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【新闻部】杂谈游戏 -

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发表于 2015-3-31 06:02 PM |只看该作者
Legend of Kay Anniversary First Screenshots & Details
  






Legend of Kay Anniversary

10 years after its initial release, Legend of Kay - Anniversary is a thoroughly remastered version of the original game: high-resolution textures; new, more detailed character models; modern rendering techniques and crystal-clear surround sound give this great classic a new shine. Full of fond allusions to old martial arts films and pop culture quotes, Legend of Kay - Anniversary is both an incredibly funny game and a challenging action-adventure for young and old alike.

Features

• High-resolution textures - new, more detailed character models, modern rendering techniques and crystal-clear surround sound
• Much higher levels of detail to the environments, even when seen close up
• A new user interface making the game simpler to use
• Cut scenes improved - now in HD!
• Achievements have been added
• Leaderboard - compare your score with your friends' and compete against the best in the world
• 60 Frames per seconds for high speed smooth action
• 25 different levels with over 15 enemy types and epic boss battles
• 3 different primary weapons (sword/hammer/claws) with distinct combat styles
• Various mini-games such as wild boar racing, dragon flying and wolf riding

















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发表于 2015-4-1 06:28 PM |只看该作者
Derem@s 新闻独家揭露 765 与 346 事务所将合并 改名为「1111 事务所」

  知名报纸 Derem@s 新闻于今日(2015 年 4 月 1 日)独家揭露,著名偶像事务所「765 事务所」与老字号偶像事务所「346 事务所」,双方正在进行合并。

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  根据该新闻所刊载的内容指出目前双方正处于整合中的阶段。合并后将正式改名为「1111 事务所」。

  「765 事务所」是旗下拥有天海春香及如月千早等人为首的人气偶像阵容,具有强烈特有风格的事务所。并成功于体育馆举行大规模 LIVE 等活动,创造了数之不尽的话题。另外「346 事务所」则是不单注力于偶像事业上,于各种层面上都堪称老字号的大型事务所。于近年所推出的「灰姑娘计划」,在全国各地进行偶像的甄选等活动仍让人记忆犹新。

  在合并后不仅着眼于偶像,还期待藉由双方旗下著名制作人的结合,带领新一波偶像风潮及在各种业务上的蓬勃发展。这次的合并案更引起了业界一片哗然,对于粉丝们也带来了相当大的冲击与欣喜,也让人更为期待双方合并后所展现的全新面貌。


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发表于 2015-4-2 07:37 AM |只看该作者


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发表于 2015-4-3 07:25 AM |只看该作者
本帖最后由 kirassss 于 2015-4-15 06:20 PM 编辑

   


用单支箭对抗巨大泰坦!独立制作游戏《泰坦魂 Titan Souls》上市

  由 Acid Nerve 研发、动作冒险游戏《泰坦魂(暂译,Titan Souls)》美国时间 14 日正式问世。

  游戏故事描述一个孤独的弓箭手,手持着弓与单把箭,为了神秘的动机、追寻真理与力量,与巨大的泰坦展开对抗。

   


  玩家在游戏中将会面探索古老的遗迹,发掘独特、巨大的泰坦,每个泰坦都拥有自己的攻击方式与隐藏的弱点,玩家可以探索他们的弱点以便打倒这些对手,同时取得其中的原始力量。

  游戏强调简单的战斗,玩家可以释出你手上的箭朝向泰坦攻击,同时将其召唤回个人手中,以准备下一波更强而有力的攻击;游戏中还藏有神秘、遭到遗忘的泰坦隐藏在暗处,玩家可以试图寻找他们、打倒他们。

  《泰坦魂》当初是在独立游戏开发者活动 Game Jam 中,三天内开发出原型,此次正式版不仅将画质提高,同时充实了更多游戏内容;由于主角只有单支箭,因此其游戏挑战度也备受玩家注目。

  PC/PS4/PS Vita《泰坦魂》已经正式推出,PC 版在 Steam 平台上市,售价 14.99 美元。


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发表于 2015-4-9 06:25 PM |只看该作者
社群游戏开发商 Zynga 创办人回锅担任公司执行长 企图扭转公司命运

  社群游戏开发商 Zynga 近年来历经了严重的出走潮,公司内部许多高阶主管均纷纷求去,公司也不断裁撤人手,希望能够藉由政策上的转变让公司回复到以往的荣景。然而官方今日突然发布了一项人事案,原先于 2013 年取代公司创办人 Mark Pincus 位置,担任公司执行长至今的 Don Mattrick,将离开现在的执行长岗位与公司董事会,此项人事命令已立即生效,Mark Pincus 也立刻回锅 Zynga 担任公司执行长一职。



  原先担任微软互动娱乐事业总裁 Don Mattrick 拥有超过 30 年的娱乐产业开发、建置与管理经验,他也曾任职 EA 长达 23 年,并领导 EA 推出《极速快感》、《哈利波特》、《仿真市民》等多款畅销系列作。

  对于本次事件,Zynga 创办人兼执行长 Mark Pincus 表示:「Don Mattrick 在非常关键的时期加入了 Zynga,我对于他领导公司在行动优先的时代中,持续不断带给玩家质量优良的游戏这点致上诚挚的敬意。」

  至于交出执行长位置的 Don Mattrick 则表示看好 Zynga 未来发展方向,并透露将会回到加拿大追寻他人生的下一个挑战。

  或许是受到本次人事案的影响,Zynga 今日股价爬升了 4% 来到 2.9 美元,下周 Zynga 也会召开电话会议,对外揭露目前公司的详细财务状况。


Former Xbox boss Don Mattrick steps down as Zynga CEO

Zynga CEO Don Mattrick to Depart; Founder and Chairman Mark Pincus to Return to Chief Executive Officer Role to Lead Zynga Into Next Chapter

Zynga, a leading provider of social game services, today announced that current Chief Executive Officer Don Mattrick will depart the Company and the Board of Directors effective April 8, 2015. Mark Pincus, Zynga's founder and chairman, will return to the role of Chief Executive Officer.

"Don joined us in a very important time in our evolution. I sincerely thank him for his leadership in better serving our players in a mobile first world and for delivering world class quality and value to our consumers," said Mark Pincus. "The team's hard work for our mobile players has resulted in bookings growing from 27% mobile bookings when Don joined to 60% by the end of last year. Further, to deliver unique and differentiated value to our mobile players, Don and the team acquired NaturalMotion. NaturalMotion has surprised and delighted the world with Clumsy Ninja and CSR Racing resulting in more than 160 million installs to date. I am inspired by our upcoming products - it is the most exciting slate of mobile games in Zynga's history with titles like Empires & Allies, Dawn of Titans and FarmVille: Harvest Swap. These games are coming on the heels of one of the most successful mobile launches in our history with Wizard of Oz Slots, which was launched this past November by our Spooky Cool team in Chicago."

Pincus continued, "Now that we are a mobile first company, it's time to renew our focus on our founding mission to connect the world through games and our vision to make play and social games a mass market activity. I am returning to the company that I love in order to accelerate innovation in the most popular categories like Action Strategy and strengthen our focus on our core areas like Invest and Express. I look forward to partnering with our leaders to intensify our focus on social experiences for the millions of consumers who play our games."

"When I joined the company in July 2013, Mark and I shared a vision of building a meaningful company that redefines entertainment in an increasingly mobile world. I am proud of the progress we have made together. I believe the timing is now right for me to leave as CEO and let Mark lead the company into its next chapter given his passion for the founding vision and his ability to couple our mobile progress with Zynga's unique strengths. As a company, Zynga is in a stronger position today to serve mobile consumers and take advantage of the unprecedented growth opportunity across our industry. I am excited about the company's trajectory and wish the best for Mark, Zynga and NaturalMotion as I plan to return to Canada to pursue my next challenge," said Don Mattrick.

"Q1 was a strong quarter and we are confident in the outlook we gave during our Q4 2014 earnings call on February 12, 2015. Our teams are heads down and focused on our mobile-first product slate and we will be sharing details related to our product progress and financial performance during our Q1 earnings call on May 7, 2015," said David Lee, Chief Financial Officer, Zynga.

At his request, Pincus will receive an annual salary of $1 in connection with his appointment to Chief Executive Officer.


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发表于 2015-4-14 07:12 AM |只看该作者
Former Call of Duty devs announce World War Toons



   



Reload Studios is proud to reveal the title of its debut game, World War Toons!

Reload Studios, an independent development house based in Los Angeles, revealed the title of its first game — World War Toons.

The studio’s debut project is a humorous first person shooter and tank combat game set in a whimsical, toon inspired world sure to bring smiles to all those that play.

A cinematic and VR version of the trailer was released to the public alongside the title’s announcement.

VRLA Expo attendees had a chance to experience a hands-on pre-alpha build of the multiplayer game on the show floor showcasing the title’s comical tone and art style.

“Our goal is to make something fun and accessible for everyone.” said Executive Producer Pete Blumel. “We’re excited to be trying things that are still new to the medium. From its very inception, the team has strived to take full advantage of the amazing presence and sense of immersion offered by emerging virtual reality hardware.”

You can learn more about the game at worldwartoons.com

Keep up to date with everything happening at Reload Studios. Like them on Facebook and follow on Twitter @Reload_Studios.





















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发表于 2015-4-16 06:56 AM |只看该作者
Sayonara UmiharaKawase+ launches in North America next week, Europe "soon after"

   


Sayonara UmiharaKawase + Confirmed for April 21 2015

Agatsuma Entertainment is proud to confirm that video gaming history is set to be delivered to a new generation of North American video gamers on April 21, 2015 with the digital launch of 'Sayonara UmiharaKawase +' on PS Vita. The game will also launch in Japan and Asia (both boxed and digital versions) on April 23, 2015, with the European version (digital only) available soon after.

Easy to play, difficult to master, ‘Sayonara UmiharaKawase +’ is a totally unique ‘Rubbering Action’ physics based puzzle platform game with over 20 years of gaming history.

Developed by the creators of the original game (Kiyoshi Sakai and Toshinobu Kondo) and available for the first time globally on the PlayStation Vita, this cult classic was a Japanese indie smash hit before the rest of the world knew what a cult classic was!

Completely re-worked for the PlayStation Vita, play as 'Umihara Kawase' - a 20 year old backpacking Japanese sushi chef armed with a fishing rod, a rubber fishing line and a fishing hook. Avoid fish-like enemies, conveyer belts, spikes, watery pits, time travel and more. The deeper in to this dream-like game players venture, the more challenging the solutions and the greater the time pressure becomes. Along the way, look out for shortcuts and secret exits and unlock bonus levels.

As a special bonus for fans, the first ever title in this gaming franchise ‘UmiharaKawase’ has also been included. ‘UmiharaKawase’ was originally released way back in 1994 on console.

It is the elasticity of Umihara’s rubber fishing line that has always set this franchise apart from all other rope games, giving unprecedented levels of mobility and discovery. Tightening the line or giving lots of slack can be the difference between success and failure. The bungee like nature of the fishing line allows the player to stretch down to otherwise unreachable areas or be catapulted upwards.

Key Features

• The latest version of this classic 20-year old franchise
• Now 60fps!
• 60 new and re-envisaged classic stages
• Includes the original ‘UmiharaKawase’ game - this was the first game in the franchise, released in 1994 for console
• Created by programmer Kiyoshi Sakai (also programmer on ‘The Mosquito’) and character designer & illustrator, Toshinobu Kondo – creators of the original game.
• Unique 1970’s Japanese visual style
• Additional bonus levels available once the game has been completed
• Global time ranking
• New enemy placements
• Unlock bonus features including some brilliant KAWAII style art and nostalgic audio with bonus sound track from the original game
• Total of 4 playable characters, each with their own special abilities


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发表于 2015-4-17 07:21 AM |只看该作者
Trine 3 will be available on Steam Early Access next week

   


Trine 3: The Artifacts of Power coming 21 April to Early Access

Finnish game developer Frozenbyte is excited to announce that Trine 3: The Artifacts of Power will launch on April 21 on Steam® Early Access for $19.99. The Store Page is now up at store.steampowered.com and a brand-new Early Access trailer is available here.

Frozenbyte will also broadcast a live development stream on Twitch starting on Monday the 20th of April at 15:00 UTC (08:00 AM PDT), showcasing the game and the final day of the Early Access launch frenzy. The live stream will be broadcast on Twitch at twitch.tv/FrozenbyteGames. More information and the planned schedule will be announced on Monday.

About Trine 3: The Artifacts of Power

Amadeus the Wizard, Pontius the Knight, and Zoya the Thief have slowly come to the conclusion that having their lives commandeered by a powerful magical artifact is not a desirable state of existence on a permanent basis.

The heroes try to return their extraordinary gifts to the Artifact called Trine, and so they meddle with powers beyond their understanding. Trine shatters. With a literally heartless ancient sorcerer on the loose, and only a broken artifact to guide them, the heroes must try and repair the damage they've caused... or the damage that might yet be done.


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发表于 2015-4-17 07:24 AM |只看该作者
Super Time Force Ultra PS4 and PS Vita adds Journey traveler, Sir Galahad

   










Super Time Force Ultra: Journey & The Order Characters Revealed

Hey everyone in PlayStation land, it’s Nathan from Capy here! You might remember us from such titles as Critter Crunch, Might & Magic: Clash of Heroes or Superbrothers: Sword & Sworcery EP. As some of you may already know, our latest game Super Time Force Ultra (STFU for short, and yes its intentional) is headed your way soon, landing on both the PS4 and Vita as a cross-buy title!

STFU is all kinds of crazy: a time-travelling, bullet-spraying, rocket-launching, dinosaur-skateboarding (huh?), kaleidoscopic orgy of explosions, jokes, and pixelated madness. Its a game we’re crazy proud of and crazy excited to bring to you guys.

Half the fun of STFU comes from controlling a cast of powerful, kooky, and sometimes downright bizarre playable characters (19 playable characters if anybody’s counting!) With the jump to PS4 & Vita we thought it only fitting to add a few new faces to the mix.

Last december at PlayStation Experience we announced that none other than President of Sony Worldwide Studios himself, Shuhei Yoshida was joining the Super Time Force Ultra squad as a playable character! With a weaponized smartphone, Shuhei Yoshida kills with kindness–blasting through enemies with heart emoticons and relentlessly positive tweet rockets!

But Shu didn’t come alone – in fact, he brought a couple very close friends.

Everyone’s favourite nameless, berobed figure from the PlayStation hit Journey is coming along for the ride! Using grace, agility, and of course, scarves the Journey traveler offers an entirely unique way to encounter the carnage-fuelled levels of STFU.

Having rid London of beastly ghouls in the Order: 1886, Knight of the Round Table, Sir Galahad will also be suiting up with the Super Time Force. Wielding a Luger pistol and a chaotic arc rifle, Sir Galahad provides players with an electrifying jolt of action.

We’ve also created special Trophy challenges for many of the characters in STFU, including our new PlayStation recruits. You’ll have to get all of them, and more, if you want to unlock STFU’s Platinum!

That’s all for today, crew. We hope you find the… TIME… to play STFU when it drops on PS4 and PS Vita very soon!

Nathan Vella - Co-founder and President, Capybara Games

blog.us.playstation.com


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发表于 2015-4-17 07:40 AM |只看该作者
Blood Bowl 2 Chaos Gameplay Video

   


Blood Bowl 2: The Chaos Theory Turned to Practice in New Gameplay Video

Blood Bowl 2, the sequel to the video game adaptation of Games Workshop’s famous board game that combines American football with the fantasy world of Warhammer, today opens its brand new website and unveils its first gameplay footage!

After revealing a first gameplay video starring the polyvalent Humans, Blood Bowl 2, the sequel to the video game adaptation of Games Workshop's famous board game that combines American football with the fantasy world of Warhammer, today exposes a whole new match philosophy: that of the Chaos!

While human teams are able to adapt to any kind of game – passing, running, or blocking – Chaos teams have a natural predisposition to a certain type of play style when it comes to a Blood Bowl match, favouring one very specific tactic amongst all: crippling, maiming, injuring, trampling, and killing as many opponent players as possible. And, when only few or no survivors is left, they finally care about the ball to score a touchdown. However, do not believe that nimbler teams will have it easy weaving past and the punches: the Chaos teams are the only ones to have innate access, among all 75 skills in the game, to mutations. These mutations are not just bringing visual modifications on your players; they also bring meaningful advantages. They can, for example, increase their destruction potential, but also handicap the dodging, running or passing of more agile teams. If your wish is to unleash chaos on the field… well, then, the teams bearing the same name are made just for you.

This video shows Blood Bowl 2's brand new graphics engine in action, but also reveals the meticulous work done on Blood Bowl 2 by developer Cyanide to capture the authentic Blood Bowl experience: the cheering of the ravenous fans filling the huge stadiums to the brink, the animations, the dynamic cameras enhancing the brutal atmosphere of the matches, the "Cabalvision" identity and the hilarious commenting duo, Jim Johnson and Bob Bifford. We also get a first look at the new game's interface and much improved visual feedback, bringing a more modern, fresher look to Blood Bowl while improving clarity and comprehension of the action on the field.

We look forward to revealing more of Blood Bowl 2 for PlayStation 4, Xbox One and PC with additional info and more gameplay videos soon!


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