Call of Duty: Ghosts (PS4, XBO, PS3, 360, Wii U, PC) – Play the multiplayer hands-on world premiere in a “massive footprint” of kiosk stations. In partnership with Xbox and Twitch, Activision will host a multiplayer showcase event featuring “some of the best pro players across Europe, interviews with the developers from Infinity Ward, and key details into some of the [game's] new features” at 18:00 CET on Wednesday, August 21. You can watch it here.
Destiny (PS4, XBO, PS3, 360) – A demo-theater—”the biggest ever built in Gamescom history”—will showcase a seven-player live demo set in Old Russia. The theater will be accompanied by a custom-built ‘Fallen’ statue, which attendees can snap a photo with. A pre-order area, powered by GameStop, will offer limited edition t-shirts. And fans who track down “giveaway points” across the show will be able to get their hands on a series of exclusive Destiny trading cards.
Skylanders SWAP Force (PS4, XBO, PS3, 360, Wii U, Wii, 3DS) – Get a hold of one of three exclusive t-shirts created exclusively for Gamescom attendees. Visitors the Sony Computer Entertainment Deutschland booth to play the game on PlayStation 4 and PlayStation 3.
Angry Birds: Star Wars (PS3, 360, Wii U, PC, Wii, 3DS, PSV) – Check it out live at the Microsoft Xbox booth.
The War between Man and Darkness Comes to Life in New The Dark Eye - Demonicon Trailer
Kalypso Media has today released a new trailer illustrating the world of The Dark Eye – Demonicon. The trailer features some of the varied locations in the upcoming third person action-RPG, as well as some of the undead and human foes you will encounter on your adventures.
The Dark Eye - Demonicon is a thrilling action-RPG set in the extraordinarily popular universe of “The Dark Eye”, a richly crafted fantasy universe beloved by fantasy gamers throughout the world.
Demonicon tells the tragic story of a brother and sister who become pawns of sinister forces in a world of cruelty and depravity. In this bleak yet magical world, their affection is both a blessing and a curse. Both are constantly threatened by mortal danger and demonic temptation, and must find a way through their tortured lives by facing serious moral decisions. Their common destiny will determine that of the entire continent, and will be decided by the choices they make. Hordes of fiends block their way to freedom and peace, and only through battle and magic they will truly become free of the darkness.
Features include
• A third-person action-RPG featuring brutal melee attack combos and dazzling magic spells
• Powerful storytelling with an elaborate narrative rich with twists, as well as believable conflicts and ethical decision-making opportunities
• Action-packed battles, where pin-point timing and clever tactics play important roles
• Unique magic system: a dark talent grants the player devastating mystical powers
• Important events in “Demonicon” will be part of “The Dark Eye” universe’s history
• State-of-the-art 3D visuals using the powerful “Vision” engine
The Dark Eye – Demonicon is out in October 2013 for Windows PC with console versions releasing in 2014.
内存卡价钱:The PlayStation Blog has posted the updated pricing for the PS Vita's memory cards, which are as follows:
4GB Memory Card: $14.99, down from $19.99
8GB Memory Card: $19.99, down from $29.99
16GB Memory Card: $39.99, down from $59.99
32GB Memory Card: $79.99, down from $99.99
Developed by Ovosonico, and directed by industry veteran award-winning Game Director Massimo Guarini, Murasaki Baby is developed exclusively for PlayStation Vita as a digital download through the PlayStation Network.
Murasaki Baby tells the story of a little girl who wakes up in a weird world, populated by children’s fantasies and fears. Holding a purple, heart-shaped balloon in her hand, she feels lost, homesick and vulnerable. She wants her mommy.
The player can grab Baby’s hand with his finger to guide her through a nightmarish journey to find her Mother. This peculiar interaction amplifies the emotional bonding with Baby, allowing players to live a truly unique experience.
Unconventional and artistically crafted artworks shape the world of Murasaki Baby; players will go through a uniquely hand-drawn world of wonder. Combined with the original soundtrack, fully composed and produced in-house, the game is designed to challenge convention and move its audience.
Key features
• Emotional Bond with Main Character – Grab Baby’s hand and guide her through a nightmarish journey to find her mother. Experience the emotional growth as her character changes over time towards the surroundings and the player himself. Interact with Baby through a dramatic, yet grotesque world made of quirky visions, peculiar characters, and unique environments.
• Truly Original Gameplay Mechanics – Guide Baby through an unknown world full of perils and obstacles connecting with her through the touch screen. Solve problems through your interactions by teaching Baby in a completely subjective way what’s good and what’s bad. Change the mood of the game using the PlayStation®Vita back touch and use the moods to help Baby and the inhabitants of her world.
• Unique Art Style – Experience a uniquely hand-drawn art style world of marvel. The grotesque world of Baby has been entirely designed by hand on paper.
• Original Soundtrack - All in-game music and sounds effects have been composed, created and produced in-house.
Hi all. I’m Steve, from On The Metal, based in Sheffield, UK. On the Metal is a new company, formed in late 2012 around the idea that it’s better to push for a great result than settle for something generic.
We build our own technology to make sure we maximise the potential of the platforms we work on. But we’re not a technology company – we drive our engine development by what is required by our art and design teams – we build technology that can bring ideas to life.
We’re a small team of under 10 people with a core who have been working together for years. We’re looking forward to growing and delivering fun, high quality games for years to come.
We were approached by Sony late last year about getting involved with BigFest. The concept is terrific – promote real unsigned bands in a festival that you build yourself. We were very excited by the concept and keen to get stuck in, working closely with them to make the game a reality.
The game’s essence is “your music, your way”. You browse and select music from a large online music catalogue, which will be regularly updated. The music you choose is more than the soundtrack to your game though. You’ll be promoting your bands, taking them from unknowns and making them super stars, giving them the tools to do their job and sharing your efforts for them with your friends – who will have an influence on how well you do. And the game will be using real bands, so along with having lots of fun, the game will be breaking real bands in the real world.
So, how do you as a player break a band? We don’t want to give too much away yet but a big component is building and customising your very own festival, giving your bands the best venue to play in. It’ll take time and effort to build something to attract hundreds of Visitors to generate the Vibe to really catapult your bands forward. Maintaining it will require attention too and you’ll need to make sure you don’t overwork your chief roadie, Big Dave, and his crew, because they can only do some much at once.
You’ll also be visiting your friends’ festivals and, if you’ve earned the right to do so, you can rate them too. But if they’re getting a bit too big for their boots you can dish out a little pressure, playing all manner of hilarious pranks on them that they will need to deal with.
We are very excited about BigFest and have a lot more to share with you in the coming months.
除了第一方,索尼还有众多第三方工作室,接下来他们展示了一款名为《The Chinese Room》的游戏,该作将有SCE英国工作室开发并使用Cry engine3引擎开发。但是现场只展示了概念视频,详细消息并未透露。
关于The Chinese Room
Your First Look at PS4 Adventure Everybody’s Gone to the Rapture
Hi there, we’re Dan and Jessica, Co-Directors of The Chinese Room. We’re based in Brighton, on the south coast of the UK. We made a game called Dear Esther for PC last year that was a first-person story-driven exploration and mystery title. It was all about immersion and emotion, rather than having lots of complex gameplay, and was slow and poetic, with a really strong emphasis on the quality of the production – music, art, writing, voice-over.
It was one of the breakout indie hits of 2012, gathering up a whole bag of international awards and shifting over three quarters of a million copies. We were left thinking “how do you follow that?”
Everybody’s Gone to the Rapture, our new game, is our attempt to answer that question, and I want to tell you a little about it.
Like Dear Esther, the new game is all about the story. It uses simple gameplay – basic exploration of a first-person world – so it’s very friendly to people without a lot of game experience. But it’s not casual in the classic sense – this is a deep and immersive game.
It’s all about the end of the world. You play the role of a scientist, trapped in the very second of the apocalypse, and the game is about discovering what has happened. You do this by exploring a large open-world environment, and interacting with the objects, places and people you find to gradually unlock and put together the story.
There’s also a really cool thing you can do which makes the game really different and makes this process of exploring the story something you could only do in a game, but we’re keeping that secret for now. Expect a reveal about that in due course, but we’re very excited about it and can’t wait to show it off.
When we started making Everybody’s Gone to the Rapture, we knew we wanted to make a console title. We also knew that Sony were committed to pushing really interesting indie and experimental work, and figured they’d be into the ideas we were putting together. In a completely idealistic and high risk move, we forgot about the idea of a Plan B, put together a prototype and approached Sony Santa Monica. They were just shipping Journey and Unfinished Swan and we thought we’d have a lot in common in terms of ideas about story, gameplay, player experience.
So what can you expect? Well, we can promise you that Everybody’s Gone to the Rapture will be powerful and deep, highly immersive and with an absolute focus on your emotional journey through the world. It’s non-linear, with a dynamic and adaptive environment, so this is about your story, a really individual experience that breaks away from the on-rails nature of lots of story-driven games into something that you have a visible impact on.
We’ve got a brilliant team of developers here, most of whom have come straight from AAA production and have worked on some of the best games to come out of the UK in recent years. As studio heads, it’s inspiring to look at the talent and experience on the team and more than anything, it makes us confident we’re making a really great game for you.
We’ll be introducing them over on the studio blog at thechineseroom.co.uk over the next few weeks as we really kick into full production, and sharing more information about the game with you here as things develop. For now, we just want to say “hello” and let you know how unbelievably excited we are to be here, making this thing for you. It’s going to be a lot of fun.
Sony and Arrowhead Studios Announce Helldivers for PlayStation 4, PS3 & Vita
关于Helldivers
Helldivers Overview
Developed by Arrowhead Game Studios, makers of indie hit title Magicka and one of Game Developer Magazine’s “Top 30 Developers,” and produced by Sony Computer Entertainment Worldwide Studios Foster City Studio, Helldivers is a top-down squad shooter developed exclusively for PlayStation entertainment systems to push the boundaries of Cross-Play TM capabilities on PS4, PS3 and PS Vita systems.
Set in a dystopian future, players fight to protect “Super Earth,” where a managed democracy has blurred the lines between military and government rule. We are losing the war, and the Helldivers are the last line of defense against three invading enemy species.
Helldivers focuses on teamwork, as squads battle formidable foes to become Heros of the Federation. Communication is key; cover your teammates as they crawl to safety and revive your fallen comrades to get them back into the fight. Tactically operate weapons and gear as a team and use the full might of the military with a unique signaling mechanic. Need reinforcements? Send up distress signals and have friends join the action any time.
Up to four players can play together, either online or locally around the same television. Helldivers features Cross-Play and Cross-Save functionality, where players on the console of their choice can fight together to survive in an unforgiving environment.
Fight with the Helldivers community in global meta-games and individual missions to save Super Earth. Every battle counts in the Galactic War, where victory unlocks content for all.
Helldivers will be available for the PS4, PS3 and PS Vita systems in 2014
Key features
• Intese Procedurally-generated Missions – Battle to take each planet by completing diverse objectives in an every changing landscape. Missions amp up in intensity and allow for unique digestible gaming experiences, and the intuitive gameplay lets players to jump right into the evolving fight.
• Truly Social Co-op – Friendly fire will hurt, and objectives can only be reached if you communicate and work together tactically as a team. The social element of the gameplay is crucial, whether calling in strikes or placing weapons, each action must be totally synchronized to achieve your goals. Complement teammates’ loadouts, share ammunition, operate weapons together and become more than the sum of your parts.
• Tactically Coordinate Resources – Call in support and devastating attacks with Helldivers’ unique and deep signaling mechanics and stratagems.
• Galactic Campaign – Stand together and fight with the PlayStation community in an ongoing, persistent campaign to save humanity and unlock new equipment, military support and weapons for all.
• Revolutionary Cross-Play – Helldivers is one of the first titles to support Cross-Play co-op across the PS4, PS3 and PS Vita systems.