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【新闻】Bioware 新闻部 - Mass Effect 4

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发表于 2014-11-12 07:24 AM |只看该作者
   


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发表于 2017-5-10 06:21 PM |只看该作者
BioWare’s new IP delayed past March 2018
Bioware正在开发的新IP确认将会延期至2018年


  在EA刚刚公开的财报说明中,EA的CEO与我们分享了更多Bioware正在开发的名为“Codename Dylan”的这款新做的更多消息。

  “我们对现在Bioware正在开发的新IP的进度感到非常满意。游戏的设计很惊人,游戏机制可以说是非常的棒,同时游戏的动作设计也很激动人心。这款作品从设计之初就围绕着在线体验,所以在我们的创意实施阶段就为游戏加入了更多的社交内容。”Andrew Wilson这么说到。

  之后他又补充到说:“为了能够最好的实现我们的期望,我们决定将这款作品的发售日延期到2019财年。”

  所以也就是说,我们要至少等到2018年4月之后,才能够见到这款由Bioware开发的新作了。

BioWare’s new IP, which was previously expected to release before the end of March 2018, has been delayed to Electronic Arts’ 2019 fiscal year, which runs from April 2018 to March 2019.

“We’re very pleased with the progress of our new action IP from BioWare,” said Electronic Arts chief executive officer Andrew Wilson during the company’s fiscal Q4 2017 earnings conference call. “The design is stunning. Gameplay mechanics are excellent, and the action will be exhilarating. The game is built around a live service, and through our creative process, we decided to add more to the disruptive new social design for our players. To accommodate that, we are moving the launch date for this project into fiscal year ’19.”

Electronic Arts chief financial officer Blake Jorgensen added, “We want to further develop the live service component.”

BioWare first teased its new IP at E3 2014. It has been in development since 2012.


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发表于 2017-7-19 04:34 PM |只看该作者
本帖最后由 kirassss 于 2017-7-19 06:47 PM 编辑

BioWare general manager Aaryn Flynn departs, Casey Hudson returns
BioWare 总经理 Aaryn Flynn 7 月底离职 前《质量效应》总监 Casey Hudson 回归


  《质量效应》、《冒险圣歌》研发商 BioWare 总经理 Aaryn Flynn 将于 7 月底离开公司,身为今年 E3 展才公开新作《冒险圣歌》总监的他突然离职,引发游戏界关注。

  至于将接手 Aaryn Flynn 职位的是前任 BioWare 执行制作人 Casey Hudson,他最著名的就是领导《质量效应》系列的制作,他于 2014 年离开 Bioware,如今正式回任。

  Aaryn Flynn 在 BioWare 服务许久,曾担任过首席程序设计、首席技术长、营运长,过去七年则担任 Bioware 的总经理,他参与过众多游戏包括《质量效应》、《闇龙纪元》、《星际大战:旧共和国的武士》等。

  Aaryn Flynn 在官方部落格表示,他思索想要改变自己生活已经一段时间了,当他听到 Casey Hudson 已经完成他的任务时,他意识到改变自己生活的机会摆在眼前,在接下来的几个礼拜,他将与 Casey Hudson 一起工作,帮助他来重新适应公司,同时将让 Casey Hudson 成为最好的总经理。

  Casey Hudson 是《质量效应》三部曲的总监,他离开 Bioware 后在微软担任创意总监,对于回到 Bioware 工作,Casey Hudson 表示,三年前他离开公司的时候是他生涯中最困难的决定,他那时觉得自己需要参与新的突破性技术,而过去这几年对他来说不断地变化,有机会让他反思他如何在平台上运用新技术来作自己最想做的事, 如今他很高兴能够有机会再度回到 Bioware,回到这个他认为是自己家的工作室。

BioWare general manager Aaryn Flynn will leave BioWare at the end of July, and former general manager Casey Hudson, who left three years ago and joined Microsoft Game Studios, will return to fill the position, the company announced.

Find messages from both figures below.

Departing Message from Aaryn Flynn

After 17 years with BioWare, today I announced that I’ll be leaving the studio at the end of July, and that Casey Hudson is returning to Edmonton to take on the role of General Manager for BioWare.

I joined BioWare in Edmonton right out of University. I was privileged to get a chance to join a group of people working on the coolest, most creative things I could imagine. Growing up at BioWare, the events in my life are intimately intertwined with events at the studio. I got married just after we finished Neverwinter Nights. My first son was born while we were wrapping up Star Wars: Knights of the Old Republic, while my second son was born right after Jade Empire.

From my first day until now, I have learned much, met great colleagues and friends, and got the chance to help give players some truly incredible experiences. Every time I think I’ve found a favorite game making experience, we start something new and somehow find fun and satisfaction in the new challenges.

I have been contemplating changes in my own life for some time, but when I heard that Casey had confirmed he was up for the task, I realized the opportunities before us. I will be working with him over the next couple of weeks to help catch him up and do my part to set him up for success to be the best GM he can be.

In closing, let me thank our players for everything they’ve given us over these many years, and to say from the bottom of my heart how important you are to me and the rest of BioWare. I have gone to work every day knowing that I am fortunate to have all of the opportunities I have had at BioWare because of you. Doing whatever I could to help our developers create some of the best games in the industry for you all has been the most humbling experience of my life. Now, I’ll be playing BioWare’s games in the future from an exciting new perspective – yours.



Arriving Message from Casey Hudson


Almost twenty years ago, I decided to apply for a job as a technical artist at a local video game company in Edmonton. Young, and fresh out of University, I’m not sure what I expected it to lead to. But it was the beginning of a career full of experiences and shared accomplishments I never could have dreamed of. So when I left BioWare three years ago, it was the most difficult decision of my career. I needed some time off, needed a bit of change, and wanted to get involved in the new wave of disruptive technologies that were emerging.

The last few years have been transformative for me, from having time to reflect on what I most want to do, to working with new technologies at platform scale. And now, I’m thrilled to have the opportunity to return to lead BioWare – a studio that I think of as home.

I’d also like to wish my good friend Aaryn Flynn the very best in the future. Aaryn and I have worked together from the earliest days of Star Wars: Knights of the Old Republic, to setting the foundation for Anthem. We’ve been through a lot together, and we’re all going to miss his presence at the studio.

I think I speak for everyone who has worked with Aaryn – and our fans – when I say thank you for everything. BioWare continues to hold a special magic – full of profoundly talented people, and an inspiring creative energy. When I look at the stunning progress Aaryn and the team has made with Anthem, and the other projects in the works, I truly believe our best is yet to come.



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发表于 2017-8-1 08:27 PM |只看该作者
《质量效应 仙女座》团队和Motive工作室合并

  今年上市的《质量效应:仙女座》由于建模问题遭到了玩家们的诟病,负责本作开发的Bioware蒙特利尔工作室也因此受到了影响。在游戏上市后不久,有媒体称Bioware蒙特利尔工作室的大部分人员已经转移到了同在蒙特利尔的Motive工作室,参与到了《星球大战:战争前线2》的开发当中。而《质量效应:仙女座》的开发团队则仅剩下几个人来维持本作的后续更新,就连预定的剧情DLC可能也遭到了取消。

  近日,EA官方正式宣布了Bioware蒙特利尔工作室和Motive工作室合并的消息。EA的发言人表示,EA全球工作室的团队全部都才华横溢,EA官方也正促成不同工作室之间在关键项目上的合作。Motive工作室的负责人是前《刺客信条》系列的制作人捷德·雷蒙德,该工作室除了《星球大战:战争前线2》之外,还在制作一款具有“刺客信条”风格的动作游戏新作。

  Bioware埃德蒙顿和Bioware奥斯汀均未受此次合并风波的影响,目前Bioware埃德蒙顿工作室正在制作他们的新IP《赞歌》。

  随着此次合并,已经有着8年历史的Bioware蒙特利尔工作室不复存在,《质量效应:仙女座》的未来也变得更加让人担心。


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