside Unity).
blog.ubi.com |
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