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【新闻部】Take-Two Interactive Software, Inc.

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发表于 2017-7-27 04:47 PM |只看该作者
Actor resume lists Grand Theft Auto VI motion capture work
动作捕捉演员简历透露《侠盗猎车手 6》正在开发中




  根据演员 Tim Neff 的简历透露,他进行了《侠盗猎车手 6》的动作捕捉。目前《GTA6》还没有官方正式公布。这名演员在简历中还写到他参与了《荒野大镖客2》的动作捕捉工作。

  GTA系列的上一部作品《GTA5》最早于 2013 年 9 月在 PS3 和 Xbox 360 上发售,随后在 2014 年和 2015 年陆续登上了 PS4、Xbox 和 PC。其中附带的 《GTA Online》 直到现在还在推出更新内容。R星的另一款大作《荒野大镖客2》经过了一次延期之后,预计将于 2018年在 PS4 和 Xbox One 上发售。

  估计至少在《荒野大镖客2》发售前我们应该很难听到《GTA6》的官方消息了。

http://resumes.breakdownexpress.com/751904-3340379

The resume for actor Tim Neff lists motion capture work for an unannounced Grand Theft Auto VI.

The actor also lists motion capture work for Red Dead Redemption 2, another Rockstar Games title, which is due out in spring 2018.

The latest entry in the series, Grand Theft Auto V, first launched for PlayStation 3 and Xbox 360 in September 2013. PlayStation 4 and Xbox One versions were released in November 2014, followed by a PC version in April 2015. Its online component, Grand Theft Auto Online, is still regularly updated.


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发表于 2017-7-29 04:19 PM |只看该作者
庆祝 John Cena 摔角生涯 15 周年 《WWE 2K18》公开 Cena(Nuff)珍藏版收录内容

  2K 今(28)日公开《WWE》系列新作《WWE 2K18》的 Cena(Nuff)珍藏版发行计划,并宣布 PlayStation 4 和 Xbox One 版本《WWE 2K18》Cena(Nuff)珍藏版全球限量 30,000 套。

  《WWE 2K18》为《WWE》系列最新作品,官方今日公开以庆祝 WWE 超级巨星 John Cena 的 15 年摔角生涯,并向他经常博得喝采及换来嘘声的两极化个人特质致敬的「Cena(Nuff)珍藏版」详细信息,里头收录多项独特的纪念品和数字内容。

《WWE 2K18》Cena(Nuff)珍藏版包含以下内容:
《WWE 2K18》豪华版内容

《WWE 2K18》优惠套装数字内容(详情将在今秋公布)
可在游戏中玩到的两名 WWE 传奇巨星暨 John Cena 死对头:Batista 以及 Rob Van Dam
可在游戏中玩到的 John Cena 角色:ECW One Night Stand(2006)以及 WrestleMania 26(2010)
Kurt Angle 包:可在游戏中玩到 WWE「American Hero」(2001)和 ECW「Wrestling Machine」(2006)这两名角色

专属高级包装,包括独特封面插页
独特 Mattel John Cena / Cena Nuff 可动公仔,附带 Cena 与 Cena(Nuff)选项的双面 T 恤
极端分子限量版纪念饰牌,附带一块他在今年稍早于 Royal Rumble 拿下个人第 16 个 WWE 冠军的擂台地垫帆布,还有一张 John Cena 的亲笔签名照
《WWE SuperCard》限量版游戏卡片:采用特殊 Cena(Nuff)卡背设计的 John Cena、Batisa 和 RVD 卡片。

0001583210.JPG

  「无论你喜爱还是痛恨 John Cena,都无法否认他拼命三郎、专心致力的性格,以及他在摔角界的影响力」,2K 营销副总 Chris Snyder 表示:「摔角界再也找不到第二个像他这样的人,这不但是他的个人特质,也符合我们『与众不同、出类拔萃』的标语,因此我们特别为他推出了这款有趣却充满纪念价值的珍藏版。 只要是 WWE 粉丝就绝对不容错过! 」

  由 Yuke’s 和 2K 旗下工作室 Visual Concepts 合作开发的《WWE 2K18》尚未取得游戏软件分级,游戏预定于 2017 年 10 月 17 日在全球的 PlayStation 4、Xbox One 平台发售,且预定 2017 年秋季登陆 Nintendo Switch 平台。


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发表于 2017-7-31 06:40 PM |只看该作者
《文明帝国 6》释出 2017 夏季更新 「努比亚文明与场景包」同步推出

  2K 和 Firaxis Games 今(31)日释出《文明帝国 6》2017 夏季更新,「努比亚文明与场景包」也于即日起推出。

  现已释出给 PC 玩家下载且即将在 Mac 和 Linux 平台释出的本次《文明帝国 6》更新内容,包含了许多的平衡性修正、人工智能调整、多人游戏调整与错误修正。

0001583801.JPG

  「努比亚文明与场景包」也自即日起推出。 本付费可下载内容替《文明帝国 6》新增了由阿曼妮托尔领导的努比亚文明,还有全新场景「尼罗河的赠礼」,且将免费提供给拥有《文明帝国 6》数字豪华版的玩家。


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发表于 2017-8-9 06:19 PM |只看该作者
本帖最后由 kirassss 于 2017-8-10 08:25 PM 编辑

Gearbox working on a "top-secret" competitive first-person shooter ~ Project 1v1
《边缘禁地》研发商 Gearbox 曝光新游戏计划《Project 1v1》 夏天展开技术封测


  《边缘禁地》(Borderlands)开发商 Gearbox Software 日前宣布目前正在进行名为《Project 1v1》的最高秘密游戏企划,即日起募集想要参与封测的玩家。

  Gearbox Software指出,这款游戏为第一人称射击游戏类型,结合快节奏的一对一对战与卡牌游戏的元素,希望带给玩家全新的体验。

  《Project 1v1》预定在夏天举办短期的封闭技术测试,Gearbox Software 即日起募集限量的玩家加入测试,测试目的主要是为了未来提供更好的游戏内容,也提到关于这次的测试服务器位置在北美,所以国际玩家可能会在测试过程会有比较不顺畅的游戏体验。

根据官方网站揭露,此次在技术测试期间将会开放三种模式分别为排名模式(Ranked)、挑战模式(Challenge)、竞技场模式(Arena)。

0001588956.JPG
  • 排名模式(Ranked):与对手进行排名对战,赢者可获得经验以及包含新卡片的箱子。
  • 挑战模式(Challenge):跟好友进行一场非排名对战。
  • 竞技场模式(Arena):藉由击败其他玩家,来取得对方的排名位置。


  有兴趣玩家可以透过官方网站报名测试。



http://www.project1v1.com/

Welcome to Project 1v1!

Project 1v1 is the code name for Gearbox's top-secret, in-development, competitive first-person shooter that combines the action of fast-paced 1v1 first-person combat with the metagame strategy of a collectible card game.

Project 1v1 will be holding a short Closed Technical Test this summer. We are looking for a limited number of players to test the online infrastructure and learn what players like you think about the game in order to inform and influence future development. The test will be held on North American servers, so international players may experience decreased performance.


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发表于 2017-8-11 11:18 AM |只看该作者
   


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发表于 2017-8-21 10:53 PM |只看该作者
本帖最后由 kirassss 于 2017-8-21 10:58 PM 编辑

BioShock: 10th Anniversary Collector’s Edition announced for U.S.
《生化奇兵》10th周年合集公布 “极其稀有”珍藏版售价199 美金


  2K 正式公布了《生化奇兵》10th周年的庆典合集,并称这个版本是“极其稀有(extremely limited)”珍藏版,只不过该版本仅在美国国家的其中两家零售商发售,包括《生化奇兵:合集》以及一个“爸爸和女儿”手办,售价为199.99美元。

  此外2K 还公布将会在 9 月 2 日举行的 PAX 2017 上举办《生化奇兵》10th 周年庆典活动,并会带来一些新的Cosplay内容、音乐、合影、主题食物和饮料等等。

  合集中手办高度为11.9英寸(约合30厘米),带有机动化的钻头以及灯光效果,并还会包含游戏中“爸爸和女儿”的音效。



2K Games has announced a BioShock 10th Anniversary Collector’s Edition, an “extremely limited,” United States-only release that includes BioShock: The Collection and a collectible Big Daddy and Little Sister statue. It costs $199.99 and is available for pre-order now only at GameStop and the 2K Store for PlayStation 4 and Xbox One.

Additionally, 2K Games announced that it will host a BioShock 10th anniversary celebration party at PAX West 2017 on September 2. Dubbed “Return to Rapture,” the event will be open to the public and feature cosplay contets, music, photo opportunities, themed food and drinks, and more.

Watch a trailer commemorating BioShock‘s 10th anniversary below.

   


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发表于 2017-9-3 02:02 PM |只看该作者
本帖最后由 kirassss 于 2017-9-3 04:16 PM 编辑

2K Introduces 'Run The Neighborhood' Mode in NBA 2K18
《NBA 2K18》曝光新要素「邻里地区」 让玩家以创新方式随心所欲进行游戏

转载 - 巴哈姆特(https://gnn.gamer.com.tw/1/151961.html

  2K 今(1)日揭露了《NBA 2K18》里充满活力的虚拟世界「邻里地区」,让玩家一窥《NBA 2K》系列的创新。 官方表示,开发团队把玩家喜爱的《NBA 2K》元素 MyPARK、职业业余混合赛和 MyCAREER 体验整合到一个共享的虚拟世界中,让玩家真正体验 NBA 球员在场上与场外的生活。

  官方强调,「邻里地区」是先前《NBA 2K》系列游戏或任何其他运动生涯模式前所未见的创举。 玩家 MyPLAYER 所居住的邻里地区会有许多可以造访的街区地点,并住满了能与之互动的其他 MyPLAER 和角色。 玩家的一举一动都会影响体验与评等,无论是在理发店刮胡子时遇见 Kyrie Irving,或是在体育场的球场上与人较量,或是在刺青店刺上漂亮的图案,或是在街区散步、听着最新的音乐或向好友炫耀最新的装备。 所有体验将完全取决于他们竞争的态度与方式,让玩家能以自己最享受的方式玩《NBA 2K18》并获得回报。

  「我们再次提升了《NBA 2K》游戏体验的水平,让玩家置身在能进行探索、从事社交以及互相竞赛的虚拟篮球世界中,」Visual Concepts 总裁 Greg Thomas 表示:「我们迫不及待想瞧瞧这项创新之举会如何塑造《NBA 2K》的未来,也迫不及待想让玩家自 9 月 15 日起就玩到《NBA 2K18》。 」

  另外,《NBA 2K18》也带来了「迈向 99」这个包罗万象的小游戏,奖励玩家提高他们 MYPLAYER 的整体评价,无论他们选择玩何种模式。 在您迈向 99 整体评价的过程中,您的属性、动作(动画)和证章将定义您的打球风格。

  《NBA 2K18》预定于 2017 年 9 月 19 日在 PlayStation 4、PlayStation 3、Xbox One、Xbox 360、Nintendo Switch、Windows PC 平台发售,预购《NBA 2K18》 的玩家将可在 2017 年 9 月 15 日(比正式发售日提早 4 天)拿到游戏与特典游戏内容。

   


NBA 2K Unveils Groundbreaking New Way to Play NBA 2K18 Your Way with The Neighborhood

2K today unveiled the evolution of the NBA 2K franchise with the introduction of the first live world inside NBA 2K18. The team is bringing the most loved elements of NBA 2K – MyPARK, Pro-Am and the popular MyCAREER experience – together into a shared world for players to truly experience the life of an NBA athlete, both on the court and off.

“We’ve elevated the NBA 2K experience to new heights by putting players at the center of a fully-immersive basketball environment to explore, socialise, and most importantly compete,” said Greg Thomas, President of Visual Concepts. We can’t wait to see what this means for the future of the brand, and for fans to get their hands on NBA 2K18 starting September 15th.”

The Neighborhood is unlike anything ever seen in NBA 2K or any other sports career mode before. MyPLAYERs live in a neighborhood environment with several locations in the city blocks to visit, flush with other MyPLAYERS and characters with whom to interact. Experiences and ratings revolve around player actions, whether it’s running into Kyrie Irving while getting a shave at the barbershop, competing on the courts in The Playground, getting inked at the tattoo parlour, listening to the latest beats or showing off the latest gear to friends while strolling the block. A user’s experience is entirely shaped by how they compete, allowing them to reap the rewards of playing NBA 2K18 the way they enjoy it most.

NBA 2K18 is also introducing the Road to 99, the overarching meta-game that rewards users for improving their MyPLAYER’s overall rating, regardless of which modes they choose to play. Featuring a unified badge system across Pro-Am, Park and their NBA journey in MyCAREER, their attributes, animations and badges all combine to define their play style on your road to a 99 overall rating.

As previously announced, on September 8, fans can get an early taste of NBA 2K18 with this year’s version of “The Prelude,” a free, downloadable experience that begins their journey into The Neighborhood available on PlayStation 4 and Xbox One. Players can kick-off their NBA 2K18 experience prior to the game’s launch and continue where they left off when the game officially releases one week later.

Developed by Visual Concepts, NBA 2K18 will be available for PlayStation 4 system and PlayStation 3 computer entertainment system, Xbox One and Xbox 360; Nintendo Switch and Windows PC platforms on September 15, 2017.

Follow @NBA2K on social media for the latest NBA 2K18 news.


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发表于 2017-9-8 07:03 AM |只看该作者
L.A. Noire Coming to PS4, Xbox One, Switch, and HTC Vive on November 14
《黑色洛城》将登陆 PS4、Nintendo Switch、Xbox One 和 VR 于 2017 年 11 月 14
日发售


  Rockstar Games 今天宣布《黑色洛城》将登陆PS4、Nintendo Switch 和 Xbox One 平台,游戏将于2017 年 11 月 14 日发售。

  游戏将包括原版游戏和所有可下载内容 DLC,并且在 PS4 和 Xbox One 上有着更好的视觉效果,支持 1080p。而在PS4 Pro和Xbox One X支持4K。Nintendo Switch 支持 Joy-Con 模式,支持陀螺仪,基于手势的控制等。

  除了这三个主机版本外,游戏还将推出 VR 版本游戏,名为《黑色洛城:VR档案(L.A. Noire: The VR Case Files)》登陆HTC Vive,VR游戏包括七个基于原版游戏创建的案件。目前还未知是否也会登入 PS VR 平台。

  游戏也将会是支持中英合版。





Rockstar Games Announces 4 New Versions of L.A. Noire coming November 14, 2017

Rockstar Games, a publishing label of Take-Two Interactive Software, is proud to announce new versions of the blockbuster detective thriller, L.A. Noire, are scheduled to release on November 14, 2017 for the Nintendo Switch system, PlayStation 4 computer entertainment systems and for Xbox One games and entertainment systems.

Alongside these three new console versions comes LA Noire: The VR Case Files, featuring seven select cases from the original game rebuilt specifically for a virtual reality experience on the HTC Vive system.

L.A. Noire takes place in the seedy and violent underbelly of 1940’s Los Angeles as decorated veteran and newly minted detective, Cole Phelps investigates an escalating series of cases inspired by real-world crimes. Each successfully solved case brings Phelps greater success, but also brings him closer to the dark criminal heart of post-war L.A. The game was an Official Selection of the Tribeca Film Festival for its cinematic approach to gameplay and narrative.

Utilizing a unique type of facial capture technology called MotionScan, L.A. Noire breathes unprecedented life into character performances, creating brand new gameplay out of the art of interrogation.

“We’re excited to bring L.A. Noire’s unique mix of real detective work, classic Hollywood atmosphere and thrilling action to these new platforms,” said Sam Houser, Founder of Rockstar Games. “Now with a choice of spectacular virtual reality, stunning 4K, or the freedom of portable play, these enhanced versions are a perfect opportunity for players to experience this richly detailed world in a whole new way."

L.A. Noire: The VR Case Files for HTC Vive delivers seven of the original engrossing, self-contained cases from LA Noire rebuilt specifically for virtual reality, blending breathtaking action with true detective work to deliver an unprecedented interactive experience.

L.A. Noire for the Nintendo Switch features the complete original game and all additional downloadable content, with specific enhancements including a Joy-Con mode with gyroscopic, gesture-based controls, HD rumble and new wide and over-the-shoulder camera angles, plus contextual touch screen controls for portable detective work.

L.A. Noire for PlayStation 4 and Xbox One delivers the complete original game and all additional downloadable content with a range of technical enhancements for greater visual fidelity and authenticity, including enhanced lighting and clouds, new cinematic camera angles, high resolution textures and more. L.A. Noire plays natively in 1080p for the PlayStation 4 and Xbox One consoles, and stunning 4K for PlayStation 4 Pro and Xbox One X, capturing the grit and grime of the City of Angels like never before.

https://www.rockstargames.com/ne ... -Coming-November-14


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发表于 2017-9-15 11:15 PM |只看该作者
   


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发表于 2017-9-18 04:19 PM |只看该作者
Gearbox is winding down work on Battleborn, shifting devs to unannounced project
《为战而生》开发工作结束 游戏将不再更新新内容


  近日Gearbox创意总监Randy Varnell宣布,旗下多人竞技向作品《为战而生》(Battleborn)即将结束游戏的所有新内容开发工作。《为战而生》将在完成目前已公布的所有更新计划内容之后不在推出新内容,转而游戏将进入维护期,游戏会依旧定时进行维护,玩家依然可以游玩全部的线上服务内容。Gearbox表示在结束《为战而生》的开发工作之后,Gearbox将把全部精力投入到下一款作品的开发中去。



A Message from Randy Varnell

Hello Friends

It’s been a while since I’ve communicated with you directly, so I wanted to take the opportunity to write to you as Battleborn rounds another milestone in its life.

As of this week, there will be no more Battleplans and there is currently no planned content after the Fall Update. Details of any future changes or news will be made on our forums or through social media, so keep your radars on.

Never fear! Battleborn is here to stay. Nothing is changing with Battleborn, and the servers will be up and active for the foreseeable future. We announced the Fall Update for the game at PAX including some new skins, themed around some of your favorite Borderlands characters! That update will also include some updated title art (more full bar titles!) for the more significant challenges in the game, as well as some additional Finisher Boosts and Taunts. Also, there are minor balance changes in that patch.

If you’ve been paying attention to recent news from the Gearbox Panel at PAX West, you’ll have heard that many folks at Gearbox are working on a highly anticipated project. Although I’m sad my time on Battleborn is coming to a close, I’m happy to announce that I will play a significant role on this highly anticipated but unannounced game, and I’m sure you’ll be hearing some from me again in the future regarding Gearbox games.

I’ve been working on Battleborn nearly exclusively since 2012, and in some ways, that work stretches back to 2009 for me. It’s been a long labor of love with many of my good friends at Gearbox, and I’m proud to have shared that journey with you, our community. Your spirit and loyalty have been a constant inspiration to the team at Gearbox.

Also, I want to personally thank you for giving Battleborn a chance, and dipping down into a new universe with us. We make games for you. And many of you have shared with us how much Battleborn has meant to you personally.

It’s always a bittersweet time when transitioning from one project to another, but also offers the opportunity to step back and enjoy the game we created. Keep an eye out for me in game!

For now, Commander Jythri is signing off and taking the first transport back to a wonderful box of surprises.

You are awesome.

For Solus.

forums.gearboxsoftware.com


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