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【PS4/Xbox ONE/PC】Assassin's Creed Unity

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发表于 2014-10-10 07:19 AM |只看该作者
Ubisoft's response to Assassin's Creed Unity's resolution issue



Assassin’s Creed Unity Delivers a Resolution to Players

Let’s be clear up front: Ubisoft does not constrain its games. We would not limit a game’s resolution. And we would never do anything to intentionally diminish anything we’ve produced or developed.

Which, of course, brings us to Assassin’s Creed Unity. The game has been in the media lately, and not just for a recent round of hands-on previews and features. One outlet ran a story using some quotes from Senior Producer Vincent Pontbriand to suggest we lowered the resolution on the PlayStation 4.

“Absolutely not,” Pontbriand says. “We’ve spent four years building the best game we could imagine. Why would we ever do anything to hold it back?” Pontbriand goes on to say that he understands why someone might think that’s the case based on a recent interview, adding “I simply chose the wrong words when talking about the game’s resolution, and for that I’m sorry.”

Pontbriand is proud of the Herculean efforts of the global development team behind Unity. It’s the first new-gen-only Assassin’s Creed, and it was built from the ground up to offer a wholly new experience. That meant rethinking the core pillars of the gameplay – navigation, stealth, combat – and building a systemic world unlike anything that’s come before. That meant giving unprecedented freedom to players. That meant seamless co-op with a fully customizable Arno. That meant lavish building interiors that players can enter and exit with no loading. And that also meant massive crowds, numbering in the thousands, who react realistically with the player and each other.

“This is something that the new hardware allows us to do,” Pontbriand says about the number of characters on screen. Of course, massive crowds are also part of the story of the French Revolution, so it was essential to the game’s setting. “We want you to feel that density, the chaos that was happening back then. Paris was a huge city, with almost a million people. So we cranked up our number of NPCs.” Keep in mind that previous Assassin’s Creed games could support around 100 to 150 NPCs; Assassin’s Creed Unity has crowds of thousands of NPCs on screen, and you can interact with each and every one them.

And then there’s Paris itself. It’s almost a cliché to talk about the beauty of Paris – but it’s also undeniable. And the Paris of Assassin’s Creed Unity? It’s no different.

And yet, the Paris of AC Unity is also unique: It’s the first in the franchise to feature an almost 1:1 scale. (In previous games the buildings were roughly three-quarter size.) That’s significant because “everything is bigger, larger, closer to real life,” says Pontbriand.

The beauty of the setting, along with the volume of NPCs, the size of the city and the number of overlapping systems combine to make this a truly next-gen game – and one that takes full advantage of what the newest consoles offer. Which, of course, had some gamers wondering: If this is a truly new-gen game, why not deliver it in full 1080p on both consoles?

The answer is both simple and complex. Assassin’s Creed Unity is pushing the new-gen systems more than any other Ubisoft game has ever done. A quick look at the visuals – the city itself, the crowds, Arno in motion – will show how beautiful and how “next-gen” the game truly is.

The more complex answer? A game’s final resolution isn’t set until late in the development cycle. This is notable because the team has dedicated much of the past few months to optimizing Unity to reach 900p with a consistent 30 frames per second. Considering the sheer number of pixels that are being moved around at all times – which affects both the CPU and GPU – that’s a significant achievement, especially as Assassin’s Creed Unity will release when the new-gen consoles are barely more than a year old. (As with all hardware, it becomes easier to optimize with more experience and software/middleware solutions that only come with time.)

As of now, Assassin’s Creed Unity is locked at 900p. But why “stop” there? “We know a lot of gamers consider 1080p with 60 frames per second to be the gold standard, especially on the new generation of consoles,” Pontbriand says. “We realize we had also pushed for 1080p in some of our previous games, including AC4. But we made the right decision to focus our resources on delivering the best gameplay experience, and resolution is just one factor. There is a real cost to all those NPCs, to all the details in the city, to all the systems working together, and to the seamless co-op gameplay. We wanted to be absolutely uncompromising when it comes to the overall gameplay experience. Those additional pixels could only come at a cost to the gameplay.”

So when you visit the Paris of Assassin’s Creed Unity, take a minute to look around. Visit the landmarks. Interact with the crowds. But most of all, play the game and get lost in the stunning next-gen world of Assassin’s Creed Unity – a game built from the ground up to deliver a new experience in a city of unparalleled virtual beauty and realism.

“Our mandate from the start was to redefine what Assassin’s Creed is for next gen,” Pontbriand says. A big ambition… and a promise that the global development team looks forward to delivering when Assassin’s Creed Unity releases on November 11.

blog.ubi.com


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发表于 2014-10-17 07:50 PM |只看该作者
《刺客信条大革命(Assassin's Creed Unity)》宣传片介绍角色及配音演员

  《刺客信条:大革命》是育碧所推出的系列最新作,游戏将于2014年10月28日登陆欧美,11月20日则将登陆日本。继此前公开本作的XBOX One主机同捆版后,现在官方又放出了一段新的游戏介绍影像。在这段视频中,育碧为大家介绍了本作的部分登场角色及其配音演员。而大家在视频中除了能看到主角Arno和重要角色Elise以外,还能见到罗伯斯庇尔以及拿破仑等著名历史人物,这些历史人物也将在以法国大革命为背景的本作中发挥重要作用。

   


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发表于 2014-10-24 07:33 AM |只看该作者
本帖最后由 kirassss 于 2014-10-24 06:48 PM 编辑

《刺客信条大革命(Assassin's Creed Unity)》新影像 使用新引擎后表现

  PS4/XBOX ONE《刺客信条:大革命》是育碧旗下的系列最新作,游戏将于2014年10月28日登陆欧美,11月20日登陆日本。日前日本官网公开了一段新视频“Experience Trailer vol.1”,内容为介绍本作使用新游戏引擎“Anvil引擎”后的各类表现。

   


   


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发表于 2014-10-25 07:29 AM |只看该作者
Assassin’s Creed Unity CGI TV Spot

   


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发表于 2014-10-30 06:57 AM |只看该作者
   


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发表于 2014-10-31 07:12 AM |只看该作者
本帖最后由 kirassss 于 2014-10-31 06:03 PM 编辑

刺客大搞穿越? Ubisoft 揭露《刺客教条:大革命》时空异常预告片

  Ubisoft 今日透过官方YouTube 与Facebook 社群频道公开了《刺客教条:大革命》最新游戏预告片,首度揭露主角亚诺在法国大革命时期的模拟中疑似遭遇时空异常的状况,进而跳跃到与法国大革命不同时代背景、西元1889 年才竣工的巴黎地标艾菲尔铁塔。

  《刺客教条:大革命》故事当中富含许多极具吸引力的人物角色,Ubisoft 亦于日前公开游戏配音员的幕后花絮来介绍亚诺.多里安、艾莉丝、拿破仑以及更多登场人物,了解他们是如何诠释所扮演的角色、进而阐述本作的情节发展,当中更将包含许多玩家耳熟能详的当代历史人物。

  1789 年,巴黎,法国大革命让这座金碧辉煌的城市沦落成恐惧与混乱的领地。胆敢起义挑战暴虐统治者的平民,他们的鲜血染红了圆石铺成的街道;当这个国家逐渐分裂时,一位名为「亚诺」(Arno)的青年将展开一场非凡的历程、并找出这场革命背后的真正势力。他的调查将使他深深扯进这场决定国家未来的无情斗争中,同时也将逐步转变为一名真正的刺客大师。
 
  《刺客教条:大革命》由全新改良的Anvil 引擎所建构,并且重新打造战斗、跑酷以及隐匿系统,为这部畅销游戏品牌带来一场新世代革命— 从攻占巴士底监狱再到路易十六的公开处决,玩家将可以从过去未知的角度重新认识这场法国大革命、协助法兰西的人民开创全新命运。

  《刺客教条:大革命》亚版中文版将在11 月13 日与欧洲同步上市,于Xbox One、PlayStation 4 与PC 平台推出,限量加赠「精装艺术图集」、「特制断头台造型开瓶器」特典;游乐器版本首批另全面搭赠「巴黎市区布质地图」。更多有关《刺客教条:大革命》游戏资讯,请上中文官方网站http://www.ubisoft.com.tw/acu 或Ubisoft 官方中文专页: http://www.facebook.com/UbisoftSEA 关注最新革命线报。

   


   









   


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发表于 2014-11-1 06:58 AM |只看该作者
   


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