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发表于 2018-6-10 07:43 AM |只看该作者
本帖最后由 kirassss 于 2018-6-10 08:25 AM 编辑

Unravel Two Announced for PS4, Xbox One and PC; Available Today
《毛线小精灵》续作《毛线小精灵 2》公开 新角色加入、开放合作游玩模式

转载 - 巴哈姆特(https://gnn.gamer.com.tw/8/163808.html

  新作《毛线小精灵 2(暂译,原名:Unravel 2)》今日在美商艺电(Electronics Arts,EA)E3 展前发表会揭晓,这次将有新角色加入冒险旅程。

  《毛线小精灵》是款横向卷轴解谜动作游戏,玩家将扮演从毛线团中诞生的神秘生物「亚尼(Yarny)」展开冒险。 今日官方揭露续作《毛线小精灵 2》消息,并于现场示范。 这次将有新角色加入冒险,玩家可以一人操控两红色与蓝色角色,或是与朋友合作游玩。

  PC、PS4、Xbox One《毛线小精灵 2》于即日起正式释出。



   


EA and Coldwood Unveil and Launch Unravel Two, a Lighthearted Single Player and Co-Op Puzzle Platform Game, Now Available Worldwide

Coldwood and Electronic Arts, at EA PLAY in Los Angeles today, for the first time ever, instantly revealed and launched Unravel Two . The innovative new single player and co-op puzzle platformer comes from the Swedish studio that brought to life Yarny, the tiny red woolen character that captured the hearts of players in 2015 with the hit indie game, Unravel. Unravel Two builds off of the original game and centers on the bond between two Yarnys, which can be played as a single player or local co-op drop-in/drop-out experience, available beginning today. The two Yarnys will need to support one another as they work through tricky trials and traverse between beautiful natural landscapes and intricate urban environments, with the surroundings blossoming into new life as they embark on an adventure together.

“Unravel Two is about the new bonds that form when we cut ties to the past,” said Martin Sahlin, Creative Director at Coldwood. “Like Unravel, it is a deeply personal game for the studio and our passion and life experiences are intertwined in the fabric of the journey players and their Yarnys will embark on. Unravel Two is about the unbreakable bond between friends and how hope and love can make the world around us a better place.”

Unravel Two features an evocative story filled with energy, intrigue, and inspiration, as well as ominous threats. Players can customize their own Yarnys by helping others in Unravel Two, as they jump, slide, swing and run along their adventure with two Yarnys side-by-side or joined together, always. The engaging and lighthearted story of Unravel Two demonstrates the power of positivity in the face of uncertainty.

Unravel Two is now available worldwide for $19.99 on Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation 4 computer entertainment system, and Origin for PC. EA Access and Origin Access members can play the beginning of Unravel Two, starting today.

To find out more on Unravel Two, please visit the website.https://www.ea.com/games/unravel/unravel-two

   


   
























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发表于 2018-6-10 08:11 AM |只看该作者
本帖最后由 kirassss 于 2018-6-10 08:22 AM 编辑

Sea of Solitude launches for PS4, Xbox One, and PC in early 2019
EA 揭露冒险新作《孤独之海 Sea of Solitude》并释出首部宣传影片

转载 - A9VG(http://www.a9vg.com/news/201806/7350019166.html

  美商艺电(Electronics Arts,EA)于展前发表会公布新作《孤独之海(暂译,原名:Sea of Solitude)》,预计 2019 年登场。

  《孤独之海》是由开发团队 Jo-Mei Games 打造的第三人称冒险游戏,玩家将加入 Kay 航向充满痛心、同情与希望情绪的海域。 本作故事描述「孤独」,当人类变孤单时。 Kay 并不孤单,这片海洋充满了像她一样的谜样生物,找到牠们可能是改变她的关键。

“孤独会让一个人成为怪物”

       主角Kay因为深陷孤独而无法自拔,顶着一幅半人半鬼的模样游荡在荒芜的城市中。被水浸泡的城市到处都游荡着可怕的怪物。没人知道它们的由来。这座城市的水位线会随着Kay的心情升高或降低,当Kay试图摆脱独孤的困扰,水位线就会越低;相反当Kay堕入孤独忧郁的深渊,水位线便会上涨,直到让你窒息。

       在这个游戏中,也许让你感到恐惧的并不是那些怪物,而是一些更可怕的东西,比如周围那些即将因孤独而陷入癫狂的“正常人”。

       Jo-Mei的创意总监Cornelia Geppert曾表示他们正在做的这个游戏也许看起来并不是像是个游戏,更像是一个关于人性的小小实验。整个游戏是Kay、也是玩家探寻自己为何深陷绝境的过程,同时也是寻找救赎的过程。关于营造氛围的方法和灵感来源,他们表示有参考过吉卜力动画和寂静岭等作品。

       Cornelia曾这样描述《孤独之海》,“通过具象化的游戏角色展示玩家内心的情感,将恐惧、愤怒、懊悔等情绪引发出来,之后再经由自己的调整而感受到蜕变的过程,这会让人获得成就感。”对此,EA全球工作室VP Patrick Söderlund给出了“这个思路既让人感到欣喜又让人觉得可怕”的评价。

  PC、PS4、Xbox One《孤独之海》预计 2019 年推出。

   


Sea of Solitude, which was announced as the second title in the EA Originals lineup back in December 2016, will launch for PlayStation 4, Xbox One, and PC in early 2019, publisher Electronic Arts and developer Jo-Mei Games announced during the EA Play 2018 press conference.

Here is an overview of the game, via EA:

When humans get too lonely, they turn into monsters. That’s what happened to Kay. But she’s not alone – this ocean is full of creatures just like her. Finding them may be the key to changing her back.

Sea of Solitude is an upcoming third-person exploration game from Jo-Mei Games. Join Kay as she navigates the waters of heartache, empathy, and hope.

Visit the official website https://www.ea.com/games/sea-of-solitude













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发表于 2018-6-10 08:14 AM |只看该作者
本帖最后由 kirassss 于 2018-6-10 08:45 AM 编辑

实时战略《终极动员令》系列新作《终极动员令:竞争者》即将登陆行动装置
转载 - 巴哈姆特(https://gnn.gamer.com.tw/4/163814.html

  美商艺电(Electronics Arts,EA)旗下《终极动员令》系列新作《终极动员令:竞争者(暂译,原名:Command and Conquer: Rivals)》今日曝光宣传影片,并于即日起开放 iOS 与 Android 版本事前登录。

  《终极动员令:竞争者》为即日战略游戏《终极动员令》系列最新续作,本次游戏将登陆 iOS 与 Android 平台,玩家将透过手指进行刺激实时的 1V1 对决。

  即日起,官方开放《终极动员令:竞争者》双平台事前登录。

   


   


新作《劲爆美国职篮 19》9 月上市 宣传影片展现「The One」模式等特色
转载 - 巴哈姆特(https://gnn.gamer.com.tw/5/163815.html

  美商艺电(Electronics Arts,EA)发表《劲爆美国职篮》系列最新续作《劲爆美国职篮 19(NBA LIVE 19)》,游戏 PS4、Xbox One 版本将于 2018 年 9 月 7 日发售。

  于 EA 举办的 E3 展前发表会期间公开的《劲爆美国职篮 19》影片中,显示了新作将引入 The One 职业模式。 游戏中还将加入新的 ICON 系统,透过解锁新 ICON 将为玩家角色赋予能力。 除此之外,在建立队伍上也将有新的概念,玩家可以招募 NBA 球员等建立自己的阵容,并与其他竞争者争夺全球荣耀。

   


  PS4、Xbox One《劲爆美国职篮 19》 预定 2018 年 9 月 7 日发售,免费试玩版预计 8 月 24 日抢先释出。

系列续作《国际足盟大赛 19》正式亮相 加入新「欧洲冠军联赛」模式
转载 - 巴哈姆特(https://gnn.gamer.com.tw/2/163812.html

  美商艺电(Electronics Arts,EA)今(10)日公开系列续作《国际足盟大赛 19(FIFA 19)》消息,并释出宣传影片。

  《国际足盟大赛 19》为《国际足盟大赛》系列新作,于今日正式在 EA 举办的 E3 展前发表会中揭晓并释出首部宣传影片。 本次将带来新的模式「欧洲冠军联赛 UEFA Champions League」,在马德里万达大都会球场(The Wanda Metropolitano Stadium)体验从小组赛道决赛各个著名赛事。 同时,官方宣布《国际足盟大赛 18》将推出免费试玩版。

  PC、PS4、Xbox One、Nintendo Switch《国际足盟大赛 19》预定 2018 年 9 月 28 日全球上市。 官方指出,知名足球选手 Cristiano Ronaldo 将回归游戏封面,同时巴西球员 Neymar Jr 将作为冠军和终极版封面。

   


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发表于 2018-6-10 08:17 AM |只看该作者
本帖最后由 kirassss 于 2018-6-10 08:40 AM 编辑

Origin Access Premier subscription tier announced
EA Origin Access Premier 预计夏季上线 于游戏上市前抢先游玩

转载 - 巴哈姆特(https://gnn.gamer.com.tw/1/163811.html)

  美商艺电(Electronics Arts,EA)今日于 E3 展前发表会上公布 Origin Access Premier,预计今年夏季上线。

  EA 今日公开的 Origin Access Premier 是一个新的会员模式,玩家将可以抢先体验新游戏,包含《战地风云 5》、《国际足盟大赛 19》、《劲爆美式足球 19》、《冒险圣歌》等。 除此之外,玩家还可以体验其他超过 100 款游戏并可以优惠价格购入。

  EA Origin Access Premier 预计今夏上线。

   


Electronic Arts announced Origin Access Premier, a premium subscription tier for its Origin Access service, during the EA Play 2018 press conference. It will be available this summer for $14.99 per month or $99.99 per year.

Through Origin Access Premier, users will be able to enjoy full access to new Electronic Arts releases on PC before their official release dates, including Anthem, Battlefield V, FIFA 19, and Madden NFL 19.

Origin Access Premier members will also receive the benefits from the current Origin Access Basic membership, which includes a library of over 100 games, as well as unlimited access to The Sims 4, including content from the Digital Deluxe Update, Dine Out Game Pack, and Kids Room Stuff Pack.


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发表于 2018-7-10 11:52 AM |只看该作者
本帖最后由 kirassss 于 2018-7-10 02:53 PM 编辑

EA Acquires Mobile Developer Industrial Toys
EA收购加尼福尼亚州手机游戏开发商Industrial Toys


  EA今日宣布,已经正式收购位于美国加尼福尼亚州的14人手游开发团队Industrial Toys,他们将合并到EA的全球工作室组织当中。

  Industrial Toys由Alex Seropian、Tim Harris和Brent Pease三人于2012创立,Alex Seropian担任CEO,其之前也是开发商Bungie和《光环》系列的联合创始人。

  Industrial Toys在2015年发布了它们的第一款手游《午夜之星》(Midnight Star),续作《午夜之星:叛徒》(Midnight Star: Renegade)于次年发布,目前该公司尚未有任何新作公布。此次收购后EA也没有明确表示Industrial Toys会具体负责什么项目,不过在上过月EA在E3展前发布会上公开了RTS手游《命令与征服:宿敌》(Command & Conquer: Rivals),可以看出EA目前也相当重视移动游戏市场。



Electronic Arts Acquires Industrial Toys

Electronic Arts announced today that Industrial Toys, a creative team of experienced game makers based in Pasadena, California, is joining the company. Led by Alex Seropian, founder and former CEO of Bungie Studios and former executive at Disney Interactive, the team is known for developing unique game ideas on different devices, and they join EA with a continued focus on bringing new game concepts to life.

“Creating breakthrough games takes passionate developers and incredible creativity, and each time we’ve worked with the Industrial Toys team, we’ve been inspired by their unique approach,” said Samantha Ryan, SVP and Group GM in EA’s Worldwide Studios group. “We’re thrilled to have them join our studio organization, pursue new ideas together and bring amazing new games to our players.”

The 14-person Industrial Toys studio is joining EA’s Worldwide Studios organization, the global creative collective responsible for development of EA titles across all major platforms.

The acquisition closed in July 2018. Terms of the agreement were not disclosed.


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发表于 2018-8-15 02:25 PM |只看该作者
本帖最后由 kirassss 于 2018-8-15 07:13 PM 编辑

Patrick Soderlund leaves Electronic Arts
DICE工作室CEO今日正式离职


  EA日前宣布,身兼首席设计官(Chief Design Officer)及 DICE 工作室 CEO 的老将Patrick Söderlund 已经正式离职,结束了他在EA十二年的职业生涯。

  EA 公司 CEO Andrew Wilson 同时在 EA 官网发表了一份致团队的一封信,向 EA 员工及广大玩家公布了 Patrick Söderlund 离职这一消息。他在信中说 Patrick 一直是一位值得信赖的商业伙伴,同时也是一位挚友,他极具创意性的领导风格也对 EA 产生了极大的影响。从 EA 全球工作室副总裁到首席设计官,Patrick 都是 EA 领导层不可或缺的一部分。在技术方面,Patrick也对寒霜引擎的诞生作出了巨大贡献,这款引擎现在已经成为 EA 在技术上的支柱。

  总部位于瑞典的 DICE 工作室于 2006 年 10 月被 EA 收购,时任工作室 CEO 的 Patrick Söderlund 也因此加入到 EA 的管理层,据外媒报导,他拥有价值超过1100万美元的EA股票。



Patrick Soderlund has left Electronic Arts after nearly two decades, the company announced.

Here is the full message from Electronic Arts CEO Andrew Wilson on Soderlund’s leave, which was shared with company employees earlier today:

Team,

Today we are announcing that Patrick Söderlund has made the decision to move on from EA. After nearly two decades as a pioneer for our company and industry, he will begin a new chapter later this year.

Patrick has been a trusted business partner and a great friend, and his inspiring leadership has had an outstanding impact on EA. As an integral part of the management team for many years – including as head of Worldwide Studios and, most recently, Chief Design Officer – he’s been an agent of change and transformation. From his early vision for Frostbite, which has now become a cornerstone for our technology strategy, to being a champion for Players First experiences, Patrick has always ensured we put creative at the center of everything we do. He has also been unwavering in his commitment to building our pipeline of amazing new games to come, and his fingerprints will be on the experiences that we bring to players well into the future.

We wish Patrick the very best in his next life adventure, and we thank him for his many significant contributions.

As Patrick transitions over the next three months, it’s important that we recognize how deep creativity runs through EA. It’s our core DNA, and both Patrick and I agree that we have never had a stronger set of leaders across the company. Our studios led by Laura Miele, marketing and publishing teams led by Chris Bruzzo, the technology organization led by Ken Moss and our growth teams led by Matt Bilbey, will all continue to disrupt the industry and pioneer for our players. We’re going to lean into the talent and expertise that all of our teams bring, and collectively own creative at Electronic Arts as a central element of our strategy going forward.

A few teams will move within our organization with this change. The SEED team led by Johan Andersson will join our studios group to continue driving advanced design and innovation at the leading edge of games. We’re deepening our focus on user experience, and welcoming Jason Wozencroft to our studios to lead a strong, unified UX approach for our games and services. And with new games and content playing a vital role in our networked future, the EA Originals and EA Partners teams led by Rob Letts will join our Strategic Growth group.

We’re now accelerating into a year where we are delivering some of the most impressive games our studios have ever created, with even more amazing projects in the pipeline. We’re pushing forward to offer access to more great games and content through our industry-leading subscription services. Our competitive gaming program is coming off one record-setting season and heading straight into the next with even higher aspirations. As a company, our culture of creativity and pioneering for our players is powering every step we take.

Thanks again to Patrick – he will always be a part of our EA family. And thank you all for leading us forward.

Andrew


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