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K 游戏情报员/KWolDs SEN ID
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女神异闻录制作人桥野称未发表作品锐意开发中
女神异闻录2013音乐会已经顺利成功举办了,不管是在现场亲身体验还是在NICO上观看直播的玩家,一定都感受到了音乐会的热情和精彩绝伦的表演。女神异闻录系列从一开始的小众向冷门作品,到现在已经拥有这么多粉丝关注真的非常不易。不过大家比起不断炒冷饭来说,当然是更希望有系列新作的问世。在前不久ATLUS母公司INDEX闹出破产的事情时,玩家们对A社今后的存亡、新作的制作都表示十分担心。目前看来新作应该是没有问题了,因为音乐会完结后,女神异闻录系列的制作人桥野桂就公布了现在仍有未发表的新作正在制作中,会是女神异闻录5的到来吗?我们来看一下他博客的原文。
大家好,我是女神异闻录团队的桥野。
音乐会LIVE也终于在日本武道馆成功举办了,作为开发者的代表,由衷感谢对于女神异闻录作品一直支持的各位。
现在的女神异闻录系列引起了许多话题,像是TV动画化、舞台剧化还有这么大舞台表演的音乐会LIVE,我真的是感觉非常庆幸。回首一下开发过程,在完成《真女神转生3》以及《数码恶魔传说(DDSAT)》之后,2004年开始开发推出《女神异闻录3》,到现在居然已经近10年了!能够到现在这个程度真的是各位玩家支持应援的功劳,非常感谢。
最近发生的各种事情(母公司破产),让各位担心了真的很抱歉。明年就是ATLUS社建社25周年的日子,虽然已经公布了几个新闻,不过我认为这里果然需要更多的惊喜才行。于是我们还有未发表的游戏作品正在“锐意开发当中”。如今面临的课题就是怎样使这几款作品更加出色,每天都忙着解决这个课题,努力是自己的集中精力不被打扰。
现在游戏的价值观也变得多种多样了,有爱着TV游戏的大家的支持,以及我们亲手制作的努力和积攒的力量,还有在前方还会出现的各种问题和各方期待,我相信游戏界的未来会更加刺激以及满载欢乐的。如果我们制作的游戏,它所展现出来的价值观对于游戏界有什么贡献的话,我会觉得非常荣幸。还有各位玩家如果在玩我们的作品时感到很快乐,对于我们就没有比这更幸福的事情了。
A message from Persona Team’s Katsura Hashino
Hello, this is the Persona team’s Hashino.
The live music event is finally going to be held at the Nippon Budokan so please allow me to share a brief message of gratitude on behalf of the developers, for the fans who’ve been supporting us.
Before we realized it, Persona had become a series that is the topic of many people out there. From television anime adaptations, live-action stage plays, and now a musical live event on the big stage. We are very blessed. Again, looking at it from the development side, it’s been almost 10 years since the same team that was in charge of Shin Megami Tensei: Nocturne and Digital Devil Saga began work on Persona 3 in 2004. We’ve been able to make it this far because of the encouragement fans have given us. And we truly appreciate it.
Due to certain circumstances as of late, we really regret to have caused you to worry. Next year is the 25th anniversary of the Atlus brand, and there is some news we’d like to share; however, we ask if you can be patient just a little longer. The new titles we’ve yet to announce are all currently being developed zealously. The only issue at the moment is simply how we can further better these titles. While we have been spending our busy days tackling various issues as usual, we’re still doing our best to not lose focus.
Lately, it appears that the way games are valued has greatly diversified, but with the sentiments of those who love video games, and our feelings that go into the making of the games along with our accumulated know-how, as long as there are continued challenges and expectations, I believe that the future of gaming will be something great that is full of fun and stimulation. As part of a creator, it would bring me great pleasure to know that we are contributing to said value. And to those of you who are already part of the “pleasure” in our work, nothing brings me greater joy than that.
Atlus Persona Team - Director and Producer, Katsura Hashino |
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