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【新闻部】Electronic Arts -

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发表于 2017-2-28 07:21 AM |只看该作者
本帖最后由 kirassss 于 2017-2-28 06:49 PM 编辑

Peter Moore leaving EA to be Liverpool Football Club CEO in June
彼得·摩尔离开EA加盟 Liverpool


  奇人彼得·摩尔(Peter Moore)终于离开游戏业,回到家乡为他所钟爱的Liverpool足球俱乐部效力。

  也许从一开始摩尔加入游戏业就是个错误,足迹所到之处房倒屋塌:世嘉(美国)、纹身、拍肩、死亡三红,从 EA Sports 总裁到 EA 首席运营官再到不知所谓的 EA 电竞官一路下行,耳顺之年大彻大悟,回家领导一个足球俱乐部为小伙子们加油鼓劲。

  从某个角度看,彼得·摩尔与微软前 CEO 史蒂夫·鲍尔默神似,两人都有入错行的嫌疑冲劲十足的销售,不知疲倦的啦啦队长,咆哮疆场的体育俱乐部老板。在一日千里风云变幻的 IT业,咄咄逼人代表短视,专注的另一面是管状视野,肾上腺素飙升必然会忽略隐忧。

peter-moore_liverpool.jpg

Peter Moore to be appointed LFC's chief executive officer

Liverpool Football Club has named Peter Moore as its new chief executive officer.

Liverpool-born Moore will take up his new role in June and report directly to the club’s owners, Fenway Sports Group.

The 61-year-old is currently chief competition officer at Electronic Arts, based in the United States, and will move to Liverpool to join the club in the summer. His nearly 10 years at EA have seen him in a number of leadership positions, including chief operating officer and president of EA SPORTS.

Moore has previously held senior roles with Microsoft, SEGA and Reebok. He holds a bachelor’s degree from Keele University in the UK and a master’s degree from California State University.

The appointment completes a 10-month transition plan by FSG and finalises the senior management structure at the club.

liverpoolfc.com


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发表于 2017-6-9 07:13 AM |只看该作者
Electronic Arts ~ Introducing SEED: Search for Extraordinary Experiences Division



   




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发表于 2017-6-11 07:05 AM |只看该作者
本帖最后由 kirassss 于 2017-6-11 07:15 AM 编辑

《NBA Live 18》预告片 试玩版今年8月上线

  虽然在近年来,《NBA Live》系列一直被《NBA 2K》系列压制,但开发团队并没有停下创新的脚步。在《NBA Live 18》中,玩家可以选择自己想要进行的比赛类型,无论是街头篮球还是NBA比赛,都能够自由参加。在完成比赛之后,玩家所用的角色能获得数值上的提升,并获得像球鞋之类的新装备。

  按照官方的说法,玩家在本作的生涯模式中将成为独一无二的巨星,并有机会成为NBA和街球界的传奇。虽然EA此次没有公布《NBA Live 18》的发售日,但官方确认将在2017年8月在PS4和Xbox One两个平台推出本作的免费试玩版,对这款游戏感兴趣的玩家请不要错过。

   


   


《FIFA 18》新预告片里C罗依然是全场的焦点

  万众瞩目的《FIFA18》在EA Play发布会上再次亮相,本作的封面球星C罗又成为了全场的焦点。

  和《FIFA 17》一样,《FIFA 18》本世代版使用寒霜引擎打造,力图为玩家带来最真实的球场体验。为此,开发团队请了不少球员来协助游戏开发。在新的预告片中,我们就能看到他在进行动作捕捉时的样子。随后,官方公布了本作生涯模式的预告片,这段视频非常有趣,整个围绕生涯模式的主人公Alex Hunter而讲述,Alex Hunter是《FIFA 17》生涯模式的主角,他将在本作中回归。相信在游戏里,我们又能经历一场有趣的足球生涯。

  本作将于2017年9月29日上市,届时将登陆PS4/Xbox One/PS3/Xbox 360/NS/PC几大平台。其中PS3和Xbox 360版与《FIFA 17》一样,没有使用寒霜引擎。任天堂的新主机NS上的《FIFA18》同样没有使用寒霜引擎,其中也不会有生涯模式,除此之外,本世代版《FIFA 18》中的全部内容都将在NS版中登场。

  对于这款异质主机来说,便携性和易分享性是最大的优势与特点,本作的NS版除支持电视模式之外,还支持掌机模式和桌面模式,无论玩家使用两个joy-con手柄、单个joy-con手柄还是pro手柄,都能享受足球的乐趣。

  在分辨率上,NS版《FIFA 18》在电视模式下能够达到1080p,掌机模式下则为720p。官方称,由于使用了新的渲染技术,所以玩家会体验到更加真实的画面效果,至于具体效果嘛,各位可以从下面的截图中自行判断……

   


   


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发表于 2017-7-27 11:39 AM |只看该作者
本帖最后由 kirassss 于 2017-7-27 04:29 PM 编辑

The Sims 4 coming to PS4, Xbox One on November 17
等了 3 年《模拟人生4》正式登陆家用机平台 11 月 17 日发售


  EA官方正式公布了《模拟人生4》(The Sims 4)家用机版的消息,这款大受好评的模拟类作品将在2017
年 11 月 17 日正式登陆 PS4 和 Xbox One ,同时官方也确认本作将包含繁体中文。

  和此前《模拟人生》Sims 系列的家用机版不同,《模拟人生4》的家用机版将给予玩家和PC 版相同的游戏体验。玩家可以在游戏中创建专属于自己的虚拟形象、建造自己的屋子、和游戏中的角色们进行活互动。

  家用机版《模拟人生 4》中将包含 PC 版的基本内容和多个扩展内容。在本作正式上市后,开发团队也会定期的进行更新并推出 DLC,运营模式和 PC 版基本上一样。

  《模拟人生 4》最早在 2014 年登陆PC,一年之后发行了Mac版。在这三年期间,本作的全球累计销量已经达到了五百万,可以说是十分成功了。和该系列的其他作品一样,玩家要在《模拟人生4》当中成长、结婚、工作,经历一种不同的人生。相对于前作,《模拟人生4》的自定义模式更加强大,角色的情绪也在游戏中扮演了更重要的作用。如果你对模拟类游戏感兴趣的话,《模拟人生4》绝对不容错过。

   


The Sims 4 is coming to PlayStation 4 and Xbox One on November 17, publisher Electronic Arts announced.

Pre-orders include the “Perfect Patio Stuff” pack, featuring hot tubs and outdoor bonus decor. Users who pre-order the “Deluxe Party Edition” will gain access to the game three days early on November 14. The Deluxe Party Edition includes special content like a Flaming Tiki Bar, costumes, animal hats,and more, plus “Perfect Patio Stuff” pack. Furthermore, EA Access users will gain even earlier access to the game on November 9, via the “Play First Trial.”

Here’s an overview of the console version, via EA:

From creating unique Sims and building amazing homes to developing Sim’s relationships and pursuing careers, The Sims 4 delivers the same emotional connection our PC players cherish to a new wave of console players. Fans will enjoy being empowered to create and control people in a vibrant virtual world as they experience life’s unpredictable, entertaining moments along the way.

“The addition of a console-version of The Sims 4 has been long-awaited by fans and newcomers alike, and we at Maxis are beyond excited to bring The Sims to new platforms,” said Executive Producer, Lyndsay Pearson. “The game delivers a beautiful The Sims experience on console and comes packed with tons of the fan-favorite content, so players can look forward to the unique gameplay, self-expression, and fun that have come to be tentpoles of The Sims brand. The possibilities to play with life are as endless as the players’ creativity.”

As with The Sims 4 on PC, console players can experience and test life’s limits in a world where there are no rules. Fans will have the power to create unique Sims, customizing everything from their hair color and style to their fashion choices and life aspirations. With the room-based Build Mode, players can design and pick décor, effortlessly building their dream home. In the mood to explore? Sims can check out the various neighborhoods and dynamic venues the world offers.

The Sims 4 on console gives players the unique gameplay the PC base game has to offer, plus many of the additional content updates added to The Sims 4 post-launch. After the console game launches, fans can also look forward to periodic game updates and extra content releases.


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发表于 2017-8-4 04:43 PM |只看该作者
NBA Live 18 Will Include WNBA Rosters for the First Time

   


WNBA Teams to Make Official Video Game Debut in NBA Live 18

Today, Electronic Arts announced that WNBA teams and players will be playable in NBA LIVE 18, launching this Autumn on Xbox One and PlayStation 4. The WNBA will be available in WNBA Play Now, and teams and player skills have been specifically balanced to reflect the unique playstyle of the league and skills of its players. This is the first time the official WNBA’s roster of teams and players will appear in a video game, and will be available only in NBA LIVE 18.

“We are extremely proud to partner with the WNBA and the Women’s National Basketball Players Association (WNBPA) on this groundbreaking occasion,” said NBA LIVE Executive Producer Sean O’Brien. “The WNBA is home to some of the most incredible athletes on the planet, and we’ve been working hard to integrate them into our game in an authentic and meaningful way. This is only a taste of what we have in store, and look forward to working with the league on more great integrations in the franchise in the future.”

“We are delighted to collaborate and make history with EA as NBA LIVE 18 becomes the first video game to feature the WNBA’s full roster of teams and players,” said WNBA President Lisa Borders. “With EA’s expertise and ingenuity, the game will provide a terrific platform to showcase the players and the league, enabling fans to experience the WNBA in a new, exciting way.”

"On behalf of the players, we believe that combining technology and entertainment is a powerful way to not only recognize and value our brand of basketball but to also increase fan connectivity and engagement,” said Nneka Ogwumike, WNBPA President/LA Sparks.

In order to incorporate the league’s teams and players, the NBA LIVE 18 team conducted head scans of star athletes like Maya Moore, Brittney Griner, Diana Taurasi, Tina Charles, Sylvia Fowles, Alisha Gray, Chelsea Gray, Jonquel Jones, and Alyssa Thomas, and held motion capture sessions with 2017 WNBA Draft first overall pick, Kelsey Plum, among others. Additionally, game creators fine-tuned player ratings and skill moves in order to present the league and its stars in the most authentic way possible. Fans will be able to experience the best of the WNBA when NBA LIVE 18 launches this Autumn.

NBA LIVE 18 is developed by EA Tiburon and will be available worldwide this September for Xbox One and PlayStation 4.

For more information about EA SPORTS games, including news, video, blogs, forums and game apps, please visit easports.com to connect, share and compete.


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发表于 2017-8-22 04:34 PM |只看该作者
本帖最后由 kirassss 于 2017-8-22 06:29 PM 编辑

Fe launches for PS4, Xbox One, Switch, and PC in early 2018
瑞典团队新作《Fe》曝光影片 展开在优美森林的奇幻冒险

转载 - 巴哈姆特(https://gnn.gamer.com.tw/7/151447.html

  美商艺电在欧洲游戏展 Gamescom 2017 中,公开由瑞典哥特堡的开发团队「Zoink」所开发,强调优美画面、音效新作《Fe》的最新宣传影片。

  《Fe》源自于「EA Originals」、这是 EA 新展开的项目计划,主要希望帮助小型开发商的作品可以被世界上的玩家可以注意到。 《Fe》是款在奇幻森林中冒险的动作游戏,玩家将在游戏中成为「Fe」,来探索、发现一个永远不想离开的世界。

  玩家可以藉由攀爬、挖掘等方式在北欧风貌的森林中进行探索,这个森林充满了秘密、支线任务与奇幻的生物。 玩家在游戏过程中,可以与动物、植物互动,友善的动植物将会在玩家的冒险旅途中提供帮助,他们具有不同的能力、属性,将可以帮助玩家解锁新的区域等。

  《Fe》将会在 PC/PS4/Xbox One/Nintendo Switch 平台透过数字方式发行,预定 2018 年问世。

   


Fe, developer Zoink Games’ platformer first announced at E3 2016, will launch for PlayStation 4, Xbox One, PC, and Switch in early 2018, publisher Electronic Arts announced.

Here’s an overview of the game, via EA:

Developed by the award-winning Swedish studio Zoink Games, Fe is a new type of wordless platformer full of sounds. Through Fe, a small cub that suddenly awakes in the forest, players will discover a world they will never want to leave as they use sound to communicate, connect with nature, identify friendly and unfriendly creatures and interpret their own narrative along the way.

“We wanted to create a game that gives the feeling of exploring something special,” said Klaus Lyngeled, CEO and Creative Lead at Zoink Games. “We would spend hours in the woods as kids, and while it felt scary at first, eventually the strange sounds became familiar — you become part of nature and the forest feels like home. Players will realize similar feelings as they play through Fe. Wherever and however the game is played, we ensure it will be a unique experience of discovery, unlike anything played before.”

“Through Fe, Zoink has reminded us that everything is connected. They have created a game where the magic and beauty of nature, and all its creatures, come alive,” said Patrick Soderlund, EVP of EA Worldwide Studios. “This game and this studio embody the spirit of the EA Originals program that we started a little over a year ago – the freedom to create, and to bring uniquely innovative and memorable games to players all over the world.”

In Fe, players will be enchanted by the natural surroundings as they uncover secrets, complete side quests, and meet the mystical creatures of the forest. Players will climb, glide and dig as they voyage through the open experience meeting, interacting and rescuing plants and animals from the Silent Ones, the machine antagonists that are threatening the forest. Through unparalleled freedom of exploration in a world full of discoveries to uncover, players will become Fe and never want to leave.











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发表于 2017-9-4 04:58 PM |只看该作者
本帖最后由 kirassss 于 2017-9-4 06:52 PM 编辑

American McGee starting to work on a pitch for 'Alice: Asylum' to be presented to EA
《爱丽丝3》正筹备制作中 暂名《爱丽丝:庇护(Alice:Asylum)》、首张游戏原画公布


  《爱丽丝梦游魔境》、《爱丽丝:疯狂回归》的制作人 American McGee 近日在推特上表示,目前正在筹备制作《爱丽丝3》。不过这个提案能否通过还需要看 EA 的想法,因此游戏制作人在网上呼吁玩家们在网站上注册邮箱。

  他目前正在制作一个包括原画、设计刚要和商业模式在内的提案,并准备在所有内容准备完毕之后将这个提案递交EA。由于游戏版权在EA手中,所以制作与否还得看EA的想法。制作人在自己的网站上呼吁大家在该网站上注册一下自己的邮箱,表达自己的支持,也让EA看的有多少人想要一部新的《爱丽丝》游戏。

  《爱丽丝》系列的第一部作品《爱丽丝梦游魔境》在2000年推出,游戏讲述了在孩童时期遭受精神创伤的爱丽丝失去了理性,为了回到原来心智健全的状态,她必须在自己幻想出来的荒诞奇境战斗。系列第二部作品《爱丽丝:疯狂回归》于2011年推出,故事从第一部结尾的十年后开始,游戏进一步深入爱丽丝的幻想世界,这次爱丽丝不是为了恢复理智,而是为了寻回失去的记忆。

  根据制作人的介绍,这部新作暂定名为《爱丽丝:庇护(Alice:Asylum)》,他也在推特上首次公布了本作的原画。



Alice 3

Fresh off the success of “Out of the Woods” on Kickstarter American McGee will start work on a proposal for the next chapter in Alice’s adventures, tentatively titled “Alice: Asylum.” This proposal will include artwork, design outline, and financial/business model. When this proposal is finished it’ll be sent to EA. You can show your support for this project by signing up to the mailing list below.

Let’s show EA how many people want a new Alice game!

Follow American on YouTube, Twitter, and Facebook for updates on project development.

americanmcgee.com/alice-3


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发表于 2017-11-4 07:24 AM |只看该作者
本帖最后由 kirassss 于 2017-11-4 07:39 AM 编辑

EA Sports UFC 3 announced for PS4, Xbox One

Electronic Arts has officially announced EA Sports UFC 3 for PlayStation 4 and Xbox One. It will launch worldwide on February 2, 2018.

Connor McGregor, the only UFC athelete to hold UFC titles in two weight classes simultaneously, will be featured as the EA Sports UFC 3 cover athlete.

In addition to the $59.99 standard edition, a $79.99 “Champions Edition” of the game will include up to three days early access to the game, the choice of one current or former UFC champion in Ultimate Team, and 20 Premium Packs in Ultimate Team. Users will be able to choose between former UFC middleweight champion Anderson Silva, former UFC welterweight champion Georges St-Pierre, UFC lightweight champion Conor McGregor, UFC flyweight champion Demetrious Johnson or UFC strawweight champion Joanna Jedrzejczyk.

Here’s an overview of the game, via Electronic Arts:

EA Sports UFC 3 introduces a new generation of fighting for fight fans powered by Real Player Motion (RPM) Tech, a revolutionary new gameplay animation technology that delivers the most fluid and responsive motion in EA Sports UFC history. A new G.O.A.T. Career Mode now means that players’ choices outside UFC’s world-famous Octagon matter just as much as their performance inside it. This new mode allows you to strategically promote upcoming fights, create heated rivalries and more on the road to becoming the Greatest of All Time.

Real Player Motion (RPM) Tech is a revolutionary new EA Sports animation technology that sets a new bar for motion and responsiveness in the best-looking – and now the best-feeling – EA SPORTS UFC game ever. With over 5,000 new animations captured and rebuilt from the ground up, players can now move, strike, and create seamless combinations in-game with the world’s best mixed martial arts athletes. Every punch, kick, block, and counter has been recaptured and rebuilt on cutting-edge animation tech to look and feel life-like and responsive, delivering the most strategic, competitive fighting experience in franchise history.

“UFC 3 and RPM Tech mark a new generation of gameplay in EA SPORTS games,” said EA Sports UFC 3 Creative Director, Brian Hayes. “The new animation technology has allowed us to take a massive leap forward in motion and responsiveness. The result is a complete overhaul to gameplay where every move is more strategic and looks more authentic and beautiful.”

EA Sports UFC 3 also introduces the new G.O.A.T. Career Mode where – for the first time – the choices made throughout your career impact your path to greatness. Outside of fights, players will make promotional choices to build hype, gain fans, earn more cash through big contracts and capture the world’s attention. A new in-game social media system allows players to create heated rivalries with other UFC athletes, providing the freedom to take on any type of persona, between cool-headed contender or infamous trash-talker.

Building on the fan-favorite Knockout Mode introduced in EA Sports UFC 2, EA Sports UFC 3 delivers a new suite of multiplayer modes designed for fast, fun fights that are perfect for letting fists fly when playing against friends. Those looking for a quick social experience can jump into Stand & Bang mode, Submission Showdown mode, or opt to customize their match with unlimited stamina or extra strike damage in Fight Now Custom. The all-new Tournament Mode offers ultimate bragging rights as players attempt to take on as many opponents as possible in bracket-style elimination rounds with continuous damage and fatigue.

   


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发表于 2017-11-10 07:19 AM |只看该作者
本帖最后由 kirassss 于 2017-11-10 04:03 PM 编辑

EA acquires Titanfall studio Respawn Entertainment for as much as $455 million
EA 出价 4.55 亿美元收购《泰坦降临》系列开发工作室 Respawn
转载 - 巴哈姆特(https://gnn.gamer.com.tw/1/155051.html

  美商艺电(Electronic Arts)于美国时间 11 月 9 日宣布,将以最高 4.55 亿美元的价格收购《泰坦降临(Titanfall)》系列开发工作室 Respawn Entertainment。 EA 表示本次收购是基于双方先前成功的发行伙伴关系。 目前 Respawn 正与 EA 合作进行多款游戏的开发,包括《泰坦降临》系列新作、《星际大战》改编游戏与 VR 游戏。

  Respawn Entertainment 是《决胜时刻:现代战争 2》研发工作室 Infinity Ward 共同创办人 Jason West 与 Vince Zampella 在遭到 Activision 解雇、离开 Infinity Ward 后, 于 2010 年与 EA 合作成立的新研发工作室。 花费 3 年时间制作推出首款原创新作《泰坦降临(旧译:神兵泰坦)》大获成功,其后又制作推出系列续作《泰坦降临 2》,目前正在进行多个游戏开发项目。

  根据 EA 公布的信息,本次收购 EA 将支付 1.51 亿美元的现金,以及最多 1.64 亿美元分 4 年支付的限制性股票。 此外,在 2022 年底之前,根据工作室在特定绩效里程碑的成就,EA 最多还可能会额外支付 1.4 亿美元的奖金。 总支出金额最高为 4.55 亿美元,折合新台币约 137 亿元。

  Respawn 执行长 Vince Zampella 在公开信中表示,Respawn 为了在今后瞬息万变的市场中维持竞争力,因而决定与全球游戏产业领头的 EA 结合。 他表示,在《泰坦降临》与《星际大战》的开发上,EA 是个优异的开发伙伴,不但提供支持而且不干涉游戏开发的进程以及工作室本身的文化。 合并后,EA 将能提供更多的资源、技术与专业,让 Respawn 能制作出更好的游戏,而且能保有原本的创作自由与文化。 他本人将继续掌管 Respawn,并加入 EA 工作室领导团队。 不会有任何裁员或大规模块织改组。 所有正在进行的游戏开发项目都会按照既定计划如常进行。

  在公开信的官方问答中,Respawn 确认《泰坦降临》系列仍会是工作室 DNA 的主干,团队仍会持续开发该系列的作品。 进行中的《星际大战》改编游戏将会持续开发,且开发状况相当顺利。 并入 EA 后不会有裁员或大规模块织改组。 接受 EA 收购完全不是因为 Respawn 陷入困境,而是为了取得达成长期目标所需要的资源、支持与知识。 除了既有的游戏开发项目之外,工作室仍保有创作新 IP 的创作自由。 Vince 仍会持续掌管 Respawn,并成为 EA 工作室领导团队的一员。

http://news.ea.com/press-release ... spawn-entertainment



EA to Acquire Respawn Entertainment

Electronic Arts announced today an agreement to acquire Respawn Entertainment, a leading independent game development studio and creators of AAA shooter and action games including the critically-acclaimed Titanfall franchise. Respawn brings to EA the proven leadership and studio talent behind Titanfall and Titanfall 2, two of the most highly-rated shooter titles in the last five years. The acquisition builds on a successful publishing partnership between Respawn and EA, with multiple projects currently in development - a new title in the Titanfall franchise, a game set in the Star Wars universe and a VR gaming experience.

"We've seen firsthand the world-class caliber of Respawn as a development studio with incredible vision, deep talent and an inspiring creative mindset," said Andrew Wilson, CEO of Electronic Arts. "Our longtime partnership is grounded in a shared desire to push the boundaries and deliver extraordinary and innovative new experiences for players around the world. Together, we've brought this to life in the Titanfall franchise, and now with the Respawn team joining EA, we have exciting plans to accomplish even more amazing things in the future."

"We started Respawn with the goal to create a studio with some of the best talent in the industry, and to be a top developer of innovative games," said Vince Zampella, CEO of Respawn Entertainment. "We felt that now was the time to join an industry leader that brings the resources and support we need for long term success, while still keeping our culture and creative freedom. EA has been a great partner over the years with Titanfall and Titanfall 2, and we're excited to combine our strengths. This is a great next step for Respawn, EA, and our players."

Respawn is the creator and developer of the critically-acclaimed Titanfall franchise that energized the first-person shooter genre with its innovative gameplay. The first game, Titanfall, was published by EA in 2014, and received global recognition with more than 75 top awards. Fans and critics fell in love with the game's refreshing, fast-paced multiplayer gameplay. Respawn and EA launched Titanfall 2 in late 2016, with a new single-player campaign and expanded multiplayer gameplay, resulting in one of the year's top-rated shooters.

Respawn will join EA's Worldwide Studios organization, a global creative collective of leading game development studios bringing to life an unmatched portfolio of top games and services across all major platforms.

Under the agreement, EA will pay $151 million in cash, and up to $164 million in long-term equity in the form of restricted stock units to employees, which will vest over four years. In addition, EA may be required to pay additional variable cash consideration that is contingent upon achievement of certain performance milestones, relating to the development of future titles, through the end of calendar 2022. The additional consideration is limited to a maximum of $140 million. The transaction is expected to close by the end of the calendar 2017 or soon thereafter, subject to regulatory approvals and other customary closing conditions. The acquisition is expected to be neutral to EA's net income in fiscal years 2018 and 2019.


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