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本帖最后由 kirassss 于 2017-3-21 06:50 PM 编辑
Uncharted: The Lost Legacy preview discusses level design, characters
《秘境探险:失落的遗产》大量细节 德雷克不会露面
《秘境探险 4》独立DLC“失落的遗产”,如果你想在里面看到系列主角德雷克的话,那么你可能要失望了,因为德雷克并不会出现在这款DLC中。
顽皮狗最近公布了这款DLC的一些细节,包括设定,玩法,以及大家最关心的德雷克是否会露面的问题。该DLC将为玩家带来和本体游戏非常不同的体验,这并不仅仅是因为主角德雷克没回归。
“失落的遗产”DLC故事发生在本体游戏事件6到12个月之后,发生在印度南部。故事围绕寻找象头神的长牙而展开,在游戏中Chloe和Nadine必须合作才能找到。官方没有说他们俩人是如何相遇的,不过确认是Chloe发起了这项行动。
顽皮狗还表示,“失落的遗产”DLC将收录系列历史上最大的关卡(地区),而这仅仅是DLC中所提供的其中一个环境。玩家可以按照自己的节奏探索,途中将有隐藏的秘密。
顽皮狗还提到他们已经把从开发本体游戏中吸取的教训和经验应用到“失落的遗产”DLC里,比如平衡环境谜题加入动作时刻,攀爬和其他细节。总而言之,该DLC除了茂密丛林外,还有大量不同的环境可探索。
这些很大的关卡也非常适合潜行玩法,通过加入系列首个配有消音器的手枪进一步拓展潜行游玩。顽皮狗还表示工作室尝试了很多之前从来没有做过的东西。
最后顽皮狗确认德雷克不会是一个可操作的角色,甚至他都没有在DLC中露面/客串。“我们曾经想过一些可能性的点子,包括让德雷克当作第二角色,但最后总感觉有点多余,因为在神秘海域4中一切都结束了。”
《秘境探险:失落的遗产》将在今年上市,PS4独占。
First Look at Uncharted: The Lost Legacy
Last month, I was lucky enough to get a sneak peek at an early version of Uncharted: The Lost Legacy. Though still early in development, it’s showing loads of promise. I was able to get unprecedented access to the minds at developer Naughty Dog to learn more about its next Uncharted adventure.
First, the setting. In moving the action to the southern tip of India, The Lost Legacy injects a fresh surge of color and personality — closer to the pulpier feel of the original Uncharted, in some ways. “Beautiful, big landscapes to traverse and explore, that sense of a surprise around every corner,” Creative Director Shaun Escayg told me. “We wanted to bring more of that back.”
The Lost Legacy is a new story set six to 12 months after the events of Uncharted 4. The action kicks off with a search for a priceless relic — the Tusk of Ganesh — and a decidedly unlikely pairing.
Opposites Attract
Chloe Frazer and Nadine Ross are reluctant partners who don’t always see eye-to-eye, but who must work together to obtain the priceless Tusk from a mysterious warlord named Asav. “I like to figure things out as I go,” Chloe mutters at one point in the gameplay demo. “I noticed,” Nadine snorts.
Why revisit Chloe? For Naughty Dog, it was an easy decision. She’s an interesting character with a darker moral compass compared to Drake. Writer Josh Scherr remarks: “They’re both treasure hunters. Drake has a bit of a hero complex, but Chloe looks out for number one, first and foremost.” It’s Chloe who initiates the hunt for the Tusk.
Nadine reenters the picture for different reasons, partially born out of the consequences of her actions in Uncharted 4. With Shoreline crumbling, she’s out of work and desperate.
“Chloe would need somebody with military expertise,” Escayg said. “In all of Uncharted, Nadine is probably the most rational and practical character we’ve ever introduced,” Scherr added. “She tends to take a direct approach.”
Bringing them together helps each character accentuate the other. “They’re opposites. Chloe is spontaneous and impulsive, where Nadine is by the book, structured,” Escayg explained. “That made for a good pairing.”
And you better believe that relationship is going to develop over the course of the game. “Both of them are in positions they aren’t used to being in,” Game Director Kurt Margenau said. “Chloe, in terms of taking charge. Nadine, who is used to running the show, is now the hired gun. They’re both figuring it out as they go.”
Wider Linear
With characters and the setup out of the way, it was time to get a closer look at the game itself. Based on what I saw, The Lost Legacy’s overall gameplay style will be familiar to Uncharted 4 veterans. But Naughty Dog is determined to add further refinements and enhancements based on lessons learned during Uncharted 4’s lengthy development cycle.
Starting with the level design. In one pivotal section of the game, the team wants to provide a more expansive environment that gives players more ways to explore at their own pace — “the biggest [area] ever for an Uncharted game,” Margenau mentioned.
While developing Uncharted 4, Naughty Dog had hoped to go even bigger on certain huge locations such as Madagascar, Art Director Tate Mosesian explained to me. But some concessions had to be made in the interests of maintaining the game’s development schedule. Not so with The Lost Legacy, where the game will benefit from an updated production process that can see up to five teams working on one location at a time.
In The Lost Legacy, this translates into a sprawling level with traversal challenges, environmental puzzles, shootouts, and more.
It’s honeycombed with secrets too, with new hidden treasures that will reward persistent players who try to traverse everything they can see.
There’s loads of environmental variety, too, partly thanks to the natural diversity seen in the Western Ghats region of southern India. You’ll explore lush jungles, soaring mountains, and ancient temples, in addition to the war-torn urban environment seen in the PSX 2016 reveal.
Tools of the Trade
There is some new combat gear to master, too. A silenced pistol (The first lethal stealth weapon in Uncharted history!) will add new tactical wrinkles to The Lost Legacy’s stealth play and expand your combat options.
Meanwhile, C4 proved so popular among Uncharted 4’s loyal multiplayer community that Naughty Dog couldn’t resist adding it to The Lost Legacy. Why not?
There also seems to be an increased range of options available for combat encounters. “There are entire combat setups that you can skip, go around, or approach from any direction,” Margenau explained. “It’s got a bigger, more organic feel, with more player choice and more stealth options.”
Another new mechanic, lockpicking, was first seen in the game’s PlayStation Experience 2016 debut trailer. Though the exact lockpicking mechanics are still a work in progress, the team was so fixated on capturing the tactile feel of the act in-game that they purchased a real lockpicking kit to practice with. That’s dedication!
One thing that definitely won’t be changing, though, is Naughty Dog’s approach to the series’ iconic action set pieces — some of the most memorable moments in gaming. “We obviously love them,” Margenau teased, adding that The Lost Legacy will include set pieces that do “things we’ve never done.” Sorry folks — I couldn’t squeeze anything more out of him than that.
To Catch a Thief
It’s worth noting that The Lost Legacy, which will be launching later this year as a standalone game, will be a lengthier experience than The Last of Us: Left Behind, but shorter than Uncharted 4.
As for fans hoping for a Nathan Drake cameo in The Lost Legacy? “We entertained a few possible ideas around including Nate as a secondary character,” Scherr explained. “But everything we did felt superfluous because we tied it all up with Uncharted 4.” Margenau was even more direct. “We’re not going to touch on Nathan Drake in this, at all.” So, uh, maybe don’t hold your breath.
“You can sort of imagine Drake sitting on the couch playing Crash Bandicoot while Chloe and Nadine are off galavanting,” Scherr joked. “Yeah, the Crash Bandicoot remaster,” Margenau added.
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《秘境探险 4:盗贼末路》获SXSW 2016年度游戏奖
在昨日于德克萨斯州奥斯汀举办的SXSW游戏颁奖典礼上,《秘境探险 4:盗贼末路》荣获年度游戏大奖。在其他颁奖机构中多次获得年度游戏奖项的《斗阵特攻》也获得了SXSW的多个奖项。 |
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