- 分享
- 0
- 人气
- 97
- 主题
- 1613
- 帖子
- 53164
- UID
- 448018
- 积分
- 84975
- 阅读权限
- 110
- 注册时间
- 2011-10-5
- 最后登录
- 2018-11-30
- 在线时间
- 17874 小时
区域版主
K 游戏情报员/KWolDs SEN ID
|
本帖最后由 kirassss 于 2014-3-20 06:08 PM 编辑
Unreal Engine 4 now available as $19/month subscription with 5% royalty
虚幻4引擎正式推出 将打造苹果商店式生态系统
About 50 videos on individual features - https://www.youtube.com/user/UnrealDevelopmentKit/videos
Epic公司今天在官网上宣布,他们研发的虚幻4引擎正式向全部开发者开放。Epic公司在官网中称:“虚幻4引擎今天正式推出,它既方便使用又是革命性的。Epic公司的目标是让每一个希望创造游戏和3D世界的人都可以使用这款引擎,不管你是独立游戏还是AAA级大作的开发公司或者是独立创作者,只要每月支付19美元,就可以享用虚幻4引擎的的所有服务,包括虚幻4的编辑器以及GitHub上用于游戏开发的全部C++源代码。我们用这款引擎之前的版本制作了很多自己的游戏,比如Xbox上的《战争机器》和iOS上的《无尽之剑》。现在新一代引擎将会无比便捷,你对游戏的任何想法和要求,虚幻4引擎和GitHub社区都可以帮你实现。
更让人惊喜的是,Epic公司还为这款引擎配备了一套完整的游戏开发生态系统。包括论坛的聊天功能、维基百科的连接功能、AnswerHub的Q&A功能以及通过GitHub加入协同开发计划。
Epic公司称:“为了帮助你更好地使用,我们为你提供了很多制作好了的模型和模板,你可以在虚幻4编辑器的商店里找到它们,里面有免费的和付费的,是个非常开放和完善的生态系统和内容分享社区,就像苹果的App Store一样。”
Epic公司非常鼓励开发者和他们合作:“我们的成功建立在你们的成功之上,虚幻4引擎只收取5%的手续费,如果你的游戏赚了100万美元,我们只收5万美元的费用。游戏的未来并非掌握在大发行商和市场大鳄手里,只有真正有诚意的游戏才能成功,我们团队的100多位工程师、艺术家和设计师将会全力帮助你实现梦想。”
Welcome to Unreal Engine 4
Unreal Engine 4 launches today. What we’re releasing is both simple and radical: everything.
Epic’s goal is to put the engine within reach of everyone interested in building games and 3D content, from indies to large triple-A development teams, and Minecraft creators as well. For $19/month you can have access to everything, including the Unreal Editor in ready-to-run form, and the engine’s complete C++ source code hosted on GitHub for collaborative development.
This is the complete technology we at Epic use when building our own games, forged by years of experience shipping games like Gears of War for Xbox and Infinity Blade for iOS, and now reinvented for a new generation. Having the full C++ source provides the ultimate flexibility and puts developers in control of their schedules and destinies: Whatever you require to build and ship your game, you can find it in UE4, source it in the GitHub community, or build it yourself – and then share it with others.
Develop in the Unreal Ecosystem
Beyond the tools and source, Unreal Engine 4 provides an entire ecosystem. Chat in the forums, add to the wiki, participate in the AnswerHub Q&A, and join collaborative development projects via GitHub.
To help you get started, we’re shipping lots of ready-made content, samples, and game templates. You’ll find it in the Marketplace in the Unreal Editor. Right now, it simply hosts free stuff from Epic, but its resemblance to the App Store is no coincidence: It will grow into a complete ecosystem for sharing community-created content, paid and free, and open for everyone’s participation!
Ship Games with Unreal
We’re working to build a company that succeeds when UE4 developers succeed. Anyone can ship a commercial product with UE4 by paying 5% of gross revenue resulting from sales to users. If your game makes $1,000,000, then we make $50,000. We realize that’s a lot to ask, and that it would be a crazy proposition unless UE4 enables you to build way better games way more productively than otherwise!
So, will this effort succeed? That’s up to you and your judgment of the engine’s value. Unreal Engine 4 has been built by a team of over 100 engineers, artists and designers around the world, and this launch represents all of our hopes and dreams of how major software can be developed and distributed in the future.
We find this future very exciting. It’s no longer dominated by giant publishers and marketing campaigns, but by a simple and honest proposition: Gamers pay for great games, and anybody who can valuably contribute to building those games can succeed, from indie developers, to large triple-A teams, and to individual programmers and content creators, too.
A New Beginning
This first release of Unreal Engine 4 is just the beginning. In the C++ code, you can see many new initiatives underway, for example to support Oculus VR, Linux, Valve’s Steamworks and Steam Box efforts, and deployment of games to web browsers via HTML5. It’s all right there, in plain view, on day one of many years of exciting and open development ahead!
We have enjoyed building Unreal Engine 4 so far and hope you will join us on this journey as a contributor to the future of Unreal!
Tim Sweeney - Founder, Epic Games - https://unrealengine.com/blog/welcome-to-unreal-engine-4 |
|