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【新闻部】SEGA - .

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发表于 2017-3-29 06:37 PM |只看该作者
PSV 版《锁链战记 V》将在 5 月 12 日正式结束营运

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  日前 SEGA 宣布 PSV 独占作品《锁链战记 V(チェインクロニクルV ~绊の新大陆~)》,将在 5 月 12 日正式结束,在 3 月 14 日的时候,已经停止 “游戏内购入精灵石” 以及 “新加入者的下载” 功能。

  《锁链战记 V》是 SEGA 移植手机游戏《锁链战记》系列到 PSV 上的作品,该作品在 2014 年 7 月 15 日正式上线,在 2017 年 5 月 12 日正式结束营运,经过了 2 年 10 个月的历史。


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发表于 2017-4-1 07:30 AM |只看该作者
本帖最后由 kirassss 于 2017-4-2 12:04 PM 编辑

Total War: Warhammer II Announced
策略游戏系列续作《全军破敌:战锤 2》曝光 释出首支宣传影片


  SEGA 宣布,由 Creative Assembly 开发的系列新作《全军破敌:战锤 2(Total War: WARHAMMER 2)》将于 2017 年内推出,并曝光首支宣传影片。

  策略游戏《全军破敌》系列最新续作《全军破敌:战锤 2》曝光,游戏以《战锤》世界为基础,设计了包含高等精灵(High Elves)、黑暗精灵(Dark Elves)、蜥蜴人(Lizardmen),以及「尚未揭晓的」等四个种族。 作为四个种族之一的玩家,将找寻协助、阻碍 Great Vortex 并决定世界的命运。

  《全军破敌:战锤 2》预计 2017 年内推出。



   


Total War: Warhammer II Announced

SEGA today announced the next game in the best-selling Total War: Warhammer trilogy. Total War: Warhammer II will be the second release in an ongoing partnership between globally-acclaimed developer Creative Assembly and Games Workshop, creators of the world-renowned Warhammer Fantasy Battles tabletop wargame and miniatures.

Total War: Warhammer II unveils the mystery-shrouded continents far to the west of The Old World. Featuring four iconic new races from the Warhammer Fantasy Battles world – the High Elves, Dark Elves, Lizardmen, and a fourth yet to be revealed – players will battle across enchanted isles, bleak hinterlands, treacherous swamps and perilous jungles.

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In a Total War campaign like no other, players will struggle for dominion over the ailing Great Vortex that has swirled for millennia above the elven homeland of Ulthuan. Performing a series of arcane rituals, each race must save or disrupt the Vortex according to their motivations – a struggle culminating in a cataclysmic endgame. Territorial conquest is no longer enough… this is a race for control that will define the fate of the world!

Total War: Warhammer II will offer hundreds of hours of immersive gameplay in this epic new campaign. Furthermore, a huge combined campaign map featuring the old and new world regions will be available for free shortly after release to players who own both Total War: Warhammer I & II.

“Total War: Warhammer II represents the next step in our trilogy, our vision for the most incredible fantasy strategy series ever made,” said Game Director, Ian Roxburgh. “The success of the first game has increased our ambition; we’re not only going to deliver a thrilling campaign in the sequel, but also an additional combined campaign, the biggest so far, for owners of both.”

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“We're thrilled to see the sequel to last years smash hit Total War: Warhammer coming later this year.” Said Jon Gillard, Head of Licensing at Games Workshop. “Sega and The Creative Assembly continue to astound us with their ability in crafting the Warhammer Fantasy Battles world in further glorious pageantry, with races never realised on this scale before in a video game. We are proud to be in partnership with them on this next great step in the franchise.”

Total War: Warhammer II for PC will be available in 2017. For the latest news about this title and the other Total War games in development, visit totalwar.com and follow us on Facebook and Twitter.


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发表于 2017-4-7 10:59 PM |只看该作者
   


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发表于 2017-4-20 10:55 PM |只看该作者
   


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发表于 2017-5-11 10:28 PM |只看该作者
本帖最后由 kirassss 于 2017-5-12 07:20 AM 编辑

Total War: Warhammer II Lizardmen In-Engine Trailer
《战锤:全面战争2》新预告 蜥蜴人骑龙大战高等精灵


  世嘉和Creative Assembly在今天公布了《战锤:全面战争2》新的预告片。

  新预告片名为Lizardmen In-Engine,介绍了游戏中蜥蜴人种族,从中还能够看到高等精灵。蜥蜴人与高等精灵之间展开了生死之战。

  游戏包括四大派系,蜥蜴人、高等精灵、暗夜精灵,以及鼠人,这些派系将为争夺great vortex的控制权展开大战。

  游戏目前已经上架了Steam平台,不过暂不支持中文,将在年内发售。

   










Lizardmen unleashed in Total War: Warhammer II’s first in-engine trailer!

Roaring out of the dense jungles of Lustria, these ancient, cold-blooded warriors are the servants of the Old Ones, enactors of the Great Plan and the true protectors of the world.

Along with the High Elves, Dark Elves, and one race yet to be announced, the Lizardmen are one of the four playable races in Total War: Warhammer II, and will be playable on the show floor at this year’s E3 in the first hands-on build of the game.

Brought low in millennia past by the daemonic incursions of The Great Cataclysm, their grand civilisation now lies in ruin. But a handful of Slann Mage priests still live, and with them hope – that their people may rise anew. Tireless in their quest to restore order to the world, the Lizardmen field a glittering diversity of scaled warriors, from the humble, nimble Skink, to the titanic Carnasaur: apex-predator of the Lustrian jungles.


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发表于 2017-5-15 06:02 PM |只看该作者
本帖最后由 kirassss 于 2017-5-15 06:33 PM 编辑

Sega planning “revival of major IPs”
世嘉在未来将做好游戏本地化 复活旗下经典作品


  在SEGA SAMMY的16-17财年财报说明会上,世嘉官方除了分享公司的营收状况之外,还公布了未来整体的战略调整。

  对于我们所关心的涉及游戏制作和发行的娱乐内容部门来说,今后要“制作在全球范围内大卖的作品”。为了达成这一目标,世嘉将慎重的选择想要制作的作品,将预算投入在已经公开的游戏上。将公司业务从以设备为中心转移到以IP为中心上,不断地扩展各IP的价值,移动平台、PC和主机这三个方向将同步发展。这些作品除了现在已有的和来自外部的之外,各工作室还将制作全新的IP,同时,一些经典的作品也将复活。

  在制作和发行上,世嘉将针对不同地区做好本地化工作,争取做到旗下作品在全球范围内的同步发售。

  在这个财报说明会上,除了世嘉经典IP的复活之外,更为重要的信息就是其作品要“做好本地化”和“全球范围内同步发售”的目标了。如果这个战略能够切实执行的话,相信在不久之后,我们就能够同步玩到世嘉出品的中文版游戏了,这实在是一个非常好的消息!



Sega is planning the “revival of major IPs,” according to its “Road to 2020” business presentation for the fiscal year ended March 31, 2017.

Under the “Segment Goal / Business Strategies” section of the presentation, Sega outlined the following major points in the digital games and packaged games fields:

Packaged Games Field (example titles: Total War: Warhammer, Yakuza 6: The Song of Life, Football Manager 2017, and Persona 5)

  • Expand existing IPs and obtain new IPs for North American and European PC games
  • Build revenue base by being entrusted with outsourced development
  • Challenge for new IPs
  • Revival of major IPs
  • Effective utilization of development engines


Digital Games Field (example titles: Puyo Puyo!! Quest, Hortensia Saga, Chain Chronicle 3, and Phantasy Star Online 2)

  • Create titles that will become global hits
  • Establish digital marketing business
  • Expand overseas publishing business
  • Maintain profits through long-term operation of existing titles
  • Develop next-generation titles


A “major issue” Sega says it will tackle is to “create titles that will become global hits.” To do this, they plan on reviving past IPs and actively utilizing existing IPs, new IPs, and external IPs, and maximizing the value of said IPs by expanding development channels (mobile devices, PC, and game consoles) and regions of the respective IPs’ development for a global simultaneous release.

Elsewhere in the report, Sega said that sales of Persona 5 and Total War: Warhammer performed well in the fiscal year ended March 31, 2017, and total unit sales were 10.28 million, surpassing the figure in the previous fiscal year. For the fiscal year ending March 31, 2018, Sega plans to further develop sales of Persona 5 overseas, and plans unit sales of 11.6 million with titles like Warhammer 40,000: Dawn of War III, Endless Space 2, and Total War: Warhammer 2 set to release.


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发表于 2017-5-18 06:14 PM |只看该作者
本帖最后由 kirassss 于 2017-5-18 10:22 PM 编辑

Sega Announces New Corporate Identity Based on the 'Amazing Sega' Concept
世嘉公开新企业形象 宣传视频聚焦眼睛和决心


  今天,世嘉公司放出了一个全新的企业形象概念宣传视频。

  这里我们简单介绍一下什么是CI(企业形象Corporate Identity),以下内容来自维基百科。

  企业识别(英语:Corporate Identity),常简称为CI,一般指品牌的物理表现。通常来说,这一概念包含了标志(包括标准字和标准图形)和一系列配套设计。一套企业识别系统(Corporate Identity System;CIS)通常有特定的指引,用以指导和管理相关的设计的使用,如标准色、字体、页面布局等一系列品牌识别设计,以保持品牌形象的视觉连续性与稳定性。

  看完以后大家应该明白了,虽然CI这种东西相对来说比较抽象,但是对于一个企业来说则是非常重要的隐性财富,因此一定要慎重对待。视频中频繁出现的眼睛的形象作为一种概念,以及《如龙》系列制作人名越稔洋一同表达了世嘉公司要在之后提供比以往更多的惊喜的决心。

   


   


   


Sega Announces New Corporate Identity Based on the “Amazing Sega” Concept; Promises Surprises

Today Sega announced a brand new corporate identity concept with a series of videos.

A corporate identity intends to communicate the company’s image to its customers in a way that is easy to understand, and this new image is based on the “Amazing Sega” concept.

The concept is communicated through a video of an eye, an emotional clip featuring Yakuza series Director Toshihiro Nagoshi, and a making of video.

The “Amazing Sega” corporate identity focuses on the company’s determination to provide “more surprises than ever before” to its customers, and will be used as a branding tool for each subsidiary of the Sega group.

Interestingly, the videos feature a special device developed internally that measures the expression of the human eye and turns it into data. The device was used to track the eyes of players engaging with Sega’s games, and the data generated by moments of amazement was converted into sounds

More is coming over the next few weeks, but you can check out the videos above. You can also read more on Sega’s upcoming plans here.


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发表于 2017-5-18 09:34 PM |只看该作者
本帖最后由 kirassss 于 2017-5-18 10:18 PM 编辑

   

   



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发表于 2017-5-31 07:14 AM |只看该作者
   


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发表于 2017-6-13 06:23 AM |只看该作者
   


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