Call of Duty: Ghosts (PS4, XBO, PS3, 360, Wii U, PC) – Play the multiplayer hands-on world premiere in a “massive footprint” of kiosk stations. In partnership with Xbox and Twitch, Activision will host a multiplayer showcase event featuring “some of the best pro players across Europe, interviews with the developers from Infinity Ward, and key details into some of the [game's] new features” at 18:00 CET on Wednesday, August 21. You can watch it here.
Destiny (PS4, XBO, PS3, 360) – A demo-theater—”the biggest ever built in Gamescom history”—will showcase a seven-player live demo set in Old Russia. The theater will be accompanied by a custom-built ‘Fallen’ statue, which attendees can snap a photo with. A pre-order area, powered by GameStop, will offer limited edition t-shirts. And fans who track down “giveaway points” across the show will be able to get their hands on a series of exclusive Destiny trading cards.
Skylanders SWAP Force (PS4, XBO, PS3, 360, Wii U, Wii, 3DS) – Get a hold of one of three exclusive t-shirts created exclusively for Gamescom attendees. Visitors the Sony Computer Entertainment Deutschland booth to play the game on PlayStation 4 and PlayStation 3.
Angry Birds: Star Wars (PS3, 360, Wii U, PC, Wii, 3DS, PSV) – Check it out live at the Microsoft Xbox booth.
The War between Man and Darkness Comes to Life in New The Dark Eye - Demonicon Trailer
Kalypso Media has today released a new trailer illustrating the world of The Dark Eye – Demonicon. The trailer features some of the varied locations in the upcoming third person action-RPG, as well as some of the undead and human foes you will encounter on your adventures.
The Dark Eye - Demonicon is a thrilling action-RPG set in the extraordinarily popular universe of “The Dark Eye”, a richly crafted fantasy universe beloved by fantasy gamers throughout the world.
Demonicon tells the tragic story of a brother and sister who become pawns of sinister forces in a world of cruelty and depravity. In this bleak yet magical world, their affection is both a blessing and a curse. Both are constantly threatened by mortal danger and demonic temptation, and must find a way through their tortured lives by facing serious moral decisions. Their common destiny will determine that of the entire continent, and will be decided by the choices they make. Hordes of fiends block their way to freedom and peace, and only through battle and magic they will truly become free of the darkness.
Features include
• A third-person action-RPG featuring brutal melee attack combos and dazzling magic spells
• Powerful storytelling with an elaborate narrative rich with twists, as well as believable conflicts and ethical decision-making opportunities
• Action-packed battles, where pin-point timing and clever tactics play important roles
• Unique magic system: a dark talent grants the player devastating mystical powers
• Important events in “Demonicon” will be part of “The Dark Eye” universe’s history
• State-of-the-art 3D visuals using the powerful “Vision” engine
The Dark Eye – Demonicon is out in October 2013 for Windows PC with console versions releasing in 2014.
内存卡价钱:The PlayStation Blog has posted the updated pricing for the PS Vita's memory cards, which are as follows:
4GB Memory Card: $14.99, down from $19.99
8GB Memory Card: $19.99, down from $29.99
16GB Memory Card: $39.99, down from $59.99
32GB Memory Card: $79.99, down from $99.99
Developed by Ovosonico, and directed by industry veteran award-winning Game Director Massimo Guarini, Murasaki Baby is developed exclusively for PlayStation Vita as a digital download through the PlayStation Network.
Murasaki Baby tells the story of a little girl who wakes up in a weird world, populated by children’s fantasies and fears. Holding a purple, heart-shaped balloon in her hand, she feels lost, homesick and vulnerable. She wants her mommy.
The player can grab Baby’s hand with his finger to guide her through a nightmarish journey to find her Mother. This peculiar interaction amplifies the emotional bonding with Baby, allowing players to live a truly unique experience.
Unconventional and artistically crafted artworks shape the world of Murasaki Baby; players will go through a uniquely hand-drawn world of wonder. Combined with the original soundtrack, fully composed and produced in-house, the game is designed to challenge convention and move its audience.
Key features
• Emotional Bond with Main Character – Grab Baby’s hand and guide her through a nightmarish journey to find her mother. Experience the emotional growth as her character changes over time towards the surroundings and the player himself. Interact with Baby through a dramatic, yet grotesque world made of quirky visions, peculiar characters, and unique environments.
• Truly Original Gameplay Mechanics – Guide Baby through an unknown world full of perils and obstacles connecting with her through the touch screen. Solve problems through your interactions by teaching Baby in a completely subjective way what’s good and what’s bad. Change the mood of the game using the PlayStation®Vita back touch and use the moods to help Baby and the inhabitants of her world.
• Unique Art Style – Experience a uniquely hand-drawn art style world of marvel. The grotesque world of Baby has been entirely designed by hand on paper.
• Original Soundtrack - All in-game music and sounds effects have been composed, created and produced in-house.
Hi all. I’m Steve, from On The Metal, based in Sheffield, UK. On the Metal is a new company, formed in late 2012 around the idea that it’s better to push for a great result than settle for something generic.
We build our own technology to make sure we maximise the potential of the platforms we work on. But we’re not a technology company – we drive our engine development by what is required by our art and design teams – we build technology that can bring ideas to life.
We’re a small team of under 10 people with a core who have been working together for years. We’re looking forward to growing and delivering fun, high quality games for years to come.
We were approached by Sony late last year about getting involved with BigFest. The concept is terrific – promote real unsigned bands in a festival that you build yourself. We were very excited by the concept and keen to get stuck in, working closely with them to make the game a reality.
The game’s essence is “your music, your way”. You browse and select music from a large online music catalogue, which will be regularly updated. The music you choose is more than the soundtrack to your game though. You’ll be promoting your bands, taking them from unknowns and making them super stars, giving them the tools to do their job and sharing your efforts for them with your friends – who will have an influence on how well you do. And the game will be using real bands, so along with having lots of fun, the game will be breaking real bands in the real world.
So, how do you as a player break a band? We don’t want to give too much away yet but a big component is building and customising your very own festival, giving your bands the best venue to play in. It’ll take time and effort to build something to attract hundreds of Visitors to generate the Vibe to really catapult your bands forward. Maintaining it will require attention too and you’ll need to make sure you don’t overwork your chief roadie, Big Dave, and his crew, because they can only do some much at once.
You’ll also be visiting your friends’ festivals and, if you’ve earned the right to do so, you can rate them too. But if they’re getting a bit too big for their boots you can dish out a little pressure, playing all manner of hilarious pranks on them that they will need to deal with.
We are very excited about BigFest and have a lot more to share with you in the coming months.