将登上 PS4 / PS Vita 的《凯瑟琳》完全版《凯瑟琳 Full Body》将会追加第三名「凯瑟琳」的故事线,让主角「文森特」与新加入的神秘角色「琳(リン)」陷入更混乱的「四角恋」,令故事充满更多混乱和暧昧不明的选择。 而既有的两名凯瑟琳,也会准备新的场景和事件。
PS4 / PS Vita《凯瑟琳 Full Body》预定 2018 年冬季推出,售价尚未公开。
Catherine: Full Body launches next winter in Japan, debut trailer
Atlus has announced a “next winter” Japanese release window and debuted the first trailer for Catherine: Full Body, its newly announced PlayStation 4 and PS Vita update of the 2011-released Catherine.
Catherine: Full Body adds a third “Catherine” named Rin (voiced by Aya Hirano) and new episodes transforming protagonist Vincent’s previous love triangle into a love square. Catherine and Katherine, the dual heroines of the previous game, will each have additional episodes, and many new anime movies and “sexy events” are being added. The playability of puzzle parts is also seeing a significant evolution both for players who are bad at puzzles and for those who are good at them.
Following the debut of its first trailer earlier this morning, Atlus has announced that Catherine: Full Body will be released in the Americas and Europe.
Here is an overview of the game, via Atlus:
Is it a nightmare or a dream come true? A new test of Vincent Brooks’ morality is about to take the stage.
This new twist on the original Catherine, a mature romantic action-adventure puzzle game from the makers of the Persona series, will include a new love interest, “Rin,” with distinct storyline elements for the character, and additional puzzle content. Vincent’s love life has never been so complicated and dramatic!
Vincent’s apartment hasn’t seen the last of the sensual people in his life. With new storyline elements for both Catherine and Katherine, players will have ample opportunity for new experiences in Catherine: Full Body.
Atlus did not platforms, a release date, or pricing for the western release. In Japan, Catherine: Full Body is due out next winter for PlayStation 4 and PS Vita.
Atlus and Studio Zero have released the first official information and screenshots of Catherine: Full Body following the debut of its first trailer late last week.
Get the details below.
■ Juvenille Adult Horror! Atlus’ Controversial Title Evolves into a “Bigger Controversial Title”!
Catherine, an action adventure game from Atlus released for PlayStation 3 and Xbox 360 in 2011, was a major hit that received high praise, won many awards, and shipped one million units worldwide.
The game, which is based on the theme of “juvenile adults,” attracted many users with its highly original story and game design that asks questions of players’ “basic knowledge” to their “view on life (ethics?)” through the romance of adults. Catherine supports not only drama, but also a complete level of puzzle action. While there were of course players in Japan, tournaments and the like were even held overseas that used the game’s competitive battle feature.
It has been six years since Catherine was released. The voices longing for a remake or port have never ceased, and now “Atlus’ Legendary Controversial Title” has matured into a “Bigger” controversial title, which will appear on PlayStation 4 and PS Vita.
■ Seven Nights of Nightmares Return! The Love Triangle Matures into a Love Quadrangle!?
“New episodes” that push forward the “Catherine-style path of righteousness” have been added. With three “Catherines” appearing, the love triangle around Vincent will mature into a love quadrangle. (Devolve?) The third “Catherine” will invite players to a new story that puts their values to the test.
And of course, Atlus is not stopping at episodes for the new “Catherine.” Catherine and Katherine, the dual heroines from the original Catherine, will also have additional endings. All of the “Catherines” are even more aggressive, even more erotic, and even more stylish. All of you Vincents around the world better watch out!
With other additions such as new anime movies and many new bold and sexy events, you can taste the full body of the new “Catherine” from head to toe.
—New episodes have been added.
—New characters will appear.
—Super mature new developments for all Catherines.
■ This is the Definitive Edition of Catherine!!
Good news for players who were not fond of the puzzle genre when the original version of Catherine was released.
In Catherine: Full Body, functionality related to improving playability has been drastically enhanced to allow anyone to play Catherine until the end. Through groundbreaking systems unheard of in a puzzle action game, anyone will be able to enjoy the game from start to finish.
For players who want to enjoy and master even deeper puzzle action, Catherine: Full Body also offers a new mode with bold arrangements in addition to the “Original Mode,” which includes the same puzzle stages from the original version of Catherine.
And through convincing feedback, the two-times more delicious definitive edition of Catherine will also offer new experiences to fans of frequently dying in video games. And even to players who played the original version of Catherine, players who are good at puzzles and action, and players who are not good at puzzles. With drastically improved playability, Catherine: Full Body is the definitive edition of Catherine in every way possible.
—Even players of the original version can experience puzzles anew through the new gameplay mode.
—Busy players and story-only players, too, can enjoy the story without any stress.
■ Characters
New Character: Rin (voiced by Aya Hirano)
The pretty and mysterious third “Catherine” appears!
A pianist recently hired by the bar Stray Sheep. She has an extremely straightforward and gentle personality. The occasional glimpse of her behavior gives off the impression she is considerably lacking in common sense.
Other than her moniker, “Rin,” her age and real name are unknown, and her beautiful face and mysteriousness attracts the attention of those around her. (Rin, however, is unaware of this herself.)
She supports Vincent, who is taunted by his nightmares, and becomes a healing presence that exemplifies new values.
Vincent (voiced by Kouichi Yamadera)
An uninspired bachelor and office worker forced into the gap between dreams and reality, and freedom and responsibility.
The protagonist of the story. He is an uninspired bachelor and office worker who spends his days freewheeling and turning away from the realities of work, romance, and marriage that weighs on the minds of men in their 30s. Although his girlfriend Katherine is pushing him to get married, he does not want to abandon his desire to live a comfortable, single life.
When he meets the mysterious beauty known as Catherine, he is drawn into a nightmare-esque world in both his dreams and reality. He works as a systems engineer.
Katherine (voiced by Kotono Mitsuishi)
Vincent’s old friend and girlfriend pushing him to get married.
Vincent’s girlfriend. She works for a mid-size clothing company. She and Vincent were classmates, and began dating after their high school class reunion five years ago.
A sensitive, tender woman and the type who devotes herself to her lover. She is considering marrying Vincent, and although he indirectly communicates his intention, she is becoming more and more annoyed by his indecisiveness.
Catherine (voiced by Miyuki Sawashiro)
A mysterious beauty who seduces Vincent.
A mysterious beauty who appears before an alcohol-drinking Vincent one evening at the bar. She has the features of a young woman, and attractive proportions that can lead a man astray. She seduces Vincent with her devilish atmosphere, and spends the night with him.
Her do-as-she-wants behavior will shake up everything in Vincent’s life.
■ Development Staff
Creative Producer: Katsura Hashino (Shin Megami Tensei: Nocturne, Catherine, Persona 3, Persona 4, Persona 5)
Character and Art Design: Shigenori Soejima (Stella Deus: The Gate of Eternity, Catherine, Persona 3, Persona 4, Persona 5)
Sound Composer: Shoji Meguro (Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha series, Catherine, Persona 3, Persona 4, Persona 5)
Game Direction: Kenichi Goto (Shin Megami Tensei: Devil Summoner: Raidou Kuzunoha series (battle planning), Persona 5 (chief battle planning), and more)
Chief Graphic Design: Yasuhiro Akimoto (Catherine (main character modeling), Persona 5 (main character modeling), and more)
Chief Programming: Yuujirou Kosaka (Persona 3 and Persona 4 (field programming), Persona 5 (chief programming))
Animation Production: Studio 4°C (The Animatrix, Tekkonkinkreet, and more)
Catherine: Full Body is due out for PlayStation 4 and PS Vita “next winter” in Japan. A western release has also been announced, but platforms and release window have yet to be confirmed.
ATLUS 预定在 2018 年冬季推出动作益智冒险游戏《凯瑟琳 Full Body(キャサリン・フルボディ)》(PlayStation 4 / PlayStation Vita)。 Full Body 以「成人童话」为主题,因为独特故事和游戏设计而广博好评的《凯瑟琳》(PlayStation 3 / Xbox 360),经过熟成进化后成为一款「大问题作」。
将登上 PS4 / PS Vita 的《凯瑟琳》完全版《凯瑟琳 Full Body》将会追加第三名「凯瑟琳」的故事线,让主角「文森特」与新加入的神秘角色「琳(リン)」陷入更混乱的「四角恋」,令故事充满更多混乱和暧昧不明的选择。 而既有的两名凯瑟琳,也会准备新的场景和事件。
PS4 / PS Vita《凯瑟琳 Full Body》预定 2018 年冬季推出。
Atlus has released the E3 2018 trailer for Catherine: Full Body, confirming a 2019 release window for the Americas and Europe.
Here is an overview of the game, via Atlus:
Is it a nightmare or a dream come true? A new test of Vincent Brooks’ morality is about to take the stage in Catherine: Full Body! This new twist on the original Catherine, a mature romantic action-adventure puzzle game from the makers of the Persona series, will include a new love interest, “Rin,” with distinct storyline elements for the character, and additional puzzle content. Vincent’s love life has never been so complicated and dramatic!
Catherine: Full Body is due out for PlayStation 4 and PS Vita this winter in Japan. Platforms for the Americas and Europe have yet to be announced.
将登上 PS4 / PS Vita 的《凯瑟琳》完全版《凯瑟琳 Full Body》将会追加第三名「凯瑟琳」的故事线,让主角「文森特」与新加入的神秘角色「琳(リン)」陷入更混乱的「四角恋」,令故事充满更多混乱和暧昧不明的选择。 而既有的两名凯瑟琳,也会准备新的场景和事件。
PS4 / PS Vita《凯瑟琳 Full Body》预定 2018 年冬季推出。
The latest video from YouTube channel Archipel spotlights character designer and illustrator Shigenori Soejima, who discusses his career and work on the Persona series, and his first game with Atlus’ Studio Zero, Catherine: Full Body.
What impressed me in games was characters from fighting games, I liked games such as Street Fighter or Samurai Showdown, where I would draw the characters that I liked. Atlus is a RPG company, but it used to make versus fighting games in the past, such as the Power Instinct series that I enjoyed. The game was developed in Osaka, but I started working at the Tokyo office, so I didn’t get to work on fighting games. The reason why I aspired to work at Atlus… I had the feeling it was a company that could accomplish something.
The Megami Tensei series had this particular atmosphere, the scale of the company was a factor as well, my young self had that audacious feeling that I could work on various things. This is how I ended up entering the gates of Atlus. At first, I would look at existing characters, manga or anime characters I grew up with, there I would try to remember the features I liked in these characters, where I would pick from to create characters.
Recently, I am looking more and more at celebrities, or people in the street, I feel I am digging more in that area. Without looking at specific names, I am often inspired by models in fashion magazines. A same model may have different clothing and hairstyles varying in each photo. It creates something like… There is obviously the person’s overall appeal, but I am also inspired by the image the person wants to communicate and the attempts to get closer to it. “Arranging a certain type of person in a certain way provides this result”, I learn a lot that way. Fashion magazines is probably what I look at the most.
In Persona 4, the characters were deformed to show 3D models, for more rich expressions, the characters were shown via illustrations, however I wanted to show them more uniformly like in an anime or a movie. I didn’t know which was the best, but I wanted to take on the challenge, applying this first into Persona 5, but before that I wanted to know what were the costs and how my drawings would actually turn out.
This is where Catherine came along, as a more compact title, it is obviously a rich puzzle game, but compared to a RPG it had less event scenes, which is why I used this title as a challenge to try it out.
“Good evening, welcome to the Golden Playhouse. Your guide for the night is me, the Midnight Venus, Trisha. Have you heard about this scary rumor? They say if you fall in a dream and don’t wake up before you land, you die, in real life.”
For Catherine, the puzzle mechanics were here from the beginning. It was then a matter of how to make it a fun game, this is where I joined the project. At first, there was a Catherine game without that erotic touch. There were ideas such as making it a battlefield where the character would climb on a hill, while discussing this, various people got interested, I had never drawn in an erotic taste thus far, Hashino thought that it would come as unexpected, and that it would eventually result into something interesting. However I was a bit anxious at first.
There isn’t anyone who doesn’t like erotism, I never did it before, so at first when drawing, it would strangely become too subtle, although Catherine is more raw in a sense. I started over many times, looking for something more real, with a more carnal appeal to it. For the two characters, at the time of Catherine‘s development I was around Vincent’s age. I would wonder what type of person he would be if he were real, there was a big part where I would identify myself with him.
For the Catherine character, rather than an imaginary character, she was more of an ideal character, surprisingly it was better if she were more in a manga tone, away from reality. For Katherine, it took more time in order to decide on her design. Which type of woman would be scary to a man? Well not scary, as she is gentle as well. Providing her with a charm that would also be a reminder of reality, being tender, but also having strict features as well. She had to be more real, which is why I started over many times.
I didn’t hesitate too much after the characters’ tones were decided. I used a few stereotypes, such as the thin glasses to give her a more intimidating look, in her makeup as well, which would tilt towards being more cool than hot. Catherine’s design was decided already, so it was a matter of showing her as a complete opposite, using black and white, one more mature and one more girly. After the character’s personality was fixed, deciding on their appearance and design went smoothly.
Many new people are starting to work at Studio Zero, I am hopeful that this will help bring something new and different at Atlus. There are members such as Hashino who I have worked with at Atlus for a long time, together with people who just started, I am curious of the chemical reaction that it will create,and to see how it will affect the games that are made.
When it was decided to launch a third character, I kept wondering what type of character would work best. Originally I designed the two characters thinking to create two opposites, so I wondered on how to bring a third one. The Catherine character had that hot feel to it, while Katherine was more of a cool type. There I thought that if I drew a cute character, which I was used to work on, it could be the right approach for the third one. It was that adjective that was the trigger.
When I want to think, not doing anything makes my thoughts enter a loop, it gives me trouble to gather them. However, driving a motorcycle or a car, this gives me a clear task. This is a task that I have to complete, also the scenery around me keeps changing, I feel this is a great way to just think, different from collecting resources. When I want to really think, I often drive around in my car, or think of an excuse to go outside. My objective…
I may be still a rookie from the perspective of industry veterans, having worked for those years, when working with various people, you get to learn a lot. Back in the day I would sometimes work on impulses while learning every day from people’s expectations, you actually get to learn more and more on the process of creation. It is the case for my works and for the works of people around me. As a result, you get to see what you are lacking of, seeing this makes you grasp the knowledge you want to acquire, such as the things you can’t draw.
The human, or at least people drawing tend to unconsciously only draw what he can draw, I feel this isn’t the right way to go, this is the case for Re: Fantasy as well, taking on a new challenge, like for Catherine too, being able to incorporate those is what will help me pursue my work.
本次预定在 PS4 与 PS Vita 推出的《凯瑟琳 Full Body》除了收录原作内容之外,还会加入第三名「凯瑟琳」的女(? )主角琳(Rin,配音:平野绫),让原本混乱的三角关系升级成更混沌的四角关系。 原本的两名凯瑟琳也会有新的结局。 系统部分则是会收录超简单模式与全新模式。
PS4 / PS Vita《凯瑟琳 Full Body》预定 2019 年 2 月 14 日推出。
Catherine: Full Body will launch for PlayStation 4 and PS Vita on February 14, 2019 in Japan, the latest issue of Weekly Famitsu reveals.
Atlus also announced that Catherine: Full Body will exhibit Tokyo Game Show 2018 from September 20 to 23, where the latest version of the game will be playable.
A western release of Catherine: Full Body is also planned, but has yet to be given a release date.
Here are a new set of screenshots:
Weekly Famitsu has an eight-page preview of Catherine: Full Body. Further information has yet to leak from the magazine.
New tidbits of information have come in from the latest issue of Weekly Famitsu:
• The standard edition will cost 7,980 yen.
• The limited edition will cost 13,980 yen and include a slip art box, four-disc soundtrack CD, art book, and special downloadable content set.
• An Arrange Mode featuring new mechanics has been added.
• There are more than 500 stages—two times the amount of the original game.
• Over 20 animated scenes have been added.
• You can change Catherine’s voice. In addition to Miyuki Sawashiro (Catherine’s main voice actor) and Mamiko Noto (who voiced Fuuka Yamagishi in Persona 3), nine additional voice-overs will be released as downloadable content. Each unannounced voice actor has previously played the role of an adulterous lover.
Catherine: Full Body second trailer, Japanese limited edition and first-print bonus DLC detailed
Atlus has released the second trailer and detailed the Japanese limited edition and first-print purchase bonus downloadable content for Catherine: Full Body. Additionally, the game’s official Japanese Website has been updated with new information.
Qatherine Spelling
The name of third “Catherine” added to Catherine: Full Body is spelled “Qatherine.”
Action Puzzle Sequence Support Features
The following support features have been added to action puzzle sequences:
• Auto-Play: Automatically climb with a single button.
• Retry Assist: Retry from where you got a Game Over.
• Automatic Undo: Go back one step, even if you die.
• Puzzle Skip: Skip the puzzle part entirely.
Online Battles
In addition to local multiplayer, online multiplayer with players around the world is also possible.
DLC: Catherine “Ideal Voice” Set
Change the voice of Catherine in every in-game anime and event scene. A total of nine voice actors will be included in the set (Catherine’s original voice actor and Mamiko Noto are included with the game for a total of 11 voice actors). This downloadable content is included with the first-print limited edition, detailed below, and will also be sold separately at a later date.
—Original Catherine Voice Actor Miyuki Sawashiro
—Mamiko Noto
—Ami Koshimizu
The remaining eight voice actors will be announced in due time.
First-Print Purchase Bonus DLC: Persona 5 Playable Character Joker & Phantom Thieves Special Commentary Set
Downloadable content that lets you play as Persona 5 protagonist Joker in Babel and Colosseum modes. When playing as Joker, the members of the Phantom Thieves will provide commentary. This downloadable content will also be sold separately at a later date.
First-Print Limited Edition: Catherine: Full Body Dynamite Full Body Box
• A copy of the game for PlayStation 4 or PS Vita
• Shigenori Soejima-illustrated secret box art
• Nero Glasses with two DLC product codes
• Catherine “Ideal Voice” Set – Change the voice of Catherine in every in-game anime and event scene. A total of nine voice actors will be included in the set (Catherine’s original voice actor and Mamiko Noto are included with the game for a total of 11 voice actors). This downloadable content will also be sold separately at a later date.
• Special Content: Nero Glasses – By wearing this special item in the game, the characters that appear in event scenes and at the bar can all be seen in their sexy nightwear (excluding some scenes). This downloadable content will also be sold separately at a later date.
• Four-disc Catherine and Catherine: Full Body soundtrack set
• Disc 01: Catherine Original Soundtrack
• Disc 02: Catherine Classic Arrange Soundtrack
• Disc 03: Catherine: Full Body Original Soundtrack
• Disc 04: Voice Actor Roundtable & Audio Commentary
• 44-page Catherine: Full Body art book
In a tweet, Studio Zero director Katsura Hashino provided the following message: “Studio Zero’s Hashino here. We finally announced the release date [for Catherine: Full Body]! We finished up feeling good about it, so please enjoy it! In the development room, we’re currently preparing the first-print purchase bonuses. At Tokyo Game Show 2018, we’re going to announce an unlikely collaboration. Please look forward to it.”
Catherine: Full Body is due out for PlayStation 4 and PS Vita on February 14, 2019 in Japan. A western release is also planned, but has yet to be dated.