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发表于 2013-7-11 07:49 AM |只看该作者




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发表于 2013-7-12 07:27 AM |只看该作者
本帖最后由 kirassss 于 2013-7-12 07:11 PM 编辑

《战神:登天之路》全新1V1模式 变身格斗游戏

  《战神:登天之路》是系列首次尝试网战模式,而事实上游戏的网战模式并不理想,不过可以延长游戏的寿命。日前索尼在PS官方博客上公布,《战神:登天之路》将迎来1.09版免费更新,本次更新游戏中将加入全新的1V1模式——“荣誉的较量(Bout of Honor!)”

  顾名思义,在该模式中玩家会只身一人面对敌人的挑战,两名玩家会连战7轮来决出最后的胜者。在这个模式中玩家面对的是真正的技巧上的较量,地图中没有宝箱、没有喷泉没有随机武器,当然魔法也是不能使用的,玩家可以依靠的就是自己的操作技术以及聪明灵活的战术。

  该模式中将收录基拉的峡谷、火焰上回、德诺斯瓦格及斯巴达街道。圣莫妮卡通过这个模式把《战神》变成了一款格斗游戏,玩家可以享受到全新的乐趣。同时圣莫妮卡还对网战的平衡性进行了调整。

   


http://blog.us.playstation.com/2 ... e-new-maps-out-now/

God of War: Ascension: 1v1 Multiplayer Mode, New Maps Out Now

Champions! Our latest 1.09 update is available now, including the much anticipated new 1v1 mode – Bout of Honor! You can view the full change list at the official site.

Since the dawn of our multiplayer, warriors have cried out to the Gods asking for @SonySantaMonica to create a mode where Champions can pit their skills against each other without distraction. I am here to tell you, combatants, the time has finally come!

In Bout of Honor, two warriors will put their lives and reputations on the line to win the best of seven rounds in this strictly 1v1 mode. Bout of Honor is a true contest of skill with no chests, fountains, or world weapons to aid you. This mode also disables relics and allows for a Champion’s magic to regenerate over time. Beware, my brothers in arms, magic generates slowly over time so use it sparingly. If you are careless you may end up like the Prophet Castor, with your head underneath another warrior’s boot.

Along with this brand new mode come four new maps specifically crafted for Bout of Honor:

• Canyons of Kirra - Chamber of the Flame - Landing at Delos - Streets of Sparta

The developers at Sony Santa Monica have been painstakingly crafting a mode for both fans of fighting games and the legions of Champions playing Ascension’s multiplayer to enjoy. The team has made some balancing tweaks especially for Bout of Honor to ensure matches are fought in a fair and honorable fashion. Infinites have been removed, overpowered weapons tweaked, and damage from 100% combos adjusted.

Lastly, warriors who are not quite ready to rely solely on the strength of their blade but still wish to acquire the Favor of the Gods will enjoy a brand new 4-player map – The Whirlpool of Alecto. A nod to one of the greatest moments in God of War: Ascension’s single player campaign, The Whirlpool of Alecto features a giant leviathan whose sole purpose is to unleash Alecto’s fury in the form of physical pain onto any unsuspecting warrior careless enough to venture into its domain. The level also features elevated terrain sections for knocking over, slamming, and stunning your opponents.

The best part is that these features are all free, right now! Praise be to the Gods for hearing our cries! The team at Sony Santa Monica would like to give a special thanks to the thousands of Champions worldwide supporting the team by playing God of War: Ascension multiplayer.
















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发表于 2013-7-13 07:36 AM |只看该作者
   


   


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94#
发表于 2013-7-17 06:29 PM |只看该作者
PS Home虚拟空间《怀旧校园生活》今日发售

  PS Home的虚拟空间在7月17日新增了《怀旧校园生活》,售价700日元,在7月31日之前玩家们可以以500日元的优惠价格购入。玩家可以在这款虚拟空间应用中还原中学校园生活的场景,也可以在深夜中进行鬼故事气氛的校园冒险。

   


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95#
发表于 2013-7-21 08:32 AM |只看该作者
《银河战星》编剧参与圣莫妮卡非战神新项目

  著名美剧《银河战星(Battlestar Galactica)》自1978年就已在美国上映,而经过了多年之后在2004年推出了新版本。该剧一直拥有者极高的人气,这都多亏了其作者Michael Angeli,而日前在圣地亚哥漫展上Michael Angeli称他正在参与圣莫妮卡工作室的新项目。

  Michael Angeli说到他已经在过去的两年半里为圣莫妮卡的这个项目工作,而该项目并非知名《战神》系列。他还表示在《战神:登天之路》项目结束之后,该工作室还会调度一个150人的团队加入到该项目中来。Michael Angeli称目前还不能阐述该作的类型和平台。

  一个非《战神》的游戏,圣莫妮卡会带给我们什么惊喜呢,根据Michael Angeli之前的风格,该作很有可能是以未来科幻为题材的,让我们拭目以待吧。

Battlestar Galactica writer working with Sony Santa Monica on non-God of War game

Veteran television screenwriter Michael Angeli, known for his work on TV series Battlestar Galactica, Dark Angel and Caprica, is working with God of War developer Sony Santa Monica on an all-new project.

Angeli said at this morning's Battlestar Galactica panel at San Diego Comic-Con he's working on a new video game with Sony that's not a God of War title. Speaking with Angeli after the panel, he said he's been doing writing on the game for the past two and a half years. After the studio wrapped development on God of War: Ascension for PlayStation 3, he said, the full team of about 150 staffers transitioned to work on the new and still unannounced project.

Due to the unannounced nature of the project, Angeli said he couldn't elaborate on the game or the platform, but said that his Battlestar Galactica work, as well as his journalism background, helped him land the writing gig.

Earlier this year, players decoded a secret message in God of War: Ascension that ultimately lead to an image of the planet Earth with the message "When the Earth stops, the journey begins..."



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发表于 2013-7-21 09:00 AM |只看该作者
《剪刀王子》中文版公布 不思议的木偶剧院开幕!

  SCEH今日宣布将推出PS3独占游戏《剪刀王子(Puppeteer)》的中英文合版,于2013年9月5日(四)和日本同步上市。



  少年“空太郎”带来的历险剧即将开演!

  《剪刀王子(Puppeteer)》是由担纲《重力眩晕》等多款杰作的SCE日本工作室所制作的全新AAA动作游戏。故事主角“空太郎”的灵魂惨遭月国暴君月熊国王以邪恶魔法封印在木偶里!为了击败月熊国王及属下的将军们,玩家必须操控空太郎并手持传说中的魔法剪刀“卡里巴斯”,伴随元气十足又爱讲话的妖精毕卡里娜一道在魔法月国发挥“剪”功纵横驰骋,展开接连而来、目不暇接的奇幻冒险。玩家不仅可体验崭新的剪刀动作,还同时能置身于精心制作的剧场舞台中。此外,支持双人协力游玩,不论是小孩或大人均能乐在其中,再配上幽默且趣味横生的中文台词,必能让您有著宛如亲身参与且超乎想像、不可思议木偶秀的精彩体验!

  今日公开中文字幕游戏宣传影片,日后将陆续发布更多新讯息,敬请期待!

   


  【游戏特征】

  欢迎来到《剪刀王子》魔法剧场。

  请张大您的眼睛,准备经历一场充满人类灵魂源头的艺术,神秘以及危险,充满不可思议的冒险!

  某个夜晚,地球的少年空太郎在睡著的时候被月国暴君月熊国王以邪恶的魔法将灵魂封印在木偶裡。之后又惹月熊国王生气,连木偶头都被吃掉了……。当回过神来,月之魔女和阴阳已出现在空太郎眼前。月熊国王的城里,正有不可思议的地方和可怕的敌人等著。即使如此,空太郎还是度过重重考验,终于得到的传说中的剪刀卡里巴斯。为了击败月熊国王和属下的将军们,也为了取回自己的木偶头返回地球,空太郎启程展开了更壮大的冒险……。

  —精致制作的图像、幽默且趣味横生的台词、配乐及动作呈现,玩家房间马上变“剧场”!
  —发挥“剪”功纵横驰骋,崭新的剪刀动作游戏
  —支持双人协力游玩,2P成为得力助手伴随主角冒险
  —满载刺激玩心的收集要素,各式逗趣木偶头等您来收集给空太郎
  —由旁白幽默诠释收录揭发各章故事内幕的黑色喜剧风格画册以上

http://asia.playstation.com/hk/chs/newsdetail?id=852


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发表于 2013-7-22 03:25 PM |只看该作者
《索尼明星大乱斗》泄露场景 重力眩晕及旅途

  虽然名声和质量都不算很好,但是《索尼明星大乱斗》的游戏制作还是很用心,日前互联网上泄露了该作的两张对战地图,它们分别是以SCE旗下两款著名游戏《重力眩晕》和《旅途》为主题设计的。

  《重力眩晕》的场景非常贴切游戏,整个场景都是“躺着”的,打起来可能真的会让你有晕的感觉。



  而《旅途》的场景竟然也是躺着的,远处作为小红人目标的高山依然很醒目。



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发表于 2013-7-24 07:04 PM |只看该作者
《战神:登天之路》网战更新 收录新合作武器

  索尼的圣莫妮卡团队的《战神:登天之路》项目组一直致力于开发新的武器、装甲和地图来丰富游戏的网战模式,继此前推出了1V1模式之后,日前圣莫妮卡在PS官方博客上再次全部他们将推出该作的新更新——“合作武器(Co-opWeapons)”。

  新更新中以前的10种武器可以使用合作技能,此外还会收录全新的合作武器,包括:阿喀琉斯之矛、奥德修斯之锤、猎户座之剑及英仙座之剑。与此同时圣莫妮卡还为游戏添置了全新的装甲,此前需要预订游戏的装甲现在已经可以随着更新而免费获得。

   


God of War: Ascension Co-op Weapons Unleashed

The team at Sony Santa Monica has been working on an array of new Weapons, Armors, Maps, and more for your Champions. Today, we’re pleased to unveil a whole new set of Weapons made especially for executing brutal Co-op Moves. With more than 10 possible Co-op moves, these Mythological Heroes Weapons make an excellent addition to any arsenal. The new Co-op Weapons include:

• Spear of Achilles - Hammer of Odysseus - Sword of Orion - Sword of Perseus

We’ve also added Mythological Heroes Armors, previously reserved for those who pre-ordered God of War: Ascension. These include the Armor of Achilles, Odysseus, Orion, and Perseus.

The Mythological Heroes Weapons are available now on the PlayStation Network Store, simply search for “God of War”.

来自:http://blog.us.playstation.com/2 ... -weapons-unleashed/










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发表于 2013-7-27 04:55 PM |只看该作者
《剪刀王子》创意玩法 换个脑袋让你变的更强

  SCE日本工作室的创意动作游戏《剪刀王子》中有超过100种可以收集的头部,每种头部都有不同的能力。日前官方放出的最新宣传片中就展现了这些头部的特色能力及主角Kutaro和BOSS战斗的场景。

  头部除了比较实用的骑士头、忍者头之外,还有趣味的汉堡头和狮子头等,灵活利用各种能力是玩家们在游戏的世界中一马平川的关键。《剪刀王子》将于2013年9月5日登陆PS3平台,中文版同步发售。

   


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发表于 2013-8-4 07:22 AM |只看该作者
系列新作《无尽的任务NEXT》游戏视频及截图放出

  十四年前,索尼在线娱乐公司(Sony Online Entertainment)通过《无尽的任务》改变了线上游戏。今天,SOE全球首曝《无尽的任务Next(EverQuest Next)》,打算再一次为线上游戏带来新的视野。PS2引擎打造全新MMORPG网游,EQ正统续作!

  游戏从09年开始开发。SOE决定重新设计技术和创意方面,打造全新种类的游戏。结果就是EQN在众多方面不同于传统的MMO游戏:

  多职业-游戏中没有登记系统,但是有40种不同的职业和专业,不同的技能和武器专精。玩家甚至可以混搭不同职业的技能,创造完全不同的人物。

可破坏场景-目前的MMO都没有在无缝世界中加入可破坏场景。而在ENQ中几乎全部都可以破坏,通过强力技能打烂地标就可以进入地下。

永久改变-玩家还有能力去改变周围的世界,而且是永久并动态的。比如与npc一起建造城墙,影响战争走势。

自然的AI-在EQN中,NPC将会有特定的动机和行为。这里的NPC决定取决于核心价值,而不是由固定的点数决定。

有因有果-每个EQN中的角色又都自己的剧情,他们不只是遵循既定的道路。而是将会外出探险,在这个沙盒世界中追名逐利。游戏将会记得玩家每个选择。

  另外,EQN Landmark工具可以用来建造各种建筑和工具。快捷开发复杂项目,或者与人合作共同建造。如同《我的世界》(Minecraft)中强大的建造系统,甚至可以自己挖地道。




Sony Online Entertainment Reveals EverQuest Next

Fourteen years ago, Sony Online Entertainment changed the way people play games together online with the introduction of the original EverQuest. Today, SOE offers a new vision for the future of online games with the worldwide debut of EverQuest Next.

"With EverQuest Next, we're going back to our roots – a space we defined with the EverQuest legacy – and ushering in a new era of MMOs: The Emergent Era," said John Smedley, President, Sony Online Entertainment. "Today, many MMOs fail because players consume content faster than developers can create it. With EverQuest Next, we're creating a living world that players are part of and empowering them to produce new content alongside the development team. What does the future hold for EverQuest Next and Sony Online Entertainment? It's in the players' hands, and we like it that way."

"EverQuest Next is not the continuation of a familiar story. It represents the fundamental reimagining of the characters, lore and environments of the EverQuest universe," said Dave Georgeson, Director of Development for the EverQuest Franchise, Sony Online Entertainment. "Make no mistake; while great care has been taken to respect the extraordinary influence that EverQuest has had in this industry and with our player community over the years, this is a boldly different game unlike anything that has come before."

"We believe that the bold choices the team is making with EQN will result in a product that provides players with an absolutely new kind of game experience," said Laura Naviaux, Senior Vice President of Global Sales and Marketing, Sony Online Entertainment. "However, there is something even more important to us. As an organization, we are dedicated to partnering with our community to give them a voice in the games we create. With EQN, we are taking this idea even further and offering our players the opportunity to actively build EQN with us."

EverQuest Next has been in development since 2009. Nearly two years ago, SOE made the decision to rethink core creative and technical aspects of the design and start from the ground up to build a new kind of game. As a result, EQN is different from all of the MMOs that have been made before in very important ways, including:

• Multi-Classing – EQN will offer players the ability to explore and interact with the world according to their individual style of play. There are no levels in EQN, but there will be more than 40 distinct classes (or professions) at launch, with multi-tiered abilities and specialized weapon skills to collect and master. Players will even mix and match abilities from each class, creating truly custom characters that feel distinct and powerful.

• Destructible Environments – No modern MMO has successfully implemented destructible environments that stretch across an entire seamless game world – this changes forever with EQN. Every piece of the world is fully destructible and players will have the ability to manipulate almost all of it. They will interact with and explore the world in amazing ways; venturing down into the deep bedrock beneath the surface and using powerful combat abilities to blow gaping holes into the ground. The EQN world will extend far into the heavens and deep into the procedurally-generated earth through 10,000 years of known lore and history.

• Permanent Change – Players will also have the ability to cause the world to change around them, permanently, in dramatic ways. Through the concerted effort of the world's inhabitants, including players, creatures, and non-player characters, city walls will be built and destroyed, large-scale wars will be fought and won, and epic stories will unfold over months and years.

• Emergent AI – In EQN, NPCs will have specific motivations and preferences that direct behavior in nuanced and unpredictable ways. Players will find themselves in a world where NPC decisions are based on core values, not dictated by static spawn points. For example, Orcs may attack opportunistically because they want an adventurer's gold, not simply because a careless hero wanders into an attack radius.

• A Life of Consequence – Finally, each character in EQN will have a unique story; they will not follow a predetermined path. Instead, they will seek out adventure, fame and fortune in a constantly changing sandbox world. The game will remember every choice and action that players make and will organically deliver increasing opportunities to do more of the things players like to do ... from crafting armor and exploring the wilderness to purging goblins from the forests.

Introducing EverQuest Next Landmark

This winter, SOE will introduce EverQuest Next Landmark. Essentially, Landmark will combine the powerful and intuitive building tools SOE is using to create the fully destructible world of EQN with all of the social functionality expected from a modern MMO.

The game will feature huge persistent worlds that each support thousands of other players and varied terrain inspired by the environments of EQN. Most importantly, Landmark will provide anyone who wants to participate with the opportunity to actually build structures, and eventually create other types of content, to be considered for inclusion in EQN. Landmark will enable players to:

Create Amazing Things

• Build highly detailed structures with powerful and intuitive tools.

• Quickly design complex projects or collaborate with friends to undertake massive shared builds.

• Lay claim to and control specific areas of huge persistent worlds.

Share Your Imagination with Friends

• Landmark's persistent servers will enable players to interact with and experience the collective imagination of thousands of players in a unique shared world.

• Players will have compelling reasons to explore and interact with others. They will congregate at crafting hubs, build design templates to share and trade, and journey across the world to collect the resources required to build and craft.

Build EQN with SOE - Using the Same Tools

• Landmark players will gain increasing access to many of the same tools that SOE is using to construct the game world of EQN.

• Not only will Landmark give players access to these world building tools, SOE will provide specific guidance on what we want help building.

• Through this collaborative approach, EQN may eventually represent the largest overall collaborative development effort in the history of online games. For anyone who has ever thought about becoming a game developer, here is your chance. Together we will build extraordinary things!

Pricing and Availability - Landmark will launch this winter as a "Free To Play. Your Way". offering and the first step in a multi-phase release strategy. It will serve as the gateway to EQN and as the collaborative building hub where SOE will guide the development of selected structures and environments for inclusion in EQN. No formal date is set for the launch of EQN.

Official Website/官方网站:https://www.everquestnext.com/



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