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游戏引擎——Unreal

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发表于 2014-1-7 07:18 AM |只看该作者
Nvidia和Epic合作将虚拟引擎4推广至移动平台

   


  在今天的发布会上Nvidia首席执行官黄仁勋从处理器架构的角度来阐述在最新发布的Tegra K1为何如此优秀之后,他继续透露称已经和Epic Games公司达成合作通过Tegra K1处理器将虚拟引擎4带到移动领域。Nvidia表示一直和游戏开发商保持紧密联系,不断改进Tegra设备的图形图像处理能力,随着虚幻引擎4的加入 将帮助Tegra设备的性能提升到新的高度。

  在发布会上黄仁勋表示移动设备和掌机有着天壤之别,但是Tegra K1有足够的的硬件能力来驱动游戏,带来更好的游戏体验。虚拟引擎作为目前游戏领域内公认并且使用最广泛的引擎之一,能够让Tegra设备呈现更加逼真的光线散射效果,更高分辨率的贴图,HDR光照和全局照明等效果,让事物看起来更加的逼真。

  对此Epic Games的创始人蒂姆·斯威尼(Tim Sweeney)表示:“在Tegra K1上能够像PC和高端主机一样呈现出丰富的细节。”,未来我们期望移动平台上能够推出更多有虚拟引擎4的大型游戏。


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32#
发表于 2014-2-18 07:32 AM |只看该作者
本帖最后由 kirassss 于 2014-2-18 06:35 PM 编辑

虚幻引擎4最新技术演示视频展示游戏视觉效果

  日前Epic Games放出了最新次世代虚幻引擎4的一段全新技术演示视频,而这段视频也继续为大家展示了虚幻引擎4的视觉效果。通过视频中技术人员你的亲自演示和讲解,为大家展示了游戏中的各种视觉效果是如何打造出来的。接下来就请玩家们一起来欣赏一下这段视频,感受一下次世代引擎的无限魅力和超强效果。

   


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发表于 2014-3-13 07:42 AM |只看该作者
本帖最后由 kirassss 于 2014-3-13 06:47 PM 编辑

Mozilla and Epic show-off Unreal Engine 4 running in Firefox
虚幻引擎4无插件情况下在火狐浏览器运行视频


  Epic Games和Mozilla日前宣布了一个合作计划,Epic Games希望把旗下的虚幻引擎4运用在网页平台上,而Mozilla旗下的火狐浏览器成为了先行者,两方共同放出了一段在火狐浏览器上运行虚幻引擎4的视频,同时是在无插件的情况下运行的,这在史上还属首次。

  Epic Games和Mozilla曾把虚幻引擎3移植到网页上,并展示了视频。虚幻引擎4则是建立在次世代游戏机开发基础上的,其目的是从PC和家用机扩展到移动和互联网领域,所以这样的突破性尝试对双方都有好处。视频中展示了流水的3D效果,及《Swing Ninja》这款游戏在网页上的表现。

   


Mozilla and Epic Preview Unreal Engine 4 Running in Firefox

Today, Epic Games and Mozilla are demonstrating how the Web is continuing to evolve as a powerful platform for gaming by providing a sneak peek of Epic’s Soul and Swing Ninja demos, running in Firefox at near-native speeds. This video is the first glimpse of Unreal Engine 4 running on the Web without plugins.

Mozilla and Epic Games have showed the power of the Web as a platform for gaming by porting Unreal Engine 3 to the Web and showcasing Epic Citadel, using asm.js, a supercharged subset of JavaScript pioneered by Mozilla. In less than 12 months, optimizations have increased the performance of Web applications using asm.js from 40% to within 67% of native, and we expect it to get even faster. This performance opens up new opportunities for giving users an astonishing and delightful experience, from within their choice of Web browser. Any modern browser can run asm.js content, but specific optimizations currently present only in Firefox, ensure the most consistent and smooth experience.

“This technology has reached a point where games users can jump into via a Web link are now almost indistinguishable from ones they might have had to wait to download and install,” said Brendan Eich, CTO and SVP of Engineering at Mozilla. “Using Emscripten to cross-compile C and C++ into asm.js, developers can run their games at near-native speeds, so they can approach the Web as they would any other platform.”

Unreal Engine 4 is built to power the next generation of games, and is designed to scale from PC and console to mobile and the Web. We’ll be excited to see what new breakthroughs are in store once developers have access to the underlying Unreal Engine 4 code that targets asm.js and the Web.

“We were blown away by what this Mozilla-pioneered technology achieved with Unreal Engine 3 on the Web, so we had no hesitation in working with Mozilla to port Unreal Engine 4,” said Tim Sweeney, Founder and CEO, Epic Games. “We believe the Web has a crucial part to play in the future of game development and deployment, and Mozilla has proven it is the catalyst to make this happen.”

Mozilla - https://blog.mozilla.org/blog/20 ... running-in-firefox/


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34#
发表于 2014-3-20 07:47 AM |只看该作者
本帖最后由 kirassss 于 2014-3-20 06:08 PM 编辑

Unreal Engine 4 now available as $19/month subscription with 5% royalty
虚幻4引擎正式推出 将打造苹果商店式生态系统




   


About 50 videos on individual features - https://www.youtube.com/user/UnrealDevelopmentKit/videos

  Epic公司今天在官网上宣布,他们研发的虚幻4引擎正式向全部开发者开放。Epic公司在官网中称:“虚幻4引擎今天正式推出,它既方便使用又是革命性的。Epic公司的目标是让每一个希望创造游戏和3D世界的人都可以使用这款引擎,不管你是独立游戏还是AAA级大作的开发公司或者是独立创作者,只要每月支付19美元,就可以享用虚幻4引擎的的所有服务,包括虚幻4的编辑器以及GitHub上用于游戏开发的全部C++源代码。我们用这款引擎之前的版本制作了很多自己的游戏,比如Xbox上的《战争机器》和iOS上的《无尽之剑》。现在新一代引擎将会无比便捷,你对游戏的任何想法和要求,虚幻4引擎和GitHub社区都可以帮你实现。

  更让人惊喜的是,Epic公司还为这款引擎配备了一套完整的游戏开发生态系统。包括论坛的聊天功能、维基百科的连接功能、AnswerHub的Q&A功能以及通过GitHub加入协同开发计划。

  Epic公司称:“为了帮助你更好地使用,我们为你提供了很多制作好了的模型和模板,你可以在虚幻4编辑器的商店里找到它们,里面有免费的和付费的,是个非常开放和完善的生态系统和内容分享社区,就像苹果的App Store一样。”

  Epic公司非常鼓励开发者和他们合作:“我们的成功建立在你们的成功之上,虚幻4引擎只收取5%的手续费,如果你的游戏赚了100万美元,我们只收5万美元的费用。游戏的未来并非掌握在大发行商和市场大鳄手里,只有真正有诚意的游戏才能成功,我们团队的100多位工程师、艺术家和设计师将会全力帮助你实现梦想。”

Welcome to Unreal Engine 4

Unreal Engine 4 launches today. What we’re releasing is both simple and radical: everything.

Epic’s goal is to put the engine within reach of everyone interested in building games and 3D content, from indies to large triple-A development teams, and Minecraft creators as well. For $19/month you can have access to everything, including the Unreal Editor in ready-to-run form, and the engine’s complete C++ source code hosted on GitHub for collaborative development.

This is the complete technology we at Epic use when building our own games, forged by years of experience shipping games like Gears of War for Xbox and Infinity Blade for iOS, and now reinvented for a new generation. Having the full C++ source provides the ultimate flexibility and puts developers in control of their schedules and destinies: Whatever you require to build and ship your game, you can find it in UE4, source it in the GitHub community, or build it yourself – and then share it with others.

Develop in the Unreal Ecosystem

Beyond the tools and source, Unreal Engine 4 provides an entire ecosystem. Chat in the forums, add to the wiki, participate in the AnswerHub Q&A, and join collaborative development projects via GitHub.

To help you get started, we’re shipping lots of ready-made content, samples, and game templates. You’ll find it in the Marketplace in the Unreal Editor. Right now, it simply hosts free stuff from Epic, but its resemblance to the App Store is no coincidence: It will grow into a complete ecosystem for sharing community-created content, paid and free, and open for everyone’s participation!

Ship Games with Unreal

We’re working to build a company that succeeds when UE4 developers succeed. Anyone can ship a commercial product with UE4 by paying 5% of gross revenue resulting from sales to users. If your game makes $1,000,000, then we make $50,000. We realize that’s a lot to ask, and that it would be a crazy proposition unless UE4 enables you to build way better games way more productively than otherwise!

So, will this effort succeed? That’s up to you and your judgment of the engine’s value. Unreal Engine 4 has been built by a team of over 100 engineers, artists and designers around the world, and this launch represents all of our hopes and dreams of how major software can be developed and distributed in the future.

We find this future very exciting. It’s no longer dominated by giant publishers and marketing campaigns, but by a simple and honest proposition: Gamers pay for great games, and anybody who can valuably contribute to building those games can succeed, from indie developers, to large triple-A teams, and to individual programmers and content creators, too.

A New Beginning

This first release of Unreal Engine 4 is just the beginning. In the C++ code, you can see many new initiatives underway, for example to support Oculus VR, Linux, Valve’s Steamworks and Steam Box efforts, and deployment of games to web browsers via HTML5. It’s all right there, in plain view, on day one of many years of exciting and open development ahead!

We have enjoyed building Unreal Engine 4 so far and hope you will join us on this journey as a contributor to the future of Unreal!

Tim Sweeney - Founder, Epic Games - https://unrealengine.com/blog/welcome-to-unreal-engine-4


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发表于 2014-4-27 07:49 AM |只看该作者
SteamOS与Xbox One独立制作组将可使用虚幻引擎4

  虚幻引擎4最新公布的4.1版本升级将为SteamOS,Xbox One,PS4和Linux系统添加支持,同时还将加入更多改良功能。微软为Xbox One独立工作室专门开启的ID@Xbox项目成员和所有PS的注册制作组都可以注册使用虚幻引擎4,并可以免费获得虚幻引擎4源代码。此外,本次更新将增添任务关卡,教学关卡,滚动以及飞行动作的模板,删除助手,撤销历史窗口以及bug修补。在2014游戏开发者大会上,Epic工作室曾宣布,虚幻引擎4将采取注册制,让这款引擎更便于使用。


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发表于 2015-3-3 07:22 AM |只看该作者
本帖最后由 kirassss 于 2015-3-3 07:03 PM 编辑

Unreal Engine Sizzle Reel ~ GDC 2015
Epic Games 宣布 Unreal Engine 4 免费开放任何人使用


  Epic Games 今日宣布,旗下游戏引擎 Unreal Engine 4 免费开放给任何人下载与使用。

  Epic Games 在 Unreal Engine 官方部落格宣布,Unreal Engine 4 现在起将是免费的,任何人可以下载它,同时开始使用它,它将支持所有主要平台、含 100% C++ 原始码,至于所有未来的更新也将持续加入,且不会收其他费用。用户可下载引擎应用于游戏开发各方面,包括教育、建筑、虚拟现实、电影、动画等;唯有当发表游戏或应用后,每个作品在每一季获得首笔超过 3000 美元的收入后,才需要支付收入中的 5% 版权费用给 Epic Games,Epic 希望藉此让开发者与 Epic Games 互惠互利,因为「当您成功时,我们才能成功」。

  Epic Games 表示,2014 年初他们以每月付费 19 美元的方式让大家使用 Unreal Engine 4,过去这一整年 Epic Games 的社群突飞猛进,利用这套引擎创作的作质量量与内容令人叹为观止。当他们邀请研发者提交在今年游戏开发者大会展出的作品时一下子收到上百件优秀作品,要从中挑出 8 件作品展出真是个很大的挑战。
image

  Epic Games 指出,只要是下载使用 Unreal Engine 4 的开发者在研发游戏时,都可以透过论坛彼此交流,将内容加入 Wiki 中、透过 GitHub 加入合作开发项目等,并且可以在商城中购买作品或销售自己创造的内容给其他研发者使用。

  在宣布免费化后,Epic Games 也将会针对已经订购付费的研发者进行按照比例计算的退款动作,而曾经订购过 Unreal Engine 4 的用户将可获得 30 美元的 Unreal Engine 商城金供使用。

   


Unreal Engine 4 is free for use now



Unreal Engine 4 is Free

Epic Games announces that Unreal Engine 4 is now available to everyone for free, and all future updates will be free.

Anyone can download the engine and use it for everything from game development, education, architecture, and visualization to VR, film and animation. When shipping a game or application, developers pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. Epic succeeds only when creators succeed.

This is the complete technology Epic uses to build their own games. Unreal Engine 4 scales from indie projects to high-end blockbusters; it supports major platforms; and, it includes 100% of the C++ source code. Epic’s goal is to give developers everything, so they can do anything and be in control of their own schedule and their own destiny. Whatever is required to build and ship a game can be found in UE4, sourced in the Marketplace, or built and shared it with others.

Epic’s founder and CEO Tim Sweeney elaborates on the Unreal Engine blog.

“In early 2014, we took the step of making Unreal Engine 4 available to everyone by subscription for $19 per month. We put all of our source code online, available to all who signed up. We flipped the switch and crossed our fingers.

The past year has been a whirlwind for everyone at Epic Games. Our community has grown massively. The quality and variety of creative work being done has been breathtaking. When we asked people to submit their projects to be shown this year at GDC, we had the challenge of picking just eight from over 100 finalists that were all good enough to show.

The state of Unreal is strong, and we’ve realized that as we take away barriers, more people are able to fulfill their creative visions and shape the future of the medium we love. That’s why we’re taking away the last barrier to entry, and going free.

In Epic’s 25 years as an independent company, we have seen no time of greater opportunity for developers than today. Whatever your development aspirations, Epic stands with you, both as a technology provider, and as a fellow game developer counting on UE4 to power our own games.”

Watch a special message from Tim here, and check out some of the amazing projects created on UE4 here.


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发表于 2015-3-5 07:03 AM |只看该作者
Unreal Engine 4 Kite Open World Cinematic

   


Unreal Engine 4 Kite Open World Cinematic

Created by Epic Games, Kite is a short film about a boy as he pursues his stray kite through a diverse and beautifully realized landscape. Everything you see is generated in real time by Unreal Engine 4 at 30fps. This demo showcases Unreal Engine large world features, photo reconstruction and procedural asset placement.

Get Unreal and get going for free at unrealengine.com


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发表于 2015-3-6 07:45 AM |只看该作者
   


   


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发表于 2015-6-15 07:29 AM |只看该作者
Epic releases the Unreal Engine 4 demo 'A Boy and His Kite'































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发表于 2015-9-20 07:39 AM |只看该作者
Unreal Engine 4 Infiltrator Demo Released

   


Infiltrator Released for Free!

By popular demand, we're now making the entire Infiltrator project available for free to download and free to use in UE4-based projects.

Infiltrator is a high-end demonstration of Unreal Engine 4’s rendering and cinematic capabilities. Originally shown at GDC 2013, it’s still highly representative of the capabilities of high-end PC GPUs.

Check out the Infiltrator cinematic above, and head to the Epic Games launcher to access the project in the Learn tab.

Please note that UE4’s approach to physically-based rendering has evolved since it originally debuted in Infiltrator, so these assets will require tweaking when they’re used in a new project with reference lighting. For more information, see our physically-based materials documentation.

unrealengine.com


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